• Title/Summary/Keyword: 3D Wireless Communication

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A Wireless Video Streaming System for TV White Space Applications (TV 유휴대역 응용을 위한 무선 영상전송 시스템)

  • Park, Hyeongyeol;Ko, Inchang;Park, Hyungchul;Shin, Hyunchol
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.26 no.4
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    • pp.381-388
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    • 2015
  • In this paper, a wireless video streaming system is designed and implemented for TV white space applications. It consists of a RF transceiver module, a digital modem, a camera, and a LCD screen. A VGA resolution video is captured by a camera, modulated by modem, and transmitted by RF transceiver module, and finally displayed at a destination 2.6-inch LCD screen. The RF transceiver is based on direct-conversion architecture. Image leakage is improved by low pass filtering LO, which successfully covers the TVWS. Also, DC offset problem is solved by current steering techniques which control common mode level at DAC output node. The output power of the transmitter and the minimum sensitivity of the receiver is +10 dBm and -82 dBm, respectively. The channel bandwidth is tunable among 6, 7 and 8 MHz according to regulations and standards. Digital modem is realized in Kintex-7 FPGA. Data rate is 9 Mbps based on QPSK and 512ch OFDM. A VGA video is successfully streamed through the air by using the developed TV white-space RF communication module.

A Study of 3D Sound Modeling based on Geometric Acoustics Techniques for Virtual Reality (가상현실 환경에서 기하학적 음향 기술 기반의 3차원 사운드 모델링 기술에 관한 연구)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.11 no.4
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    • pp.102-106
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    • 2016
  • With the popularity of smart phones and the help of high-speed wireless communication technology, high-quality multimedia contents have become common in mobile devices. Especially, the release of Oculus Rift opens a new era of virtual reality technology in consumer market. At the same time, 3D audio technology which is currently used to make computer games more realistic will soon be applied to the next generation of mobile phone and expected to offer a more expansive experience than its visual counterpart. This paper surveys concepts, algorithms, and systems for modeling 3D sound virtual environment applications. To do this, we first introduce an important design principle for audio rendering based on physics-based geometric algorithms and multichannel technologies, and introduce an audio rendering pipeline to a scene graph-based virtual reality system and a hardware architecture to model sound propagation.

Virtual City System Based on 3D-Web GIS for U-City Construction (U-City 구현을 위한 3D-Web GIS 기반의 가상도시 시스템)

  • Jo, Byung-Wan;Lee, Yun-Sung;Yoon, Kwang-Won;Park, Jung-Hun
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.5
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    • pp.389-395
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    • 2012
  • U-City has been promoted nation-wide by development of recent IT technology. This paper studied the concept of 3D-virtual city in order to realize the current Ubiquitous City(U-City) efficiently, and to manage all the RFID/USN monitoring data in the real U-City. 3D-Virtual City is the concept of the reproduction of real world U-City, for embodying Ubiquitous technology while using Digital map, satellite image, VRML(Virtual Reality Modeling Language). U&V-City is the four-dimensional future city that real-time wire/wireless communication network and 3D-web GIS shall be connected that massive database, intelligent service be perceived through employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/ service and also by employing GPS/LBS/Navigation in support of world-wide orientation concept, and RTLS(Real Time Location System).

3GPP LTE-Assisted Wi-Fi-Direct: Trial Implementation of Live D2D Technology

  • Pyattaev, Alexander;Hosek, Jiri;Johnsson, Kerstin;Krkos, Radko;Gerasimenko, Mikhail;Masek, Pavel;Ometov, Aleksandr;Andreev, Sergey;Sedy, Jakub;Novotny, Vit;Koucheryavy, Yevgeni
    • ETRI Journal
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    • v.37 no.5
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    • pp.877-887
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    • 2015
  • This paper is a first-hand summary on our comprehensive live trial of cellular-assisted device-to-device (D2D) communications currently being ratified by the standards community for next-generation mobile broadband networks. In our test implementation, we employ a full-featured 3GPP LTE network deployment and augment it with all necessary support to provide realtime D2D connectivity over emerging Wi-Fi-Direct (WFD) technology. As a result, our LTE-assisted WFD D2D system enjoys the required flexibility while meeting the existing standards in every feasible detail. Further, this paper provides an account on the extensive measurement campaign conducted with our implementation. The resulting real-world measurements from this campaign quantify the numerical effects of D2D functionality on the resultant system performance. Consequently, they shed light on the general applicability of LTE-assisted WFD solutions and associated operational ranges.

