• 제목/요약/키워드: 3D human body shape data

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Customization using Anthropometric Data Deep Learning Model-Based Beauty Service System

  • Wu, Zhenzhen;Lim, Byeongyeon;Jung, Hoekyung
    • Journal of information and communication convergence engineering
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    • 제19권2호
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    • pp.73-78
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    • 2021
  • As interest in beauty has increased, various studies have been conducted, and related companies have considered the anthropometric data handled between humans and interfaces as an important factor. However, owing to the nature of 3D human body scanners used to extract anthropometric data, it is difficult to accurately analyze a user's body shape until a service is provided because the user only scans and extracts data. To solve this problem, the body shape of several users was analyzed, and the collected anthropometric data were obtained using a 3D human body scanner. After processing the extracted data and the anthropometric data, a custom deep learning model was designed, the designed model was learned, and the user's body shape information was predicted to provide a service suitable for the body shape. Through this approach, it is expected that the user's body shape information can be predicted using a 3D human body scanner, based upon which a beauty service can be provide.

3차원 인체스캔형상을 재현한 3D 아바타 제작을 위한 가상착의 시스템의 활용성 검증 -CLO 3D 프로그램을 중심으로- (Usability verification of virtual clothing system for the production of a 3D avatar reproduced from 3D human body scan shape data - Focusing on the CLO 3D program -)

  • 홍은희
    • 한국의상디자인학회지
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    • 제22권1호
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    • pp.1-13
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    • 2020
  • The purpose of this study is to create a 3D avatar from 3D human body shape data using the CLO 3D virtual clothing program and to verify the feasibility of avatar production using the virtual clothing system for verifying size and shape. The research method was to select one virtual representative model that is the closest to the mean size of each body item for each age group. Using the 3D human body scan shape of a 40-69 years old male was applied to the CLO 3D virtual wearing system. Using the CLO 3D Avatar conversion menu, we verified the feasibility of creating a 3D avatar that reproduces the human body scan shape. In the dimension comparison between the 3D avatar and the fictitious representative model, the dimension difference was noticeable in height, circumference, and length. However, as a result, the converted 3D avatar showed less than a 5% difference in most human dimensions. In addition, since the body shape and posture were reproduced similarly, the utilization of the avatar was verified.

3차원 스캔 데이터를 이용하여 임의의 신체 치수에 대응하는 인체 형상 모델 생성 방법 (Synthesis of Human Body Shape for Given Body Sizes using 3D Body Scan Data)

  • 장태호;백승엽;이건우
    • 한국CDE학회논문집
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    • 제14권6호
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    • pp.364-373
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    • 2009
  • In this paper, we suggest the method for constructing parameterized human body model which has any required body sizes from 3D scan data. Because of well developed 3D scan technology, we can get more detailed human body model data which allow to generate precise human model. In this field, there are a lot of research is performed with 3D scan data. But previous researches have some limitations to make human body model. They need too much time to perform hole-filling process or calculate parameterization of model. Even more they missed out verification process. To solve these problems, we used several methods. We first choose proper 125 3D scan data from 5th Korean body size survey of Size Korea according to age, height and weight. We also did post process, feature point setting, RBF interpolation and align, to parameterize human model. Then principal component analysis is adapted to the result of post processed data to obtain dominant shape parameters. These steps allow to reduce process time without loss of accuracy. Finally, we compare these results and statistical data of Size Korea to verify our parameterized human model.

의류 패턴 설계를 위한 삼차원 인체 체표면 스캔 데이터 활용에 관한 연구 (A Study on the Use of 3D Human Body Surface Shape Scan Data for Apparel Pattern Making)

  • 천종숙;서동애;이관석
    • 복식문화연구
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    • 제10권6호
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    • pp.709-717
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    • 2002
  • In the apparel industry, the technology has been advanced rapidly. The use of 3D scanning systems fur the capture and measurement of human body is becoming common place. Three dimensional digital image can be used for design, inspection, reproduction of physical objects. The purpose of this study is to develop a method that drafts men's basic bodice pattern from scanned 3D body surface shape data. In order to pursue this purpose the researchers developed pattern drafting algorithm. The 3D scanner used in this study was Cyberware Whole Body Scanner WB-4. The bodice pattern drafting algorithm from 3D body surface shape data developed in this study is as follows. First, convert geometric 3D body surface data to 3D polygonal mesh data. Second, develop algorithm to lay out 3D polygonal patches onto a plane using Auto Lisp program. The polygon meshes are coplanar, and the individual mesh is continuously in contact with next one The bodice front surface shape data in polygonal patches form was lined up in bust and waist levels. The back bodice was drafted by lining up the polygonal mesh in scapula, chest, and waist levels. in the drafts, gaps between polygons were formed into the darts.

