• Title/Summary/Keyword: 3D environment

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Development of 3D Point Cloud Mapping System Using 2D LiDAR and Commercial Visual-inertial Odometry Sensor (2차원 라이다와 상업용 영상-관성 기반 주행 거리 기록계를 이용한 3차원 점 구름 지도 작성 시스템 개발)

  • Moon, Jongsik;Lee, Byung-Yoon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.16 no.3
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    • pp.107-111
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    • 2021
  • A 3D point cloud map is an essential elements in various fields, including precise autonomous navigation system. However, generating a 3D point cloud map using a single sensor has limitations due to the price of expensive sensor. In order to solve this problem, we propose a precise 3D mapping system using low-cost sensor fusion. Generating a point cloud map requires the process of estimating the current position and attitude, and describing the surrounding environment. In this paper, we utilized a commercial visual-inertial odometry sensor to estimate the current position and attitude states. Based on the state value, the 2D LiDAR measurement values describe the surrounding environment to create a point cloud map. To analyze the performance of the proposed algorithm, we compared the performance of the proposed algorithm and the 3D LiDAR-based SLAM (simultaneous localization and mapping) algorithm. As a result, it was confirmed that a precise 3D point cloud map can be generated with the low-cost sensor fusion system proposed in this paper.

3D Simulation of Environmental Conflict Resolution in Intelligent Environments

  • Lee, Jae-Wook
    • Architectural research
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    • v.14 no.1
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    • pp.3-9
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    • 2012
  • Owing to the advent of ubiquitous computing technologies, the concept of Intelligent Environments has emerged, as an alternative approach to overcome the limitation of the built environment. Intelligent Environments can be more responsive to user-and context-specific human activities by automatically and dynamically modifying their settings without explicit human intervention. However, the conventional approach to the development of Intelligent Environments has mainly focused on the technical issues without paying much attention to the dynamic interrelationship between the user and the built environment. Therefore, differing or conflicting needs of multiple simultaneous users remain unresolved. The objective of this study is to present types of environmental conflicts and their resolution through agent collaboration and negotiation. For the demonstration and validation of the conflict resolution process, a set of hypothetical test cases is simulated in a 3D test environment. The result of the case simulations shows that the proposed approach is computationally feasible and applicable to the development of Intelligent Environments, and, furthermore, it can overcome the drawback of the conventional approach.

3D Fish Encyclopedia System based on Mobile Augmented Reality (모바일 증강현실 기반의 3D 어류백과 시스템)

  • Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.5
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    • pp.1005-1010
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    • 2012
  • The Augmented Reality, as a technology caught the spotlight as a next generation's technology of inserting 3D virtual objects in the space of reality seen through the camera, can maximize the learning effects by inducing user's absorption and interest using interaction between user and objects. Recently, as the movile devices having excellent mobility and portability are generalized, the diversified augmented reality are introduced using mobile devices. In this article, a 3D fish encyclopedia system augmented from the mobile environment was designed to provide the user with learning contents focusing on the sense of absorption and an interest. This system is intened to provide helps to learn about the fishes by recognizing the pictures of fishes in the encyclopedia as marker, bringing out the 3D model stored in server and displaying in the mobile environment.

3D Range Measurement using Infrared Light and a Camera (적외선 조명 및 단일카메라를 이용한 입체거리 센서의 개발)

  • Kim, In-Cheol;Lee, Soo-Yong
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.10
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    • pp.1005-1013
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    • 2008
  • This paper describes a new sensor system for 3D range measurement using the structured infrared light. Environment and obstacle sensing is the key issue for mobile robot localization and navigation. Laser scanners and infrared scanners cover $180^{\circ}$ and are accurate but too expensive. Those sensors use rotating light beams so that the range measurements are constrained on a plane. 3D measurements are much more useful in many ways for obstacle detection, map building and localization. Stereo vision is very common way of getting the depth information of 3D environment. However, it requires that the correspondence should be clearly identified and it also heavily depends on the light condition of the environment. Instead of using stereo camera, monocular camera and the projected infrared light are used in order to reduce the effects of the ambient light while getting 3D depth map. Modeling of the projected light pattern enabled precise estimation of the range. Identification of the cells from the pattern is the key issue in the proposed method. Several methods of correctly identifying the cells are discussed and verified with experiments.

Determination of Initial Denitrification in Intact Cores under Various Freshwater Wetland Types

  • Seo, Dong-Cheol;Delaune, R.D.;Lane, Robert R.;Day, John W.
    • Korean Journal of Soil Science and Fertilizer
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    • v.45 no.1
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    • pp.20-24
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    • 2012
  • Denitrification rate was determined for various freshwater wetland types in the Mississippi River Coastal delta plain. Site 1 and 4 were collected from forested-tupelo dominated wetland, and site 2 and 3 were from floating emergent marsh. The maximum $N_2O$ emission was $7.47mg\;N\;m^{-2}$ for site 1 at day 6 after the addition of nitrate, $6.96mg\;N\;m^{-2}$ for site 2 at day 4, $6.63mg\;N\;m^{-2}$ for site 3 at day 3, and $9.64mg\;N\;m^{-2}$ for site 4 at day 4. The denitrification rate was determined using the acetylene inhibition method $1.24mg\;N\;m^{-2}d^{-1}$ for site 1, $1.93mg\;N\;m^{-2}d^{-1}$ for site 2, $2.24mg\;N\;m^{-2}d^{-1}$ for site 3, and $2.78mg\;N\;m^{-2}d^{-1}$ for site 4. The maximum denitrification rate was in the order of site 4 > site 3 > site 2 > site 1.

