• 제목/요약/키워드: 3D Virtual Model

검색결과 598건 처리시간 0.022초

다자참여형 3차원 가상환경 시스템 구현 (Implementation of Multi-user 3D Virtual Environment System on a local area network)

  • 김래현;김주한;고희동;최병균
    • 한국컴퓨터그래픽스학회논문지
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    • 제3권1호
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    • pp.29-36
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    • 1997
  • 기존의 많은 가상현실시스템은 단일 사용자를 위한 단일 시스템으로 개발되었다. 그러나 최근의 증가 되는 인터넷등 통신망의 이용가치로 인해 많은 사람들이 분산 가상 현실- 네트워크를 통해 다수의 참여자가 상호작용을 공유하는 가상 환경- 기술에 큰 관심을 가지게 되었다. 본 연구에서는 LAN상에서 가상환경과 상호작용을 공유하기 위해서 3차원 가상세계표현화 네트워크 모델에 관한 연구를 하였다. 상호작용이 가능한 3차원 가상세계표현은 멀티유저 환경을 지원하도록 확장한 VRML을 기반으로 하였고 네트워크 모델은 IP멀티캐스트 환경하에서 멀티유저와 상호작용을 지원하고 3차원 가상 세계를 공유하도록 하는 구조와 프로토콜로 구성되었다.

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가상 공장 시뮬레이션을 위한 PC 클러스터 기반의 멀티채널 가시화 모듈의 설계와 구현 (Design and Implementation of Multichannel Visualization Module on PC Cluster for Virtual Manufacturing)

  • 김용식;한순흥;양정삼
    • 대한기계학회논문집A
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    • 제30권3호
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    • pp.231-240
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    • 2006
  • Immersive virtual reality (VR) for the manufacturing planning helps to shorten the planning times as well as to improve the quality of planning results. However, VR equipment is expensive, both in terms of development efforts and device. Engineers also spend time to manually repair erroneous 3-D shape because of imperfect translation between 3-D engineering CAD model and VR system format. In this paper a method is proposed to link 3-D engineering CAD model to a multichannel visualization system with PC clusters. The multichannel visualization module enables distributed computing for PC clusters, which can reduce the cost of VR experience while offering high performance. Each PC in a cluster renders a particular viewpoint of a scene. Scenes are synchronized by reading parameters from the master scene control module and passing them to client scenes.

선박 검사 교육훈련을 위한 VR 선박 환경 구축 (Development of VR Ship Environment for The Educational Training of Ship Survey)

  • 길우성;손명조;이정렬
    • 대한조선학회논문집
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    • 제55권4호
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    • pp.361-369
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    • 2018
  • The ship surveyor makes a scheme of reasonable ship operation by examining whether the ship has been properly constructed in accordance with the rule of classification societies and international conventions or whether the facilities of the ship in operation meet the standard stipulated by law. Even though the ship surveyors of classification society generally consist of people who have the skill of design or operation of a ship, it takes a long time to train a surveyor to the maturity level. This paper describes the development of survey simulator based on virtual ship environment that enables the surveyor minimize trial and errors to survey the ships. By using VR(Virtual Reality) based survey simulator, surveyors possibly achieve improvement of competence in survey quality by means of safe and immersive training environment. In order to improve the usability and utility of the VR simulator, the ship 3D model has been generated using 3D CAD model for design and production in shipyard. Through this, we suggested the possibility of consistent use of 3D model as the digital twin of a ship.

Virtual Tangential Vector와 퍼지 제어를 이용한 준 3차원 경로계획 (Semi-3D Path Planning using Virtual Tangential Vector and Fuzzy Control)

  • 곽경운;정해관;김수현
    • 로봇학회논문지
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    • 제5권2호
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    • pp.127-134
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    • 2010
  • In this paper, a hybrid semi-3D path planning algorithm combining Virtual Tangential Vector(VTV) and fuzzy control is proposed. 3D dynamic environmental factors are reflected to the 2D path planning model, VTV. As a result, the robot can control direction from 2D path planning algorithm VTV and speed as well depending on the fuzzy inputs such as the distance between the robot and obstacle, roughness and slope. Performances and feasibilities of the suggested method are demonstrated by using Matlab simulations. Simulation results show that fuzzy rules and obstacle avoidance methods are working properly toward virtual 3D environments. The proposed hybrid semi-3D path planning is expected to be well applicable to a real life environment, considering its simplicity and realistic nature of the dynamic factors included.

