• Title/Summary/Keyword: 3D computer system

Search Result 1,802, Processing Time 0.028 seconds

Digital Business Card System based on Augmented Reality (증강현실을 기반으로 한 디지털 명함 시스템)

  • Park, Man-Seub;Kim, Chang-Su;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.3
    • /
    • pp.562-568
    • /
    • 2014
  • With the development of computer technology, augmented reality (Augmented Reality, AR) technology in the future, one of the main directions of development of human interface technology is emerging. On augmented reality based on the design and implementation of a digital business card system. In this paper, a Smartphone is simply information through recognizable digital business card contains information about the system. Digital business card system is compared to the way existing hardware in a way visually-based high precision. In addition, registered as a 3D computer vision of augmented reality technology skills and real-world situations convergence technology for research. Future research, 3D electronic map for Smartphone apps as of the application user interface on the side for research is needed.

A Hierarchical User Interface for Large 3D Meshes in Mobile Systems (모바일 시스템의 대용량 3차원 메쉬를 위한 계층적 사용자 인터페이스)

  • Park, Jiro;Lee, Haeyoung
    • Journal of the Korea Computer Graphics Society
    • /
    • v.19 no.1
    • /
    • pp.11-20
    • /
    • 2013
  • This paper introduces a user interface for large 3D meshes in mobile systems, which have limited memory, screen size and battery power. A large 3D mesh is divided into partitions and simplified in multi-resolutions so a large file is transformed into a number of small data files and saved in a PC server. Only selected small files specified by the user are hierarchically transmitted to the mobile system for 3D browsing and rendering. A 3D preview in a pop-up shows a simplified mesh in the lowest resolution. The next step displays simplified meshes whose resolutions are automatically controlled by the user interactions. The last step is to render a set of detailed original partitions in a selected range. As a result, while minimizing using mobile system resources, our interface enables us to browse and display 3D meshes in mobile systems through real-time interactions. A mobile 3D viewer and a 3D app are also presented to show the utility of the proposed user interface.

Development of Multi-Material DLP 3D Printer (다중재료 DLP 3차원 프린터의 개발)

  • Park, Se-Won;Jung, Min-Woo;Son, Yong-Un;Kang, Tae-Young;Lee, Chibum
    • Journal of the Korean Society of Manufacturing Technology Engineers
    • /
    • v.26 no.1
    • /
    • pp.100-107
    • /
    • 2017
  • 3D printing is a technology that converts a computer-generated 3D model into a real object with additive manufacturing technology. A majority of 3D printing technologies uses one material, and this is considered a limitation. In this study, we developed a multi-material 3D printer by adopting dual resin vat and cleaning system with DLP (Digital Light Processing) 3D printing technology. The developed multi-material DLP 3D printer is composed of a manufacturing system, cleaning system, transporting system, and automatic resin recharging system. Various 3D structures were 3D printed with two materials, thus demonstrating the potential. Printing performance of the multi-material DLP 3D printer was studied by performing a comparative surface roughness test and tension test on specimens composed of one material as well as those composed of two materials.

Feature Extraction of 3-D Object Using Halftoning Image (Halftoning 영상을 이용한 3차원 특징 추출)

  • Kim, D.N.;Kim, S.Y.;Cho, D.S.
    • Proceedings of the KIEE Conference
    • /
    • 1992.07a
    • /
    • pp.465-467
    • /
    • 1992
  • This paper shows 3D vision system based on halftone image analysis. Any halftone image has its own surface vector normal to surface patch. To classily the given 3D images, all the patch on 3D object are transformed to black/white halftone. First we extract the general learning patterns which represents required slopes and their attributes. And next we propose 3D segmentation by searching intensity, slope and density. Artificial neural network is found to be very suitable in this approach, because it has powerful learning quality and noise tolerant. In this study, 3D shape reconstruct using pyramidian model. Our results are evaluated to enhance the quality.

  • PDF

Liver Segmentation and 3D Modeling from Abdominal CT Images

  • Tran, Hong Tai;Oh, A Ran;Na, In Seop;Kim, Soo Hyung
    • Smart Media Journal
    • /
    • v.5 no.1
    • /
    • pp.49-54
    • /
    • 2016
  • Medical image processing is a compulsory process to diagnose many kinds of disease. Therefore, an automatic algorithm for this task is highly demanded as an important part to construct a computer-aided diagnosis system. In this paper, we introduce an automatic method to segment the liver region from 3D abdominal CT images using Otsu method. First, we choose a 2D slice which has most liver information from the whole 3D image. Secondly, on the chosen slice, we enhanced the image based on its intensity using Otsu method with multiple thresholds and use the threshold to enhance the whole 3D image. Then, we apply a liver mask to mark the candidate liver region. After that, we execute the Otsu method again to segment the liver region from the chosen slice and propagate the result to the whole 3D image. Finally, we apply preprocessing on the frontal side of 3D images to crop only the liver region from the image.

