• 제목/요약/키워드: 3D object model

검색결과 573건 처리시간 0.032초

PSC 박스 거더의 Recycle-Design을 고려한 3차원 객체 모델 구현 (Implementation of 3D Object Model considering Recycle-Design of PSC Box Girder)

  • 조성훈;박재근;이헌민;신현목
    • 한국전산구조공학회논문집
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    • 제23권3호
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    • pp.325-330
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    • 2010
  • 현행 토목 설계분야에서는 BIM(Building Information Modeling)기반의 3차원 객체모델의 활용이 미미한 수준이다. 본 논문에서는 철도교량의 상부구조인 PSC 박스거더에 대하여 BIM기반의 3차원 객체 모델을 구성하였으며, 모델의 기초구성은 파트(Part)모델로 되어있다. 파트(Part)모델은 여러 가지 단위 모델 중 최소 단위이며, 이것은 설계대상 구조물의 특성을 반영하여 계층구조를 가진다. 3차원 객체 모델은 설계자의 설계변경의도를 신속하게 반영할 수 있어야 한다. 실제 설계과정에서는 반복적인 설계변경이 발생할 수 있기 때문이다. 이를 위하여 설계변수를 파라미터로 구분을 하였으며 그 파라미터들은 3차원 객체모델의 정보와 연계되어 있기 때문에 설계 변경에 신속하게 대응할 수 있다. 이 연구에서 우리는 3차원객체 모델을 토목설계분야에 활용하여 얻을 수 있는 이점을 고찰하였다. 또한 PSC 박스거더의 3차원 객체 모델의 효율적인 적용방안을 제시하였다.

Object detection and tracking using a high-performance artificial intelligence-based 3D depth camera: towards early detection of African swine fever

  • Ryu, Harry Wooseuk;Tai, Joo Ho
    • Journal of Veterinary Science
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    • 제23권1호
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    • pp.17.1-17.10
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    • 2022
  • Background: Inspection of livestock farms using surveillance cameras is emerging as a means of early detection of transboundary animal disease such as African swine fever (ASF). Object tracking, a developing technology derived from object detection aims to the consistent identification of individual objects in farms. Objectives: This study was conducted as a preliminary investigation for practical application to livestock farms. With the use of a high-performance artificial intelligence (AI)-based 3D depth camera, the aim is to establish a pathway for utilizing AI models to perform advanced object tracking. Methods: Multiple crossovers by two humans will be simulated to investigate the potential of object tracking. Inspection of consistent identification will be the evidence of object tracking after crossing over. Two AI models, a fast model and an accurate model, were tested and compared with regard to their object tracking performance in 3D. Finally, the recording of pig pen was also processed with aforementioned AI model to test the possibility of 3D object detection. Results: Both AI successfully processed and provided a 3D bounding box, identification number, and distance away from camera for each individual human. The accurate detection model had better evidence than the fast detection model on 3D object tracking and showed the potential application onto pigs as a livestock. Conclusions: Preparing a custom dataset to train AI models in an appropriate farm is required for proper 3D object detection to operate object tracking for pigs at an ideal level. This will allow the farm to smoothly transit traditional methods to ASF-preventing precision livestock farming.

AN AUTOMATED FORMWORK MODELING SYSTEM DEVELOPMENT FOR QUANTITY TAKE-OFF BASED ON BIM

  • Seong-Ah Kim;Sangyoon Chin;Su-Won Yoon;Tae-Hong Shin;Yea-Sang Kim;Cheolho Choi
    • 국제학술발표논문집
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    • The 3th International Conference on Construction Engineering and Project Management
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    • pp.1113-1116
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    • 2009
  • The attempt to use a 3D model each field such as design, structure, construction, facilities, and estimation in the construction project has recently increased more and more while BIM (Building Information Modeling) that manages the process of generating and managing building data has risen during life cycle of a construction project. While the 2D Drawing based work of each field is achieved in the already existing construction project, the BIM based construction project aims at accomplishing 3D model based work of each field efficiently. Accordingly, the solution that fits 3D model based work of each field and supports plans in order to efficiently accomplish the relevant work is demanded. The estimation, one of the fields of the construction project, has applied BIM to calculate quantity and cost of the building materials used to construction works after taking off building quantity information from the 3D model by a item for a Quantity Take-off grouping the materials relevant to a 3D object. A 3D based estimation program has been commonly used in abroad advanced countries using BIM. The program can only calculate quantity related to one 3D object. In other words, it doesn't support the take-off process considering quantity of a contiguous object. In case of temporary materials used in the frame construction, there are instances where quantity is different by the contiguous object. For example, the formwork of the temporary materials quantity is changed by dimensions of the contiguous object because formwork of temporary materials goes through the quantity take-off process that deduces quantity of the connected object when different objects are connected. A worker can compulsorily adjust quantity so as to recognize the different object connected to the contiguous object and deduces quantity, but it mainly causes the confusion of work because it must complexly consider quantity of other materials related to the object besides. Therefore, this study is to propose the solution that automates the formwork 3D modeling to efficiently accomplish the quantity take-off of formwork by preventing the confusion of the work which is caused by the quantity deduction process between the contiguous object and the connected object.

