• Title/Summary/Keyword: 3D digital technology

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Diffraction Efficiency Analysis of Silver Halide Film for Color Holography Recording

  • Park, Sung Chul;Kim, Sang Il;Son, Kwang Chul;Kwon, Soon Chul;Lee, Seung Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.2
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    • pp.16-27
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    • 2015
  • Holography technology which was developed by Dennis Gabor (1900~1979) in 1948 is a technology to record wave planes of actual 3D objects. It is known as the only technology which can express 3D information most perfectly close to human-friendly. Holography technology is widely used in advertisement, architecture and arts as well as science technology areas. Especially, digital holographic print which is an applied area is greatly used in military map, architecture map and cultural asset restoration by printing and reproducing 3D information. Holography is realized by recording and reproducing the amplitude and phase information on high resolution film using coherent light like laser. Recording materials for digital holographic printer are silver halide, photoresist and photopolymer. Because the materials have different diffraction efficiency according to film characteristics of each manufacturer, appropriate guide lines should be suggested through efficiency analysis of each film. This paper suggests appropriate guide lines through the diffraction efficiency measurement of silver halide which is a holographic printer recording medium. And the objective of this study is to suggest appropriate guide lines through diffraction efficiency analysis of Ultimate 08-C and PFG-03C which are commercially used. The experiment was prepared by self-diffraction efficiency system which measures the strength with the defector by penetrating RGB recording medium and concentrating diffracted beams through collimating lens. The experiment showed Geola's PFG-03C which is a silver halide for full color has price/performance advantage in optical hologram recording, but recording angles and reproduction angles are irregular for digital holographic printer recording. Ultimate's Ultimate08-C for full color shows its diffraction efficiency is relatively stable and high according to recording angles and laser wavelength.

Comparative Navigation system for Experiencing 3D Digital Archives of Cultural Heritage

  • Oh, S.Y.;Yeo, W.H.
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.1
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    • pp.15-26
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    • 2007
  • We have developed a method that enables a user to better understand and enjoy the contents of 3D digital archives, thereby enhancing the user's experience. The system's interactive interface, built using virtual reality technology, enables the user to "walk through" the archives, comparing two or the same content at different points in time. For example, a user can compare the proposed design for a building with the actual building and can compare the states of restoration of a cultural heritage site over time. This ability to perform multilateral comparisons enables the user to clarify the relationship between contents, the influence of one content on another, and the causal relationship between contents. Testing of a prototype system for a 3D digital archive of cultural heritage sites showed that it worked smoothly and that the users could easily operate the navigation system.

Characteristic and Accuracy Analysis of Digital Elevation Data for 3D Spatial Modeling (3차원 공간 모델링을 위한 수치고도자료의 특징 및 정확도 분석)

  • Lee, Keun-Wang;Park, Joon-Kyu
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.11
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    • pp.744-749
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    • 2018
  • Informatization and visualization technology for real space is a key technology for construction of geospatial information. Three-dimensional (3D) modeling is a method of constructing geospatial information from data measured by various methods. The 3D laser scanner has been mainly used as a method for acquiring digital elevation data. On the other hand, the unmanned aerial vehicle (UAV), which has been attracting attention as a promising technology of the fourth industrial revolution, has been evaluated as a technology for obtaining fast geospatial information, and various studies are being carried out. However, there is a lack of evaluation on the quantitative work efficiency and data accuracy of the data construction technology for 3D geospatial modeling. In this study, various analyses were carried out on the characteristics, work processes, and accuracy of point cloud data acquired by a 3D laser scanner and an unmanned aerial vehicle. The 3D laser scanner and UAV were used to generate digital elevation data of the study area, and the characteristics were analyzed. Through evaluation of the accuracy, it was confirmed that digital elevation data from a 3D laser scanner and UAV show accuracy within a 10 cm maximum, and it is suggested that it can be used for spatial information construction. In the future, collecting 3D elevation data from a 3D laser scanner and UAV is expected to be utilized as an efficient geospatial information-construction method.

