• 제목/요약/키워드: 3D anthropometric data

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Customization using Anthropometric Data Deep Learning Model-Based Beauty Service System

  • Wu, Zhenzhen;Lim, Byeongyeon;Jung, Hoekyung
    • Journal of information and communication convergence engineering
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    • 제19권2호
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    • pp.73-78
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    • 2021
  • As interest in beauty has increased, various studies have been conducted, and related companies have considered the anthropometric data handled between humans and interfaces as an important factor. However, owing to the nature of 3D human body scanners used to extract anthropometric data, it is difficult to accurately analyze a user's body shape until a service is provided because the user only scans and extracts data. To solve this problem, the body shape of several users was analyzed, and the collected anthropometric data were obtained using a 3D human body scanner. After processing the extracted data and the anthropometric data, a custom deep learning model was designed, the designed model was learned, and the user's body shape information was predicted to provide a service suitable for the body shape. Through this approach, it is expected that the user's body shape information can be predicted using a 3D human body scanner, based upon which a beauty service can be provide.

A Study on Use of Anthropometric Data and 3D Body Scan Data at Apparel Industry

  • Chun, Jongsuk
    • The International Journal of Costume Culture
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    • 제6권1호
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    • pp.19-29
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    • 2003
  • The 3D measurement data expected be useful to give appropriate garment fit and development of MTM(Made-to-Measure) CAD software. The researcher surveyed the need and use of national anthropometric data of the apparel industry. 17 Korean apparel manufacturers participated in the study. The need of anthropometric data at 5 different apparel business sectors was measured: men's suit, women's dress, casual-wear, underwear, and active sportswear. The result of the survey shows that height and bust, waist, hip circumferences are needed by all of the business sectors. The body measurements at the scye and upper arm area were need most by the men's suit manufacturers. The women's foundation garment manufacturers were well prepared for the use of the 3D body scan data and they expected the potential benefits of 3D body scan data would be great. The researcher also conducted a case study and found a pro and con of the using 3D body scan data for apparel product developing process. In the current stage of technical advance, a reasonable method was required to get nude like scan data for the women's foundation garment manufacturer. The researcher concluded that the apparel designer could use the 3D scan data for developing tremendous style garment design and pattern making.

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자동차 설계를 위한 한국인 3차원 표준 형상의 선정 (3-D Body Typing of Korean Adults and its Application to Vehicle Design)

  • 홍승우;박성준;정의승
    • 대한인간공학회지
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    • 제25권2호
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    • pp.85-94
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    • 2006
  • The purpose of this study is to extract typical body shapes of Korean adults based on the three-dimensional Korean anthropometric data measured through 5th national anthropometric survey and to examine the suitability of the 3-D human shape data for the interior packaging. 36 three-dimensional anthropometric variables related to the design of vehicle interior were considered for the appraisal of typical body shapes. Four major factors were extracted by the factor analysis and factor scores were calculated for all subjects. Typical or standard drivers of Korean adults were selected by the minimum deviation criteria for the four factor scores with respect to 5th, 50th, and 95th percentiles, respectively. Typical drivers of Korean adults were visualized by the CATIA-HUMAN program due to the absence of proper application software for three-dimensionally scanned human body data. There are considerable differences between the anthropometric data of Korean adults and those provided by CATIA-HUMAN program, which shows that the modeling data provided by CATIA-HUMAN should not be directly applied to the ergonomic evaluation for the vehicle design. This suggests the necessity for the development of suitable software for scanned human shape data. It is also expected that the anthropometric data of typical drivers extracted from this study help design package layouts and improve the suitability of ergonomic evaluation for Korean customers.

