• Title/Summary/Keyword: 3D computer system

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3D Massively Multiplayer Online Role Playing Game (MMORPG) Based Lecturing System (3차원 다중 사용자 온라인 게임 기반 강의 시스템)

  • Lim, Nak-Kwon;Lee, Hae-Young
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.1
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    • pp.21-27
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    • 2010
  • Today the lectures are usually practiced in a teacher-led traditional classroom system or a student-led e-learning system. Students passively follow the teacher's lectures in both systems, though. Also due to the advances in 3D Computer Graphics and Game technologies, there are trials to exploit the positive effect of games in learning. The serious games, specifically designed games for an educational goal, or existing games for a special class have been used as lectures. Still these games have a great difficulty in being integrated into the educational system technically and economically. Therefore a new 3D MMORPG based lecturing system is presented in this paper. In our new lecturing system, the characteristics of a 3D MMORPG, achievement, sociality, and immersion, are provided to motivate students to participate actively in a lecture. A teacher and students interact with each other in realtime as 3D characters in a 3D virtual classroom on-line. An ordinary teacher can also easily apply our new system to existing classes since a teacher only needs to specify a slide file to prepare a lecture. For the future work, a user study and the effect of our new lecturing system will be performed.

DFT-based Channel Estimation Scheme for Sidelink in D2D Communication (D2D 통신에서 사이드링크를 위한 DFT 기반 채널 추정 기법)

  • Moon, Sangmi;Chu, Myeonghun;Kim, Hanjong;Kim, Daejin;Kim, Cheolsung;Hwang, Intae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.12
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    • pp.22-31
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    • 2015
  • Recently, 3rd Generation Partnership Project (3GPP) has developed device-to-device (D2D) communication to cope with the explosively increasing mobile data traffic. The D2D communication uses sidelink based on single carrier-frequency division multiple access (SC-FMDA) due to its low peak-to-average power ratio (PAPR). In addition, demodulation reference signal (DMRS) is designed to support multiple input multiple output (MIMO). In this paper, we propose the DFT-based channel estimation scheme for sidelink in D2D communication. The proposed scheme uses the 2-Dimensional Minimum Mean Square Error (2-D MMSE) interpolation scheme for the user moving at a high speed. We perform the system level simulation based on 20MHz bandwidth of 3GPP LTE-Advanced system. Simulation results show that the proposed channel estimation scheme can improve signal-to-interference-plus-noise ratio (SINR), throughput and spectral efficiency of conventional scheme.

Automatic Creation of 3D Artificial Flowers with Interactive Evaluation on Evolutionary Engine

  • Min, Hyeun-Jeong;Cho, Sung-Bae
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.702-705
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    • 2003
  • Directed graph and Lindenmayer system (L-system) are two major encoding methods of representation to develop creatures in an application field of artificial life. It is difficult to structurally define real morphology using the L-systems which are a grammatical rewriting system because they represent genotype as loops, procedure calls, variables, and parameters. This paper defines a class of representations called structured directed graph and interactive genetic algorithm for automatically creating 3D flower morphology. The experimental results show that natural flower morphology can be created by the proposed method.

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Intelligent 3D Obstacles Recognition Technique Based on Support Vector Machines for Autonomous Underwater Vehicles

  • Mi, Zhen-Shu;Kim, Yong-Gi
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.9 no.3
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    • pp.213-218
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    • 2009
  • This paper describes a classical algorithm carrying out dynamic 3D obstacle recognition for autonomous underwater vehicles (AUVs), Support Vector Machines (SVMs). SVM is an efficient algorithm that was developed for recognizing 3D object in recent years. A recognition system is designed using Support Vector Machines for applying the capabilities on appearance-based 3D obstacle recognition. All of the test data are taken from OpenGL Simulation. The OpenGL which draws dynamic obstacles environment is used to carry out the experiment for the situation of three-dimension. In order to verify the performance of proposed SVMs, it compares with Back-Propagation algorithm through OpenGL simulation in view of the obstacle recognition accuracy and the time efficiency.

Indoor 3D Map Building using the Sinusoidal Flight Trajectory of a UAV (UAV의 정현파 궤적 알고리즘을 이용한 3차원 실내 맵빌딩)

  • Hwang, Yo-Seop;Choi, Won-Suck;Woo, Chang-Jun;Wang, Zhi-Tao;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.5
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    • pp.465-470
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    • 2015
  • This paper proposes a robust 3D mapping system for a UAV (Unmanned Aerial Vehicle) that carries a LRF (Laser Range Finder) using the sinusoidal trajectory algorithm. In the case of previous 3D mapping research, the UAV usually takes off vertically and flights up and down while the LRF is measuring horizontally. In such cases, the measuring range is limited and it takes a long time to do mapping. By using the sinusoidal trajectory algorithm proposed in this research, the 3D mapping can be time-efficient and the measuring range can be widened. The 3D mapping experiments have been done to evaluate the performance of the sinusoidal trajectory algorithm by scanning indoor walls.

