• 제목/요약/키워드: 3D Textile

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3D CAD System에 의한 안동포의류제품 패턴설계 (Andongpo Apparel Pattern Design Connected with the 3D Apparel CAD System)

  • 김희숙
    • 한국의류산업학회지
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    • 제11권1호
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    • pp.112-120
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    • 2009
  • The purpose of this study is to develop Andongpo apparel pattern design connected with the Apparel CAD system. It includes pattern making, grading, marking program. In this study, it will be able to make apparel pattern quickly and accurately by using Apparel CAD system. The results were as following : Computerization of the pattern making process is expected to provide higher accuracy and efficiency in apparel pattern making for narrow and expensive Andongpo. ESMOD pattern making method was selected as basic pattern. Tailored jacket patterns were developed for Andongpo. Refer to and . The jacket patterns developed is automatically depicted by inputting consumer's body size. Tailored jacket patterns for Andongpo were marked by using marking program in Apparel CAD system. The efficiency of marking appeared of 70% or more in Andongpo jacket patterns. This results is showed it has an effect on narrow and expensive Andongpo. 3tailored jacket patterns will be able to make a simulation by 3D Apparel CAD system. The results of this study is expected to provide higher consumer's satisfaction and internet brand launching. In addition, encouraging majority of the young to participate in using CAD program for Andongpo is regarded as beneficial for the reinforcement of competitiveness of traditional clothing business.

Size Specification for Customized Production Size and 3D Avatar : An Apparel Industry Case Study

  • Choi, Young Lim
    • 한국의류산업학회지
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    • 제17권2호
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    • pp.278-286
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    • 2015
  • Fashion industry has tried to adopt the virtual garment technology to reduce the time and effort spent on sample creation. For garment manufacturers to adopt the virtual garment technology as an alternative to sample creation, 3D avatars that meet the needs of each brand should be developed. Virtual garment softwares that are available in the market provide avatars with standardized body models and allow to modify the size by manually entering size specifications. This study proposed a methodology to develop size specifications for 3D avatars as well as brand-customized production sizes. For this, a man's fashion brand which is using virtual garment technology is selected. And the Size Korea database is used to develop size specification based on the customers' body shape. This study developed regression equations on body size specifications, which in turn proposed a regression model to proportionately change size specifications of 3D fitting-models. Based on the each body size calculated by the regression model, a standard model is created, and the skeleton-skin algorithm is applied to the regression model to obtain the results of size changes. Then, the 3D model sizes are tested for size changes as well as measured, which verifies that the regression model reflects body size changes.

의류수출업체의 3D 디자이너 직무에 대한 질적 연구 (A Qualitative Study on 3D Designer Jobs in Fashion Vendors)

  • 최영림
    • 한국의류산업학회지
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    • 제23권4호
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    • pp.504-514
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    • 2021
  • This study attempted to extract and structure the job skills required for 3D designers, which have been recently introduced to the fashion industry. The study aimed to materialize and objectify the 3D designer's job, using a focus group interview for the survey. The 3D designer has the TD task of making 3D virtual samples using the pattern files developed in Pattern CAD. Graphic design and fabric digitization are also major tasks for the 3D designer. CLO is mainly used for 3D virtual sample production, and PixPlant, Substance, Photoshop, Cinema 4D, Daz studio, and 3ds MAX are used for image and avatar editing. As per the job skills required for 3D design work, basic knowledge about patterns and sewing, skill in 3D virtual clothing technology, ability to use various software, and English skills were considered important, in that order. In particular, the need for knowledge about patterns and sewing became more important than the skill in 3D virtual clothing technology itself. To train 3D designers, it was found that not only 3D virtual clothing software, but also education on patterns and clothing construction, CAD developer's curriculum certification system, and 3D designer qualification management were required. In addition, 3D designers are recognized as an essential job in fashion vendors, and the demand for domestic brands is increasing. The biggest limitation of the 3D virtual clothing system is the perfection of the digital fabric. Also, technical improvement is needed.

