• Title/Summary/Keyword: 3D environment

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Fame-work Design on 3D Cyber Museum-Construction of Augmented Reality(AR) Creation Module of National Museum of Contemporary Art (3차원가상미술관 프레임워크디자인 - 국립현대미술관의 증강현실 창작모듈설계)

  • Lim, Janghoon
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    • v.9
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    • pp.93-122
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    • 2020
  • I intended to establish Augmented Reality(AR) Museum of 3D Cyber Space where artists and graphic designers can freely create in user integrated environment. This study is aimed at building a sufficient and integrated production environment for artists and graphic designers who utilize three-dimensional simulation methods in integrated development environment(IDE). This study intends to build a 3D simulation engine and a creation module of augment reality of 3D cyber space in Android platform to help artists and graphic designers to freely perform their creation in IDE. Based on these designs, I produced exhibition rooms of National Museum of Contemporary Art in 3D virtual space in which artists and graphic designers can put the graphics they have created on display, conducted a user survey and conducted tasking to an Android smartphone.

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DEVS/Unity3D Integrated System Design for the Autonomous UAV Agent Testing (자율형 UAV 에이전트 검증을 위한 DEVS/Unity3D 연동 시스템 설계)

  • Ha, Sun-ho;Kim, Jeong-ho;Kim, Hyun-geun;Shin, Suk-hoon;Chi, Sung-do
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.11
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    • pp.1557-1565
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    • 2016
  • The UAV systems working in difficult environment should be able to performs various actions autonomously required to achieve the given mission without the human interventions. However, the actual tests for such UAV system will take heavy cost. Thus, the simulation test in advance before the actual test is important. This paper proposes a 3D visual simulation environment for autonomous agent-based UAV systems. The several simulation tests performed on the rescue scenarios will demonstrate our techniques.

A Study on the Application of a Drone-Based 3D Model for Wind Environment Prediction

  • Jang, Yeong Jae;Jo, Hyeon Jeong;Oh, Jae Hong;Lee, Chang No
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.2
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    • pp.93-101
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    • 2021
  • Recently, with the urban redevelopment and the spread of the planned cities, there is increasing interest in the wind environment, which is related not only to design of buildings and landscaping but also to the comfortability of pedestrians. Numerical analysis for wind environment prediction is underway in many fields, such as dense areas of high-rise building or composition of the apartment complexes, a precisive 3D building model is essentially required in this process. Many studies conducted for wind environment analysis have typically used the method of creating a 3D model by utilizing the building layer included in the GIS (Geographic Information System) data. These data can easily and quickly observe the flow of atmosphere in a wide urban environment, but cannot be suitable for observing precisive flow of atmosphere, and in particular, the effect of a complicated structure of a single building on the flow of atmosphere cannot be calculated. Recently, drone photogrammetry has shown the advantage of being able to automatically perform building modeling based on a large number of images. In this study, we applied photogrammetry technology using a drone to evaluate the flow of atmosphere around two buildings located close to each other. Two 3D models were made into an automatic modeling technique and manual modeling technique. Auto-modeling technique is using an automatically generates a point cloud through photogrammetry and generating models through interpolation, and manual-modeling technique is a manually operated technique that individually generates 3D models based on point clouds. And then the flow of atmosphere for the two models was compared and analyzed. As a result, the wind environment of the two models showed a clear difference, and the model created by auto-modeling showed faster flow of atmosphere than the model created by manual modeling. Also in the case of the 3D mesh generated by auto-modeling showed the limitation of not proceeding an accurate analysis because the precise 3D shape was not reproduced in the closed area such as the porch of the building or the bridge between buildings.

The Study on Camera Control for Improvement of Gimbal Lock in Digital-Twin Environment (디지털 트윈 환경에서의 짐벌락 개선을 위한 카메라 제어방법에 대한 연구)

  • Kim, Kyoung-Tae;Kim, Young-Chan;Cho, In-Pyo;Lee, Sang-Yub
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.476-477
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    • 2022
  • This study deals with rotation, which is one of the expression methods of motion used in the 3D development environment. Euler angle is a rotation method introduced by Leonhard Euler to display objects in three-dimensional space. Although three angles can handle all rotations in a three dimensional coordinate space, there are serious errors in this approach. If you rotate an object with Euler angles, you will face the problem of gimbal locks that cannot rotate under certain circumstances. In contrast to this, the method to rotate an object without a gimbal lock is the quaternion rotation with quaternion. Rather than a detailed mathematical proof of quaternion, it introduces what concept is used in the current 3D development environment, and applies it to camera rotation control to implement a rotating camera without a gimbal lock.

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A Study on the Depiction of ENC Features to Apply S-52 Standards Under the 3D Visualization Environment (3차원 가시화 환경에서 S-52 표준을 적용하기 위한 전자해도 객체의 표현방법에 관한 연구)

  • Lee, Hee-Yong
    • Journal of Navigation and Port Research
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    • v.40 no.6
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    • pp.369-374
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    • 2016
  • Recently, due to the rapid development of smart computing technology, there have been a lot of studies on 3D navigation, and consequently the advanced commercial 3D navigation system and 3D VTS system are on the market. Even the 3D technology is well known and wide spreaded, unfortunately, the secret of code behind is still unleashed. The purpose of this paper is to show the basic methodologies to display ENC features under 3D display environment to meet the requirement of S-52 standards. The OpenGL ES is used to develop 3D ENC Viewer for further use on mobile platforms and web based vessel monitoring system. P articularly, area object triangulation, complex line drawing, polygon pattern filling and symbol drawing by texture mapping are explained in detail. The result of performance test is shown as table for correlation of SENC file size to display speed.

