• 제목/요약/키워드: 3D mesh model

검색결과 308건 처리시간 0.028초

RP 시스템 적용을 위한 3차원 메쉬 모델의 블라인드 워터마킹 (A Blind Watermarking Algorithm of 3D Mesh Model for Rapid Prototyping System Application)

  • 최기철
    • 한국통신학회논문지
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    • 제32권12C호
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    • pp.1194-1202
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    • 2007
  • 본 논문에서는 쾌속조형시스템(Rapid Prototyping System)에 적용 가능한 블라인드 워터마킹 알고리즘을 제안한다. 3차원 메쉬 모델은 쾌속조형시스템의 시제품 제작 전 단계인 CAD 모델링 단계에서 사용된다. STL 형태의 메쉬 모델을 이용하여 제작할 시제품의 오류를 확인하고 수정하여 정밀도를 높이고 데이터의 오류를 줄인다. 모델링 단계의 메쉬 모델 오류는 시제품의 정밀도와 직접 연결되기 때문에 시제품 제작 전 단계에서는 이동, 회전과 같은 모델의 형태를 변형시키지 않는 변환은 사용하지만 데시메이션, 평활화 등의 변환은 사용되지 않는다. 기존의 대부분 워터마킹 알고리즘은 모델에 특정 노이즈를 추가하는 방법으로 워터마크 정보를 표현한다. 이런 알고리즘은 쾌속조형시스템에 사용할 경우 시제품의 정밀도를 저하시키기 때문에 사용이 극히 제한적이다. 제안한 알고리즘은 워터마크 삽입 전후 모델의 형태가 변하지 않으며 쾌속조형시스템과 같은 고정밀도를 요구하는 기계공학 분야에서 제작자 정보의 표현, 데이터의 무결성 인증 등 목적으로 사용할 수 있으며, 가상현실 등 다른 분야에서는 정보은닉 용도로도 사용할 수 있다.

능동형 센서의 깊이 정보를 이용한 3D 객체 생성 (3D object generation based on the depth information of an active sensor)

  • 김상진;유지상;이승현
    • 한국컴퓨터산업학회논문지
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    • 제7권5호
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    • pp.455-466
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    • 2006
  • 본 논문에서는 능동형 센서를 이용하여 실사 객체에 대한 깊이 정보 및 칼라 정보를 획득하고 획득된 데이터를 이용하여 3D 객체를 생성하였다. 길이 정보를 획득하는 방법은 능동형 센서 모듈을 내장한 $Zcam^{TM}$ 카메라를 이용하였다. <중략>세 번째, 세부 파라미터를 조절하여 깊이 정보의 왜곡을 보정하고 보정된 깊이 정보를 이용하여 3D 메쉬 모델을 생성한 후, 서로 인접한 외곽 점들을 연결하여 완전한 객체 메쉬 모델을 만든다. 최종적으로, 완성된 객체 메쉬 모델에 칼라 영상 데이터의 칼라 값을 적용해 매핑 처리를 수행함으로써 3D 객체를 생성하였다. 실험을 통해 능동형 센서가 장착된 카메라로 획득한 데이터만으로 3D 객체를 생성할 수 있다는 가능성을 제시하였으며, 3차원 전용 스캐너를 이용한 것보다 데이터 획득이 간편하고 용이함을 알 수 있었다.

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미세 사각홀을 갖는 플라스틱 부품의 정밀사출성형해석 (Precision Injection Molding Analysis of Plastic Part with Rectangular Micro-Holes)

  • 이성희;정태성;허영무
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 2005년도 춘계학술대회 논문집
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    • pp.436-441
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    • 2005
  • In this study, precision injection molding analysis for BGA connector fabrication was performed. A BGA connector model with rectangular micro-holes were introduced to investigate the effect of mirco patterns on the injection molding process. Dual domain(2.5D) mesh and full 3D mesh for BGA connector model were prepared to perform precision injection molding analysis. To verify the Present analysis, experiments of injection molding were performed based on the results of the analysis. It was shown that the type of mesh has a significant effect on the flow pattern of BGA connector

