• Title/Summary/Keyword: 3D environment

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3D Environment Perception using Stereo Infrared Light Sources and a Camera (스테레오 적외선 조명 및 단일카메라를 이용한 3차원 환경인지)

  • Lee, Soo-Yong;Song, Jae-Bok
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.5
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    • pp.519-524
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    • 2009
  • This paper describes a new sensor system for 3D environment perception using stereo structured infrared light sources and a camera. Environment and obstacle sensing is the key issue for mobile robot localization and navigation. Laser scanners and infrared scanners cover $180^{\circ}$ and are accurate but too expensive. Those sensors use rotating light beams so that the range measurements are constrained on a plane. 3D measurements are much more useful in many ways for obstacle detection, map building and localization. Stereo vision is very common way of getting the depth information of 3D environment. However, it requires that the correspondence should be clearly identified and it also heavily depends on the light condition of the environment. Instead of using stereo camera, monocular camera and two projected infrared light sources are used in order to reduce the effects of the ambient light while getting 3D depth map. Modeling of the projected light pattern enabled precise estimation of the range. Two successive captures of the image with left and right infrared light projection provide several benefits, which include wider area of depth measurement, higher spatial resolution and the visibility perception.

Obstacle Detection for Generating the Motion of Humanoid Robot (휴머노이드 로봇의 움직임 생성을 위한 장애물 인식방법)

  • Park, Chan-Soo;Kim, Doik
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.12
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    • pp.1115-1121
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    • 2012
  • This paper proposes a method to extract accurate plane of an object in unstructured environment for a humanoid robot by using a laser scanner. By panning and tilting 2D laser scanner installed on the head of a humanoid robot, 3D depth map of unstructured environment is generated. After generating the 3D depth map around a robot, the proposed plane extraction method is applied to the 3D depth map. By using the hierarchical clustering method, points on the same plane are extracted from the point cloud in the 3D depth map. After segmenting the plane from the point cloud, dimensions of the planes are calculated. The accuracy of the extracted plane is evaluated with experimental results, which show the effectiveness of the proposed method to extract planes around a humanoid robot in unstructured environment.

A Study on Development of the 3D Modeling System for Earthwork Environment (토공 작업환경의 3차원 모델링 시스템 개발에 관한 연구)

  • Yoo, Hyun-Seok;Chae, Myung-Jin;Kim, Jung-Yeol;Cho, Moon-Young
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.977-982
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    • 2007
  • There have been many efforts in automatic object recognition using computing technologies. Especially in the development of automated construction equipment, automatic object recognition is very important issue for the proper equipment maneuvering. 3D laser scanning, which uses (time-of-flight) method to construct the 3-dimensional information, is applied to the civil earth work environment for its high accuracy, quick data collection, and object recognition capability that will be developed by the authors in the future. The 3D earth model is also used as a fundamental information for intelligent earth work task planning. This paper presents the analysis of the 3D laser scanner market and selection of the most optimum 3D scanner for the intelligent earth work planning. As well as the hardware configuration for the automated 3D earth modeling is developed but also the software structure and detailed user interface are designed in this research. In addition, it is presented in this paper that the accuracy comparison test between TotalStation(R) which is a traditional survey tool and ScanStation(R). The accuracy test is done by relative distance measurement using known targets.

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An Analysis of Radiative Observation Environment for Korea Meteorological Administration (KMA) Solar Radiation Stations based on 3-Dimensional Camera and Digital Elevation Model (DEM) (3차원 카메라와 수치표고모델 자료에 따른 기상청 일사관측소의 복사관측환경 분석)

  • Jee, Joon-Bum;Zo, Il-Sung;Lee, Kyu-Tae;Jo, Ji-Young
    • Atmosphere
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    • v.29 no.5
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    • pp.537-550
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    • 2019
  • To analyze the observation environment of solar radiation stations operated by the Korea Meteorological Administration (KMA), we analyzed the skyline, Sky View Factor (SVF), and solar radiation due to the surrounding topography and artificial structures using a Digital Elevation Model (DEM), 3D camera, and solar radiation model. Solar energy shielding of 25 km around the station was analyzed using 10 m resolution DEM data and the skyline elevation and SVF were analyzed by the surrounding environment using the image captured by the 3D camera. The solar radiation model was used to assess the contribution of the environment to solar radiation. Because the skyline elevation retrieved from the DEM is different from the actual environment, it is compared with the results obtained from the 3D camera. From the skyline and SVF calculations, it was observed that some stations were shielded by the surrounding environment at sunrise and sunset. The topographic effect of 3D camera is therefore more than 20 times higher than that of DEM throughout the year for monthly accumulated solar radiation. Due to relatively low solar radiation in winter, the solar radiation shielding is large in winter. Also, for the annual accumulated solar radiation, the difference of the global solar radiation calculated using the 3D camera was 176.70 MJ (solar radiation with 7 days; suppose daily accumulated solar radiation 26 MJ) on an average and a maximum of 439.90 MJ (solar radiation with 17.5 days).

