• Title/Summary/Keyword: 3D landmark

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Robust 3D Facial Landmark Detection Using Angular Partitioned Spin Images (각 분할 스핀 영상을 사용한 3차원 얼굴 특징점 검출 방법)

  • Kim, Dong-Hyun;Choi, Kang-Sun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.5
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    • pp.199-207
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    • 2013
  • Spin images representing efficiently surface features of 3D mesh models have been used to detect facial landmark points. However, at a certain point, different normal direction can lead to quite different spin images. Moreover, since 3D points are projected to the 2D (${\alpha}-{\beta}$) space during spin image generation, surface features cannot be described clearly. In this paper, we present a method to detect 3D facial landmark using improved spin images by partitioning the search area with respect to angle. By generating sub-spin images for angular partitioned 3D spaces, more unique features describing corresponding surfaces can be obtained, and improve the performance of landmark detection. In order to generate spin images robust to inaccurate surface normal direction, we utilize on averaging surface normal with its neighboring normal vectors. The experimental results show that the proposed method increases the accuracy in landmark detection by about 34% over a conventional method.

Landmark Extraction for 3D Human Body Scan Data Using Markerless Matching (마커 없는 매칭을 활용한 3 차원 인체 스캔 데이터의 기준점 추출)

  • Yoon, Dong-Wook;Heo, Nam-Bin;Ko, Hyeong-Seok
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.163-167
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    • 2009
  • 3D human body scan technique is known to be practically useful in industrial field as the technique becomes more precise and cheaper. Landmark extraction is essential for full utilization of the scan data. In this paper, we suggest an algorithm for automatic landmark extraction. For this purpose, we perform markerless matching to the target data using PCA analysis and quasi-Newton optimization. Landmarks are extracted from the topology of resulting body.

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Effective Navigation Aids in Virtual Environments (가상 환경에서의 효과적인 네비게이션을 위한 도구 분석)

  • Im, Dong-Gwan;Han, Seong-Ho;Ryu, Jong-Hyeon;Seon, Mi-Seon
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.1
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    • pp.23-38
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    • 2004
  • This study examines different types of navigation aids when a navigator performs target search tasks in Virtual Environments. The factors manipulated in this study include target information (None/Landmark). navigational difficulty (Easy/Difficult). and map types (None/2D Map/3D Map). Navigation performance was measured by using task completion time and the number of target locations that was remembered by the navigator. In addition, user satisfaction on the navigation aids was also measured by using a 7-point Likert's scale. The results showed that the user satisfaction on the landmark was high when the 3D Map was provided. The task completion time shortened when navigational difficulty was set at "easy." The number of remembered target locations was large when there was no landmark. It was also large with an easy navigation task. or a map (20 or 3D) provided. Guidelines for selecting navigation aids were proposed based on the results.

Multi-Finger 3D Landmark Detection using Bi-Directional Hierarchical Regression

  • Choi, Jaesung;Lee, Minkyu;Lee, Sangyoun
    • Journal of International Society for Simulation Surgery
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    • v.3 no.1
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    • pp.9-11
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    • 2016
  • Purpose In this paper we proposed bi-directional hierarchical regression for accurate human finger landmark detection with only using depth information.Materials and Methods Our algorithm consisted of two different step, initialization and landmark estimation. To detect initial landmark, we used difference of random pixel pair as the feature descriptor. After initialization, 16 landmarks were estimated using cascaded regression methods. To improve accuracy and stability, we proposed bi-directional hierarchical structure.Results In our experiments, the ICVL database were used for evaluation. According to our experimental results, accuracy and stability increased when applying bi-directional hierarchical regression more than typical method on the test set. Especially, errors of each finger tips of hierarchical case significantly decreased more than other methods.Conclusion Our results proved that our proposed method improved accuracy and stability and also could be applied to a large range of applications such as augmented reality and simulation surgery.