A New Optimistic Concurrency Control Method for Mobile Transactions (이동 트랜잭션을 위한 새로운 낙관적 동시성 제어 방법)

  • Kim, Chi-Yeon;Bae, Seok-Chan
    • The KIPS Transactions:PartD
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    • v.10D no.3
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    • pp.439-446
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    • 2003
  • A crucial limitation in environments where data is broadcast to very large client populations is the low bandwidth available for clients to communicate with servers. Many advanced applications are developed in mobile computing environments, but conventional concurrency controls are not suitable because of the low bandwidth of wireless network. In this paper, we propose a new optimistic concurrency control protocol for mobile transactions. In this protocol, mobile read-only transactions can be completed locally at the clients without additional communication, only mobile update transactions are sent to the server for global validation. Our protocol reduces unnecessary aborts occurred in the previous study using only conflict information. In addition to, our algorithm can detect and resolve non-serializable execution using by data table maintained in a server.

6G Technology Competitiveness and Network Analysis: Focusing on GaN Integrated Circuit Patent Data (6G의 기술경쟁력 및 네트워크 분석: GaN 집적회로 특허 데이터 중심)

  • Woo-Seok Choi;Jin-Yong Kim;Jung-Hwan Lee;Sang-Hyun Choi
    • Journal of Industrial Convergence
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    • v.21 no.3
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    • pp.1-15
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    • 2023
  • Expectations for wireless communication technology are rising as a base technology that promotes innovation in various industries in line with the paradigm of digital transformation in the 21st century beyond the stage of being used only for communication service itself. In this study, in order to compare 6G technological competitiveness between Korea and leading countries, technological competitiveness was confirmed through PFS, CPP, and network analysis based on GaN Integrated Circuit patent data. Korea's 6G technological competitiveness was 0.62 in PFS and 3.93 in CPP, which were 32.8% and 19.9%, respectively, compared to leading countries. In addition, as a result of network analysis, the collaboration rate in the 6G field was 7.2%, and the collaboration ecosystem was very insufficient in most countries. In contrast, it was confirmed that Korea, unlike leading countries, has established a small-scale collaboration ecosystem linked by industry and academia. Thus, it is necessary to establish a strategy for 6G communication technology at the national level so that communication technology can be advanced based on a relatively well-established collaborative ecosystem.

Monitoring System For Structure Lifting or Foundation Reinforcement Work Using Wireless Sensor Network (무선 센서 네트워크를 이용한 건축물 인상/기초보강 공사 모니터링 시스템)

  • Hwang, In-Moon;Son, Cheol-Su;Park, Na-Yeon;Byun, Hang-Yong;Kim, Won-Jung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.9
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    • pp.1575-1583
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    • 2008
  • Wireless sensor network has merit of low-power, low-cost and self-organization network, so there are many researches substituted for existing wire network. As structure reinforcement work need a high accuracy, many sensors are installed in structure and connected with data logger for monitoring. However this wire data logger method takes a long time to install wires and installed wires obstruct to work. Additionally, wire data logger method represent sensor data by only numeric and graph, it is not able to support a rapid decision-making for working. To resolve wiring problem and support decision-making, we designed and implemented the monitoring system based in wireless sensor network. For verifying performance, accuracy and availability, we simulated and tested our system in real field. Consequently, wireless sensor network method is easier to install and deploy than wire data logger method, user is able to monitor instinctively and overall by 3D representation of structure and sensors, and it show not only accuracy but also performance for many sensors.