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A Sketch-based 3D Object Retrieval Approach for Augmented Reality Models Using Deep Learning

  • 지명근;전준철
    • 인터넷정보학회논문지
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    • 제21권1호
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    • pp.33-43
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    • 2020
  • Retrieving a 3D model from a 3D database and augmenting the retrieved model in the Augmented Reality system simultaneously became an issue in developing the plausible AR environments in a convenient fashion. It is considered that the sketch-based 3D object retrieval is an intuitive way for searching 3D objects based on human-drawn sketches as query. In this paper, we propose a novel deep learning based approach of retrieving a sketch-based 3D object as for an Augmented Reality Model. For this work, we introduce a new method which uses Sketch CNN, Wasserstein CNN and Wasserstein center loss for retrieving a sketch-based 3D object. Especially, Wasserstein center loss is used for learning the center of each object category and reducing the Wasserstein distance between center and features of the same category. The proposed 3D object retrieval and augmentation consist of three major steps as follows. Firstly, Wasserstein CNN extracts 2D images taken from various directions of 3D object using CNN, and extracts features of 3D data by computing the Wasserstein barycenters of features of each image. Secondly, the features of the sketch are extracted using a separate Sketch CNN. Finally, we adopt sketch-based object matching method to localize the natural marker of the images to register a 3D virtual object in AR system. Using the detected marker, the retrieved 3D virtual object is augmented in AR system automatically. By the experiments, we prove that the proposed method is efficiency for retrieving and augmenting objects.

8진트리 모델을 사용한 3D 물체 모델링과 특징점 (3D Object Modeling and Feature Points using Octree Model)

  • 이영재
    • 한국멀티미디어학회논문지
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    • 제5권5호
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    • pp.599-607
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    • 2002
  • 8진트리 모델은 3차원 물체를 계층적으로 모델링할 수 있는 기법으로 임의의 시각 방향에서 투영영상을 생성할 수 있으므로 3차원 물체인식 등 다양한 분야에서 효율적인 데이터 베이스로 사용될 수 있다. 본 논문에서는 8진트리 모델을 사용해 투영 영상을 만들어 보고 Multi level boundary search 알고리즘을 사용해 표면 영상을 생성해 본다. 또한 2D 영상과 3D 영상의 특징점을 구하는 방법과 2D 특징점, 3D 특징점의 기하학적 변환을 통하여 유사 특징점을 찾는 방법에 대하여 언급한다. 이 방법들은 3D 물체 모델링을 위한 효율적인 데이터 베이스 구축과 물체 특징점 응용을 위한 기본 자료로 활용될 수 있다.

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줌 카메라를 이용한 3차원 물체 재구성 (3 Dimensional Object Reconstruction Using Zoom Camera)

  • 주도완;김주영기수용고광식
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1998년도 추계종합학술대회 논문집
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    • pp.927-930
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    • 1998
  • This paper presents a new method for reconstructing 3 dimensional object model using a zoom camera. The proposed method uses zoom images to find the distance(D) between camera and object. Also the method uses images obtained around the object to find an $angle(\theta)$ between two connected planes of the object. With the D and $\theta,$ we can reconstruct the real sized 3-D model of object with less errors without stereo camera or rangefinder.