Development of an Efficient 3D Object Recognition Algorithm for Robotic Grasping in Cluttered Environments (혼재된 환경에서의 효율적 로봇 파지를 위한 3차원 물체 인식 알고리즘 개발)

  • Song, Dongwoon;Yi, Jae-Bong;Yi, Seung-Joon
    • The Journal of Korea Robotics Society
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    • v.17 no.3
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    • pp.255-263
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    • 2022
  • 3D object detection pipelines often incorporate RGB-based object detection methods such as YOLO, which detects the object classes and bounding boxes from the RGB image. However, in complex environments where objects are heavily cluttered, bounding box approaches may show degraded performance due to the overlapping bounding boxes. Mask based methods such as Mask R-CNN can handle such situation better thanks to their detailed object masks, but they require much longer time for data preparation compared to bounding box-based approaches. In this paper, we present a 3D object recognition pipeline which uses either the YOLO or Mask R-CNN real-time object detection algorithm, K-nearest clustering algorithm, mask reduction algorithm and finally Principal Component Analysis (PCA) alg orithm to efficiently detect 3D poses of objects in a complex environment. Furthermore, we also present an improved YOLO based 3D object detection algorithm that uses a prioritized heightmap clustering algorithm to handle overlapping bounding boxes. The suggested algorithms have successfully been used at the Artificial-Intelligence Robot Challenge (ARC) 2021 competition with excellent results.

The Development of Stereotest using Gabor Images in 3D Environment: An Explorative Study (3D 환경에서 가보 영상을 이용한 입체 시력 검사도구의 개발: 탐색적 연구)

  • Kham, Keetaek
    • Journal of Broadcast Engineering
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    • v.20 no.6
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    • pp.901-911
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    • 2015
  • Many studies tried to develop a 3D display based stereo test as a substitute for the conventional stereo test. Although many 3D monitor based stereo tests have various advantages over the conventional stereo tests with printed stimuli, they have a crucial limitation in manipulating disparity. The least value for disparity manipulation is one pixel, which is too big to screen the normal stereo acuity in pc environment with a short viewing distance. In this explorative study, a Gabor image was employed as a test stimulus, because its position can be manipulated by changing its phase information, which allows sub-pixel manipulation for disparity. Instead of employing the methods of the conventional stereo tests where measurement was made only once for each of a wide range of disparity values, 10 replications were administrated for each of 6 disparity levels. The results from the test using Gabor images were compared with those using random dot stimulus because the latter stimulus was exactly the same as that of the conventional stereo test. The correlation coefficient between two tests was found to be moderate. After one month later, the whole test was repeated in the same settings. The correlation coefficient between test and retest results from Gabor images was found to be as high as that from a random dot stimulus, implying high test-retest reliability. These results suggest that a Gabor stimulus could be used as a test stimulus for the valid and reliable stereo test, even in the limited condition, such as 3D environment with a short viewing distance and a condition for evaluating the stereo acuity very precisely.

Evaluation on Environmental Bio-toxicity of Industrial Wastewater (산업폐수의 생물독성 발현에 관한 연구)

  • Kim, S.H.;Cheon, S.U.;Shin, K.S.;Jung, D.I.
    • Journal of Korean Society on Water Environment
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    • v.21 no.3
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    • pp.274-276
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    • 2005
  • To investigate bioassay for toxic level evaluation of wastewater, toxic levels were checked influents and effluents of 6 wastewater discharge facilities with Daphnia magna and Vibrio fischeri. In view of test duration, D. magna is preferred at 48 hours. And it was judged to efficient that one of the two was choosen for toxicity test method (Daphnia test and Vibrio test). Analysis data for wastewater is average toxic level for influent more higher than effluent. And effluent toxic level is sharp decrease than effluents.

The 3 Dimensional Triangulation Scheme based on the Space Segmentation in WPAN

  • Lee, Dong Myung;Lee, Ho Chul
    • Journal of Engineering Education Research
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    • v.15 no.5
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    • pp.93-97
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    • 2012
  • Most of ubiquitous computing devices such as stereo camera, ultrasonic sensor based MIT cricket system and other wireless sensor network devices are widely applied to the 2 Dimensional(2D) localization system in today. Because stereo camera cannot estimate the optimal location between moving node and beacon node in Wireless Personal Area Network(WPAN) under Non Line Of Sight(NLOS) environment, it is a great weakness point to the design of the 2D localization system in indoor environment. But the conventional 2D triangulation scheme that is adapted to the MIT cricket system cannot estimate the 3 Dimensional(3D) coordinate values for estimation of the optimal location of the moving node generally. Therefore, the 3D triangulation scheme based on the space segmentation in WPAN is suggested in this paper. The measuring data in the suggested scheme by computer simulation is compared with that of the geographic measuring data in the AutoCAD software system. The average error of coordinates values(x,y,z) of the moving node is calculated to 0.008m by the suggested scheme. From the results, it can be seen that the location correctness of the suggested scheme is very excellent for using the localization system in WPAN.