디메틸아미노안트라퀴논계 분산염료와 아조계 모노클로로트리아진형 반응염료에 의한 P/C혼방직물의 일단계 날염에 있어 고착거동 (Fixing Behaviors of Dimethylamino Anthraquinone Disperse Dyes and Monochlorotriazinyl Azo Reactive Dyes on P/C Blended Fabrics in One-Step Printing)

  • 박건용;서기성
    • 한국염색가공학회지
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    • 제19권3호
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    • pp.18-25
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    • 2007
  • The fixing behaviors of anthraquinone disperse dyes containing dimethylamino substituent, such as C. I. Disperse Violet 26(D.V.26) and C. I. Disperse Blue 14(D.V.14), or containing diamino substituent, such as C. I. Disperse Blue 73(D.B.73), and monochlorotriazinyl azo reactive dyes, such as C. I. Reactive Orange 13(R.O.13), C. I. Reactive Red 3(R.R.3). C. I. Reactive Yellow 2(R.Y.2) on polyester/cotton blend(P/C) fabrics were examined for the one-step printing of P/C fabrics. The high temperature steaming of $175^{\circ}C$ is the most satisfactory fixing method for P/C one-step printing with above disperse and reactive dyes among the four different fixing methods: $175^{\circ}C$ steaming, $102^{\circ}C$ steaming${\rightarrow}175^{\circ}C$ steaming, $190^{\circ}C$ thermosol, $102^{\circ}C$ steaming${\rightarrow}190^{\circ}C$ thermosol. $190^{\circ}C$ thermosol is unfit to fix R.R.3 and R.Y.2 whose heat stability is poor. It was found that D.V.26 and D.B.14 containing dimethylamino substituent are unstable for heat and alkali, but D.B.73 is stable for them to print P/C blend fabrics with R.O.13 which is also stable for heat. Therefore we found that D.B.73, R.O.13 and a pair of D.B.73 and R.O.13 were very suitable for one-step printing of P/C blend fabrics.

FDM 3D 프린팅 기술로 제작된 3D 프린팅 레이스/보일 복합직물의 역학적 특성 및 세탁성 평가 (Evaluation of Mechanical Properties and Washability of 3D Printed lace/voil Composite Fabrics Manufactured by FDM 3D printing Technology)

  • 이선희
    • 한국의류산업학회지
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    • 제20권3호
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    • pp.353-359
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    • 2018
  • In this study, fused deposition modellig(FDM) 3D printing technology has been applied directly to polyester voil fabric to produce 3D printed lace/voil composite fabrics. A stereolithograpy(STL) file with a lace type 3D modelling under the various thickness were prepared and transformed into a g-code file using a g-code generator. The extrusion conditions for FDM 3D printing were controlled by 50mm/s of nozzle speed, $235^{\circ}C$ of nozzle temperature, $40^{\circ}C$ of heating bed temperature. 3D printed lace/voil composite fabriscs manufactured by 3D printing based on FDM using a thermoplactic polyurethane(TPU) filaments were obtained. To evaluate the mechanical properties and washability of the fabricated 3D printed lace/voil composite fabric, KES-FB system test, washing fastness test and dry cleaning resistance test were conducted. As 3D printing thickness increased, KOSHI, NUMERI, and FUKURAMI of 3D printed lace/voil composite fabric increased. From the results of the primary hand value test, 3D printed lace/voil composite fabrics were confirmed to be applicable to women's summer garments. As a result of the washability and dry cleaning resistance test of the 3D printed lace/voil composite fabrics, all samples were graded 4-5.

3차원 아바타 모델을 활용한 의류상품 제시가 소비자 접근행동에 미치는 영향 (The Effect of Presentation of Apparel Products on Consumers' Approach Behavior using 3D Avatar Model)

  • 양희순;최영림
    • 한국의류산업학회지
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    • 제15권1호
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    • pp.65-72
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    • 2013
  • This study utilizes a S-O-R model to investigate the effects of apparel product presentations using a 3D avatar model in Internet fashion malls for pleasure(emotional state) and approach behavior. We chose a 3D avatar model to present a fashion product in this study. The model walked for about one minute on stage; subsequently, respondents completed a questionnaire after they viewed it. The questionnaire consists of telepresence, pleasure and approach behavior. Respondents are limited to females 20s and 30s years old who have purchased fashion products in an Internet mall and are highly interested in fashion products. A total of 226 samples were used for the final analysis. Cronbach's alpha, correlation analysis, confirmatory factor analysis, and structural equation modeling were utilized in this study. The results are as follows. First, telepresence has a significant influence on pleasure; subsequently, pleasure influenced consumer approach behavior. Second, telepresence positively influenced the approach behavior (directly and indirectly). This verified the effectiveness of a 3D avatar model using S-O-R. A 3D avatar model can be a strategic alternative in the fiercely competitive Internet shopping sector.

