• Title/Summary/Keyword: 3D Virtual Model

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Fuzzy Modeling of a surface Deformation for Virtual Environment

  • Park, Min-Kee;Yang, Hoon-Gee
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.2 no.3
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    • pp.198-203
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    • 2002
  • In this paper, a 3D model of the surface deformation is created in virtual environment. A proposed method is based on the fuzzy model and it is enough that only one rule set is added to the fuzzy model to model a surface deformation. Furthermore, the designer can easily determine which parameters should be used and how they should be changed in order to obtain the shapes as required. The proposed method is, thus, a simple, but effective technique that can also be used in practical applications. The results of the computer simulation are also given to demonstrate the validity of the proposed algorithm.

가상현실을 이용한 원격시스템에 관한 연구

  • 최승욱;허화라;이장명
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.260-264
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    • 2001
  • This paper presents virtual reality using 6-DOF Haptic interface. It is proposed reappearance of force using 6-DOF Haptic device that was designed by previous studies and 3D image considered time delay. The performance of conventional control is excellent in the case of the exactly known dynamic model of the robot, but degrades seriously as the uncertainty of the model increases. The virtual reality using 6-DOF Haptic interface is presented here to overcome such that, and verified through the experiment.

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THE CRASH BEHAVIOR ANALYSIS OF TRAIN VIRTUAL TESTING MODEL

  • Kim, Seung-Rok;Goo, Jung-Seo;Kwon, Tae-Soo;Kim, Ki-Hwan
    • Proceedings of the KSME Conference
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    • 2007.05a
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    • pp.590-595
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    • 2007
  • It is important to predict the collision behavior of a train consist to improve its crashworthiness. To analyze crash behavior of train, four kinds of methods are mainly used so far. The first is method using multibody dynamics to predict the gross motion of the train set. The second uses 3D FE model to apply the section analysis method in order. The third is used to deduce design specification and evaluate the crashworhiness of a train by using 1D model. The last is to constitute 2D model to check overriding and coupling devices. The train evaluation procedures are so complex that it is difficult to understand or deal with. In this study, VTM for railway train was introduced to simplify the procedures. VTM involves 3D models, 1D models and dynamic components such as suspension and coupling. The method using hybrid concept model makes it possible to do all the things that are mentioned above. To analyze crash behavior tendency of VTM, the model was simulated and the simulation results were discussed.

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Virtual DressUp system by using image deformation method (이미지 변형 기법을 이용한 가상 드레스업 시스템)

  • Kim, Na-Ri;Yoon, Jong-Chul;Lee, In-Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.2
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    • pp.1-8
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    • 2009
  • This paper introduces a virtual dress up system, according to user's input model and garment image. At first step, we deform the garment image by using skeleton structures and ARAP method. Next step, sampling the boundary points and find their matching vertices which are used for optimizing the boundary fitting. In 2D rendering of the dress up, they have some unrealistic results, so we reconstruct the garment mesh to the 3D mesh. Rendering from the reconstructed 3D mesh, we can get the final dress up result. We present that our system produce a visually plausible and well-fitted virtual dress up results.

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The Environmental Impact Assessment of at Road Design in the Light of the Sense for the Real from the Virtual Reality (환경영향평가를 위한 VR기법으로 현실감을 고려한 도로설계)

  • Choi, Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.10
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    • pp.1842-1847
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    • 2006
  • This paper is the environmental impact assessment of at road design in the light of the sense for the real from the virtual reality. For In this papers, This study developed 3D-model and virtual reality contents by suggesting the environmental impact assessment based on GIS in the road design. Ant through this process, it's possible to visualize the environmental impact assessment by constructing the 3D-model and simulation. The 3D-model can be a method to show the road effectively by maximizing the road's shape visually after the construction. The main construction which composes polyhedron model that is generated from digital map and aerial photo is built by mapping the real texture, so the Sense for the Real was more heightened. Through this study, it must be made to shorten a long time exhausting period of conference and construct more real road after due scene consideration by specific and various low-cost strategy in the environmental impact assessment afterwards.