A Prototype Implementation for 3D Animated Anaglyph Rendering of Multi-typed Urban Features using Standard OpenGL API

  • Lee, Ki-Won
    • 대한원격탐사학회지
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    • 제23권5호
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    • pp.401-408
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    • 2007
  • Animated anaglyph is the most cost-effective method for 3D stereo visualization of virtual or actual 3D geo-based data model. Unlike 3D anaglyph scene generation using paired epipolar images, the main data sets of this study is the multi-typed 3D feature model containing 3D shaped objects, DEM and satellite imagery. For this purpose, a prototype implementation for 3D animated anaglyph using OpenGL API is carried out, and virtual 3D feature modeling is performed to demonstrate the applicability of this anaglyph approach. Although 3D features are not real objects in this stage, these can be substituted with actual 3D feature model with full texture images along all facades. Currently, it is regarded as the special viewing effect within 3D GIS application domains, because just stereo 3D viewing is a part of lots of GIS functionalities or remote sensing image processing modules. Animated anaglyph process can be linked with real-time manipulation process of 3D feature model and its database attributes in real world problem. As well, this approach of feature-based 3D animated anaglyph scheme is a bridging technology to further image-based 3D animated anaglyph rendering system, portable mobile 3D stereo viewing system or auto-stereo viewing system without glasses for multi-viewers.

디지털 휴먼 컨텐츠 생성 시스템의 설계 (The Design of Digital Human Content Creation System)

  • 이상윤;이대식;유영모;이계훈;유현수
    • 한국정보전자통신기술학회논문지
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    • 제15권4호
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    • pp.271-282
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    • 2022
  • 본 논문에서는 디지털 휴먼 컨텐츠 생성 시스템을 제안한다. 디지털 휴먼 컨텐츠 생성 시스템은 전신 스케닝을 통해 3D AI 모델링 작업을 하고, 3D 모델링 후처리와 텍스쳐링, 리깅 작업으로 제작된다. 이를 가상현실 컨텐츠 정보와 결합함으로써 가상현실 내에서 가상 모델의 자연스러운 동작이 이뤄질 수 있고, 하나의 시스템에서 효율적으로 디지털 휴먼 컨텐츠를 생성할 수 있다. 따라서 자원을 최소화하는 가상현실 기반의 디지털 휴먼 컨텐츠 생성이 가능하도록 하는 효과가 있다. 또한 사람에 의한 3D 모델링 및 텍스쳐링 작업은 전처리 과정을 필요로 하지 않는 자동화된 전처리 공정을 제공하며, 다양한 디지털 휴먼 컨텐츠를 효율적으로 관리하는 기술을 제공고자 한다. 특히 가상 모델을 구성하기 위한 3D 모델링 및 텍스쳐링 등의 전처리 공정은 인공지능에 의해 자동으로 수행되도록 함으로써 신속하고 효율적인 가상 모델 구성이 이뤄질 수 있다는 장점이 있다. 또한 시그니처 모션을 통해 디지털 휴먼 컨텐츠 구성 및 관리가 용이하게 이뤄질 수 있다는 장점이 있다.

REAL-TIME 3D SIMULATION INFRASTRUCTURE FOR PRACTICAL APPLICATION OF HIGH-RESOLUTION SATELLITE IMAGERY

  • Yoo, Byoung-Hyun;Brotzman, Don;Han, Soon-Hung
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2008년도 International Symposium on Remote Sensing
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    • pp.155-158
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    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain, and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.

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가상현실을 이용한 건설공사 설계단계의 파라미터기반 3D객체 생성체계 구축방안 (Development of Parameter-based 3D Object Generation System by Using Virtual Reality for Construction Project Design Phase)

  • 강인석;권중희;문진석;문현석;지상복
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2008년도 정기 학술대회
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    • pp.108-113
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    • 2008
  • Virtual construction (VC) system enables project manager to visually check mistakes in design materials by using virtual reality technology. In using VC system, to make 3D object by each construction element is still tedious work. This study suggests an improved method to make 3D object by using parameter-based 3D generation function. The IDEFO model to organize the process for the function. A VC system by this function was developed in this study and the function was verified by a bridge project in this system.

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AR과 3D 프린팅 객체를 연계한 건설공사 4D 시스템 구성 연구 (Development of 4D System Linking AR and 3D Printing Objects for Construction Porject)

  • 박상미;김현승;문현석;강인석
    • 대한토목학회논문집
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    • 제41권2호
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    • pp.181-189
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    • 2021
  • 건설현장에서 가상현실 BIM객체의 활용성을 높이기 위해서는 실제 이미지와의 이질감을 해소시켜야 하며, 공정관리 분야 적용시에는 가상현실 공정모습과 실제 공정모습간의 괴리감을 감소시킬 필요가 있다. 연구에서는 이러한 부분을 해소하기 위해 AR (Augmented Reality)과 3D 프린팅 기술이 연계된 4D 모델기반 공정관리 시제품을 구성하여 두 기술이 연동된 4D모델의 활용 가능성을 검토한다. 입체적인 3D 출력물과 AR객체를 접목하여 시공 공정 시뮬레이션을 구현하면 단순한 가상현실기반 4D 모델과 비교시 실체적 이미지기반의 정보로 보다 직관적인 공정 정보를 제공할 수 있다. 이를 위해 연구에서는 3D 프린팅 출력물에 마커를 이용하여 후속공정이 4D 모델로 시뮬레이션되는 AR구현 체계의 방법론 및 시스템 구성의 적정성을 검토한다.