• Title/Summary/Keyword: 3D Virtual Model

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A Study on Applicability of Custom-Tailored Clothing of 3D Virtual Clothing System - Focused on Middle-Aged Women - (3 시스템의 맞춤복 시장 적용가능성에 관한 연구 - 중년여성을 대상으로 -)

  • Lee, Su-Yeon;Lee, Jung-Soon
    • Journal of Fashion Business
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    • v.14 no.4
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    • pp.161-173
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    • 2010
  • This study aims to examine for efficient production methods of custom-tailored clothing and application of 3D virtual clothing system in custom-tailored clothing market, by producing and analyzing both real clothing and 3D virtual clothing. For this study, a middle-aged woman is selected as the subject figure and one-piece is selected as the experimental clothes item. In real clothing, I conducted the wearing evaluation for experts and the subject figure. And In the virtual clothing, I conducted the wearing evaluation with i-Designer using 3D virtual clothing on simulation program. There are some differences between the data from body scanning and the real body size. In the custom-tailored clothing market in which the fitness is important, the research which measures the more exact data is needed. And in the case of complicate design, the functions which measure the activity and the fitness variously and correct the parts of curves are needed. This study experiments the availability of application of 3D Virtual Clothing System in custom-tailored clothing market by selecting one-piece as the experimental clothes item. So the follow-up studies for the other designs and fabrics are needed. Also, if the studies for checking the clothes pressure, the amount of composure, the space between skin and clothing when the virtual model wearing clothes is walking or shaking his arms are proceeding, then 3D virtual clothing System is applicable in custom-tailored clothing market. But there are some restrictions and lack of education in virtual clothing System yet, and it makes hard for workers in clothing market to use it in real production. However, 3D virtual clothing System will be practical in real market if there would be more research on its usability and practicality, and workers in clothing market can be easily educated on techniques of 3D virtual clothing system.

Realization of 3D Virtual Face Using two Sheets of 2D photographs (두 장의 2D 사진을 이용한 3D 가상 얼굴의 구현)

  • 임낙현;서경호;김태효
    • Journal of the Institute of Convergence Signal Processing
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    • v.2 no.4
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    • pp.16-21
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    • 2001
  • In this paper a virtual form of 3 dimensional face is synthesized from the two sheets of 2 dimensional photographs In this case two sheets of 2D face photographs, the front and the side photographs are used First of all a standard model for a general face is created and from this model the feature points which represents a construction of face are densely defined on part of ears. eyes, a nose and a lip but the other parts. for example, forehead, chin and hair are roughly determined because of flat region or the less individual points. Thereafter the side photograph is connected symmetrically on the left and right sides of the front image and it is gradually synthesized by use of affine transformation method. In order to remove the difference of color and brightness from the junction part, a linear interpolation method is used. As a result it is confirmed that the proposed model which general model of a face can be obtain the 3D virtual image of the individual face.

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GeoMaTree : Geometric and Mathematical Model Based Digital Tree Authoring System

  • Jung, Seowon;Kim, Daeyeoul;Kim, Jinmo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3284-3306
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    • 2018
  • This study proposes a method to develop an authoring system(GeoMaTree) for diverse trees that constitute a virtual landscape. The GeoMaTree system enables the simple, intuitive production of an efficient structure, and supports real-time processing. The core of the proposed system is a procedural modeling based on a mathematical model and an application that supports digital content creation on diverse platforms. The procedural modeling allows users to control the complex pattern of branch propagation through an intuitive process. The application is a multi-resolution 3D model that supports appropriate optimization for a tree structure. The application and a compatible function, with commercial tools for supporting the creation of realistic synthetic images and virtual landscapes, are implemented, and the proposed system is applied to a variety of 3D image content.

Generation Method of 3D Human Body Level-of-Detail Model for Virtual Reality Device using Tomographic Image (가상현실 장비를 위한 단층 촬영 영상 기반 3차원 인체 상세단계 모델 생성 기법)

  • Wi, Woochan;Heo, Yeonjin;Lee, Seongjun;Kim, Jion;Shin, Byeong-Seok;Kwon, Koojoo
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.4
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    • pp.40-50
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    • 2019
  • In recent years, it is important to visualize an accurate human body model for the low-end system in the medical imaging field where augmented reality technology and virtual reality technology are used. Decreasing the geometry of a model causes a difference from the original shape and considers the difference as an error. So, the error should be minimized while reducing geometry. In this study, the organ areas of a human body in the tomographic images such as CT or MRI is segmented and 3D geometric model is generated, thereby implementing the reconstruction method of multiple resolution level-of-detail model. In the experiment, a virtual reality platform was constructed to verify the shape of the reconstructed model, targeting the spine area. The 3D human body model and patient information can be verified using the virtual reality platform.

3DOF Force-Reflection Interface (3자유도 힘 반향 역감장치)

  • 강원찬;김동옥;신석두;김영동
    • The Transactions of the Korean Institute of Power Electronics
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    • v.4 no.5
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    • pp.455-461
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    • 1999
  • In this paper, we present the 3DOF force-rei1ecting interface which allows to acquire force of objc'Ct within a a virtual environment. This system is comlxlsed of device, virtual environment model, and force-rei1ecting r rendering algorithm. We design a J DOF force reflecting device using the pc$\alpha$allel linkage, torque shared by W wire, and the controller of system applied by impedance control algorithm. The force reflecting behaviour i implemented as a function position is equivalent to controlling the mechanical impedance felt by the user. E Especially how force should be supplied to user, we know using a God-Object algorithm As we experiment a system implement$\varepsilon$d by the interface of 3D virtual object and 3DOF force reJll'Cting i interface, we can feel a contact, non contact of :)D virtual object surface and sensin앙 of push button model.utton model.