HEVA: Cooperative Localization using a Combined Non-Parametric Belief Propagation and Variational Message Passing Approach

  • Oikonomou-Filandras, Panagiotis-Agis;Wong, Kai-Kit
    • Journal of Communications and Networks
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    • v.18 no.3
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    • pp.397-410
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    • 2016
  • This paper proposes a novel cooperative localization method for distributed wireless networks in 3-dimensional (3D) global positioning system (GPS) denied environments. The proposed method, which is referred to as hybrid ellipsoidal variational algorithm (HEVA), combines the use of non-parametric belief propagation (NBP) and variational Bayes (VB) to benefit from both the use of the rich information in NBP and compact communication size of a parametric form. InHEVA, two novel filters are also employed. The first one mitigates non-line-of-sight (NLoS) time-of-arrival (ToA) messages, permitting it to work well in high noise environments with NLoS bias while the second one decreases the number of calculations. Simulation results illustrate that HEVA significantly outperforms traditional NBP methods in localization while requires only 50% of their complexity. The superiority of VB over other clustering techniques is also shown.

Compact Dual-Band Half-Ring-Shaped Bent Slot Antenna for WLAN and WiMAX Applications

  • Yeo, Junho;Lee, Jong-Ig
    • Journal of information and communication convergence engineering
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    • v.15 no.4
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    • pp.199-204
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    • 2017
  • A compact dual-band half-ring-shaped (HRS) bent slot antenna fed by a coplanar waveguide for wireless local area network (WLAN) and worldwide interoperability for microwave access (WiMAX) applications is presented. The antenna consists of two HRS slots with different lengths and widths. The two HRS slots are connected through an arc-shaped slit, and the upper HRS slot is bent in order to reduce the size of the antenna. The optimized dual-band HRS bent slot antenna operating in the 2.45 GHz WLAN and 3.5 GHz WiMAX bands is fabricated on an FR4 substrate with dimensions of 30 mm by 30 mm. The slot length of the proposed dual-band slot antenna is reduced by 35%, compared to a conventional dual-band rectangular slot antenna. Experimental results show that the proposed antenna operates in the frequency bands of 2.40-2.49 GHz and 3.39-3.72 GHz for a voltage standing wave ratio of less than 2, and measured gain is larger than 1.4 dBi in the two bands.

A study on 3-D indoor localization based on visible-light communication considering the inclination and azimuth of the receiver (수신기의 기울기 및 방위를 고려한 가시광 통신기반 3차원 실내 위치인식에 대한 연구)

  • Kim, Won-Yeol;Zin, Hyeon-Cheol;Kim, Jong-Chan;Noh, Duck-Soo;Seo, Dong-Hoan
    • Journal of Advanced Marine Engineering and Technology
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    • v.40 no.7
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    • pp.647-654
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    • 2016
  • Indoor localization based on visible-light communication using the received signal strength intensity (RSSI) has been widely studied because of its high accuracy compared with other wireless localization methods. However, because the RSSI can vary according to the inclination and azimuth of the receiver, a large error can occur, even at the same position. In this paper, we propose a visible-light communication-based 3-D indoor positioning algorithm using the Gauss-Newton technique in order to reduce the errors caused by the change in the inclination of the receiver. The proposed system reduces the amount of computations by selecting the initial position of the receiver through the linear least-squares method (LSM), which is applied to the RSSIs, and improves the position accuracy by applying the Gauss-Newton technique to the 3-D nonlinear model that contains the RSSIs acquired by the changes in the azimuth and inclination of the receiver. In order to verify the validity of the proposed algorithm in an indoor space with dimensions of $6{\times}6{\times}3m$ where 16 LED lights are installed, we compare and analyze the errors of the conventional linear LSM-based trilateration technique and the proposed algorithm according to the changes in the inclination and azimuth of the receiver. The experimental results show that the location accuracy of the proposed algorithm is improved by 82.5% compared to the conventional LSM-based trilateration technique.