• Title/Summary/Keyword: 3D body modeling

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Computerized Human Body Modeling and Work Motion-capturing in a 3-D Virtual Clothing Simulation System for Painting Work Clothes Development

  • Park, Gin Ah
    • Journal of Fashion Business
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    • v.19 no.3
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    • pp.130-143
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    • 2015
  • By studying 3-D virtual human modeling, motion-capturing and clothing simulation for easier and safer work clothes development, this research aimed (1) to categorize heavy manufacturing work motions; (2) to generate a 3-D virtual male model and establish painting work motions within a 3-D virtual clothing simulation system through computerized body scanning and motion-capturing; and finally (3) to suggest simulated clothing images of painting work clothes developed based on virtual male avatar body measurements by implementing the work motions defined in the 3-D virtual clothing simulation system. For this, a male subject's body was 3-D scanned and also directly measured. The procedures to edit a 3-D virtual model required the total body shape to be 3-D scanned into a digital format, which was revised using 3-D Studio MAX and Maya rendering tools. In addition, heavy industry workers' work motions were observed and recorded by video camera at manufacturing sites and analyzed to categorize the painting work motions. This analysis resulted in 4 categories of motions: standing, bending, kneeling and walking. Besides, each work motion category was divided into more detailed motions according to sub-work posture factors: arm angle, arm direction, elbow bending angle, waist bending angle, waist bending direction and knee bending angle. Finally, the implementation of the painting work motions within the 3-D clothing simulation system presented the virtual painting work clothes images simulated in a dynamic mode.

Development of AI-Based Body Shape 3D Modeling Technology Applicable in The Healthcare Sector (헬스케어 분야에서 활용 가능한 AI 기반 체형 3D 모델링 기술 개발)

  • Ji-Yong Lee;Chang-Gyun Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.3
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    • pp.633-640
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    • 2024
  • This study develops AI-based 3D body shape modeling technology that can be utilized in the healthcare sector, proposing a system that enables monitoring of users' body shape changes and health status. Utilizing data from Size Korea, the study developed a model to generate 3D body shape images from 2D images, and compared various models to select the one with the best performance. Ultimately, by proposing a system process through the developed technology, including personalized health management, exercise recommendations, and dietary suggestions, the study aims to contribute to disease prevention and health promotion.

Introducing a New Pedagogical Approach for Ergonomic Pattern Education: Leveraging a Half-Scale Body Form Based on 3D Modeling (인체공학적 패턴 교육을 위한 새로운 교수법 제안: 3D 모델링 기반으로 제작한 Half Scale Body Form를 이용하여)

  • Lin Chen;Yuhwa Hong;Juyeon Park
    • Fashion & Textile Research Journal
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    • v.26 no.1
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    • pp.78-87
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    • 2024
  • This study aimed to propose an innovative teaching pedagogy using a half-scale body form in apparel design education and evaluate its effectiveness in augmenting students' understanding of ergonomic patterns. Constructed in alignment with Phoenix's (2018) study, which used 3D body scanning and digital editing software, the half-scale body form was created through a five-step process, encompassing body measurement, 3D body modeling, fabrication of a physical half-scale body form, pattern making, and evaluation. Implemented in an undergraduate patternmaking course offered at a 4-year university in the metropolitan Seoul, this instructional approach's effectiveness was gauged through students' course projects and exit interviews. The results underscored the positive impact of the proposed teaching pedagogy on students' grasp of ergonomic pattern development, fostering a keen understanding of diverse body shapes and sizes and the relationship between the human body and garments. Furthermore, it played a role in cultivating positive body image and self-endorsement among students. The research contributes meaningfully by presenting a fresh perspective in apparel design education, seamlessly integrating advanced anthropometric and technological tools into a conventional patternmaking classroom. It offers a novel learning experience for students majoring in apparel, creating a fun and interactive teaching environment.