A 3D Parametric CAD System for Smart Devices (스마트 디바이스를 위한 3D 파라메트릭 CAD 시스템)

  • Kang, Yuna;Han, Soonhung
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.2
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    • pp.191-201
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    • 2014
  • A 3D CAD system that can be used on a smart device is proposed. Smart devices are now a part of everyday life and also are widely being used in various industry domains. The proposed 3D CAD system would allow modeling in a rapid and intuitive manner on a smart device when an engineer makes a 3D model of a product while moving in an engineering site. There are several obstacles to develop a 3D CAD system on a smart device such as low computing power and the small screen of smart devices, imprecise touch inputs, and transfer problems of created 3D models between PCs and smart devices. The author discusses the system design of a 3D CAD system on a smart device. The selection of the modeling operations, the assignment of touch gestures to these operations, and the construction of a geometric kernel for creating both meshes and a procedural CAD model are introduced. The proposed CAD system has been implemented for validation by user tests and to demonstrate case studies using test examples. Using the proposed system, it is possible to produce a 3D editable model swiftly and simply in a smart device environment to reduce design time of engineers.

3-D Facial Motion Estimation using Extended Kalman Filter (확장 칼만 필터를 이용한 얼굴의 3차원 움직임량 추정)

  • 한승철;박강령김재희
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.883-886
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    • 1998
  • In order to detect the user's gaze position on a monitor by computer vision, the accurate estimations of 3D positions and 3D motion of facial features are required. In this paper, we apply a EKF(Extended Kalman Filter) to estimate 3D motion estimates and assumes that its motion is "smooth" in the sense of being represented as constant velocity translational and rotational model. Rotational motion is defined about the orgin of an face-centered coordinate system, while translational motion is defined about that of a camera centered coordinate system. For the experiments, we use the 3D facial motion data generated by computer simulation. Experiment results show that the simulation data andthe estimation results of EKF are similar.e similar.

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DEVS/Unity3D Integrated System Design for the Autonomous UAV Agent Testing (자율형 UAV 에이전트 검증을 위한 DEVS/Unity3D 연동 시스템 설계)

  • Ha, Sun-ho;Kim, Jeong-ho;Kim, Hyun-geun;Shin, Suk-hoon;Chi, Sung-do
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.11
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    • pp.1557-1565
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    • 2016
  • The UAV systems working in difficult environment should be able to performs various actions autonomously required to achieve the given mission without the human interventions. However, the actual tests for such UAV system will take heavy cost. Thus, the simulation test in advance before the actual test is important. This paper proposes a 3D visual simulation environment for autonomous agent-based UAV systems. The several simulation tests performed on the rescue scenarios will demonstrate our techniques.

3D Interaction Technique on Stereo Display System

  • Kwon, Yong-Moo;Ki, Jeong-Seok;Jeon, Kyeong-Won;Kim, Sung-Kyu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1235-1238
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    • 2007
  • There are several researches on 2D gaze tracking techniques to the 2D screen for the Human-Computer Interaction. However, the researches for the gaze-based interaction to the stereo images or 3D contents are not reported. This paper presents a gaze-based 3D interaction technique on autostereoscopic display system.

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Three-Dimensional Automatic Target Recognition System Based on Optical Integral Imaging Reconstruction

  • Lee, Min-Chul;Inoue, Kotaro;Cho, Myungjin
    • Journal of information and communication convergence engineering
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    • v.14 no.1
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    • pp.51-56
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    • 2016
  • In this paper, we present a three-dimensional (3-D) automatic target recognition system based on optical integral imaging reconstruction. In integral imaging, elemental images of the reference and target 3-D objects are obtained through a lenslet array or a camera array. Then, reconstructed 3-D images at various reconstruction depths can be optically generated on the output plane by back-projecting these elemental images onto a display panel. 3-D automatic target recognition can be implemented using computational integral imaging reconstruction and digital nonlinear correlation filters. However, these methods require non-trivial computation time for reconstruction and recognition. Instead, we implement 3-D automatic target recognition using optical cross-correlation between the reconstructed 3-D reference and target images at the same reconstruction depth. Our method depends on an all-optical structure to realize a real-time 3-D automatic target recognition system. In addition, we use a nonlinear correlation filter to improve recognition performance. To prove our proposed method, we carry out the optical experiments and report recognition results.