• Title/Summary/Keyword: 3D mesh data

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Analysis of offshore pipeline laid on 3D seabed configuration by Abaqus

  • Moghaddam, Ali Shaghaghi;Mohammadnia, Saeid;Sagharichiha, Mohammad
    • Ocean Systems Engineering
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    • v.5 no.1
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    • pp.31-40
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    • 2015
  • Three dimensional (3D) non-linear finite element analysis of offshore pipeline is investigated in this work with the help of general purpose software Abaqus. The general algorithm for the finite element approach is introduced. The 3D seabed mesh, limited to a corridor along the pipeline, is extracted from survey data via Fledermous software. Moreover soil bearing capacity and coefficient of frictions, obtained from the field survey report, and are introduced into the finite element model through the interaction module. For a case of study, a 32inch pipeline with API 5L X65 material grade subjected to high pressure and high temperature loading is investigated in more details.

The Compression of Normal Vectors to Prevent Visulal Distortion in Shading 3D Mesh Models (3D 메쉬 모델의 쉐이딩 시 시각적 왜곡을 방지하는 법선 벡터 압축에 관한 연구)

  • Mun, Hyun-Sik;Jeong, Chae-Bong;Kim, Jay-Jung
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.1
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    • pp.1-7
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    • 2008
  • Data compression becomes increasingly an important issue for reducing data storage spaces as well as transmis-sion time in network environments. In 3D geometric models, the normal vectors of faces or meshes take a major portion of the data so that the compression of the vectors, which involves the trade off between the distortion of the images and compression ratios, plays a key role in reducing the size of the models. So, raising the compression ratio when the normal vector is compressed and minimizing the visual distortion of shape model's shading after compression are important. According to the recent papers, normal vector compression is useful to heighten com-pression ratio and to improve memory efficiency. But, the study about distortion of shading when the normal vector is compressed is rare relatively. In this paper, new normal vector compression method which is clustering normal vectors and assigning Representative Normal Vector (RNV) to each cluster and using the angular deviation from actual normal vector is proposed. And, using this new method, Visually Undistinguishable Lossy Compression (VULC) algorithm which distortion of shape model's shading by angular deviation of normal vector cannot be identified visually has been developed. And, being applied to the complicated shape models, this algorithm gave a good effectiveness.

Influence of NCG Charging Mass on the Thermal Characteristics of Variable Conductance Heat Pipe with Screen Mesh Wick (스크린 메쉬형 가변전열 히트파이프에서 NCG양에 따른 작동특성 변화)

  • Suh, J.S.;Park, Y.S.;Kang, C.H.;Chung, K.T.;Park, K.H.;Lee, K.W.
    • Proceedings of the KSME Conference
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    • 2004.04a
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    • pp.1400-1405
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    • 2004
  • Experimental study is performed to investigate the effect of heat load and operating temperature on the thermal performance of a heat pipe with screen mesh wick. The heat pipe was designed in 200 screen meshes, 500mm length and 12.7mm O.D tube of copper, water as working fluid(4.8g) and nitrogen as non-condensible gas(NCG). The heat pipe used in this study has evaporator, condenser and adiabatic section, respectively. Experimental data of axial wall temperature distribution is presented for heat transport capacity, the temperature of cooling water of condenser, inclination angle, and operating temperature. For the results from this study, it is found that, for the same charging mass of working fluid, the initial operating temperature and the overall wall temperatures of heat pipe are higher for NCG charging mass of $5.0{\times}10^{-6}kg$ and $3.4{\times}10^{-6}kg$, than that of $1.0{\times}10^{-6}kg$.