Studies on Representative Body Sizes and 3D Body Scan Data of Korean Adolescents (한국 청소년의 대표 인체치수 및 3D 인체형상자료에 관한 연구)

  • Choi, Seung-il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.2
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    • pp.227-232
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    • 2016
  • 3D body scan data are used widely in various fields to make products and living spaces for superior human body fitness. Based on the 3D measurements of human bodies for teens in Size Korea 2013, this research provides a way of finding the representative body sizes and 3D body scan data. First, a multi-dimensional vector space consisting of many measurement items was projected onto a 2D vector space with circumference and length components via factor analysis. The representative body sizes and 3D scan data close to these values were obtained via the Mahalanobis distance in 2D space. Considering the adolescent growth pattern shown on this 2D space, males were divided into 4 age groups and females were divided into 3 age groups. Using the eigenbodies corresponding to the column vectors of the component score coefficient matrix, the representative body sizes of 13 measurement items (male) and 14 measurement items (female) for each age group were calculated. The representative body sizes and 3D scan data are very useful for modeling representative 3D human figures.

A Study on the Application of 3D Digital Technology for Fashion Design (3D 디지털 기술을 활용한 패션 디자인 개발에 관한 연구)

  • Kim, Ji-Eon
    • Journal of the Korean Society of Costume
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    • v.57 no.2 s.111
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    • pp.45-58
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    • 2007
  • This study shows that clothes are made just the same as the real thing in the virtual space through 3D digital technology. This study is significant to expand the area of fashion design in the virtual space. This study analyzes the practical use of the third dimension computer graphics in the aspect of fashion, and it is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. "Temporary bridge" is a rainbow bridge which connects nature, man and technology, and also the past, present, and future. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing rotor and texture used on 3D simulation. The conclusion are as follows : First fashion design process, which consists of design conceptualization, design definition, and computer design process, composed of body modeling, clothing modeling, texture mapping, rendering by lighting and camera establishing are compared. Second, fashion design process is applied to digital technology. Third, the method of body modeling is both that of direct modeling in 3D Studio Max and that of importing DXF file from poser. And the method of direct clothing modeling in 3D Studio Max are two methods, polygon modeling and nurbs modeling. Polygon modeling is more satisfied than nurbs modeling in the aspect of expression to clothing and round face. Forth, this study applies textures and colors transformed by photoshop on manufactured 3D Clothes. According to this result, fashion designers are able to confirm a customer or client in their design minds viewing 3D simulation by various textures. colors and angles. It is able to advance digital fashion show in the future.

A Study on 3D Character Animation Production Based on Human Body Anatomy (인체 해부학을 바탕으로 한 3D 캐릭터 애니메이션 제작방법에 관한 연구)

  • 백승만
    • Archives of design research
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    • v.17 no.2
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    • pp.87-94
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    • 2004
  • 3D character animation uses the various entertainment factors such as movie, advertisement, game and cyber idol and occupies an important position in video industry. Although character animation makes various productions and real expressions possible, it is difficult to make character like human body without anatomical understanding of human body. Human body anatomy is the basic knowledge which analyzes physical structure anatomically, gives a lot of helps to make character modeling and make physical movement and facial expression delicately when character animation is produced. Therefore this study examines structure and proportion of human body and focuses on character modeling and animation production based on anatomical understanding of human body.

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Modelling of Structural Adhesives for Body Stiffness Analysis in Automobile (차체 강성해석을 위한 구조용 접착제 해석모델링 연구)

  • Seo, Seong-Hoon;Joo, Jae-Kap
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.1410-1414
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    • 2007
  • In modern automobile body manufacturing, the structural adhesive bonding is recognized to one of new joining techniques for the purpose of light weight body and its application scope in the automobile body has been gradually magnified. Specially, the structural adhesives have the advantages of not only enhancing the design flexibility of automobile body, but also improving automobile performances such as stiffness, crashworthiness and durability. In order to evaluate the performance simulation of the automobile body applied with structural adhesives, it is necessary to develop modeling techniques in the structural adhesives in advance. This paper aims to investigate modeling methodology of structural adhesive junctions for body stiffness simulation. Two main modeling points are the element selection for adhesives and the connectivity between adhesives and adherends. Both of the 1D element used in classical modeling and the 3D element which are more accurate are considered for the adhesives, and the congruent and incongruent mesh models of the adherends are compared for connectivity modeling. By applying the several kinds of modeling methodology to the simple structures, the simulation results are compared and some modeling guidelines are obtained.