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Implementation of Intelligent Virtual Character Based on Reinforcement Learning and Emotion Model (강화학습과 감정모델 기반의 지능적인 가상 캐릭터의 구현)

  • Woo Jong-Ha;Park Jung-Eun;Oh Kyung-Whan
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.3
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    • pp.259-265
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    • 2006
  • Learning and emotions are very important parts to implement intelligent robots. In this paper, we implement intelligent virtual character based on reinforcement learning which interacts with user and have internal emotion model. Virtual character acts autonomously in 3D virtual environment by internal state. And user can learn virtual character specific behaviors by repeated directions. Mouse gesture is used to perceive such directions based on artificial neural network. Emotion-Mood-Personality model is proposed to express emotions. And we examine the change of emotion and learning behaviors when virtual character interact with user.

The Analysis on the Torso Type Dress Form Developed Through the 3-D Virtual Body Modeling of the Korean Female Fashion Models (국내 여성 패션모델의 3차원 가상인체 모델링을 통한 토르소형 인대 개발과 그 특성 분석)

  • Park, Gin Ah
    • Journal of the Korean Society of Costume
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    • v.65 no.2
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    • pp.157-175
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    • 2015
  • The study was aimed to develop a torso-type dress form representing body features of the female fashion models in Korea. To fulfill this purpose, 5 female fashion models aged between 20 and 26 having the average body measurements of professional fashion models in Korea were selected and their 3-D whole body scanned data were analysed. The 3-D whole body scanning method enabled to generate a virtual female fashion model within the CAD system by measuring the subjects' body shapes and sizes. In addition, the virtual model's body data led the development of a standard female fashion model dress form for the efficient fashion show preparation. In order to manufacture the real dress form for female fashion models, 3-D printing technology was adopted. The consequent results are as follows: (1) the body measurements (unit: cm) of the developed dress form were: biacromion length, 36.0, bust point to bust point, 16.6, front/back interscye lengths, 32.0/33.0, neck point to breast point, 26.0, neck point to breast point to waist line, 41.5, waist front/back lengths, 34.5/38.5, waist to hip length, 24.0, bust circumference, 85.0, underbust circumference, 75.0, waist circumference, 65.0, hip circumference, 92.0. (2) the body measurements differences between the developed and existing dress forms were highlighted with the body measurements of neck point to breast point and waist to hip length. (3) the body shape features of the developed dress form showed that bust, shoulder blade, shoulder slope, abdomen and back waist line to hip line parts were more realistically manufactured.

Virtual Experimental Characterization of 3D Orthogonal Woven Composite Materials (직교 직물 복합재료 물성치 예측을 위한 가상 수치 실험)

  • Lee, Chang-Sung;Shin, Hun;Kim, Seung-Jo
    • Proceedings of the Korean Society For Composite Materials Conference
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    • 2001.05a
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    • pp.205-210
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    • 2001
  • In this work, virtual material characterization of 3D orthogonal woven composites is performed to predict the elastic properties by a full scale FEA. To model the complex geometry of 3D orthogonal woven composites, an accurate unit structure is first prepared. The unit structure includes warp yarns, filler yarns, stuffer yams and resin regions and reveals the geometrical characteristics. For this virtual experiments by using finite element analysis, parallel multifrontal solver is utilized and the computed elastic properties are compared to available experimental results and the other analytical results. It is founded that a good agreement between material properties obtained from virtual characterization and experimental results. Using the method of this virtual material characterization, the effects of inconsistent filler yarn distribution on the in-plane shear modulus and filler yarn waviness on the transverse Young's modulus are investigated. Especially, the stiffness knockdown of 3D woven composite structures is simulated by virtual characterization. Considering these results, the virtual material characterization of composite materials can be used for designing the 3D complex composite structures and may supplement the actual experiments.

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State of the Art of Virtual Construction System based on 3D Object for Design Phase (설계단계 활용을 위한 3D객체기반 가상건설시스템 개발 현황)

  • Ji, Sang-Bok;Kang, Leen-Seok;Bae, Cheol-Won
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.68-73
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    • 2008
  • Recently, construction management technology based on information technology is being changed from numerical information management to visual information management with virtual reality (VR) method. This study suggests a IDEF0 model for development process of VR system for the planning, design and construction phases of civil engineering project. And the simulation functions by each phase based on VR were developed by using the suggested IDEF0 model. The developed virtual construction system can be used as an effective design review tool by visualization of design information based on 3D object.

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A New Communication Network Model for Chat Agents in Virtual Space

  • Kim, Jong-Woo;Ji, Seong-Hyun;Kim, Seon-Yeong;Cho, Hwan-Gue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.2
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    • pp.287-312
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    • 2011
  • Internet chat programs and instant messaging services are becoming increasingly popular among Internet users. One of the crucial issues with Internet chat is how to manage the corresponding pairs of questions and answers in a sequence of conversations. Although many novel methodologies have been introduced to cope with this problem, most are poor in managing interruptions, organizing turn-taking, and conveying comprehension. The Internet environment is recently evolving into a 3D environment, but the problems with managing chat dialogues with the standard 2D text-based chat have remained. Therefore, we propose a more realistic communication model for chat agents in 3D virtual space in this paper. First, we propose a new method to measure the capacity of communication between chat agents and a novel visualization method to depict the hierarchical structure of chat dialogues. In addition, we are concerned with communication networks for virtual people (avatars) living in virtual worlds. In this paper we consider a microscopic aspect of a social network in a relatively short period of time. Our experiments show that our model is highly effective in a virtual chat environment, and the communication network based on our model greatly facilitates investigation of a very large and complicated communication network.