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Octree 모델에 근거한 고속 3차원 물체 인식 (Octree model based fast three-dimensional object recognition)

  • 이영재;박영태
    • 전자공학회논문지C
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    • 제34C권9호
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    • pp.84-101
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    • 1997
  • Inferring and recognizing 3D objects form a 2D occuluded image has been an important research area of computer vision. The octree model, a hierarchical volume description of 3D objects, may be utilized to generate projected images from arbitrary viewing directions, thereby providing an efficient means of the data base for 3D object recognition. We present a fast algorithm of finding the 4 pairs of feature points to estimate the viewing direction. The method is based on matching the object contour to the reference occuluded shapes of 49 viewing directions. The initially best matched viewing direction is calibrated by searching for the 4 pairs of feature points between the input image and the image projected along the estimated viewing direction. Then the input shape is recognized by matching to the projectd shape. The computational complexity of the proposed method is shown to be O(n$^{2}$) in the worst case, and that of the simple combinatorial method is O(m$^{4}$.n$^{4}$) where m and n denote the number of feature points of the 3D model object and the 2D object respectively.

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국내 주행환경을 고려한 자율주행 라이다 데이터 셋 구축 및 효과적인 3D 객체 검출 모델 설계 (Construction of LiDAR Dataset for Autonomous Driving Considering Domestic Environments and Design of Effective 3D Object Detection Model)

  • 이진희;이재근;이주현;김제석;권순
    • 대한임베디드공학회논문지
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    • 제18권5호
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    • pp.203-208
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    • 2023
  • Recently, with the growing interest in the field of autonomous driving, many researchers have been focusing on developing autonomous driving software platforms. In particular, we have concentrated on developing 3D object detection models that can improve real-time performance. In this paper, we introduce a self-constructed 3D LiDAR dataset specific to domestic environments and propose a VariFocal-based CenterPoint for the 3D object detection model, with improved performance over the previous models. Furthermore, we present experimental results comparing the performance of the 3D object detection modules using our self-built and public dataset. As the results show, our model, which was trained on a large amount of self-constructed dataset, successfully solves the issue of failing to detect large vehicles and small objects such as motorcycles and pedestrians, which the previous models had difficulty detecting. Consequently, the proposed model shows a performance improvement of about 1.0 mAP over the previous model.

다시점 객체 공분할을 이용한 2D-3D 물체 자세 추정 (2D-3D Pose Estimation using Multi-view Object Co-segmentation)

  • 김성흠;복윤수;권인소
    • 로봇학회논문지
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    • 제12권1호
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    • pp.33-41
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    • 2017
  • We present a region-based approach for accurate pose estimation of small mechanical components. Our algorithm consists of two key phases: Multi-view object co-segmentation and pose estimation. In the first phase, we explain an automatic method to extract binary masks of a target object captured from multiple viewpoints. For initialization, we assume the target object is bounded by the convex volume of interest defined by a few user inputs. The co-segmented target object shares the same geometric representation in space, and has distinctive color models from those of the backgrounds. In the second phase, we retrieve a 3D model instance with correct upright orientation, and estimate a relative pose of the object observed from images. Our energy function, combining region and boundary terms for the proposed measures, maximizes the overlapping regions and boundaries between the multi-view co-segmentations and projected masks of the reference model. Based on high-quality co-segmentations consistent across all different viewpoints, our final results are accurate model indices and pose parameters of the extracted object. We demonstrate the effectiveness of the proposed method using various examples.

Direct construction of a four-dimensional mesh model from a three-dimensional object with continuous rigid body movement

  • Otomo, Ikuru;Onosato, Masahiko;Tanaka, Fumiki
    • Journal of Computational Design and Engineering
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    • 제1권2호
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    • pp.96-102
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    • 2014
  • In the field of design and manufacturing, there are many problems with managing dynamic states of three-dimensional (3D) objects. In order to solve these problems, the four-dimensional (4D) mesh model and its modeling system have been proposed. The 4D mesh model is defined as a 4D object model that is bounded by tetrahedral cells, and can represent spatio-temporal changes of a 3D object continuously. The 4D mesh model helps to solve dynamic problems of 3D models as geometric problems. However, the construction of the 4D mesh model is limited on the time-series 3D voxel data based method. This method is memory-hogging and requires much computing time. In this research, we propose a new method of constructing the 4D mesh model that derives from the 3D mesh model with continuous rigid body movement. This method is realized by making a swept shape of a 3D mesh model in the fourth dimension and its tetrahedralization. Here, the rigid body movement is a screwed movement, which is a combination of translational and rotational movement.