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Development of Three-dimensional CAD System for Die Design for Automotive Body Panels (자동차 프레스 금형 설계를 위한 3차원 CAD 시스템의 개발)

  • Lee, Sang-Hwa;Ryu, Seung-Woo;Lee, Sang-Hun
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.1
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    • pp.39-49
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    • 2007
  • Recently three-dimensional (3-D) die design and production process has been widely introduced into the tooling shops of automotive manufacturers to reduce time-to-production of brand-new automobiles. 3-D solid models created in CAD systems are used not only for various simulations for design verification, but also for NC tool path generation to machine dies and their Styrofoam patterns. However, a lot of time and cost will be required to build solid models for dies if designers use only the generalized modeling capabilities of commercial 3-D CAD systems. To solve this problem, it is necessary to customize 3-D CAD system for the specific die design and manufacturing process. This paper describes a dedicated 3-D CAD system based on Unigraphics for die design for automotive body panels. The system provides not only 3-D design capabilities, but also standard part libraries, to enhance design productivity. The design process modeling technology has been introduced to facilitate redesign of the die for the modified panel. By introducing this system, dies can be designed more rapidly in the 3-D space, and their solid data can be directly transferred to CAM tools for NC tool path generation and simulation tools for virtual manufacturing.

Construction of Precise Mine Geospatial Information and Ore Modeling for Smart Mining (스마트마이닝을 위한 정밀 광산공간정보 구축 및 광체 모델링)

  • Park, Joon Kyu;Jung, Kap Yong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.6
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    • pp.725-731
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    • 2020
  • In mineral resource development, resource exploration is a task to find economical minerals on the surface and underground, and the success rate is low compared to the development and production stages, and it is necessary to collect a lot of data through exploration and accurately analyze the collected information. In this study, mine spatial information was constructed using a 3D (Three-dimensional) laser scanner, and accuracy evaluation was performed to obtain a maximum deviation of 0.140 m and an average of 0.095 m in the X, Y and Z directions, and the possibility of utilizing the construction of mine geospatial information through a 3D laser scanner could be presented. In addition, the ore body modeling was performed by applying the interpolation method of the ore body section using the resource exploration results. The ore body modeling result was superimposed with the modeling result of the mine geospatial information built through the 3D laser scanner to construct the ore body modeling result based on the precise mine geospatial information. The results of ore body modeling based on mine geospatial information built through research can increase the ease of data interpretation and the accuracy of the calculated data, which will greatly increase the efficiency of work related to mineral resource development and mine damage prevention in the future.

A study of making a dress form for women using a 3D printer (3D 프린터를 이용한 여성용 인대 제작 연구)

  • Oh, Seol Young
    • The Research Journal of the Costume Culture
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    • v.24 no.6
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    • pp.725-742
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    • 2016
  • In the Korean fashion industry, 3D printing systems are considered as new technology and a new opportunity. With 3D printers, consumers can be manufacturers and individuals can develop businesses with little upfront capital. In this study, a dress form for the typical Korean women's body shape was developed using 3D technology (3D scanning, 3D modeling, and 3D printing). Ten women with apparel sizes 85-91-160 were selected from 3D body-scan data collected by SizeKorea of 201 women aged 25 to 34 (2010). First, 15 horizontal cross-sections were collected from the 3D scan data of the 10 subjects. Then, inside lines of those cross-sections were drawn at 15-degree intervals, and the lengths were measured. The average of the inside lines was connected to the internal spline curve, and the curves were used as the average cross-sections. The average torso body and the dress form of Korean women were developed into a 3D solid model using a 3D CAD program (Solidworks 2012). An output mockup was printed by the FDM type's 3D printing system (Bonbot 1200, Bonbot 3-H4) using PLA material. The dimensions comparing the 3D solid modeling to the 3D printed mockup of the dress form were measured, and minor differences were between 0.00cm and 0.40cm. In the future, 3D printing systems are expected to be in use for various personalized dress forms.