• Title/Summary/Keyword: 3D exhibition

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Digital Restoration of Missing Parts and Production of Three-dimensional Printed Replicas the Stone Buddhas in Four Directions in Hwajeon-ri, Yesan, Korea (예산 화전리 석조사면불상의 결손부 디지털 복원 및 3차원 프린팅 복제모형 제작)

  • Lee Seungjun;Jo Younghoon;Kim Jiho;Cho Hyosik
    • Conservation Science in Museum
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    • v.29
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    • pp.99-110
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    • 2023
  • The stone fragments that are missing from the stone cultural heritage have limited use beyond being directly fitted to identify their original position, as they are relatively heavy and bulky, and there is the further risk of secondary physical damage during manual work. Therefore, in this study, morphological relationships between the missing parts and the stone fragments were identified through digital restoration, and a three-dimensional (3D) printed replica was created for use at the exhibition for Stone Buddhas in Four Directions in Hwajeon-ri, Yesan, where 72 stone fragments had been excavated together. First, for the digital restoration, stone fragments of similar shapes were selected after the coordinates of the 3D scanning model were aligned in virtual space. In addition, the stone fragments were printed using a 3D printer to check whether they were physically related to the missing parts. Thus, the original positions of a total of nine stone fragments were identified. To utilize these research results in the exhibition, a 1:1 replica of the Stone Buddhas in Four Directions was produced using 3D printing technology, and the nine stone fragments were also restored to their original positions. The digital technology used in this study is of great importance in that it not only made up for the limitations of the direct manual method but also suggested the possibility of expanding its application to the fields of documentation, restoration, and replication of similar cultural heritage.

Development of 3D Exhibition booth with Metaverse Technique (메타버스 기법의 3D 전시부스 개발)

  • Kim, Hong Dae;Im, Kwang Hyuk;Kim, Seokhun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.741-742
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    • 2022
  • 코로나의 영향으로 더욱더 앞당겨진 메타버스에 대한 관심이 뜨거운 상황이다. 특히 사람들이 모이기 어려운 비대면 상황에서 MICE산업은 많은 어려움을 가지고 있다. 이에 MICE산업의 사업분야의 하나인 전시부스를 메타버스 기법을 활용하여 3D 전시부스를 개발하였다. 전시회를 가상의 공산에서 개최하고 참가업체의 기본정보를 바탕으로 부스를 구성하였다. 특히 비대면 상담이 가능한 External Service를 제공하여 비대면 접점을 높였다. 본 연구를 통해 코로나로 인해 직접 만나지 못하는 상황에서도 실제와 같은 부스를 제공하여 효과적인 MICE의 사례로 활용할 수 있다.

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Implementation of Interactive 3D Aquaium from 2D Images Using 3D Model Conversion Algorithm (2D이미지의 3D 모델화 알고리즘 적용을 통한 인터랙티브 수족관개발)

  • Choi, Tea Jun;Lee, Heeman;Kim, Jeong Ho;Kim, Eung Soo
    • Journal of Korea Multimedia Society
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    • v.18 no.12
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    • pp.1562-1568
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    • 2015
  • The 3D contents are getting more attentions in various areas, such as in movies, advertising, games and exhibition contents. There are many authoring tools for making 3D Models and contents. However, those authoring tools take considerable amount of time to learn and to make 3D contents. In this paper, we propose the 3D model conversion algorithm to make 3D models from 2D pictures drawn on the touch screens or papers. The vertex animation method also proposed for the interactive 3D aquarium. The proposed vertex animation algorithm was tested for virtual 3D water creatures and compared with human-made animation. An Interactive 3D aquarium was implemented by using those proposed algorithms. Thus the simplicity and effectiveness of the algorithms can be applied to diverse industries.

3D Modeling Method for Cultural Properties Web GIS Database Construction (Web GIS 도형 자료 구축을 위한 문화재 3차원 모델링 기법)

  • Jung, Sung-Hyuk;Lee, Jae-Kee
    • Journal of Korean Society for Geospatial Information Science
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    • v.12 no.2 s.29
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    • pp.37-42
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    • 2004
  • The purpose of this study is not only preserving and restoring our nation's precious cultural inheritances transmitted for half millennia but informing the world of them. This study also aims recognizing the necessity of transmitting them to prosperity, constructing three-dimensional database by using a photogrammetry and VRML method and utilizing basic data of treasure exhibition with the progress of exhibition technique development on cyber space. Therefore, in this study, I suggest three dimensional modeling method that acquire three dimensional database about cultural properties through photogrammetry method which can acquire three-dimensional coordinates with easy and can express various color and stuff-feeling by using VRML.

