• 제목/요약/키워드: 3D model reconstruction

검색결과 292건 처리시간 0.028초

국내 실정에 맞는 삼차원 도시모델링을 위한 건물모델 생성방법에 관한 연구 (Building Reconstruction for 3D City Modeling in Korea)

  • 조영욱;최재완;한동엽;김용일;유기윤
    • 한국GIS학회:학술대회논문집
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    • 한국GIS학회 2004년도 추계 학술대회 논문집
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    • pp.13-18
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    • 2004
  • In this study, a new method is proposed generating 3D wire-frames of building using the lowest level topology, points, which are input by human operators. Through the procedure, it is possible to make prediction occlusion points and generate the topology automatically among points, lines, surfaces from buildings. In order to adjust the error of initial values which are input manually, the least squares adjustment for model-image fitting is carried out using the edge information of aerial imagery. And also, model fitting procedure is done making all surfaces plane of buildings by the least squares adjustment. As a result of those procedure, 3D building models are refined similar to real figures of buildings.

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3D PROCESSING OF HIGH-RESOLUTION SATELLITE IMAGES

  • Gruen, Armin;Li, Zhang
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.24-27
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    • 2003
  • High-resolution satellite images at sub-5m footprint are becoming increasingly available to the earth observation community and their respective clients. The related cameras are all using linear array CCD technology for image sensing. The possibility and need for accurate 3D object reconstruction requires a sophisticated camera model, being able to deal with such sensor geometry. We have recently developed a full suite of new methods and software for the precision processing of this kind of data. The software can accommodate images from IKONOS, QuickBird, ALOS PRISM, SPOT5 HRS and sensors of similar type to be expected in the future. We will report about the status of the software, the functionality and some new algorithmic approaches in support of the processing concept. The functionality will be verified by results from various pilot projects. We put particular emphasis on the automatic generation of DSMs, which can be done at sub-pixel accuracy and on the semi-automated generation of city models.

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다중 분할 기반 환경 모델의 통합에 의한 3차원 환경 탐색 (3D Environmental Walkthrough Using The Integration of Multiple Segmentation Based Environment Models)

  • 류승택
    • 컴퓨터교육학회논문지
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    • 제8권1호
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    • pp.105-115
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    • 2005
  • 단일 영상을 이용하여 구성한 3차원 환경 모델은 고정된 해상도로 인해 발생하는 흐려짐 현상과 가리움에 의해 환경맵에서 없는 정보가 나타날 시 발생하는 구성된 3차원 환경 모델의 늘어짐 현상이나 정보의 부족으로 인한 영상의 구멍이 발생한다. 본 본문에서는 이러한 문제점들을 해결하기 위해 다중 영상들을 이용한 일치 및 통합 방법을 제안한다. 본 연구에서는 세밀한 환경 모델링을 통한 시차 표현과 주변 환경의 자유로운 확장을 위해 대응선에 기반으로 하는 환경 모델 일치 및 통합 방법을 사용한다. 다중 영상에 의한 환경 모델링 방법은 렌더링에 적합한 해상도를 갖는 상세한 환경 모델을 생성할 수가 있어 시점이 자유로운 고화질의 탐색 영상 생성이 가능하다.

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모바일폰 기반 스테레오 영상에서 산출된 3차원 정보의 정확도 분석 (3D Accuracy Analysis of Mobile Phone-based Stereo Images)

  • 안희란;김재인;김태정
    • 방송공학회논문지
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    • 제19권5호
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    • pp.677-686
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    • 2014
  • 본 논문에서는 모바일폰 카메라를 이용하여 취득한 스테레오 영상으로부터 3차원 정보를 산출하고 이를 통해 3차원 정확도를 분석하고자 한다. 3차원 정확도 분석을 위해 스테레오 모델의 수렴각 변화에 따른 정확도 결과를 비교하였다. 본 논문에서는 내부 파라미터 산출과 영상의 왜곡보정 그리고 종속적 상대표정을 이용한 스테레오 영상의 기하구조 추정을 통해 모델 공간 상의 3차원 좌표를 계산하였으며, 이를 객체 공간 상의 좌표계로 변환함으로써 정량적인 3차원 정확도 분석을 수행하였다. 실험결과에서는 스테레오 모델의 수렴각이 약 $17^{\circ}$ 이상일 때, 상대적으로 높은 정확도를 갖는 3차원 정보가 생성됨을 확인하였다. 결과적으로 정확도 높은 3차원 정보 생성을 위해서는 촬영거리 및 기선거리를 고려하여 적절한 수렴각을 이루는 스테레오 모델 수립이 필요하다. 본 논문의 결과가 향후 모바일폰의 스테레오 영상을 이용한 입체영상 제작 및 3차원 객체 복원 등 관련 연구에 활용될 수 있을 것으로 기대된다.

Precision Evaluation of Three-dimensional Feature Points Measurement by Binocular Vision

  • Xu, Guan;Li, Xiaotao;Su, Jian;Pan, Hongda;Tian, Guangdong
    • Journal of the Optical Society of Korea
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    • 제15권1호
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    • pp.30-37
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    • 2011
  • Binocular-pair images obtained from two cameras can be used to calculate the three-dimensional (3D) world coordinate of a feature point. However, to apply this method, measurement accuracy of binocular vision depends on some structure factors. This paper presents an experimental study of measurement distance, baseline distance, and baseline direction. Their effects on camera reconstruction accuracy are investigated. The testing set for the binocular model consists of a series of feature points in stereo-pair images and corresponding 3D world coordinates. This paper discusses a method to increase the baseline distance of two cameras for enhancing the accuracy of a binocular vision system. Moreover, there is an inflexion point of the value and distribution of measurement errors when the baseline distance is increased. The accuracy benefit from increasing the baseline distance is not obvious, since the baseline distance exceeds 1000 mm in this experiment. Furthermore, it is observed that the direction errors deduced from the set-up are lower when the main measurement direction is similar to the baseline direction.

