• Title/Summary/Keyword: 3D codec

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Design and Analysis of 3D Scalable Video Codec (3차원 스케일러블 비디오 코덱 설계 및 성능 분석)

  • Lee, Jae-Yung;Kim, Jae-Gon;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.21 no.2
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    • pp.219-236
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    • 2016
  • In this paper, we design and implement a 3D scalable video codec by combining the Scalable HEVC (SHVC) and the 3D-HEVC which are the extended standards of High Efficiency Video Coding (HEVC). The proposed 3D scalable video codec supports the view and spatial scalabilities which are the properties of 3D-HEVC and SHVC, respectively. In the proposed 3D scalable codec, the high-level syntaxes are designed to support the multiple scalabilities. In the computer simulation section, we confirmed the conformance of the proposed codec and analyzed the performance of the proposed codec.

3D Video Processing for 3DTV

  • Sohn, Kwang-Hoon
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1231-1234
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    • 2007
  • This paper presents the overview of 3D video processing technologies for 3DTV such as 3D content generation, 3D video codec and video processing techniques for 3D displays. Some experimental results for 3D contents generation are shown in 3D mixed reality and 2D/3D conversion.

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A Design for Extension Codec based on Legacy Codec (레거시 코덱 기반 확장 코덱 설계)

  • Young, Su Heo;Bang, Gun;Park, Gwang Hoon
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.509-520
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    • 2015
  • A design for the merge mode of three dimensional High Efficiency Video Coding (3D-HEVC) is proposed in this paper. The proposed design can reduce the implementation complexity by removing the duplicated modules of the HEVC. For the extension codec, the implementation complexity is as crucial as coding efficiency, meaning if possible, extension codec needs to be easily implemented through by reusing the design of the legacy codec as-is. However, the existing merging process of 3D-HEVC had been built-in integrated in the inside of the HEVC merging process. Thus the duplicated merging process of HEVC had to be fully re-implemented in the 3D-HEVC. Consequently the implementation complexity of the extension codec was very high. The proposed 3D-HEVC merge mode is divided into following two stages; the process to reuse the HEVC modules without any modification; and the reprocessing process for newly added and modified merging modules in 3D-HEVC. By applying the proposed method, the re-implemented HEVC modules, which accounted for 51.4% of 3D-HEVC merge mode confirmed through the operational analysis of algorithm, can be eliminated, while maintaining the same coding efficiency and computational complexity.

Scalable Multi-view Video Coding based on HEVC

  • Lim, Woong;Nam, Junghak;Sim, Donggyu
    • IEIE Transactions on Smart Processing and Computing
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    • v.4 no.6
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    • pp.434-442
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    • 2015
  • In this paper, we propose an integrated spatial and view scalable video codec based on high efficiency video coding (HEVC). The proposed video codec is developed based on similarity and uniqueness between the scalable extension and 3D multi-view extension of HEVC. To improve compression efficiency using the proposed scalable multi-view video codec, inter-layer and inter-view predictions are jointly employed by using high-level syntaxes that are defined to identify view and layer information. For the inter-view and inter-layer predictions, a decoded picture buffer (DPB) management algorithm is also proposed. The inter-view and inter-layer motion predictions are integrated into a consolidated prediction by harmonizing with the temporal motion prediction of HEVC. We found that the proposed scalable multi-view codec achieves bitrate reduction of 36.1%, 31.6% and 15.8% on the top of ${\times}2$, ${\times}1.5$ parallel scalable codec and parallel multi-view codec, respectively.

A 3D Audio Core-Codec Employing an Improved Buffer Control Method (향상된 버퍼 제어 방법을 사용한 3D 오디오 핵심 부호화기)

  • Kim, Rin Chul
    • Journal of Broadcast Engineering
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    • v.25 no.2
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    • pp.233-241
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    • 2020
  • In this paper, a new buffer control method is proposed for improving the performance of the frequency domain part of the 3D audio (3DA) core codec. For the proposed buffer control method, we first combine the 3DA RM9 with the 3GPP AAC buffer control method which includes the psychoacoustic model and rate-distortion control process with the spectral hole avoidance algorithm. Then, we revise the 3GPP buffer control method so as to achieve a faithful bit allocation to the frames with higher activity. With the MUSHRA test, we prove that the proposed buffer control method demonstrates better performance than the 3DA RM9 and 3GPP AAC.