A Method of Representing Sensors in 3D Virtual Environments (3D 가상공간에서의 센서 표현 방법)

  • Im, Chang Hyuk;Lee, Myeong Won
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.4
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    • pp.11-20
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    • 2018
  • Applications about systems integration of sensors and virtual environments have been developed increasingly. Accordingly, there is a need for the ability to represent, control, and manage physical sensors directly in a 3D virtual environment. In this research, a method of representing physical sensor devices in a 3D virtual environment has been defined using mixed and augmented reality, including virtual and real worlds, where sensors and virtual objects co-exist. The research is intended to control and manage various physical sensors through data sharing and interchange between heterogeneous computing environments. In order to achieve this, general sensor types have been classified, and a sensor based 3D scene graph for representing the functions of sensors has been defined. In addition, a sensor data model has been defined using the scene graph. Finally, a sensor 3D viewer has been implemented based on the scene graph and the data model so as to simulate the functions of sensors in indoor and outdoor 3D environments.

Development of The Open Mobile E-commerce Platform Using 3D GIS and E-catalog

  • Cho, Jeong-Hyun;Ryu, Hyun-Ki
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.3
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    • pp.17-23
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    • 2014
  • Recently, E-Commerce demands an integrated solution for online and off-line provided to customers on wired / wireless network and various mobile devices. Our E-commerce platform can use anytime, anywhere, for all consumers. And, it can take convenient and secure E-commerce service in mobile environment. So, we will implement a software platform base on the mobile environment that independent of the mobile OS. Particularly, our E-commerce platform is based on 3D GIS information for 3D electronic map. So, all users (customers) have got the more visible convenience. And, by using the e-catalog DB cloud server, off-line store operators can be built the online home-page easily. From now on our E-commerce platform based on 3D GIS can be usable at various E-commerce areas in the ubiquitous environment.

Development of the 3D Imaging System and Automatic Registration Algorithm for the Intelligent Excavation System (IES) (지능형 굴삭 시스템을 위한 모바일 3D 이미징 시스템 및 자동 정합 알고리즘의 개발)

  • Chae, Myung-Jin;Lee, Gyu-Won;Kim, Jung-Ryul;Park, Jae-Woo;Yoo, Hyun-Seok;Cho, Moon-Young
    • Korean Journal of Construction Engineering and Management
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    • v.10 no.1
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    • pp.136-145
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    • 2009
  • The objective of the Intelligent Excavation System (IES) is to recognize the work environment and produce work plan and automatically control the excavator through integrating sensor and robot technologies. This paper discusses one of the core technologies of IES development project, development of 3D work environment modeling. 3D laser scanner is used for 3-dimensional mathematical model that can be visualized in virtual space in 3D. This paper describes (1) how the most appropriate 3D imaging system has been chosen; (2) the development of user interface and customization of the s/w to control the scanner for IES project; (3) the development of the mobile station for the scanner; (4) and the algorithm for the automatic registration of laser scan segments for IES project. The development system has been tested on the construction field and lessons learned and future development requirements are suggested.

Implementation of Multi-user 3D Virtual Environment System on a local area network (다자참여형 3차원 가상환경 시스템 구현)

  • Kim, Lae-Hyun;Kim, Juh-Han;Ko, Heedong;Choe, ByungKyun
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.29-36
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    • 1997
  • Most Virtual Reality Systems have been developed to support only a single user on a stand-alone system. With increasing availability of Internet, many people are taking strong interests in distributed Virtual Reality : the virtual environment is shared by many paticipants interacting over the network. To support sharing virtual environment and interactions on a network, we developed novel contributions to 3D world description and a network model. Interactive 3D world description is based on VRML, which is extended to support multi-user interactions. Then network model in our system consists of an architecture and a set of protocols for realizing a multi-user interactive shared 3D environment in IP multicast environment.

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Monitoring Platform of Clustering Resource Management as Supporting 3D Viewer with Smart Interface (스마트 환경연동 3D 뷰어제공 사용자정의 클러스터링 자원관리 모니터링 플랫폼)

  • Choi, Sung-Ja;Lee, Gang-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.77-83
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    • 2010
  • Recently, IT-based environment is changing rapidly as changing in web services platform, evolution of cloud computing environments and expanding the base of a smart market. Accordingly, monitoring development of environment is changing quickly. So a customizable SaaS-based monitoring tool is required to provide monitoring services. It has to support a variety of environmental monitoring and a resource managers with requested information, and by an enhanced monitoring framework in clouding environment of management system. In this paper, the 3D viewer for the management of sensor node management system was designed and built. Through the 3D viewer by enhancing the accessibility and visibility, the sensor network will allow resources to be used efficiently.

A Systematic Construction Process of 3D Database for Realtime Virtual Simulation of Transportation Equipments (수송장비의 실시간 가상 시뮬레이션을 위한 3차원 데이터베이스의 체계적인 구축 프로세스)

  • Kim, Bo-Hyun
    • IE interfaces
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    • v.16 no.2
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    • pp.258-267
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    • 2003
  • Recently, virtual reality technologies have been rapidly developed and realtime virtual simulation methods have been extensively employed for several application areas such as game, sports, manufacturing, military, and so on. A 3D database in realtime virtual simulation plays a key role because it makes users feel reality in virtual space. In a application view of 3D database, a systematic construction approach is required to reduce its construction time and increase its quality. However, many researches have been mostly focused on realtime graphic issues and its key technologies. In virtual simulation of transportation equipments, this paper proposes a systematic construction process of 3D database consisting of four stages as follows: 1) determine the activity space of a equipment, 2) collect data related to 3D database construction, 3) make a 3-dimensional modeling strategy, and 4) generate and evaluate a 3D model. This paper also introduces a new procedure of 3D environment modeling, which summarizes and expands our modeling experiences, to be used as a modeling guide.