• Title/Summary/Keyword: 3D depth

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A Study on 2D-3D Image Conversion using Depth Map Chart Analysis (깊이정보 지도 분석을 통한 2D-3D 영상 변환 연구)

  • Kim, In-Su;Kim, Hyung-Taek;Youn, Joo-Sang;Oh, Se-Woong;Seo, in-Seok;Kim, Nam-Gyu
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.205-208
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    • 2015
  • 3D 입체영상을 제작하기 위해서는 2D 영상제작에 비해 오랜 제작 기간과 많은 비용이 발생한다. 비용 절감을 위해 기존의 2D 영상을 3D 입체영상으로 변환하는 연구가 진행되고 있다. 2D 영상을 3D 입체영상으로 변환하는 방식은 자동변환방법과 수동변환방법으로 구분할 수 있으며, 고품질의 2D-3D 변환 영상을 획득하기 위해서는 깊이정보 지도(Depth map chart)를 활용한 수동변환 방법을 많이 사용되고 있다. 하지만 2D-3D 수동변환에 사용되는 깊이정보 지도의 정량적 분석 데이터가 부족하여 사용자가 변환한 이미지에 대한 정확한 기준 깊이값 설정이 어려운 단점이 있다. 본 논문에서는 깊이정보 지도의 깊이값 정보에 대한 정량적 분석 데이터를 바탕으로 한 2D-3D 수동변환 변화범위를 제시함으로써 적정한 영상 변화를 유도할 수 있도록 한다.

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A New Copyright Protection Scheme for Depth Map in 3D Video

  • Li, Zhaotian;Zhu, Yuesheng;Luo, Guibo;Guo, Biao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.7
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    • pp.3558-3577
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    • 2017
  • In 2D-to-3D video conversion process, the virtual left and right view can be generated from 2D video and its corresponding depth map by depth image based rendering (DIBR). The depth map plays an important role in conversion system, so the copyright protection for depth map is necessary. However, the provided virtual views may be distributed illegally and the depth map does not directly expose to viewers. In previous works, the copyright information embedded into the depth map cannot be extracted from virtual views after the DIBR process. In this paper, a new copyright protection scheme for the depth map is proposed, in which the copyright information can be detected from the virtual views even without the depth map. The experimental results have shown that the proposed method has a good robustness against JPEG attacks, filtering and noise.

2D to 3D Conversion Using The Machine Learning-Based Segmentation And Optical Flow (학습기반의 객체분할과 Optical Flow를 활용한 2D 동영상의 3D 변환)

  • Lee, Sang-Hak
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.129-135
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    • 2011
  • In this paper, we propose the algorithm using optical flow and machine learning-based segmentation for the 3D conversion of 2D video. For the segmentation allowing the successful 3D conversion, we design a new energy function, where color/texture features are included through machine learning method and the optical flow is also introduced in order to focus on the regions with the motion. The depth map are then calculated according to the optical flow of segmented regions, and left/right images for the 3D conversion are produced. Experiment on various video shows that the proposed method yields the reliable segmentation result and depth map for the 3D conversion of 2D video.

A Region Depth Estimation Algorithm using Motion Vector from Monocular Video Sequence (단안영상에서 움직임 벡터를 이용한 영역의 깊이추정)

  • 손정만;박영민;윤영우
    • Journal of the Institute of Convergence Signal Processing
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    • v.5 no.2
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    • pp.96-105
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    • 2004
  • The recovering 3D image from 2D requires the depth information for each picture element. The manual creation of those 3D models is time consuming and expensive. The goal in this paper is to estimate the relative depth information of every region from single view image with camera translation. The paper is based on the fact that the motion of every point within image which taken from camera translation depends on the depth. Motion vector using full-search motion estimation is compensated for camera rotation and zooming. We have developed a framework that estimates the average frame depth by analyzing motion vector and then calculates relative depth of region to average frame depth. Simulation results show that the depth of region belongs to a near or far object is consistent accord with relative depth that man recognizes.

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Overview of Inter-Component Coding in 3D-HEVC (3D-HEVC를 위한 인터-컴포넌트 부호화 방법)

  • Park, Min Woo;Lee, Jin Young;Kim, Chanyul
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.545-556
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    • 2015
  • A HEVC-compatible 3D video coding method (3D-HEVC) has been recently developed as an extension of the high efficiency video coding (HEVC) standard. In order to efficiently deal with the multi-view video plus depth (MVD) format, 3D-HEVC exploits an inter-component prediction which allows the prediction between texture and depth map images in addition to a temporal prediction used in the conventional single layer video coding such as H.264/AVC and HEVC. The performance of the inter-component prediction is normally affected by the accuracy of the disparity vector, and thus it is important to have an accurate disparity vector used for the inter-component prediction. This paper, therefore, introduces a disparity derivation method and inter-component algorithms using the disparity vector for the efficient 3D video coding. Simulation results show that the 3D-HEVC provides higher coding performance compared with the simulcast approach using HEVC and the simple multi-view extension (MH-HEVC).