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슬랙스 맞음새 평가를 위한 하반신 체형 유형화에 관한 연구 (A Study on the Classification of Lower Body Shape Type for Fit Evaluation of Slacks)

  • 김선영;남윤자
    • 패션비즈니스
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    • 제20권2호
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    • pp.181-196
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    • 2016
  • This study intended to suggest criteria for selection of subjects by lower body shape types necessary for evaluating slacks. For this, the characteristics were examined by lower body parts which would influence the fit of slacks on 3D human body shape data of the front and sides of the lower body for lower body shaping. The frequency of subjects by lower body shape types and the boundary points for discrimination of each type were suggested so that they could be available in selecting subjects. Using the data from Size Korea(2004), indirect measurement values measured on the front and sides of the lower body among 3D human body shape data of 175 subjects were analyzed. Their height, waist, and hip circumference fell under the range of standard deviation based on the mean of women aged 18~24 years, and then lower body shaping was conducted by combining the front and side shapes of the lower body. The front of the lower body was classified into four sections: average waist/average hip type(F1), average waist/narrow hip tyle(F2), narrow waist/narrow hip type(F3) and narrow waist/wide hip type(F4) and the sides of the lower body were divided into four sections: average abdomen/average hip type(S1), flat abdomen/average hip type(S2), average abdomen/protrude hip type(S3)and round abdomen/flat hip type(S4), and thus total 16 lower body types were created by cross analysis. Besides, discriminant analysis suggested the boundary points for each shape type of the front and sides of the lower body as a criterion for deciding lower body shape type of each subject

3차원 가상바디 변형을 위한 체형연구 - 40대 여성을 대상으로 - (A Study on Body Shape for 3D Virtual Body Shape Transformation - Focusing on the Women with age of forties -)

  • 신주영;남윤자
    • 한국의류산업학회지
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    • 제17권2호
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    • pp.265-277
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    • 2015
  • The aim of this study was to successfully reflect human body changes on the transformation of the virtual body within 3D virtual fitting spaces. For this purpose, existing problems of shape transformation of the virtual body were analyzed and regression equations which provides useful basic data for transformation of the virtual body that can be applied usefully to the 3D virtual fitting system was developed. Necessary data for the analyses were body measurement and 3D scan data of women with average physical form between the ages of 40 through 49. The reason that we used human body changes of the female subjects in their forties was based on the recognition that fundamental female body changes start to occur from age of forty. Body shapes were largely divided into 3 groups according to obesity which was found to be the biggest factor of shape change. Seven factors were extracted based on factor analysis of 47 body measurement categories and regression equations were created to extract specific measurements for each BMI group based on these seven factors. The major contribution of this paper can be summarized as follows. First, the regression equations to extract specific measurements based on the 7 representative variables remediated existing problem of virtual bodies as it increased the number of body shape transformation areas. Second, the regression equations helped to overcome the problem of current failing to reflecting changes in body cross-section shape based on simple girth measurements based on analysis of cross-section distances.

K-SMPL: 한국인 체형 데이터 기반의 매개화된 인체 모델 (K-SMPL: Korean Body Measurement Data Based Parametric Human Model)

  • 최별이;이성희
    • 한국컴퓨터그래픽스학회논문지
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    • 제28권4호
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    • pp.1-11
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    • 2022
  • 선형 스키닝 기반 3D 인체 생성 모델 SMPL (Skinned Multi-Person Linear Model)은 1990년대 미국 거주 미국인들 3천 8백여명을 대상으로 만들어진 3D 신체 데이터베이스인 CEASAR 로부터 최적화 기법을 통해 만들어진 가장 널리 쓰이는 통계적인 3D 모델이다. 본 연구는 한국인 체형의 통계적 특성을 보다 정확히 표현하는 SMPL기반의 한국인 체형 3D 모델을 제안한다. 이를 위해 우리는 한국인 여성 2천7백여명의 신체 각 부위의 실측 데이터에 기존 3D SMPL 모델을 피팅하는 비선형 최적화 알고리즘을 개발한다. 이를 사용하여 한국인 3D 신체 데이터베이스를 구축하고, 주성분 분석 방법으로 한국인 체형 기반 매개화된 3D 모델을 개발한다. 본 연구를 통해 제안하는 한국인의 체형적 특징을 가진 블렌드쉐입과 새로운 체형 파라미터는 기존 모델이 표현하는 체형에 비해 한국인 체형 데이터 특성을 잘 반영함을 확인하였다. 뿐만 아니라, 우리의 모델은 SMPL에 비해 신체 실측 데이터에 대한 피팅 정확도를 개선함을 확인하였다. 제안된 모델은 향후 아바타 생성이나 인체 형상 측정 등 다양한 용도로 사용될 수 있다.