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Indoor 3D Modeling Approach based on Terrestrial LiDAR (지상라이다기반 실내 3차원 모델 구축 방안)

  • Hong, Sungchul;Park, Il-Suk;Heo, Joon;Choi, Hyunsang
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.32 no.5D
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    • pp.527-532
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    • 2012
  • Terrestrial LiDAR emerges as a main mapping technology for indoor 3D cadastre, cultural heritage conservation and, building management in that it provides fast, accurate, and reliable 3D data. In this paper, a new 3D modeling method consisting of segmentation stage and outline extraction stage is proposed to develop indoor 3D model from the terrestrial LiDAR. In the segmentation process, RANSAC and a refinement grid is used to identify points that belong to identical planar planes. In the outline tracing process, a tracing grid and a data conversion method are used to extract outlines of indoor 3D models. However, despite of an improvement of productivity, the proposed approach requires an optimization process to adjust parameters such as a threshold of the RANSAC and sizes of the refinement and outline extraction grids. Furthermore, it is required to model curvilinear and rounded shape of the indoor structures.

Automatic Local Update of Triangular Mesh Models Based on Measurement Point Clouds (측정된 점데이터 기반 삼각형망 곡면 메쉬 모델의 국부적 자동 수정)

  • Woo, Hyuck-Je;Lee, Jong-Dae;Lee, Kwan-H.
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.5
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    • pp.335-343
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    • 2006
  • Design changes for an original surface model are frequently required in a manufacturing area: for example, when the physical parts are modified or when the parts are partially manufactured from analogous shapes. In this case, an efficient 3D model updating method by locally adding scan data for the modified area is highly desirable. For this purpose, this paper presents a new procedure to update an initial model that is composed of combinatorial triangular facets based on a set of locally added point data. The initial surface model is first created from the initial point set by Tight Cocone, which is a water-tight surface reconstructor; and then the point cloud data for the updates is locally added onto the initial model maintaining the same coordinate system. In order to update the initial model, the special region on the initial surface that needs to be updated is recognized through the detection of the overlapping area between the initial model and the boundary of the newly added point cloud. After that, the initial surface model is eventually updated to the final output by replacing the recognized region with the newly added point cloud. The proposed method has been implemented and tested with several examples. This algorithm will be practically useful to modify the surface model with physical part changes and free-form surface design.

Polygon Reduction Algorithm for Three-dimensional Surface Visualization (3차원 표면 가시화를 위한 다각형 감소 알고리즘)

  • 유선국;이경상;배수현;김남현
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.5
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    • pp.368-373
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    • 2004
  • Surface visualization can be useful, particularly for internet-based education and simulation system. Since the mesh data size directly affects the downloading and operational performance, the problem that should be solved for efficient surface visualization is to reduce the total number of polygons, constituting the surface geometry as much as Possible. In this paper, an efficient polygon reduction algorithm based on Stokes' theorem, and topology preservation to delete several adjacent vertices simultaneously for past polygon reduction is proposed. The algorithm is irrespective of the shape of polygon, and the number of the polygon. It can also reduce the number of polygons to the minimum number at one time. The performance and the usefulness for medical imaging application was demonstrated using synthesized geometrical objects including plane. cube. cylinder. and sphere. as well as a real human data.

Women's Pant Pattern Design According to the Style Using 3D Body Scan Data (3차원 스캔 데이터를 활용한 스타일별 여성 팬츠 패턴 연구)

  • Yoon, Mi Kyung;Nam, Yun Ja
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.1
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    • pp.97-113
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    • 2016
  • This study develops pant patterns using body shape, measurement and shell mesh data to decide optimal women's pants according to styles with excellent size, fit and shape for different individuals and silhouettes. Standard landmarks, lines, triangles and structures were set on a 3D scanned lower body shell to represent women in their twenties and flattened as a 2D pattern. Patterns were created and analyzed according to culotte, formal, slacks and tight type considering crotch shape, location of the crotch point, and adjusting waist darts. Flattened patterns were rotated to compare existing methods. The crease lines were then set through the hip protrusion point and compared. The main factor of the pant pattern were extracted, total rise, crotch depth, crotch width, angle of center line, shape of the center line curve, the thigh width, the amount of waist dart, and crease line position. With going tight style from the culotte, the fits are closer to the figure with minimized thigh circumference, the dart amount decreases, the crotch depth increases, the crotch extensions were shorter, and the angle of the center back increased. The total rise is U shape for culotte and is closer to V shape as the silhouette tightens. T-test of appearance evaluation of the developed pant pattern were conducted after analyzing measurements and shapes of each styles. The results of the developed patterns were superior to existing patterns in accordance to hip line between body and pants as well as appearance evaluation. We found systematic mechanisms among pattern factors that create various pant silhouettes. Evidence on classification of the silhouettes of traditional types of pants were explained objectively through the process of playing out 3D forms.