High-qualtiy 3-D Video Generation using Scale Space (계위 공간을 이용한 고품질 3차원 비디오 생성 방법 -다단계 계위공간 개념을 이용해 깊이맵의 경계영역을 정제하는 고화질 복합형 카메라 시스템과 고품질 3차원 스캐너를 결합하여 고품질 깊이맵을 생성하는 방법-)

  • Lee, Eun-Kyung;Jung, Young-Ki;Ho, Yo-Sung
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.620-624
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    • 2009
  • In this paper, we present a new camera system combining a high-quality 3-D scanner and hybrid camera system to generate a multiview video-plus-depth. In order to get the 3-D video using the hybrid camera system and 3-D scanner, we first obtain depth information for background region from the 3-D scanner. Then, we get the depth map for foreground area from the hybrid camera system. Initial depths of each view image are estimated by performing 3-D warping with the depth information. Thereafter, multiview depth estimation using the initial depths is carried out to get each view initial disparity map. We correct the initial disparity map using a belief propagation algorithm so that we can generate the high-quality multiview disparity map. Finally, we refine depths of the foreground boundary using extracted edge information. Experimental results show that the proposed depth maps generation method produces a 3-D video with more accurate multiview depths and supports more natural 3-D views than the previous works.

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Repeatability Test for the Asymmetry Measurement of Human Appearance using General-purpose Depth Cameras (범용 깊이 카메라를 이용한 인체 외형 비대칭 측정의 반복성 평가)

  • Jang, Jun-Su
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.30 no.3
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    • pp.184-189
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    • 2016
  • Human appearance analysis is an important part of both eastern and western medicine fields, such as Sasang constitutional medicine, rehabilitation medicine, dental medicine, and etc. By the rapid growing of depth camera technology, 3D measuring becomes popular in many applications including medical area. In this study, the possibility of using depth cameras in asymmetry analysis of human appearance is examined. We introduce the development of 3D measurement system using 2 Microsoft Kinect depth cameras and fully automated asymmetry analysis algorithms based on computer vision technology. We compare the proposed automated method to the manual method, which is usually used in asymmetry analysis. As a measure of repeatability, standard deviations of asymmetry indices are examined by 10 times repeated experiments. Experimental results show that the standard deviation of the automated method (1.00mm for face, 1.22mm for body) is better than that of the manual method (2.06mm for face, 3.44mm for body) for the same 3D measurement. We conclude that the automated method using depth cameras can be successfully applicable to practical asymmetry analysis and contribute to reliable human appearance analysis.

Visual depth perception of three dimensinal images and two dimensional images (입체영상과 평면영상의 심도 인지량에 관한 연구)

  • Cho, Am
    • Journal of the Ergonomics Society of Korea
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    • v.10 no.1
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    • pp.11-22
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    • 1991
  • This paper aims to examine experimentally the difference of subjectively measured degree of depth between two dimensional (2D) and three dimensional (3D) images. For this paper, two experiments were conducted; in the first experiment, the subjects were asked to estimate the distance between two objects presented with different depths, while in the second experiment, the subjects' role was to rank three objects in the order of distance from the screen. In both experiments, the objects were presented either in 2D or 3D images. The results of the experiments show that the use of 3D images can induce more accurate and more stable estimates of distance than the use of 2D images. However, it is also noted that the absolute degree of depth is not the unique criteria utilized by the subjects for the distinction of small differences of depth.

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High-Quality Depth Map Generation of Humans in Monocular Videos (단안 영상에서 인간 오브젝트의 고품질 깊이 정보 생성 방법)

  • Lee, Jungjin;Lee, Sangwoo;Park, Jongjin;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.20 no.2
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    • pp.1-11
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    • 2014
  • The quality of 2D-to-3D conversion depends on the accuracy of the assigned depth to scene objects. Manual depth painting for given objects is labor intensive as each frame is painted. Specifically, a human is one of the most challenging objects for a high-quality conversion, as a human body is an articulated figure and has many degrees of freedom (DOF). In addition, various styles of clothes, accessories, and hair create a very complex silhouette around the 2D human object. We propose an efficient method to estimate visually pleasing depths of a human at every frame in a monocular video. First, a 3D template model is matched to a person in a monocular video with a small number of specified user correspondences. Our pose estimation with sequential joint angular constraints reproduces a various range of human motions (i.e., spine bending) by allowing the utilization of a fully skinned 3D model with a large number of joints and DOFs. The initial depth of the 2D object in the video is assigned from the matched results, and then propagated toward areas where the depth is missing to produce a complete depth map. For the effective handling of the complex silhouettes and appearances, we introduce a partial depth propagation method based on color segmentation to ensure the detail of the results. We compared the result and depth maps painted by experienced artists. The comparison shows that our method produces viable depth maps of humans in monocular videos efficiently.

Generation of Multi-view Images Using Depth Map Decomposition and Edge Smoothing (깊이맵의 정보 분해와 경계 평탄 필터링을 이용한 다시점 영상 생성 방법)

  • Kim, Sung-Yeol;Lee, Sang-Beom;Kim, Yoo-Kyung;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.471-482
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    • 2006
  • In this paper, we propose a new scheme to generate multi-view images utilizing depth map decomposition and adaptive edge smoothing. After carrying out smooth filtering based on an adaptive window size to regions of edges in the depth map, we decompose the smoothed depth map into four types of images: regular mesh, object boundary, feature point, and number-of-layer images. Then, we generate 3-D scenes from the decomposed images using a 3-D mesh triangulation technique. Finally, we extract multi-view images from the reconstructed 3-D scenes by changing the position of a virtual camera in the 3-D space. Experimental results show that our scheme generates multi-view images successfully by minimizing a rubber-sheet problem using edge smoothing, and renders consecutive 3-D scenes in real time through information decomposition of depth maps. In addition, the proposed scheme can be used for 3-D applications that need the depth information, such as depth keying, since we can preserve the depth data unlike the previous unsymmetric filtering method.