호흡보호구 선정을 위한 3차원 머리 인체측정학적 데이터의 분석 (An Analysis of Three-Dimensional Head Anthropometric Data to Select Respirators for Korean Users)

  • 박정근;김세동;조현민
    • 한국산업보건학회지
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    • 제31권4호
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    • pp.521-530
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    • 2021
  • Objectives: This was to examine and explore the elements of Size Korea 6th 3D head anthropometric database and to provide basic information for the selection of respirators in Korea. Methods: This was a pilot study for the first year of work in a two-year-project initiated at KOSHA in 2021. 3D head dimensions data were obtained from the Size Korea Center managing the Size Korea 6th 3D national anthropometry survey databases. The 3D head dimensions data, including 45 dimensions, were used in line with ISO standards (e.g., ISO/TS 16976-2) for examinations, comparisons, statistical analyses, etc. Results: A total of 3,088 subjects were finally determined in this study. The main features were: Male subjects were 52.5%; the highest age group was 15-29 at 36.7%; unhealthy weight group based on BMI was 31.7%; and survey area was the capital region. For the 6th 3D head dimensions data with 45 items, the means and standard deviations for 'Face length' were 115.9±7.5 cm for males and 107.3±6.9 cm for females respectively while those for 'Face width' item were not available since there was no such item in the data. Numerous findings were discussed accordingly. Conclusions: This study showed that there were likely requirements for improvements in the 6th 3D head anthropometric data as follows: Standardization of Korean and English terms; addition of head dimensions items missed in the Size Korea survey; and reliability of generalizability for subjects, suggesting that the study results can be used for further studies or improvement of respirator selection in Korea.

시뮬레이션 환경에서 사진측량기법을 이용한 손 치수 측정 방법에 대한 연구 (An Approach to Measure Anthropometric Data of Simulated Human Hand Using Photogrammetry)

  • 장지홍
    • 한국정보전자통신기술학회논문지
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    • 제9권5호
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    • pp.511-517
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    • 2016
  • 손 부위의 인체측정자료는 시용자중심 설계의 관점에서 수부와 관련된 다양한 제품의 설계에 중요한 요소이다. 전통적인 인체치수조사에서 측정자를 사용하는 직접측정법은 측정 시간의 누적, 원천 자료 미확보, 측정자간 신뢰도 등에 대한 단점을 가지고 있다. 이를 보완하기 위한 3D 스캐너는 고비용, 이동성 제한 등의 단점을 가지고 있다. 이러한 단점들을 보완할 수 있는 사진측량법에 의한 손 부위 인체측정자료의 효율적인 수집에 관한 연구를 수행하였다. 직/간접 측정 결과의 비교 과정에서 발생할 수 있는 오차를 최소화하기 위하여 시뮬레이션 환경에서 직/간접 측정을 실시하였다. 사진측량법을 이용한 손 부위 인체치수의 측정 가능성을 확인하였다.

호흡보호구 디자인을 위한 삼차원 얼굴인식 및 측정에 관한 고찰 (Review on the Development of 3-Dimensional Face Recognition and Measurement for the Design of Respirators)

  • 김현욱;김강윤
    • 한국산업보건학회지
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    • 제11권2호
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    • pp.92-101
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    • 2001
  • This article reviewed previous studies on the 3D face recognition and anthropometric facial analysis to design suitable respirators for individuals. 3D facial anthropometric data have not been reported in Korea yet. With 3D facial data, it is possible to design and to manufacture respirators having more effective respirator-face seal and thus providing more comfortable wearing than donning of those respirators designed using 1 and 2-dimensional data. Also 3D data could be used for respirator fit-testing and selecting suitable respirator type and size by computer simulation without several steps of fit-test to each individual worker.