3차원 인체 형상을 이용한 20대 여성의 하반신 전개패턴에 관한 연구 (2D Lower Body Flat Pattern of the Women in Their Twenties Using 3D Scan Data)

  • 윤미경;남윤자;최경미
    • 한국의류학회지
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    • 제31권5호
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    • pp.692-704
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    • 2007
  • Recently, Basic patterns with excellent body fitness and automation availability are required to be developed in order to automate the patterns of women's clothes. In this study, this reference points, reference lines and segments were fixed onto 3D scan data for the lower body the women in their twenties, they were directly spread out to be 2D flat pattern to facilitate development into the design of slacks adhered closely to the human body such as special and highly-functional clothes, and then slacks 2D pattern was developed for the purpose of seeking scientific approach to the development into basic form slacks and 3d emotional pattern. For conversion of 3D pattern into 2D flat pattern, reference points and segments were created by using Rapid Form of 3D shape analysis software, and triangle mesh of the body surface of the created shape was developed with Auto CAD 2005. The correspondence between slacks and human body was examined by the fixation of major reference lines. Specially, the wearing characteristics of slacks were considered by the fixation of side lines in consideration of posture. As a result of using the way of development to constantly maintain the length while 3D triangle mesh is converted into 2D flat mesh, the shape was shown to be excellently reproduced, and the area of flat pattern was increased compared to the shape of parting plane. Also, the sunk-in curve like the brief line of front crotch length needed a cutting line when it was closely adhered, when mesh was overlapped, and the pattern area was smaller compared to the actual shape.

3D 인체데이터를 활용한 남성 정장재킷 패턴개발 연구 -30대 후반 남성을 중심으로- (A Study on Development of Men's Formal Jacket Pattern by 3D Human Body Scan Data -A Focus on Men's in their Late 30s-)

  • 신경희;서추연
    • 한국의류학회지
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    • 제43권3호
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    • pp.440-458
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    • 2019
  • Based on a 3D body data and pattern comparison analysis, this study developed a formal jacket pattern for men in their late 30s. In order to select the representative type of men in their late 30s, factor analysis and cluster analysis were conducted on data form 319 men, 35 to 39 years old using the anthropometric data from The 7th Size Korea (2015) as the representative body type. The surface of the body surface was developed using a 3D human shape of a male in his 30s in The 6th Size Korea (2010). Then the shape was changed to a flat pattern that confirmed the necessary elements for setting the shape and dimension. Cluster analysis revealed type B as the representative type because it showed the best shape characteristics for men in the late 30s. The drafting method of the final research pattern is as follows. Jacket length: stature/2.5cm, back length: stature/5+8.5cm (constant)], armhole depth: [stature/ 7-1.5cm (constant)], back width: [C/9+9.5cm (constant)]+1cm (ease), front width: [C/9+8.5cm (constant)]+1cm (ease), armscye depth: C/8, front waist darts: 1cm, front closure amount: 2cm.

가상 인체 모델링을 위한 전신 체형 연구 - 20-30대 비만여성을 중심으로 - (Whole Body Shape Analysis for Virtual Human Body Modeling - Focusing on obese women in their 20s and 30s -)

  • 홍은희;윤지원
    • 한국의상디자인학회지
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    • 제25권4호
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    • pp.147-161
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    • 2023
  • This study used 3D anthropometric data from the 8th Size Korea to type and analyze whole body shapes of obese women in their 20s and 30s, and constructed dimensional data for human body items needed to create a 3D human body model for each type. The data analysis used data from 148 obese women in their 20s and 30s, and a total of 48 index values, drop values, and angle items were subjected to factor analysis and one-way variance analysis to categorize body types and verify significant differences by type. As a result of the factor analysis, 12 factors were extracted and divided into 4 body types. Type 1 is a 'standard type with a curved torso with balanced upper and lower body lengths', Type 2 is a 'bending forward type with a short, thick lower body, and an uncurved torso', Type 3 is a 'lean back type with a long and thin lower body and an H-shape torso', Type 4 is a 'sway back type with a long and thick lower body and abdominal obesity'. The representative body type of obese women in their 20s and 30s was identified as Type 1. The constructed body shape information will be used as basic data for future 3D human body modeling.