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Three-Dimensional Digital-Mold Modeling and Sand-Printing for Replication of Bronze Mirror

  • Jo, Young Hoon;Lee, Jungmin
    • Journal of Conservation Science
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    • v.37 no.1
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    • pp.25-33
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    • 2021
  • To extend the application of digital technology to the replication of artifacts, meticulous details of the process and the diversity of three-dimensional (3D) printing output materials need to be supplemented. Thus, in this study, a bronze mirror with Hwangbichangcheon inscription was digitalized by 3D scanning, converted into a voxel model, and virtual conservation treatment was performed using a haptic device. Furthermore, the digital mold of the bronze mirror completed by Boolean modeling was printed using a 3D sand-printer. Such contactless replication based on digital technology reflects the stability, precision, expressivity, collectivity, durability, and economic feasibility of artifacts. Its application can be further extended to cultural products as well as such areas as education, exhibition, and research. It is expected to be in high demand for metal artifacts that require casting. If empirical studies through experimental research on casting are supplemented in the future, it could extend the application of digital technology-based contactless replication methods.

Construction of Metabus Exhibition Space through the Interworking of Booth Contents (부스 컨텐츠 연동을 통한 메타버스 전시공간 구축)

  • Hong Dae Kim;Kwang-Hyuk Im;Seokhun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.489-492
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    • 2023
  • 코로나의 영향으로 더욱더 앞당겨진 메타버스에 대한 관심이 뜨거운 상황이다. 특히 사람들이 모이기 어려운 비대면 상황에서 MICE산업은 많은 어려움을 가지고 있다. 이에 MICE산업의 사업분야의 하나인 전시부스를 메타버스 기법을 활용하여 3D 전시부스를 개발하였다. 전시회를 가상의 공산에서 개최하고 참가업체의 기본정보를 바탕으로 부스를 구성하였다. 특히 비대면 상담이 가능한 External Service를 제공하여 비대면 접점을 높였다. 본 연구를 통해 코로나로 인해 직접 만나지 못하는 상황에서도 실제와 같은 부스를 제공하여 효과적인 MICE의 사례로 활용할 수 있다.

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Morphological Development of Larvae and Juveniles of the Marbled sole, Limanda yokohamae (문치가자미 (Limanda yokohamae) 자치어(仔稚魚)의 형태발달)

  • Han, Kyeong-Ho;Park, Joon-Taek;Jin, Dong-Soo;Jang, Sun-Ik;Joung, Hyun-Ho;Cho, Jae-Kwon
    • Korean Journal of Ichthyology
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    • v.13 no.3
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    • pp.161-165
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    • 2001
  • Artificial fertilization (dry method) of mature right-eye flounder, Limanda yokohamae (female : 25.1~30.4 cm in total length (TL), male : 24.5~28.5 cm in TL), obtained from the fish market in Dolsan-do, Yosu was performed in the Fisheries Exhibition. Hatched larvae and juveniles were reared to describe their morphological development. Newly hached larvae attained 3.13~3.42 mm in TL. Their eyes were yellowish brown and their mouth and anus were not yet opened. Three to six days after hatching the larvae attained 3.35~4.61 mm in TL. Their mouth and anus were open and the yolk sac was almost absorbed. Feeding activity increased as the mouth became larger. At 25 days, the larvae attained 5.47~5.91 mm in TL. The caudal notocord was flexed $45^{\circ}$ upward. At 35 days, the larvae attained 6.83~7.60 mm in TL. Rays of the dorsal and anal fins were formed, and the left eye was moved slightly to the right side of the head. At 55 days, the juveniles attained 9.38~11.73 mm in TL. The left eye was moved completely onto the right side. All of the fins had complete set of the fin rays, and the juveniles spent most of the time on the bottom resting on their blind side (D. 68~70 : A. 50~52 : P. 11: V. 6 : C. 18~19).

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The Individual Discrimination Location Tracking Technology for Multimodal Interaction at the Exhibition (전시 공간에서 다중 인터랙션을 위한 개인식별 위치 측위 기술 연구)