Transform Coding Based on Source Filter Model in the MDCT Domain

  • Sung, Jongmo;Ko, Yun-Ho
    • ETRI Journal
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    • v.35 no.3
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    • pp.542-545
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    • 2013
  • State-of-the-art voice codecs have been developed to extend the input bandwidth to enhance quality while maintaining interoperability with a legacy codec. Most of them employ a modified discrete cosine transform (MDCT) for coding their extended band. We propose a source filter model-based coding algorithm of MDCT spectral coefficients, apply it to the ITU-T G.711.1 super wideband (SWB) extension codec, and subjectively test it to validate the model. A subjective test shows a better quality over the standardized SWB codec.

A 3D Audio Codec Employing a Revised Noise Filling Method (수정된 잡음 채움 기법을 적용한 3D 오디오 부호기)

  • Kim, Rin Chul
    • Journal of Broadcast Engineering
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    • v.26 no.3
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    • pp.327-330
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    • 2021
  • In this paper, a new noise filling method is proposed for improving the performance of the 3D audio codec. In the new method, the core band is limited up to MAX_SFB, not up to the IGF start frequency. And the noise filling is applied to all frequency range of the IGF source patches. We conduct the MUSHRA test and find that the proposed noise filling method demonstrates better performance than the conventional method.

Density Scalability of Video Based Point Cloud Compression by Using SHVC Codec (SHVC 비디오 기반 포인트 클라우드 밀도 스케일러빌리티 방안)

  • Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.709-722
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    • 2020
  • Point Cloud which is a cluster of numerous points can express 3D object beyond the 2D plane. Each point contains 3D coordinate and color data basically, reflectance or etc. additionally. Point Cloud demand research and development much higher effective compression technology. Video-based Point Cloud Compression (V-PCC) technology in development and standardization based on the established video codec. Despite its high effective compression technology, point cloud service will be limited by terminal spec and network conditions. 2D video had the same problems. To remedy this kind of problem, 2D video is using Scalable High efficiency Video Coding (SHVC), Dynamic Adaptive Streaming over HTTP (DASH) or diverse technology. This paper proposed a density scalability method using SHVC codec in V-PCC.

Reusable HEVC Design in 3D-HEVC

  • Heo, Young Su;Bang, Gun;Park, Gwang Hoon
    • ETRI Journal
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    • v.38 no.5
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    • pp.818-828
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    • 2016
  • This paper proposes a reusable design for the merging process used in three-dimensional High Efficiency Video Coding (3D-HEVC), which can significantly reduce the implementation complexity by eliminating duplicated module redundancies. The majority of inter-prediction coding tools used in 3D-HEVC are utilized through a merge mode, whose extended merging process is based on built-in integration to completely wrap around the HEVC merging process. Consequently, the implementation complexity is unavoidably very high. To facilitate easy market implementation, the design of a legacy codec should be reused in an extended codec if possible. The proposed 3D-HEVC merging process is divided into the base merging process of reusing HEVC modules and reprocessing process of refining the existing processes that have been newly introduced or modified for 3D-HEVC. To create a reusable design, the causal and mutual dependencies between the newly added modules for 3D-HEVC and the reused HEVC modules are eliminated, and the ineffective methods are simplified. In an application of the proposed reusable design, the duplicated reimplementation of HEVC modules, which account for 50.7% of the 3D-HEVC merging process, can be eliminated while maintaining the same coding efficiency. The proposed method has been adopted as a normative coding tool in the 3D-HEVC international standard.

Multiview Video Sequence CODEC with View Scalability (View Scalability를 고려한 다시점 동영상 코덱)

  • 임정은;손광훈
    • Journal of Broadcast Engineering
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    • v.9 no.3
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    • pp.236-245
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    • 2004
  • A multiview sequence CODEC with view scaiability is proposed in this paper. We define a GGOP (Group of GOP) structure as a basic coding unit to efficiently code multiview sequences. 7he proposed CODEC provides flexible GGOP structures based on the number of views and baseline distances among cameras. Multiview sequences encode consists of disparity estimation/compensation, motion estimation/compensation, residual coding and rate control and generates multiview sequence bitstream. The main bitstream is the same as an MPEG-2 mono-sequence bitstream for MPEG-2 compatibility. The auxiliary bitstream contains information concerning the remaining multiview sequences except for the reference sequences. The proposed CODEC with view scalability provides that a number of view flints are selectively determined at the receiver according to the type of display modes. The proposed multiview sequence CODEC is tested with several multiview sequences to determine its flexibility. compatibility with MPEG-2 and view scaiability. In addition, we subjectively confirm that the decoded bitstreams with view scaiability can be Properly displayed by several types of display modes. including 3D monitors.