• Title/Summary/Keyword: 3D VR Model

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Design and Implementation of Multichannel Visualization Module on PC Cluster for Virtual Manufacturing (가상 공장 시뮬레이션을 위한 PC 클러스터 기반의 멀티채널 가시화 모듈의 설계와 구현)

  • Kim Yong-Sik;Han Soon-Hung;Yang Jeong-Sam
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.30 no.3 s.246
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    • pp.231-240
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    • 2006
  • Immersive virtual reality (VR) for the manufacturing planning helps to shorten the planning times as well as to improve the quality of planning results. However, VR equipment is expensive, both in terms of development efforts and device. Engineers also spend time to manually repair erroneous 3-D shape because of imperfect translation between 3-D engineering CAD model and VR system format. In this paper a method is proposed to link 3-D engineering CAD model to a multichannel visualization system with PC clusters. The multichannel visualization module enables distributed computing for PC clusters, which can reduce the cost of VR experience while offering high performance. Each PC in a cluster renders a particular viewpoint of a scene. Scenes are synchronized by reading parameters from the master scene control module and passing them to client scenes.

Development of VR Ship Environment for The Educational Training of Ship Survey (선박 검사 교육훈련을 위한 VR 선박 환경 구축)

  • Kil, WooSung;Son, Myeong-Jo;Lee, Jeong-Youl
    • Journal of the Society of Naval Architects of Korea
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    • v.55 no.4
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    • pp.361-369
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    • 2018
  • The ship surveyor makes a scheme of reasonable ship operation by examining whether the ship has been properly constructed in accordance with the rule of classification societies and international conventions or whether the facilities of the ship in operation meet the standard stipulated by law. Even though the ship surveyors of classification society generally consist of people who have the skill of design or operation of a ship, it takes a long time to train a surveyor to the maturity level. This paper describes the development of survey simulator based on virtual ship environment that enables the surveyor minimize trial and errors to survey the ships. By using VR(Virtual Reality) based survey simulator, surveyors possibly achieve improvement of competence in survey quality by means of safe and immersive training environment. In order to improve the usability and utility of the VR simulator, the ship 3D model has been generated using 3D CAD model for design and production in shipyard. Through this, we suggested the possibility of consistent use of 3D model as the digital twin of a ship.

Development of 3D Petroglyph VR Contents based on Gesture Recognition (동작인식기반의 3D 암각화 VR 콘텐츠 구현)

  • Jung, Young-Kee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.1
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    • pp.25-32
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    • 2014
  • Petroglyphs is an essential part of the worldwide cultural heritage since it plays a key role for the comprehension of prehistoric communities previous to writing. nowadays 3D data are a critical component to permanently record the form of important cultural heritage so that they might be passed down to future generations. Recent 3D scanning technologies allow the generation of very realistic 3D model that can be used for multimedia museum exhibitions to attract the users into the 3D world. In this paper, we develop the 3D petroglyph VR contents based on a novel gesture recognition method. The proposed gesture recognition method can recognizes the movements of the user using 3D depth sensor by comparing with the pre-defined movements. Also this paper presents new approaches for 3D petroglyphs data recording using 3D scanning technology as accurate and non-destructive tools.

Development of Pre-construction Verification System using AR-based Drawings Object (도면증강 객체기반의 건설공사 사전 시공검증시스템 개발 연구)

  • Kim, Hyeonsung;Kang, Leenseok
    • Land and Housing Review
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    • v.11 no.3
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    • pp.93-101
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    • 2020
  • Recently, as a BIM-based construction simulation system, 4D CAD tools using virtual reality (VR) objects are being applied in construction project. In such a system, since the expression of the object is based on VR image, it has a sense of separation from the real environment, thus limiting the use of field engineers. For this reason, there are increasing cases of applying augmented reality (AR) technology to reduce the sense of separation from the field and express realistic VR objects. This study attempts to develop a methodology and BIM module for the pre-construction verification system using AR technology to increase the practical utility of VR-based BIM objects. To this end, authors develop an AR-based drawing verification function and drawing object-based 4D model augmentation function that can increase the practical utility of 2D drawings, and verify the applicability of the system by performing case analysis. Since VR object-based image has a problem of low realism to field engineers, the linking technology between AR object and 4D model is expected to contribute to the expansion of the use of 4D CADsystem in the construction project.

A Study on the Improving the Rendering Performance of the 3D Road Model for the Vehicle Simulator (차량 시뮬레이터를 위한 3차원 도로모델의 렌더링 성능 향상에 관한 연구)

  • Choi, Young-Il;Jang, Suk;Kim, Kyu-Hee;Cho, Ki-Yong;Kwon, Seong-Jin;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
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    • v.12 no.5
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    • pp.162-170
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    • 2004
  • In these days, a vehicle simulator is developed by using a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with a natural interaction, a sufficient immersion and realistic images. To achieve this, it is important to provide a fast and uniform rendering performance regardless of the complexity of virtual worlds or the level of simulation. In this paper, modeling methods which offer an improved rendering performance for complex VR applications as 3D road model have been implemented and verified. The key idea of the methods is to reduce a load of VR system by means of LOD(Level of Detail), alpha blending texture mapping, texture mip-mapping and bilboard. Hence, in 3D road model where a simulation is complex or a scene is very large, the methods can provide uniform and acceptable frame rates. The VR system which is constructed with the methods has been experimented under the various application environments. It is confirmed that the proposed methods are effective and adequate to the VR system which associates with a vehicle simulator.