  • Jung, Hyun-Chul;Kim, Nam-Jin;Choi, Lee-Kwon
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.19-28
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    • 2012
  • After the internet era, we are moving to the ubiquitous society. Nowadays the people are interested in the multimodal interaction technology, which enables audience to naturally interact with the computing environment at the exhibitions such as gallery, museum, and park. Also, there are other attempts to provide additional service based on the location information of the audience, or to improve and deploy interaction between subjects and audience by analyzing the using pattern of the people. In order to provide multimodal interaction service to the audience at the exhibition, it is important to distinguish the individuals and trace their location and route. For the location tracking on the outside, GPS is widely used nowadays. GPS is able to get the real time location of the subjects moving fast, so this is one of the important technologies in the field requiring location tracking service. However, as GPS uses the location tracking method using satellites, the service cannot be used on the inside, because it cannot catch the satellite signal. For this reason, the studies about inside location tracking are going on using very short range communication service such as ZigBee, UWB, RFID, as well as using mobile communication network and wireless lan service. However these technologies have shortcomings in that the audience needs to use additional sensor device and it becomes difficult and expensive as the density of the target area gets higher. In addition, the usual exhibition environment has many obstacles for the network, which makes the performance of the system to fall. Above all these things, the biggest problem is that the interaction method using the devices based on the old technologies cannot provide natural service to the users. Plus the system uses sensor recognition method, so multiple users should equip the devices. Therefore, there is the limitation in the number of the users that can use the system simultaneously. In order to make up for these shortcomings, in this study we suggest a technology that gets the exact location information of the users through the location mapping technology using Wi-Fi and 3d camera of the smartphones. We applied the signal amplitude of access point using wireless lan, to develop inside location tracking system with lower price. AP is cheaper than other devices used in other tracking techniques, and by installing the software to the user's mobile device it can be directly used as the tracking system device. We used the Microsoft Kinect sensor for the 3D Camera. Kinect is equippedwith the function discriminating the depth and human information inside the shooting area. Therefore it is appropriate to extract user's body, vector, and acceleration information with low price. We confirm the location of the audience using the cell ID obtained from the Wi-Fi signal. By using smartphones as the basic device for the location service, we solve the problems of additional tagging device and provide environment that multiple users can get the interaction service simultaneously. 3d cameras located at each cell areas get the exact location and status information of the users. The 3d cameras are connected to the Camera Client, calculate the mapping information aligned to each cells, get the exact information of the users, and get the status and pattern information of the audience. The location mapping technique of Camera Client decreases the error rate that occurs on the inside location service, increases accuracy of individual discrimination in the area through the individual discrimination based on body information, and establishes the foundation of the multimodal interaction technology at the exhibition. Calculated data and information enables the users to get the appropriate interaction service through the main server.

A Study on the Formal Characteristics of Theo van Doesburg's Counter-construction - Focus on the House Projects in 1923 De Stijl Exhibition - (테오 판 두스부르흐의 반-구축적 조형특성에 관한 연구 - 1923년 데 스틸 전시회의 주택설계작품을 중심으로 -)

  • Suh, Jeong-Yeon
    • Korean Institute of Interior Design Journal
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    • v.19 no.3
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    • pp.30-37
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    • 2010
  • Dutch artist, Theo van Doesburg had shown short but strong experimental aesthetics in his works through De Stijl movement. He played a leading role for editing De Stijl magazine and performed various formative works such as painting, sculpture, and architecture. In 1923 he opened the first De Stijl exhibition cooperated with Cornelis van Eesteren. In this architecture exhibition he showed rich formal spirits of counter-construction in his major design works, that is Maison Particuliere and Maison D'artiste among three houses projects. Formal characteristics of counter-construction can be summed up under two categories, time and space. Analytical results are as follows; First, the characteristics of counter-construction related to time category include two types of two mode. One is linear aspect of time based on the viewer's movement. The other aspect is simultaneity caused by synoptical effect. These could be proved by the analysis of arrangement of color planes. Secondly, the spatial aspects of counter-construction are produced through two different ways of formal strategies. Van Doesburg arranged cubes in very irregular pattern. This treatment induces ambiguous void and creates feeling of subject's space. And, through deleting, shifting, and extending he could make dynamic spatial effect by interpenetration between in and out. This fluid space thus introduces movements of one's gaze and circulation. He denied traditional classical values which had ruled the western aesthetical discipline for centuries and believed that mankind can reach the realm of universal equilibrium by contrast and tension created by counter-construction. In this vein Theo van Doesburg was an avant-garde artist of Hegelian thoughts who adopted the dialectical method without following the formal characteristics from ancestors.

Convergence Modeling and Reproduction of a Bigyeokjincheolloe (Bomb Shell) Based on Three-dimensional Scanning and 𝛾-ray Radiography

  • Kim, Da Sol;Jo, Young Hoon;Huh, Il Kwon;Byun, Sung Moon
    • Journal of Conservation Science
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    • v.38 no.1
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    • pp.55-63
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    • 2022
  • The Bigyeokjincheolloe (bomb shell), a scientific cultural heritage, has outstanding historical value for sustaining a gunpowder weapon of Joseon. In this study, the bomb shell was modeled through three-dimensional (3D) scanning centered on the external shape and 𝛾-ray radiography-based on the internal shape. In particular, to improve the contrast in the radiographic image, optimization and image processing were performed. After these processes, the thickness of the inner wall (2.5 cm on average) and the positions of the three mold chaplets were clearly revealed. For exhibition purposes, the 3D model of the bomb shell was output to a 3D printer and the output was rendered realistic by coloring. In addition, the internal functional elements, such as Mokgok, fuse, mud, gunpowder, and caltrops, were reproduced through handwork. The results will contribute to the study of digital heritages in two ways. First, the internal and external shapes of the bomb shell were modeled by fusing two different technologies, namely, 3D scanning and 𝛾-ray radiography. Second, the internal shape of the bomb shell was constructed from the original form data and the reproduction was utilized for museum exhibitions. The developed modeling approach will greatly expand the scope of museum exhibitions, from those centered on historical content to those centered on scientific content.