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Noise reduction for mesh smoothing of 3D mesh data

  • Hyeon, Dae-Hwan;WhangBo, Taeg-Keun
    • International Journal of Contents
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    • 제5권4호
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    • pp.1-6
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    • 2009
  • In this paper, we propose a mesh smoothing method for mesh models with noise. The proposed method enables not only the removal of noise from the vertexes but the preservation and smoothing of shape recognized as edges and comers. The magnitude ratio of 2D area and 3D volume in mesh data is adopted for the smoothing of noise. Comparing with previous smoothing methods, this method does not need many iteration of the smoothing process and could preserve the shape of original model. Experimental results demonstrate improved performance of the proposed approach in 3D mesh smoothing.

맞춤형 Targeting 3차윈 컨텐츠 Data 서비스 (The Targeting for Users Data Service of 3D-mesh contents)

  • 정종진;이종설;임태범;이석필
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2003년도 정기총회 및 학술대회
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    • pp.83-86
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    • 2003
  • With the opening of digital broadcast services and development of wire/wireless Internet, the current multimedia broadcasting is provided for has various services. The user will be provided lots of various content through the various channel and media. Content provider and consumer want the various service using content with the better quality which is fit to user preference. For transmitting this content in the limited transmission channel capacity, it needs to transmit the highly compressed content which user wants. The content of 3D mesh model-based on MPEG-4 enables the various content service that provides the lower capacity and the better quality, and Targeting service enables just provide the contents that user more wants and likes. The adaption of Java application program and 3D program can provide the content service utilizing 3D mesh model, so content provider and consumer can share the more information about the content. This paper has presented the study on the targeting service using compression of 3D mesh model-based on MPEG-4 and the adaptation of Java application program using it

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랜덤 패턴 투영을 이용한 스테레오 비전 시스템 기반 3차원 기하모델 생성 (3D geometric model generation based on a stereo vision system using random pattern projection)

  • 나상욱;손정수;박형준
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회/대한산업공학회 2005년도 춘계공동학술대회 발표논문
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    • pp.848-853
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    • 2005
  • 3D geometric modeling of an object of interest has been intensively investigated in many fields including CAD/CAM and computer graphics. Traditionally, CAD and geometric modeling tools are widely used to create geometric models that have nearly the same shape of 3D real objects or satisfy designers intent. Recently, with the help of the reverse engineering (RE) technology, we can easily acquire 3D point data from the objects and create 3D geometric models that perfectly fit the scanned data more easily and fast. In this paper, we present 3D geometric model generation based on a stereo vision system (SVS) using random pattern projection. A triangular mesh is considered as the resulting geometric model. In order to obtain reasonable results with the SVS-based geometric model generation, we deal with many steps including camera calibration, stereo matching, scanning from multiple views, noise handling, registration, and triangular mesh generation. To acquire reliable stere matching, we project random patterns onto the object. With experiments using various random patterns, we propose several tips helpful for the quality of the results. Some examples are given to show their usefulness.

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3D JIG 모델의 Kinematic 템플릿 생성 방법론 (Kinematic Template Generation Methodology for 3D JIG Models)

  • 고민석;곽종근;왕지남;박상철
    • 한국CDE학회논문집
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    • 제15권3호
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    • pp.212-221
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    • 2010
  • Proposed in the paper is a methodology to generate kinematic template for 3D JIG models. Recently, according to increase of the rate of automatic facility in manufacturing system, the 3D manufacturing and verification research and development have been issued. So, unlike in the past, moving 3D facilities are very various like JIGs, turn table, AS/RS worked in the automated manufacturing industry. Because 3D mesh models are used in these kinds of 3D simulation, users have to define the kinematic information manually. This 3D mesh data doesn't have parametric information and design history of the 3D model unlike the design level data. So, it is lighter than 3D design level data and more efficient to render on the 3D virtual manufacturing environment. But, when user wants to find a common axis located between the links, the parameter information of the model has to reconstruct for defining kinematic construction. It takes a long time and very repetitive to define an axis and makes a joint using 3D mesh data and it is non-intuitive task for user. This paper proposed template model that provides kinematic information of the JIG. This model is kinds of a state diagram to describe a relation between links. So, this model can be used for a kinematic template to the JIG which has a same mechanism. The template model has to be registered in the template library to use in the future, after user made the model of the specific type of the 3D JIG model.