Digital Business Card System based on Augmented Reality (증강현실을 기반으로 한 디지털 명함 시스템)

  • Park, Man-Seub;Kim, Chang-Su;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.562-568
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    • 2014
  • With the development of computer technology, augmented reality (Augmented Reality, AR) technology in the future, one of the main directions of development of human interface technology is emerging. On augmented reality based on the design and implementation of a digital business card system. In this paper, a Smartphone is simply information through recognizable digital business card contains information about the system. Digital business card system is compared to the way existing hardware in a way visually-based high precision. In addition, registered as a 3D computer vision of augmented reality technology skills and real-world situations convergence technology for research. Future research, 3D electronic map for Smartphone apps as of the application user interface on the side for research is needed.

The Generation of Digital Orthophotos and Three Dimensional Models of an Urban Area from Digital Aerial Photos

  • Lee, Jin-Duk
    • Korean Journal of Geomatics
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    • v.2 no.2
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    • pp.131-137
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    • 2002
  • The digital photogrammetric products have been increasingly used as an accurate foundation for representing information associated with infrastructure management. The technological advances in merging raster and vector data within the framework of GIS have allowed for the inclusion of DTMs and digital orthophotos with vector data and its associated attributes. This study addresses not only generating DEMs and digital orthophotos but producing three dimensional building models from aerial photos of an urban area by employing the digital photogrammetric technology. DEMs and digital orthophotos were automatically generated through the process of orientations, image matching and so on, and then the practical problems, which must be solved especially in applying to urban areas, were considered. The accuracy of produced digital orthophotos was derived by using check points. Also three dimensional visualization imagery, which is useful in the landform analysis, and 3D building models were produced. Digital photogrammetric products would be used widely not only as GIS framework data layers by using the GIS link function which links attribute and image information in the database for applying to infrastructure management and but as geospatial data for especially 3D GIS in urban areas.

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3D Scanning Embedded System Design (3D 스캐닝 임베디드 시스템 설계)

  • Hong, Seonhack;Cho, Kyungsoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.4
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    • pp.49-56
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    • 2017
  • It is the approach of embedded system design that finds 3D scanning technology to analyze a real object or environment to collect data on its shape and appearance. 3D laser scanning developed during the last half of 20th century in an attempt to accurately recreate the surfaces of various objects. 1960s, early scanners used lights, cameras, and projectors to carry out the scanning in the lacks of performance which encountered many difficulties with shiny, mirroring, or transparent objects. The 3D scanning technology has leveled-up with helpful of embedded software platform research and design. In this paper, First we designed the hardware of laser/camera setup and turntable moving part which is the base of object. Second, we introduced the process of scanning 3D data with software and analyzed the resulting scanned image on the web server. Last, we made the 3D scanning embedded device with 3D printing model and experimented the 3D scanning performance with Raspberry Pi.

The Development of 42' 2D/3D Switchable Display

  • Kang, Hoon;Jang, Mi-Kyoung;Kim, Kyeong-Jin;Ahn, Byung-Chul;Chung, In-Jae;Park, Tae-Soo;Chang, Jin-Wook;Lee, Kyoung-Il;Kim, Sung-Tae
    • Journal of Information Display
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    • v.8 no.1
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    • pp.22-25
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    • 2007
  • Stereoscopic/autostereoscopic systems have been developed to express 3D images, but have not been successfully use in practise. In order to apply 3D display to promising applications such as advertisements and games, we developed a 42" 2D/3D switchable display. It has characteristics that do not require special glasses for 3D images, uses multi-view technology for improving 3D viewing characteristics, and has a 2D/3D switching function to express dynamic 3D contents as well as conventional 2D contents.

A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.397-402
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    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.

Engine Technology Design of On-line 3D Game (온라인 3D 게임의 엔진 테크놀러지 디자인)

  • Choi, Hak-Hyun;Kim, Jung-Hee
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.579-586
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    • 2007
  • The process of developing a online 3D game engine involves designing details of the engine, alpha test, adjustment, supplementation, beta test and introduction, and an online 3D game engine is made of a server engine and client engine. The server engine, which is made of server construction part, distribution center and DB construction part for building asymmetric multiple servers, is developed by Linux, and the client engine, which is made of a graphic part, sound part, AI part and object management part, is developed by using DirectX in Windows, and it proposes an engine configuration and method based on 3D engine technology by analyzing the network technology, which is a common engine technology.

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