Detection of Landmark Spots for Spot Matching in 2DGE (2차원 전기영동 영상의 스팟 정합을 위한 Landmark 스팟쌍의 검출)

  • Han, Chan-Myeong;Suk, Soo-Young;Yoon, Young-Woo
    • Journal of the Korean Society of Industry Convergence
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    • v.14 no.3
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    • pp.105-111
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    • 2011
  • Landmark Spots in 2D gel electrophoresis are used in many methods of 2DEG spot matching. Landmark Spots are obtained manually and it is a bottle neck in the entire protein analysis process. Automated landmark spots detection is a very crucial topic in processing a massive amount of 2DGE data. In this paper, Automated landmark spot detection is proposed using point pattern matching and graph theory. Neighbor spots are defined by a graph theory to use and only a centered spot and its neighbor spots are considered for spot matching. Normalized Hausdorff distance is introduced as a criterion for measuring degree of similarity. In the conclusion, the method proposed in this paper can get about 50% of the total spot pairs and the accuracy rate is almost 100%, which the requirements of landmark spots are fully satisfied.

Three-dimensional Navigation Error for Landmarks' Geometry in Landmark-based Vision Navigation Systems (랜드마크 기반 비전항법시스템에서 랜드마크의 기하학적 배치에 대한 3차원 항법오차)

  • Kim, Youngsun;Hwang, Dong-Hwan
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.8
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    • pp.1104-1110
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    • 2014
  • This paper investigates geometric effect of landmarks on three-dimensional navigation error in landmark-based vision navigation systems. Dilution of precision is derived for landmark measurement error on the focal plane of the camera and separately expressed in position DOP and attitude DOP. Values of DOP are observed for various configurations of landmarks.

Development of an Algorithm for Automatic Extraction of Lower Body Landmarks Using Grasshopper Programming Language (Grasshopper 프로그래밍 기반 3D 인체형상의 하반신 기준점 자동탐색 알고리즘 설계)

  • Eun Joo Ryu;Hwa Kyung Song
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.1
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    • pp.171-190
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    • 2023
  • This study aims to develop algorithms for automatic extraction landmarks from the lower body of women aged 20-54 using the Grasshopper programming language, based on 3D scan data in the 8th SizeKorea dataset. First, 11 landmarks were defined using the morphological features of 3D body surfaces and clothing applications, from which automatic landmark extraction algorithms were developed. To verify the accuracy of the algorithm, this study developed an additional algorithm that could automatically measure 16 items, and algorithm-derived measurements and SizeKorea measurements were compared using paired t-test analysis. The statistical differences between the scan-derived measurements and the SizeKorea measurements were compared, with an allowable tolerance of ISO 20685-1:2018. This study found that the algorithm successfully identified most items except for the crotch point and gluteal fold point. In the case of landmarks with significant differences, the algorithms were modified. This study was significant because scan editing, landmark search, and measurement extraction were successfully performed in one interface, and the developed algorithm has a high efficiency and strong adaptability.