A Study on Creation of 3D Facial Model Using Facial Image (임의의 얼굴 이미지를 이용한 3D 얼굴모델 생성에 관한 연구)

  • Lee, Hea-Jung;Joung, Suck-Tae
    • Journal of the Korea Society of Computer and Information
    • /
    • v.12 no.2 s.46
    • /
    • pp.21-28
    • /
    • 2007
  • The facial modeling and animation technology had been studied in computer graphics field. The facial modeling technology is utilized much in virtual reality research purpose of MPEG-4 and so on and movie, advertisement, industry field of game and so on. Therefore, the development of 3D facial model that can do interaction with human is essential to little more realistic interface. We developed realistic and convenient 3D facial modeling system that using a optional facial image only. This system allows easily fitting to optional facial image by using the Korean standard facial model (generic model). So it generates intuitively 3D facial model as controling control points elastically after fitting control points on the generic model wire to the optional facial image. We can confirm and modify the 3D facial model by movement, magnify, reduce and turning. We experimented with 30 facial images of $630{\times}630$ sizes to verify usefulness of system that developed.

  • PDF

CAD/CAM fabricated complete denture using 3D face scan: A case report (3D face scan을 이용한 CAD/CAM 제작 의치 증례)

  • Eom, Dae-Young;Leesungbok, Richard;Lee, Suk-Won;Park, Su-Jung;Ahn, Su-Jin
    • The Journal of Korean Academy of Prosthodontics
    • /
    • v.55 no.4
    • /
    • pp.436-443
    • /
    • 2017
  • In the past, computer-aided design / computer-aided manufacturing (CAD/CAM) technology was the closed system that users had to use the components of only one manufacturer. At present, it has changed to the open system with the flexibility to select and use the components of various manufacturers' components according to their needs. Despite the development of dental materials and prostheses manufacturing methods, denture manufacturing has followed conventional manufacturing methods for nearly 100 years. However, studies on CAD/CAM fabricated denture have been recently carried out to overcome the disadvantages of conventional denture manufacturing. Some commercialized products using milling or 3D printing have already been applied clinically. This case report confirms the possibility of CAD/CAM dentures using 3D face scan and compared them to conventionally fabricated dentures.

Media GIS Web Service Architecture using Three-Dimensional GIS Database

  • Kim, Sung-Soo;Kim, Kyong-Ho;Kim, Kyung-Ok
    • Proceedings of the KSRS Conference
    • /
    • 2002.10a
    • /
    • pp.117-122
    • /
    • 2002
  • In this paper, we propose Media GIS web service architecture using 3D geographical database and GPS-related data resulted from 4S-Van. We introduce a novel interoperable geographical data service concept; so-called, Virtual World Mapping (VWM) that can map 3D graphic world with real-world video. Our proposed method can easily retrieve geographical in-formation and attributes to reconstruct 3D virtual space according to certain frame in video sequences. Our proposed system architecture also has an advantage that can provide geographical information service with video stream without any image processing procedures. In addition to, describing the details of our components, we present a Media GIS web service system by using GeoVideo Server, which performs VWM technique.

  • PDF

Real-Virtual Fusion Hologram Generation System using RGB-Depth Camera (RGB-Depth 카메라를 이용한 현실-가상 융합 홀로그램 생성 시스템)

  • Song, Joongseok;Park, Jungsik;Park, Hanhoon;Park, Jong-Il
    • Journal of Broadcast Engineering
    • /
    • v.19 no.6
    • /
    • pp.866-876
    • /
    • 2014
  • Generating of digital hologram of video contents with computer graphics(CG) requires natural fusion of 3D information between real and virtual. In this paper, we propose the system which can fuse real-virtual 3D information naturally and fast generate the digital hologram of fused results using multiple-GPUs based computer-generated-hologram(CGH) computing part. The system calculates camera projection matrix of RGB-Depth camera, and estimates the 3D information of virtual object. The 3D information of virtual object from projection matrix and real space are transmitted to Z buffer, which can fuse the 3D information, naturally. The fused result in Z buffer is transmitted to multiple-GPUs based CGH computing part. In this part, the digital hologram of fused result can be calculated fast. In experiment, the 3D information of virtual object from proposed system has the mean relative error(MRE) about 0.5138% in relation to real 3D information. In other words, it has the about 99% high-accuracy. In addition, we verify that proposed system can fast generate the digital hologram of fused result by using multiple GPUs based CGH calculation.

Real-Time 3D Volume Deformation and Visualization by Integrating NeRF, PBD, and Parallel Resampling (NeRF, PBD 및 병렬 리샘플링을 결합한 실시간 3D 볼륨 변형체 시각화)

  • Sangmin Kwon;Sojin Jeon;Juni Park;Dasol Kim;Heewon Kye
    • Journal of the Korea Computer Graphics Society
    • /
    • v.30 no.3
    • /
    • pp.189-198
    • /
    • 2024
  • Research combining deep learning-based models and physical simulations is making important advances in the medical field. This extracts the necessary information from medical image data and enables fast and accurate prediction of deformation of the skeleton and soft tissue based on physical laws. This study proposes a system that integrates Neural Radiance Fields (NeRF), Position-Based Dynamics (PBD), and Parallel Resampling to generate 3D volume data, and deform and visualize them in real-time. NeRF uses 2D images and camera coordinates to produce high-resolution 3D volume data, while PBD enables real-time deformation and interaction through physics-based simulation. Parallel Resampling improves rendering efficiency by dividing the volume into tetrahedral meshes and utilizing GPU parallel processing. This system renders the deformed volume data using ray casting, leveraging GPU parallel processing for fast real-time visualization. Experimental results show that this system can generate and deform 3D data without expensive equipment, demonstrating potential applications in engineering, education, and medicine.