가상 평면 기법을 이용한 3차원 기하 정보 획득 알고리즘 (The 3D Geometric Information Acquisition Algorithm using Virtual Plane Method)

  • 박상범;이찬호;오종규;이상훈;한영준;한헌수
    • 제어로봇시스템학회논문지
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    • 제15권11호
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    • pp.1080-1087
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    • 2009
  • This paper presents an algorithm to acquire 3D geometric information using a virtual plane method. The method to measure 3D information on the plane is easy, because it's not concerning value on the z-axis. A plane can be made by arbitrary three points in the 3D space, so the algorithm is able to make a number of virtual planes from feature points on the target object. In this case, these geometric relations between the origin of each virtual plane and the origin of the target object coordinates should be expressed as known homogeneous matrices. To include this idea, the algorithm could induce simple matrix formula which is only concerning unknown geometric relation between the origin of target object and the origin of camera coordinates. Therefore, it's more fast and simple than other methods. For achieving the proposed method, a regular pin-hole camera model and a perspective projection matrix which is defined by a geometric relation between each coordinate system is used. In the final part of this paper, we demonstrate the techniques for a variety of applications, including measurements in industrial parts and known patches images.

Real-time Markerless Facial Motion Capture of Personalized 3D Real Human Research

  • Hou, Zheng-Dong;Kim, Ki-Hong;Lee, David-Junesok;Zhang, Gao-He
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권1호
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    • pp.129-135
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    • 2022
  • Real human digital models appear more and more frequently in VR/AR application scenarios, in which real-time markerless face capture animation of personalized virtual human faces is an important research topic. The traditional way to achieve personalized real human facial animation requires multiple mature animation staff, and in practice, the complex process and difficult technology may bring obstacles to inexperienced users. This paper proposes a new process to solve this kind of work, which has the advantages of low cost and less time than the traditional production method. For the personalized real human face model obtained by 3D reconstruction technology, first, use R3ds Wrap to topology the model, then use Avatary to make 52 Blend-Shape model files suitable for AR-Kit, and finally realize real-time markerless face capture 3D real human on the UE4 platform facial motion capture, this study makes rational use of the advantages of software and proposes a more efficient workflow for real-time markerless facial motion capture of personalized 3D real human models, The process ideas proposed in this paper can be helpful for other scholars who study this kind of work.

RP 코드 합성을 기반으로 한 세 방향 영상에서의 삼차원 모델의 복원 (3-D Model Reconstruction from Three Orthogonal Views Based on Merging Technique of RP Codes)

  • 박순용;진성일
    • 전자공학회논문지B
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    • 제31B권4호
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    • pp.106-114
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    • 1994
  • A new merging technique is adopted for combining rectangular parallelepipes produced by 2-D rectangular code into more intuitive 30D volume elements. Rectangular parallelepiped codes (RP codes) can be used in volume-based representation of a three-dimensional object. We proposed more regularity-conserving 2-D rectangular coding scheme to merge rectangular cells represented by RP codes in three-dimensional space. After being constructed from modified 2-D rectangular code, 3-D RP codes are merged in the two orthogonal directions using new merging algorithm. The shape of merged 3-D object reconstructed by proposed algorithm is shown to be much closer to the original object shape than that of conventional RP codes. The storage requirement of merged object can be also reduced.

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Interactive prostate shape reconstruction from 3D TRUS images

  • Furuhata, Tomotake;Song, Inho;Zhang, Hong;Rabin, Yoed;Shimada, Kenji
    • Journal of Computational Design and Engineering
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    • 제1권4호
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    • pp.272-288
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    • 2014
  • This paper presents a two-step, semi-automated method for reconstructing a three-dimensional (3D) shape of the prostate from a 3D transrectal ultrasound (TRUS) image. While the method has been developed for prostate ultrasound imaging, it can potentially be applicable to any other organ of the body and other imaging modalities. The proposed method takes as input a 3D TRUS image and generates a watertight 3D surface model of the prostate. In the first step, the system lets the user visualize and navigate through the input volumetric image by displaying cross sectional views oriented in arbitrary directions. The user then draws partial/full contours on selected cross sectional views. In the second step, the method automatically generates a watertight 3D surface of the prostate by fitting a deformable spherical template to the set of user-specified contours. Since the method allows the user to select the best cross-sectional directions and draw only clearly recognizable partial or full contours, the user can avoid time-consuming and inaccurate guesswork on where prostate contours are located. By avoiding the usage of noisy, incomprehensible portions of the TRUS image, the proposed method yields more accurate prostate shapes than conventional methods that demand complete cross-sectional contours selected manually, or automatically using an image processing tool. Our experiments confirmed that a 3D watertight surface of the prostate can be generated within five minutes even from a volumetric image with a high level of speckles and shadow noises.

Applications of Morphing on Facial Model Reconstruction and Surgical Simulation

  • Lee, Tong-Yee;Sun, Yung-Nein;Weng, Tzu-Lun;Lin, Yung-Ching
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1999년도 KOBA 방송기술 워크샵 KOBA Broadcasting Technology Workshop
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    • pp.103.2-110
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    • 1999
  • Facial model reconstruction and surgical simulation are essential parts in the computer-aided surgical system. Plastic surgeons use it to design appropriate repair plans and procedures before actual surgery is operated. In this work, the exploration of 3-D metamorphosis to them presents new results in these two parts.