Clustering based Normal Vector Compression of 3D Model (클러스터링기법을 이용한 3차원 모델의 법선 벡터 압축)

  • Cho Youngsong;Kim Deok-Soo
    • Proceedings of the Society of Korea Industrial and System Engineering Conference
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    • 2002.05a
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    • pp.455-460
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    • 2002
  • As the transmission of 3D shape models through Internet becomes more important, the compression issue of shape models gets more critical. The issues for normal vectors have not yet been explored as much as it deserves, even though the size of the data for normal vectors can be significantly larger than its counterparts of topology and geometry. Presented in this paper is an approach to compress the normal vectors of a shape model represented in a mesh using the concept of clustering. It turns out that the proposed approach has a significant compression ratio without a serious sacrifice of the visual quality of the model.

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Analysis of Material Deformation Behavior in Nanoindentation Process by using 3D Finite Element Analysis and its Experimental Verification (3차원 유한요소해석을 이용한 나노인덴테이션 공정에서의 소재거동해석 및 실험적 검증)

  • 이정우;윤성원;강충길
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1174-1177
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    • 2003
  • In this study, to achieve the optimal conditions for mechanical hyper-fine pattern fabrication process, deformation behavior of the materials during indentation was studied with numerical method by ABAQUS S/W. Polymer (PMMA) and brittle materials (Si, Pyrex glass) were used as specimens, and forming conditions to reduce the elastic recover and pile-up was proposed. The indenter was modeled a 3D rigid surface. Minimum mesh sizes of specimens are 1-10nm. Comparison between the experimental data and numerical result demonstrated that the finite element approach is capable of reproducing the loading-unloading behavior of a nanoindentation test. The result of the investigation will be applied to the fabrication of the hyper-fine pattern.

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State-of-the-art 3D GIS: System Development Perspectives

  • Kim, Kyong-Ho;Lee, Ki-Won;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the KSRS Conference
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    • 1998.09a
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    • pp.153-158
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    • 1998
  • Since the mid-1990′s, researches on 3D GIS have been regarded as one of main issues both in the academic sites and commercial vendors; recently, some prototyped systems or the first versioned software systems of commercial basis are being reported and released. Unlike conventional 2D GIS, which consists in intelligent structured GIS or desktop GIS, every 3D GIS has its own distinguished features according to data structure-supporting capability, GIS-styled functionality, external database accessibility, interfacing extents with 2D GIS, 3D visualization/texture mapping ability, and so forth. In this study, technical aspects related to system development, SERI-Web3D GIS ver. 1.2, are explained. Main features in this revised 3D GIS can be summarized: 2-tier system model(client-server), VGFF(Virtual GIS File Format), internal GIS import, Feature manager(zoning, layering, visualization evironment), Scene manager(manage 3D geographic world), Scene editor, Spatial analyzer(Intersect, Buffering, Network analysis), VRML exporter. While, most other 3D GISes or cartographic mapping systems may be categorized into 3D visualization systems handling terrain height-field processing, 2D GIS extension modules, or 3D geometric feature generation system using orthophoto image: actually, these are eventually considered as several parts of "real 3D GIS". As well as these things, other components, especially web-based 3D GIS, are being implemented in this study: Surface/feature integration, Java/VRML linkage, Mesh/Grid problem, LOD(Level of Detail)/Tiling, Public access security problem, 3-tier architecture extension, Surface handling strategy for VRML.

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