• Title/Summary/Keyword: 3D Terrain

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Point Cloud Data Driven Level of detail Generation in Low Level GPU Devices (Low Level GPU에서 Point Cloud를 이용한 Level of detail 생성에 대한 연구)

  • Kam, JungWon;Gu, BonWoo;Jin, KyoHong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.6
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    • pp.542-553
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    • 2020
  • Virtual world and simulation need large scale map rendering. However, rendering too many vertices is a computationally complex and time-consuming process. Some game development companies have developed 3D LOD objects for high-speed rendering based on distance between camera and 3D object. Terrain physics simulation researchers need a way to recognize the original object shape from 3D LOD objects. In this paper, we proposed simply automatic LOD framework using point cloud data (PCD). This PCD was created using a 6-direct orthographic ray. Various experiments are performed to validate the effectiveness of the proposed method. We hope the proposed automatic LOD generation framework can play an important role in game development and terrain physic simulation.

The Generation of Local Terrain Model Using Digital Close-Range Photogrammety (근거리 수치사진측랑을 이용한 국부지형모형의 생성)

  • 이재원;홍순헌;김정희;정공운
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.2
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    • pp.147-154
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    • 2003
  • The close-range photogrammetry is a surveying technique the acquiring the 3D object from 2D geometric appearance shown in the image. Camera treatment is relatively so simple. Camera position refer to the object can be freely adjusted by locating the exposure station at any site. So it is used effectively on a small area or object for survey. In this study, using the digital camera which has capacity of keeping numerical value by itself and easy carrying, we analyze the positioning error according to various change of photographing condition. Also we try to find a effective method of acquiring basis data for 3D monitoring of high-accuracy in sub-pixel degree thorough digital close-range photogrammetry with bundle adjustment for local terrain model generation.

Flood Simulation of Upriver District Considering an Influence of Backwater

  • Um, Dae Yong;Song, Yong Hyun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.30 no.6_2
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    • pp.631-642
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    • 2012
  • This study aims to predict inundation and flood-stricken areas more accurately by simulating flood damage caused by reversible flow of rain water in the upper water system through precise 3D terrain model and backwater output. For the upstream of the South Han-River, precise 3D terrain model was established by using aerial LiDAR data and backwater by area was output by applying the storm events of 2002 including the history of flood damage. The 3D flood simulation was also performed by using GIS Tool and for occurrence of related rainfall events, inundation events of the upriver region of water system was analyzed. In addition, the results of flood simulation using backwater were verified by making the inundation damage map for the relevant area and comparing it with flood simulation's results. When comparing with the results of the flood simulation applying uniformly the gauging station's water surface elevation used for the existing flood simulation, it is found that the results of the flood simulation using backwater are close to the actual inundation damage status. Accordingly, the causes of flood occurred in downstream of water system and upstream that has different topographic characteristics could be investigated and applying the simulation with backwater is proved more proper in order to procure accuracy of the flood simulation for the upriver region.

Elevation Restoration of Natural Terrains Using the Fractal Technique (프랙탈 기법을 이용한 자연지형의 고도 복원)

  • Jin, Gang-Gyoo;Kim, Hyun-Jun
    • Journal of Navigation and Port Research
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    • v.35 no.1
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    • pp.51-56
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    • 2011
  • In this paper, we presents an algorithm which restores lost data or increases resolution of a DTM(Digital terrain model) using fractal theory. Terrain information(fractal dimension and standard deviation) around the patch to be restored is extracted and then with this information and original data, the elevations of cells are interpolated using the random midpoint displacement method. The results of the proposed algorithm are compared with those of the bilinear and bicubic methods on a fractal terrain map.

Fractal-Based Interpolation of Sea Floor Terrains (프랙탈에 기초한 해저지형의 보간)

  • Lee, Hyun-Shik;Park, Dong-Jin;Jin, Gang-Gyoo
    • Journal of Navigation and Port Research
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    • v.33 no.6
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    • pp.451-456
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    • 2009
  • In this paper, we presents an algorithm which generates its high-resolution DTM using a low-resolution DTM of the sea floor terrain and fractal theory. The fractal dimension of each patch region divided from the DTM is extracted and then with this information and original data, each cell region in the patch is interpolated using the midpoint displacement method and a median filter is incorporated to generate natural and smooth sea floor surface. The effectiveness of the proposed algorithm is tested on a fractal terrain map.