POCS에 기반한 3D 메쉬 모델 워터마킹 (3D Mesh Model Watermarking Based on POCS)

  • 이석환;권기룡;이건일
    • 한국통신학회논문지
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    • 제29권11C호
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    • pp.1592-1599
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    • 2004
  • 본 논문에서는 POSC 기반의 3D 메쉬 워터마킹 방법을 제안하였다. 제안한 방법에서는 3D 메쉬를 두 가지의 제약 조건 집합으로 수렴 조건을 만족할 때까지 반복 투영한다. 이들 집합은 워터마크를 삽입하기 위한 강인성 집합 및 비가시성 집합으로 구성된다. 원 모델없이 워터마크를 추출하기 위하여 제안한 방법에서는 워터마크가 삽입되는 위치 정보 및 결정치를 이용한다. 실험 결과로부터 제안한 방법이 메쉬 간단화, 절단, 아핀 변환, 및 랜덤 잡음 첨가 등의 공격에 우수한 강인성을 가짐을 확인하였다.

Legorization from silhouette-fitted voxelization

  • Min, Kyungha;Park, Cheolseong;Yang, Heekyung;Yun, Grim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권6호
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    • pp.2782-2805
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    • 2018
  • We present a legorization framework that produces a LEGO model from user-specified 3D mesh model. Our framework is composed of two stages: voxelization and legorization. In the voxelization, input 3D mesh is converted to a voxel model. To preserve the shape of the 3D mesh, we devise a silhouette fitting process for the initial voxel model. For legorization, we propose three objectives: stability, aesthetics and efficiency. These objectives are expressed in a tiling equation, which builds a LEGO model using layer-by-layer approach. We legorize five models including characters and buildings to prove the excellence of our framework.

건물의 3차원 구조체에 대한 전열해석 프로그램 개발 중 3차원 모델의 해석 오류 저감을 위한 사전 수정 방법 연구 (preprocessing methodology to reducing calculation errors in 3 dimensional model for development of heat transfer analysis program for 3 dimensional structure of building)

  • 이규성;이주희;이용준
    • KIEAE Journal
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    • 제16권1호
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    • pp.89-94
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    • 2016
  • This study is part of three-dimensional(3D) heat transfer analysis program developmental process. The program is being developed without it's own built in 3D-modeller. So 3D-model must be created from another 3D-modeller such as generic CAD programs and imported to the developed program. After that, according to the 3D-geometric data form imported model, 3D-mesh created for numerical calculation. But the 3D-model created from another 3D-modeller is likely to have errors in it's geometric data such as mismatch of position between vertexes or surfaces. these errors make it difficult to create 3D-mesh for calculation. These errors are must be detected and cured in the pre-process before creating 3D-mesh. So, in this study four kinds of filters and functions are developed and tested. Firstly, 'vertex error filter' is developed for detecting and curing for position data errors between vertexes. Secondly, 'normal vector error filter' is developed for errors of surface's normal vector in 3D-model. Thirdly, 'intersection filter' is developed for extracting and creating intersection surface between adjacent objects. fourthly, 'polygon-line filter' is developed for indicating outlines of object in 3D-model. the developed filters and functions were tested on several shapes of 3D-models. and confirmed applicability. these developed filters and functions will be applied to the developed program and tested and modified continuously for less errors and more accuracy.