• Title/Summary/Keyword: 3D computer system

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An Implementation Method of Virtual Environment Physical Properties (가상물체의 물리적 속성 구현 방법)

  • Im, Chang-Hyuck;Lee, Min-Geun;Lee, Myeong-Won
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.1
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    • pp.25-32
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    • 2007
  • Computer graphics technology has advanced such that all objects can be represented within a computer display. However, because computer displays have a finite resolution, the variety of objects that can be realistically represented together in the same view is restricted by the difference in their relative size. In addition, objects cannot be rendered according to their physical properties in terms of real length units in current computer graphics technology. To solve these problems, we have defined a method that allows objects to be described using real-world physical property units, such as metric units, in a computer graphics system, and developed a 3D browser based on X3D, which implements the concept of relative proportion properties.

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A Block-based Computer Graphics Educational Software Model using WebGL (WebGL을 이용한 블록 기반 컴퓨터 그래픽스 교육용 소프트웨어 모델)

  • Pyun, Hae-Gul;Park, Jinho
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.189-200
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    • 2015
  • These days computer graphics technology has been applied in diverse IT fields. Needs for computer graphics such as 3D Printer, Head Mount Display, VR & AR are growing rapidly. Computer graphics will be more specialized and demanding for graphics specialists will be also increased. However, serious mathematical background obstructs people to learning computer graphics. An efficient computer graphics learning system would be helpful for graphics experts training. By analyzing the graphics theory, we propose an educational software system with that students can effectively learn computer graphics. Our system focuses on theoretical objects of computer graphics and enhances accessibility and intuition using web and blocks.

Applications of 3D CAD and 3D Printing in Engineering Design Education (3D CAD 와 3D프린팅을 연계한 공학설계교육 활용)

  • Park, Keun
    • Journal of the Korean Society for Precision Engineering
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    • v.31 no.12
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    • pp.1085-1091
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    • 2014
  • Recently, 3D printing has received increasing attention due to its boundless potentials. Because 3D printing starts from 3D geometry information, computer-aided design (CAD) is an essential technology to build 3D geometry data. These days, education of 3D CAD for engineering students has been changed from the theoretical lecture to practical design training using commercial CAD software. As a result, open-ended design projects have replaced the traditional theoretical examinations to evaluate students' outcomes. However, such design projects are not enough to evaluate students' outcomes because their results are expressed in two-dimensional ways. In this paper, applications of 3D printing in engineering design education are discussed by describing the procedure and outcomes of design projects. It was found that the use of 3D printing could improve students' outcomes by fabricating real physical models out of their designs.

Development of a Real-Time 3D Object Detection System using a Deep Learning-based 2D Object Recognition Model and Low-Cost LiDAR Sensor (딥러닝 기반 2D 객체 인식 모델과 저비용 LiDAR 센서를 이용한 실시간 3D 객체 탐지 시스템 개발)

  • Aejin Lee;Yejin Hwang;Boin Jeong;Ki Yong Lee
    • Annual Conference of KIPS
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    • 2023.11a
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    • pp.716-717
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    • 2023
  • 최근 자율주행 기술이 큰 주목을 받고 있지만 고가의 센서를 필요로 하기 때문에 연구 및 상용화에 큰 어려움을 겪고 있다. 따라서 본 논문은 쉽게 사용 가능한 딥러닝 2D 객체 인식 모델과 범용 태블릿에 탑재된 저비용 LiDAR 센서를 이용하여 실시간 3D 객체 탐지가 가능한 시스템을 개발한다. 개발된 시스템을 실제 1/10 크기의 차량 모델에 적용하여 테스트해본 결과 개발 용이성과 정확도 측면에서 자율주행을 위한 저비용 센서로 충분히 활용될 가능성이 있음을 확인하였다.

Computer Aided Process Planning for 3D Printing

  • Park, Hong-Seok;Tran, Ngoc-Hien
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.24 no.2
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    • pp.148-154
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    • 2015
  • Computer aided process planning (CAPP) keeps an important role between the design and manufacturing engineering processes. A CAPP system is a digital link between a computer aided design (CAD) model and manufacturing instructions. CAPP have been researched and applied in manufacturing filed, however, one manufacturing area where CAPP has not been extensively researched is rapid prototyping (RP). RP is a technique for creating directly a three dimensional CAD data into a physical prototype. RP enables to build physical models automatically and to use to reduce the time for the product development cycle as well as to improve the final quality of the designed product. Three-dimensional (3D) printing is one kind of RP that creates three-dimensional objects from CAD models. The paper presents a computer aided process planning system for printing medical products. 3D printing has been used to solve complex medical problems such as surgical instruments, bioengineered products, medical implants, and surgical guides.