Development of a web-based Virtual Reality Model on Major Components of Nuclear Power Plant using XVL (XVL 을 활용한 원전 주요기기의 웹기반 가상현실 모델 구현)

  • Seo, Jung-Ro;Go, Han-Ok;Chang, Yoon-Suk;Choi, Jae-Boong;Kim, Young-Jin;Kim, Hong-Ki;Choi, Young-Hwan
    • Proceedings of the KSME Conference
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    • 2008.11a
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    • pp.181-185
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    • 2008
  • Recently, the Virtual Reality(VR) became one of the most powerful tools in making media files. In the field of engineering, while it is increasing to use 3D CAD model in the process of design to manufacturing, the VR is not popular in comparison with media business. XVL(eXtensible Virtual Reality Markup Language) is one of XML(eXtensible Markup Language) which is a standard web media language. XVL provides the connection between 3D CAD data and virtual reality, and it can be easily published through internet for the engineering purpose. In this study, a web based VR model for major components in a nuclear power plant has been developed by using XVL and corresponding 3D CAD data. The proposed model is expected to be used in the engineering field to cooperate among experts, and also, it will provide more plausible explanation to ordinary people.

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Application of Image Based VR Technique for Volume Data Web Service (볼륨데이터의 웹 서비스를 위한 이미지 기반 가상현실의 적용)

  • Kim, Yeon-Ho;Park, Jong-Gu
    • The KIPS Transactions:PartB
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    • v.9B no.2
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    • pp.255-262
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    • 2002
  • The Virtual Reality (VR) is an appealing subject which can be applied to various areas because of its merit - removal of time limits and space. Recently, as the technology of xDSL spreads widely, a concern of VR is on the on-line service of 3D model data in real time. But, the immensity of 3D model is an obstacle to achieve these endeavors. To solve these problems, the image based VR technique is applied. The proposed method in this paper is one of solutions on the immensity problem of 3D model data in the on-line services. This paper exploits the mixed technique of image based VR and surface rendering based on volume rendering. By using the proposed method, we can solve the immensity problem. Consequently, tole service user can explore virtual 2D volume model with almost equal to reality of 3D volume model. Furthermore, this paper explains a method to implement this service on general web environments. Of course, to fulfill these procedures, additional skills which reduce consuming time in data mining are also mentioned. The contribution of this paper is to provide a practical method for handling of large volume data web service in real-time. illustrative examples are presented to show the effectiveness of the proposed method.

Generating a Simplistic 3D Model for Mobile Platform Applications

  • Ahmed, Naveed;Park, Jee Woong;Morris, Brendan
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1093-1099
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    • 2022
  • The number of buildings is increasing day by day. The next logical footstep is tackling challenges regarding scarcity of resources and sustainability, as well as shifting focus on existing building structures to renovate and retrofit. Many existing old and heritage buildings lack documentation, such as building models, despite their necessity. Technological advances allow us to use virtual reality, augmented reality, and mixed reality on mobile platforms in various aspects of the construction industry. For these purposes, having a BIM model or high detail 3D model is not always necessary, as a simpler model can serve the purpose within many mobile platforms. This paper streamlines a framework for generating a lightweight 3D model for mobile platforms. In doing so, we use an existing structure's site survey data for the foundation data, followed by mobile VR implementation. This research conducted a pilot study on an existing building. The study provides a process of swiftly generating a lightweight 3D model of a building with relative accuracy and cost savings.

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A Study on the Implementation of Multi-touch model using a Haptic Device in Virtual Reality (가상현실에서 Haptic 디바이스를 활용한 멀티터치 모델 구현에 관한 연구)

  • Kang, Im-Chul;Kim, Beom-Seok;Hur, Gi-Taek;Ko, Young-Hyuk
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.83-90
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    • 2010
  • In this paper, we use VR technologies including touch processing technologies and haptic devices to offer touch of fish objects to users. The Omni, a kind of haptic device and made by Sensable Inc., is used to implement multi touch model in VR space. In addition, Matlab/Simulink and proSENSE Virtual Touch Toolbox of Handshake Inc., are used as programing tools. Functions needed to describe the movement of x, y, and z axis respectively are applied to delineate the natural movement of fish objects modeled with 3D. Such movements offer realistic physical interactions to two users controlling multi point respectively. In experiment, to perceive the appearance of 3D object by touch and to feel the respiration by touch are well conducted. We also verify that it is possible to develop games or contents through multi participation in VR Space by using multi point.