3차원 스캔과 가상 착의 기술의 평가와 활용에 관한 질적연구 (The Qualitative Study on the Evaluation and the Application of 3D scan and virtual try-on technology)

  • 최영림;남윤자
    • 한국의류산업학회지
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    • 제11권3호
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    • pp.437-444
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    • 2009
  • According to the activation of the fashion electronic commerce, this research investigated the merits and demerits and improvement plan of the 3D virtual try-on technology using the qualitative research method. This research was performed by interview with 70 evaluation group. The evaluation group of 3D virtual try-on was organized and the fit evaluation process by 3D human body scan and the 3D virtual try-on of the i-Fashion technology center were experienced. This study was performed by interview after the actual and virtual try-on about the casual shirt. The convenience and accuracy of measurement, usability in online shopping, body evaluation, complement of sizing system, and body shape management were discovered as merits. The requirement of high accuracy in sizing and avatar, limits of fabric expression, practical limitation by cost, vexatious of measurement garment, differences between real and virtual fittings, personal information leakage risk, and etc were pointed out as demerits. The mass customization, customized garment connected with medical service, humanized avatar, improved fitting report, entertainment, coordination, wardrobe manager were proposed as improvement plan.

3차원 직조형 금속복합재료의 제조와 특성분석 (Fabrication and Characterization of Al Matrix Composites Reinforced with 3-D Orthogonal Carbon Textile Preforms)

  • 이상관;변준형;홍순형
    • 한국복합재료학회:학술대회논문집
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    • 한국복합재료학회 2002년도 춘계학술발표대회 논문집
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    • pp.188-191
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    • 2002
  • 3-D orthogonal woven carbon/Al composites were fabricated using a pressure infiltration casting method. Especially, to minimize geometrical deformation of fiber pattern and $Al_4C_3$ formation, the process parameters of the minimum pressurizing force, melting temperature, delay and holding time of molten aluminum pressurizing was optimized through the PC-controlled monitoring system. Resonant ultrasound spectroscopy (RUS) was utilized to measure the effective elastic constants of 3-D orthogonal woven carbon/Al composites. The CTE measurement was conducted using strain gages in a heating oven.

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충전 솜사를 이용한 Bedspread Jaquard 직물의 물성과 보온성 (The Physical Properties and Warmth retaining of Bedspread Jacquard Fabrics Using Filling Batt Yarn)

  • 박명수
    • 한국의류산업학회지
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    • 제9권4호
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    • pp.445-449
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    • 2007
  • The results of warmth retaining, heat transfer and compressive elastic recovery of the five kinds of bedspread fabrics, which were produced from packing weft of 2700 denier and 3600 denier batt yarn treated with raw material of Polyester $150^D$/48 DTY, are as follows: 1) 3600 denier packing weft showed lover count in compressive elastic recovery than 2700d packing weft, so it took longer time to recover. 2) When packing weft of the same count is used, a sample of packing weft with higher density showed lower recovery. 3) It took 2700d packing weft 30min to get approximately 98% recovery in temperature $30^{\circ}C$. But, 3600d packing weft stayed under 98% recovery in the same temperature. Considering only the result of compressive elastic recovery, we should use 2700d packing weft. 4) The higher the density of packing weft is, the higher warmth retaining becomes. Although sharp increase appeared until 5min, equilibrium was kept without any increase after that time. 5) When 2700d packing weft was used, the maximum warmth retaining was approximately 60% and 64% in the conditions of density 12(thread/in) and 22(thread/in) respectively.

Physically based cloth simulation

  • Horiba, Yosuke;Shimizu, Yoshio
    • 한국섬유공학회:학술대회논문집
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    • 한국섬유공학회 2003년도 The Korea-Japan Joint Symposium
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    • pp.49-50
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    • 2003
  • In this paper, we describe a precise relationship between measured mechanical properties of cloth and the particle model. T he proposed cloth model is compared with the tablecloth drape, furthermore it is validated by the visualization of cloth 3-D drapeability.

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