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디지털 인체 계측 방법의 유형 및 특성 (Types and Characteristics of Digital Anthropometric Methods)

  • 김리라
    • 패션비즈니스
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    • 제25권5호
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    • pp.88-98
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    • 2021
  • In this study, the characteristics of digital anthropometric methods were determined with case studies. These methods were broadly classified into two categories: non-wearable and wearable. Then, these categories were further classified into four types: 3D Scanning, mobile app, smart clothing, and smart tool Among the non-wearable types, the "3D scanning" technique was based on the use of 3D hardware equipment. With this technique, the body shape was measured and the internal body information was obtained. Therefore, it is used in fields of healthcare and fitness. Among the wearable types, "Smart clothing" involves a special clothing that measures human body and a smartphone application. Both the components are linked to a fashion platform, which is based on the measured sizes that help shoppers. The "Smart tool" has the characteristic of measuring only with smart tools and smartphone applications; it does not involve the measurement of images. The common advantage of digital anthropometric methods are as follows: they reduce the time and cost of measurement by enabling self-measurement. Moreover, simple measurements are used to determine the size of anthropometry. Thereafter, it accumulates this data to track the continuous changes in size. From an industrial point of view, digital anthropometric technology should be used to increase sales. The on-demand market can be expanded as global consumers would throng the Korean fashion market. For the consumer, an avatar should be created to fit the user's size. This would provide a fun experience to the user.

3차원 데이터에 의한 여고생의 발 형태에 관한 연구 (A Study on Foot Shape by 3D Data of Female High School Students)

  • 이정은;도월희
    • 한국의류학회지
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    • 제38권4호
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    • pp.572-583
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    • 2014
  • This study analyzes the foot shape of female high school students using 3D foot scan data based on a comparison with adult women (20s'-30s'). Data were collected from the foot anthropometry of 199 female high school students in Gwangju and Jeollanam-do. The right foot was measured indirectly by 3D laser scanner. There are 16 items in the foot anthropometric measurements. The $6^{th}$ Size Korea (measured by 3D scan data) is used for women's foot data. The results of the 3D measurements data investigation show that the foot length and foot width became longer and wider as the age increased. It is classified by three types after analyzing foot shape. Type 1 (28.1%) represented the shortest foot length, the narrowest foot width as well as the thick foot and long ankle shape. Type 2 (4.3%) represented the wide foot width such as the wide lateral ball width and semi-thickness shape. Type 3 (67.7%) referred to the widest foot width, flat foot and short ankle shape.

AN ANTHROPOMETRY USING MOIRE' INTERFEROMETRY

  • Lee, Keun-B.
    • 산업경영시스템학회지
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    • 제17권31호
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    • pp.155-161
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    • 1994
  • This study presents a systematic and mere economical method to acquire 3-D anthropometric data by the use of Moire' interferometry, image processing and computer vision techniques. An experiment was performed to measure sixty-one anthropometric variables, such as height weight neck-base circumference, contained areas of various contours etc.., of thirty-six male subjects with wide range of ages (14 years to 43 years' old). Cluster analysis was performed with contour information, and somatotyping was performed to obtain four distinct types of body shape. The results were then compared with classifications obtained from traditional somatotyping methods which showed 71.88% consistency. This study developed a simple and inexpensive method for 3-D anthropometric data acquisition and suggests the quantification and interpretation scheme that will enable us to utilize the data for industrial applications.

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Comparison of Avatar Posture Formation According to 3D Virtual Garment Modeling Programs -Focusing on Cycling Movements of High-School Male Cyclist-

  • Park, Hyunjeong;Do, Wolhee
    • 한국의류학회지
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    • 제45권6호
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    • pp.965-977
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    • 2021
  • The study aimed to analyze the functional differences in 3D virtual garment programs and compare body scan data with the corresponding 3D virtual models. We selected 3D virtual garment programs, formed virtual models in a representative size for high-school male cyclists, and analyzed them using the Design-X program. The results were as follows. In the 3D virtual garment programs, the anthropometric items for virtual model forming differed significantly from the standard anthropometric items suggested by Size Korea. Comparing the lower body scan data and virtual models formed by the 3D virtual garment programs, the biggest difference was in the shapes of the waist and hips, i.e., the flatness values of the waist and hips were different for each program in the cross-section view. In the lower body, a data-input-based program was needed for changing the exact measurement position of the waist circumference and hips' shape in detail. If a 3D virtual garment program provides functions for the virtual model's joint angle input and free motion transformation, it is expected to be widely used in the sportswear industry.