Implementing Solar System Simulator using Python Script (파이선 스크립트를 이용한 태양계 행성 시뮬레이터 구현)

  • Choi, Eun-Young;Lee, Imgeun
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.4
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    • pp.49-56
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    • 2015
  • In this paper, we introduce a simulation tool for solar system using 3D animation tool MAYA. It accurately models solar system's astronomical features, such as each planet's orbital period, orbital speed, relative size, and texture, etc. This simulator visualize the solar system in 3D, which can be used to easily understands the system's positioning and astronomical movements. With a conventional Maya modeling process using menus and UI windows, it is difficult to assign correct physical attributes of planets. We use Python script to set up each planet's astronomical parameters. The proposed simulator is rendered as real as possible to be used for virtual reality and educational purpose.

Development of a DMU System Operated on a PDM System (PDM 시스템에서 운용되는 DMU 시스템 개발)

  • 이강수;이상헌
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.3
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    • pp.157-166
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    • 2003
  • In this paper, we explain the DMU (digital mockup) system based on the PDM system. Most manufacturing companies are trying to develop a competitive product by increasing the quality, shortening time to market (TIM) and reducing the cost of a product. Some technologies such as SE (System Engineering), CE (Concurrent Engineering), QFD (Quality Function Development), CI (Cost Innovation) and some systems such as CAD (Computer-Aided Design), CAE (Computer-Aided Engineering), CAM (Computer-Aided Manufacturing), PDM (Product Data Management) and visualization system are adopted for these purposes. Specially, DMU system utilizes a visualization system that shows the 3D shape of a product on the computer and it gives a quick intuition to a person whether he/she is an engineer or not. It also can induce the effects of CE and QFD. SO, 0 company is developing a DMU system integrating CAD, visualization and PDM system. The main feature of the developed DMU system is that it is entirely integrated with PDM system, which means that the 3D shape of any part or assembly can be retrieved through PDM system. The DMU system will change the development process, which will increase the competitiveness of a developed product.

D2D Utility Maximization in the Cellular System: Distributed Algorithm

  • Oh, Changyoon
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.3
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    • pp.57-64
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    • 2019
  • We consider the D2D sum utility maximization in the cellular system. D2D links reuse the uplink resource of cellular system. This reuse may cause severe interference to cellular users. To protect the cellular users, interference limit from the D2D links is required. In this setting, D2D sum utility maximization problem is investigated. Each D2D link has limited transmit power budget. Because optimum solution may require global information between links and computational complexity, we propose the distributed algorithm which only require the local information from each D2D link and simple broadcasting. Simulation results are provided to verify the performance of the proposed algorithm.

A Study on the Determination of 3-D Object's Position Based on Computer Vision Method (컴퓨터 비젼 방법을 이용한 3차원 물체 위치 결정에 관한 연구)

  • 김경석
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.8 no.6
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    • pp.26-34
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    • 1999
  • This study shows an alternative method for the determination of object's position, based on a computer vision method. This approach develops the vision system model to define the reciprocal relationship between the 3-D real space and 2-D image plane. The developed model involves the bilinear six-view parameters, which is estimated using the relationship between the camera space location and real coordinates of known position. Based on estimated parameters in independent cameras, the position of unknown object is accomplished using a sequential estimation scheme that permits data of unknown points in each of the 2-D image plane of cameras. This vision control methods the robust and reliable, which overcomes the difficulties of the conventional research such as precise calibration of the vision sensor, exact kinematic modeling of the robot, and correct knowledge of the relative positions and orientation of the robot and CCD camera. Finally, the developed vision control method is tested experimentally by performing determination of object position in the space using computer vision system. These results show the presented method is precise and compatible.

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Adaptive Video Watermarking based on 3D-DCT Using Image Characteristics (영상 특성을 이용한 3D-DCT 기반의 적응적인 비디오 워터마킹)

  • Lee, Sung-Hyun;Park, Hyun;Moon, Young-Shik
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1173-1176
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    • 2005
  • Depending on the characteristics of each 3D-DCT block, images can be classified into three types: images with motion and textures, images with high textures and little motion, images with little textures and little motion. In this paper, we propose an adaptive watermarking method using these characteristics of each 3D-DCT block. and the human visual system. The proposed method classifies patterns of 3D-DCT blocks based on the motion and texture information, and classifies the image type according to the ratio of these patterns. The watermark is inserted proportional to the 3D-DCT coefficients by using pattern adaptive JND, which. makes the proposed watermarking robust by inserting watermarks in as many blocks as possible. Experimental results show that the proposed method achieves better performance in terms of invisibility and robustness than the previous method.

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