A Study on the Use of Drones for Disaster Damage Investigation in Mountainous Terrain (산악지형에서의 재난피해조사를 위한 드론 맵핑 활용방안 연구)

  • Shin, Dongyoon;Kim, Dajinsol;Kim, Seongsam;Han, Youkyung;Nho, Hyunju
    • Korean Journal of Remote Sensing
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    • v.36 no.5_4
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    • pp.1209-1220
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    • 2020
  • In the case of forest areas, the installation of ground control points (GCPs) and the selection of terrain features, which are one of the unmanned aerial photogrammetry work process, are limited compared to urban areas, and safety problems arise due to non-visible flight due to high forest. To compensate for this problem, the drone equipped with a real time kinematic (RTK) sensor that corrects the position of the drone in real time, and a 3D flight method that fly based on terrain information are being developed. This study suggests to present a method for investigating damage using drones in forest areas. Position accuracy evaluation was performed for three methods: 1) drone mapping through GCP measurement (normal mapping), 2) drone mapping based on topographic data (3D flight mapping), 3) drone mapping using RTK drone (RTK mapping), and all showed an accuracy within 2 cm in the horizontal and within 13 cm in the vertical position. After evaluating the position accuracy, the volume of the landslide area was calculated and the volume values were compared, and all showed similar values. Through this study, the possibility of utilizing 3D flight mapping and RTK mapping in forest areas was confirmed. In the future, it is expected that more effective damage investigations can be conducted if the three methods are appropriately used according to the conditions of area of the disaster.

Document Image Binarization Using a Water Flow Model (Water Flow Model을 이용한 문서 영상의 이진화)

  • Kim, In-Gwon;Jeong, Dong-Uk;Song, Jeong-Hui;Park, Rae-Hong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.1
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    • pp.19-32
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    • 2001
  • This paper proposes a local adaptive thresholding method based on a water flow model, in which an image surface is considered as a 3-dimensional (3-D) terrain. To extract characters from backgrounds, we pour water onto the terrain surface. Water flows down to the lower regions of the terrain and fills valleys. Then, the amount of filled water is thresholded, in which the proposed thresholding method is applied to gray level document images consisting of characters and backgrounds. The proposed method based on a water flow model shows the property of locally adaptive thresholding. Computer simulation with synthetic and real document images shows that the proposed method yields effective adaptive thresholding results for binarization of document images.

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Generation of a City Spatial Model using a Digital Map and Draft Maps for a 3D Noise Map (3차원 소음지도제작을 위한 도화원도와 수치지도를 이용한 도시공간모델 생성)

  • Oh, So-Jung;Lee, Im-Pyeong;Kim, Seong-Joon;Choi, Kyoung-Ah
    • Korean Journal of Remote Sensing
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    • v.24 no.2
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    • pp.179-188
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    • 2008
  • This study aims for generating a city spatial model required for the creation of a 3D noise map. In this study, we propose an efficient method to generate 3D models of the terrain and buildings using only a digital map and draft maps previously established without using any sensory data. The terrain model is generated by interpolating into a grid the elevation values derived from both the contour lines and the elevation point of the digital map. Building model is generated by combining the 2D building boundaries and the building elevations extracted from the digital map and the draft map, respectively. This method has been then applied to a digital map and three sets of draft maps created in the different times. covering the entire area of Yeongdeungpo-gu. The generated city spatial model has been successfully utilized for the noise analysis and the 3D visualization of the analysis results.

Dynamic Texture Mapping for Cumulative 3D Terrain Modeling (점증적 3D 지형 모델링을 위한 동적 텍스처 매핑)

  • Cho, Seongjae;Song, Wei;Cho, Kyungeun;Um, Kyhyun;Sim, Sungdae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.315-316
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    • 2013
  • 무인 원격 로봇이 감지한 주변 장면에 대한 정보는 텍스처를 매핑한 3D 지형 모델을 통해 현실감 있게 재현할 수 있다. 무인 원격 로봇에는 2D 및 3D 데이터셋을 획득할 수 있는 이종의 센서가 탑재된다. 무인 원격 로봇은 지속적으로 이동하므로 고정된 텍스처를 매핑하는 3D 지형 모델과 달리, 서로 다른 위치와 다양한 시점에서 촬영된 카메라 영상 텍스처를 3D 지형 모델에 매핑하는 기법이 필요하다. 이러한 점증적 3D 지형 모델링을 위한 동적 텍스처 매핑 기법을 설명한다.

3-D gravity terrain inversion for high resolution gravity data analysis

  • Lee Heuisoon;Park Gye-Soon;Kwon Byung-Doo;Oh Seok Hoon;Yang Junmo
    • 한국지구물리탐사학회:학술대회논문집
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    • 2003.11a
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    • pp.379-382
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    • 2003
  • In gravity data correction process, mass effect of the upper part of base level is removed with Bouguer density. Usually, Bouguer density is estimated as a mean density in the field area. But, this may causes a serious problem when ore body is in the area. To overcome this problem, we tried to apply a new method mixing up mass corrections and inversion (3DGTI). 3-D Gravity Terrain Inversion (3DGTI) includes information of topography and distribution of Bouguer density. For this method does not remove the mass effect above base level, it is no longer useless to use Bouguer density. Numerical model tests have shown that the 3DGIT successfully retrieves the anomalous subsurface density distribution of both surface and deeper layers. Model tests shows that this method shows better results than those of conventional one, especially when main target is ore body. The inversion result well delineates the three-dimensional shape of the intruded granite body and basement.

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