Development of a Battery Model for Electric Vehicle Virtual Platform (전기 자동차 가상 플랫폼용 배터리 모델 개발 및 검증)

  • Kim, Sunwoo;Jo, Jongmin;Han, Jaeyoung;Kim, Sung-Soo;Cha, Hanju;Yu, Sangseok
    • Transactions of the Korean Society of Automotive Engineers
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    • v.23 no.5
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    • pp.486-493
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    • 2015
  • In this paper, a battery model for electric vehicle virtual platform was developed. A battery model consisted of a battery cell model and battery thermal management system. A battery cell model was developed based on Randles equivalent circuit model. Circuit parameters in the form of 3D map data was obtained by charge-discharge experiment of Li-Polymer battery in various temperature condition. The developed battery cell model was experimentally verified by comparing voltages. Thermal management system model was also developed using heat generator, heat transfer and convection model, and cooling fan. For verification of the developed battery model in vehicle level, the integrated battery model was applied in to EV(electric vehicle) virtual platform, and virtual driving simulation using UDDS velocity profile was conducted. The accuracy of the developed battery model has been verified by comparing the simulation results from EV platform with the experimental data.

A Study and Application of Methodology for Applying Simulation to Car Body Assembly Line using Logical Model (Logical 모델을 활용한 자동차 차체 조립 라인의 시뮬레이션 적용을 위한 방안 연구 및 적용)

  • Koo, Lock-Jo;Park, Snag-Chul;Wang, Gi-Nam
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.4
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    • pp.225-233
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    • 2009
  • The objective of this paper is to examine a construction method and verify PLC logic using the logical modeling and simulation of a virtual plant has complex manufacturing system and the domain of application is car body assembly line of automotive industrial operated by PLC Program. The proposed virtual plant model for the analysis of the construction method consists of three types of components which are virtual device, intermediary transfer and controller is modeled by logical model but it the case of the verification of PLC program, HMI and PLC logic in the field substitute for the controller. The implementation of the proposed virtual plant model is conducted PLC Studio which is an object-oriented modeling language based on logical model. As a result, proposed methods enable 3D graphics is designed in the analysis step to use for verification of PLC program without special efforts.

Interactive Virtual Anthroscopy Using Isosurface Raycasting Based on Min-Max Map (최대-최소맵 기반 등위면 광선투사법을 이용한 대화식 가상 관절경)

  • 임석현;신병석
    • Journal of Biomedical Engineering Research
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    • v.25 no.2
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    • pp.103-109
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    • 2004
  • A virtual arthroscopy is a simulation of optical arthroscopy that reconstructs anatomical structures from tomographic images in joint region such as a knee, a shoulder and a wrist. In this paper, we propose a virtual arthroscopy based on isosurface raycasting, which is a kind of volume rendering methods for generating 3D images within a short time. Our method exploits a spatial data structure called min-max map to produce high-quality images in near real-time. Also we devise a physically-based camera control model using potential field. So a virtual camera can fly through in articular cavity without restriction. Using the high-speed rendering method and realistic camera control model, we developed a virtual arthroscopy system.

3D City Model Construction using Low Altitude Aerial Photography (저고도 항공사진을 이용한 3차원 도시 모형 구축)

  • Jung, Sung-Heuk
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.249-250
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    • 2010
  • The study aims to propose a method that shall rapidly acquire 3D spatial information of the frequently changing city areas by using the low altitude aerial images taken by the UAV. The artificial 3D model of the artificial structures was constructed using the aerial image data photographed at the test area, calibration data of the non-metric camera and the results of the ground control point survey. Also, the digital surface model was created for areas that were changed due to a number of civil works. Through the above studies, the possibilities of constructing a 3D virtual city model, renewal of 3D GIS database, abstraction of changed information in geographic features and on-demand updating of the digital map were suggested.

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Realizing a Mixed Reality Space Guided by a Virtual Human;Creating a Virtual Human from Incomplete 3-D Motion Data

  • Abe, Shinsuke;Yamaguti, Iku;Tan, Joo Kooi;Ishikawa, Seiji
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1625-1628
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    • 2003
  • Recently the VR technique has evolved into a mixed reality (MR) technique, in which a user can observe a real world in front of him/her as well as virtual objects displayed. This has been realized by the employment of a see-through type HMD (S-HMD). We have been developing a mixed reality space employing the MR technique. The objective of our study is to realize a virtual human that acts as a man-machine interface in the real space. It is important in the study to create a virtual human acting naturally in front of a user. In order to give natural motions to the virtual human, we employ a developed motion capture technique. We have already created various 3-D human motion models by the motion capture technique. In this paper, we present a technique for creating a virtual human using a human model provided by a computer graphics software, 3D Studio Max(C). The main difficulty of this issue is that 3D Studio Max(C) claims 28 feature points for describing a human motion, but the used motion capture system assumes less number of feature points. Therefore a technique is proposed in the paper for producing motion data of 28 feature points from the motion data of less number of feature points or from incomplete motion data. Performance of the proposed technique was examined by observing visually the demonstration of some motions of a created virtual human and overall natural motions were realized.

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