Precise Vehicle Localization Using 3D LIDAR and GPS/DR in Urban Environment

  • Im, Jun-Hyuck;Jee, Gyu-In
    • Journal of Positioning, Navigation, and Timing
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    • v.6 no.1
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    • pp.27-33
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    • 2017
  • GPS provides the positioning solution in most areas of the world. However, the position error largely occurs in the urban area due to signal attenuation, signal blockage, and multipath. Although many studies have been carried out to solve this problem, a definite solution has not yet been proposed. Therefore, research is being conducted to solve the vehicle localization problem in the urban environment by converging sensors such as cameras and Light Detection and Ranging (LIDAR). In this paper, the precise vehicle localization using 3D LIDAR (Velodyne HDL-32E) is performed in the urban area. As there are many tall buildings in the urban area and the outer walls of urban buildings consist of planes generally perpendicular to the earth's surface, the outer wall of the building meets at a vertical corner and this vertical corner can be accurately extracted using 3D LIDAR. In this paper, we describe the vertical corner extraction method using 3D LIDAR and perform the precise localization by combining the extracted corner position and GPS/DR information. The driving test was carried out in an about 4.5 km-long section near Teheran-ro, Gangnam. The lateral and longitudinal RMS position errors were 0.146 m and 0.286 m, respectively and showed very accurate localization performance.

Mechanical and thermal properties of 3D printing metallic materials at cryogenic temperatures

  • Jangdon Kim;Jaehwan Lee;Seokho Kim
    • Progress in Superconductivity and Cryogenics
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    • v.26 no.2
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    • pp.24-30
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    • 2024
  • Metal 3D printing is utilized in various industrial fields due to its advantages, such as fewer restrictions on production shape and reduced production time and cost. Existing research on 3D printing metal materials focused on changes in material properties depending on manufacturing conditions and was mainly conducted in a room temperature environment. In order to apply metal 3D printing products to cryogenic applications, research on the properties of materials in cryogenic environments is necessary but still insufficient. In this study, we evaluate the properties of stainless steel (STS) 316L and CuCr1Zr manufactured by Laser Powder Bed Fusion (LPBF) in a cryogenic environment. CuCr1Zr is a precipitation hardening alloy, and changes in material properties were compared by applying various heat treatment conditions. The mechanical properties of materials manufactured using the LBPF method are evaluated through tensile tests at room temperature and cryogenic temperature (77 K), and the thermal properties are evaluated by deriving the thermal conductivity of CuCr1Zr according to various heat treatment conditions. In a cryogenic environment, the mechanical strength of STS 316L and CuCr1Zr increased by about 150% compared to room temperature, and the thermal conductivity of CuCr1Zr after heat treatment increased by about 6 to 10 times compared to before heat treatment at 40 K.

Comparison of the 2D/3D Acoustic Full-waveform Inversions of 3D Ocean-bottom Seismic Data (3차원 해저면 탄성파 탐사 자료에 대한 2차원/3차원 음향 전파형역산 비교)

  • Hee-Chan, Noh;Sea-Eun, Park;Hyeong-Geun, Ji;Seok-Han, Kim;Xiangyue, Li;Ju-Won, Oh
    • Geophysics and Geophysical Exploration
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    • v.25 no.4
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    • pp.203-213
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    • 2022
  • To understand an underlying geological structure via seismic imaging, the velocity information of the subsurface medium is crucial. Although the full-waveform inversion (FWI) method is considered useful for estimating subsurface velocity models, 3D FWI needs a lot-of computing power and time. Herein, we compare the calculation efficiency and accuracy of frequency-domain 2D and 3D acoustic FWIs. Thereafter, we demonstrate that the artifacts from 2D approximation can be partially suppressed via frequency-domain 2D FWI by employing diffraction angle filtering (DAF). By applying DAF, which employs only big reflection angle components, the impact of noise and out-of-plane reflections can be reduced. Additionally, it is anticipated that the DAF can create long-wavelength velocity structures for 3D FWI and migration.

A Design of Path Planning Algorithm for Biped Walking Robot in 3-D Obstacle Environment (3차원 장애물에서의 이족보행로봇을 위한 이동경로계획 알고리즘의 설계)

  • Min, Seung-Ki;Kim, Dae-Won
    • Proceedings of the KIEE Conference
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    • 1997.11a
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    • pp.576-580
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    • 1997
  • This paper presents a path planning algorithm for biped walking robot in 3-D workspace. Since the biped walking robot can generate path on some 3-D obstacles that cannot generate path in case of mobile robot, we have to make a new path planning algorithms. A 3-D-to-2-D mapping algorithm is proposed and two kinds of path planning algorithms are also proposed. They make it easier to generate an efficient path for biped walking robot under given environment. Some simulation results are shown to prove the effectiveness of proposed algorithms.

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2D/3D conversion algorithm on broadcast and mobile environment and the platform (방송 및 모바일 실감형 2D/3D 컨텐츠 변환 방법 및 플랫폼)

  • Song, Hyok;Bae, Jin-Woo;Yoo, Ji-Sang;Choi, Byeoung-Ho
    • 한국정보통신설비학회:학술대회논문집
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    • 2007.08a
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    • pp.386-389
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    • 2007
  • TV technology started from black and white TV. Color TV invented and users request more realistic TV technology. The next technology is 3DTV. For 3DTV, 3D display technology, 3D coding technology, digital mux/demux technology in broadcast and 3D video acquisition are needed. Moreover, Almost every contents now exist are 2D contents. It causes necessity to convert from 2D to 3D. This article describes 2D/3D conversion algorithm and H/W platform on FPGA board. Time difference makes 3D effect and convolution filter increased the effect. Distorted image and original image give 3D effect. The algorithm is shown on 3D display. The display device shows 3D effect by parallax barrier method and has FPGA board.

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