Generation and Detection of Cranial Landmark

  • Heo, Suwoong;Kang, Jiwoo;Kim, Yong Oock;Lee, Sanghoon
    • Journal of International Society for Simulation Surgery
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    • v.2 no.1
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    • pp.26-32
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    • 2015
  • Purpose When a surgeon examines the morphology of skull of patient, locations of craniometric landmarks of 3D computed tomography(CT) volume are one of the most important information for surgical purpose. The locations of craniometric landmarks can be found manually by surgeon from the 3D rendered volume or 2D sagittal, axial, and coronal slices which are taken by CT. Since there are many landmarks on the skull, finding these manually is time-consuming, exhaustive, and occasionally inexact. These inefficiencies raise a demand for a automatic localization technique for craniometric landmark points. So in this paper, we propose a novel method through which we can automatically find these landmark points, which are useful for surgical purpose. Materials and Methods At first, we align the experimental data (CT volumes) using Frankfurt Horizontal Plane (FHP) and Mid Sagittal Plane(MSP) which are defined by 3 and 2 cranial landmark points each. The target landmark of our experiment is the anterior nasal spine. Prior to constructing a statistical cubic model which would be used for detecting the location of the landmark from a given CT volume, reference points for the anterior nasal spine were manually chosen by a surgeon from several CT volume sets. The statistical cubic model is constructed by calculating weighted intensity means of these CT sets around the reference points. By finding the location where similarity function (squared difference function) has the minimal value with this model, the location of the landmark can be found from any given CT volume. Results In this paper, we used 5 CT volumes to construct the statistical cubic model. The 20 CT volumes including the volumes, which were used to construct the model, were used for testing. The range of age of subjects is up to 2 years (24 months) old. The found points of each data are almost close to the reference point which were manually chosen by surgeon. Also it has been seen that the similarity function always has the global minimum at the detection point. Conclusion Through the experiment, we have seen the proposed method shows the outstanding performance in searching the landmark point. This algorithm would make surgeons efficiently work with morphological informations of skull. We also expect the potential of our algorithm for searching the anatomic landmarks not only cranial landmarks.

A Study on the Development of an Indoor Positioning Support System for Providing Landmark Information (랜드마크 정보 제공을 위한 실내위치측위 지원 시스템 구축에 관한 연구)

  • Ock-Woo NAM;Chang-Soo SHIN;Yun-Soo CHOI
    • Journal of the Korean Association of Geographic Information Studies
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    • v.26 no.4
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    • pp.130-144
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    • 2023
  • Recently, various positioning technologies are being researched based on signal-based positioning and image-based positioning to obtain accurate indoor location information. Among these, various studies are being conducted on image positioning technology that determines the location of a mobile terminal using images acquired through cameras and sensor data collected as needed. For video-based positioning, a method of determining indoor location is used by matching mobile terminal photos with virtual landmark images, and for this purpose, it is necessary to build indoor spatial information about various landmarks such as billboards, vending machines, and ATM machines. In order to construct indoor spatial information on various landmarks, a panoramic image in the form of a road view and accurate 3D survey results were obtained through c 13 buildings of the Electronics and Telecommunications Research Institute(ETRI). When comparing the 3D total station final result and the terrestrial lidar panoramic image coordinates, the coordinates and distance performance were obtained within about 0.10m, confirming that accurate landmark construction for use in indoor positioning was possible. By utilizing these terrestrial lidar achievements to perform 3D landmark modeling necessary for image positioning, it was possible to more quickly model landmark information that could not be constructed only through 3D modeling using existing as-built drawings.

3D Facial Landmark Tracking and Facial Expression Recognition

  • Medioni, Gerard;Choi, Jongmoo;Labeau, Matthieu;Leksut, Jatuporn Toy;Meng, Lingchao
    • Journal of information and communication convergence engineering
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    • v.11 no.3
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    • pp.207-215
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    • 2013
  • In this paper, we address the challenging computer vision problem of obtaining a reliable facial expression analysis from a naturally interacting person. We propose a system that combines a 3D generic face model, 3D head tracking, and 2D tracker to track facial landmarks and recognize expressions. First, we extract facial landmarks from a neutral frontal face, and then we deform a 3D generic face to fit the input face. Next, we use our real-time 3D head tracking module to track a person's head in 3D and predict facial landmark positions in 2D using the projection from the updated 3D face model. Finally, we use tracked 2D landmarks to update the 3D landmarks. This integrated tracking loop enables efficient tracking of the non-rigid parts of a face in the presence of large 3D head motion. We conducted experiments for facial expression recognition using both framebased and sequence-based approaches. Our method provides a 75.9% recognition rate in 8 subjects with 7 key expressions. Our approach provides a considerable step forward toward new applications including human-computer interactions, behavioral science, robotics, and game applications.