• Title/Summary/Keyword: 3D Structured Object

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Recording and Replay Interface to manipulate 3D Structured Objects (3D 객체의 구조에 기반을 둔 기록 및 재생 인터페이스)

  • Koo, In-Young;Sin, Eun-Joo;Choy, Yoon-Chul;Lim, Soon-Bum
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.737-740
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    • 2009
  • 3D VR modeling data can be used for powerful expression in construction, because it gives help to navigate a construction in 3D space easily. But the current status of VR technique visualizes only an external shape of a construction. A construction has not only its external shape data but also its constructive information. The constructive information is very important and can be expressed as the process of construction and deconstruction. Thus we research on recording and replay interface to manipulate 3D structured objects for the process of construction and deconstruction.

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The Structured Grid Calibration Based On Triangulation Method (삼각법을 기반으로 한 구조화된 격자 캘리브레이션)

  • KIM EUN-SEOK;JOO KI-SEE;WANG GI-NAM
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2002.05a
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    • pp.248-252
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    • 2002
  • Many sensors such as a structured grid pattern generator, a laser, and CCD camera to information have been used, but most of algorithms for a calibration are inefficient memory and experiment data are required. In this paper, the calibration algorithm of a structured grid pattern based on triang is introduced to calculate 3D information in the real world. The beams generated from str pattern generator established horizontally with the CCD camera are projected on the calibn CCD camera observes the intersection plane of a light and an object plane. The 3D infon calculated using observed and calibration data. This proposed method in this paper has advantages such as a memory saving and an experimental data since the 3D information are obtained simply triangulation method.

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Multi-facet 3D Scanner Based on Stripe Laser Light Image (선형 레이저 광 영상기반 다면 3 차원 스캐너)

  • Ko, Young-Jun;Yi, Soo-Yeong
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.10
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    • pp.811-816
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    • 2016
  • In light of recently developed 3D printers for rapid prototyping, there is increasing attention on the 3D scanner as a 3D data acquisition system for an existing object. This paper presents a prototypical 3D scanner based on a striped laser light image. In order to solve the problem of shadowy areas, the proposed 3D scanner has two cameras with one laser light source. By using a horizontal rotation table and a rotational arm rotating about the latitudinal axis, the scanner is able to scan in all directions. To remove an additional optical filter for laser light pixel extraction of an image, we have adopted a differential image method with laser light modulation. Experimental results show that the scanner's 3D data acquisition performance exhibited less than 0.2 mm of measurement error. Therefore, this scanner has proven that it is possible to reconstruct an object's 3D surface from point cloud data using a 3D scanner, enabling reproduction of the object using a commercially available 3D printer.

A 3D Foot Scanner Using Mirrors and Single Camera (거울 및 단일 카메라를 이용한 3차원 발 스캐너)

  • Chung, Seong-Youb;Park, Sang-Kun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.1
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    • pp.11-20
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    • 2011
  • A structured beam laser is often used to scan object and make 3D model. Multiple cameras are inevitable to see occluded areas, which is the main reason of the high price of the scanner. In this paper, a low cost 3D foot scanner is developed using one camera and two mirrors. The camera and two mirrors are located below and above the foot, respectively. Occluded area, which is the top of the foot, is reflected by the mirrors. Then the camera measures 3D point data of the bottom and top of the foot at the same time. Then, the whole foot model is reconstructed after symmetrical transformation of the data reflected by mirrors. The reliability of the scan data depends on the accuracy of the parameters between the camera and the laser. A calibration method is also proposed and verified by experiments. The results of the experiments show that the worst errors of the system are 2 mm along x, y, and z directions.

Development of 3D scanner using structured light module based on variable focus lens

  • Kim, Kyu-Ha;Lee, Sang-Hyun
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.260-268
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    • 2020
  • Currently, it is usually a 3D scanner processing method as a laser method. However, the laser method has a disadvantage of slow scanning speed and poor precision. Although optical scanners are used as a method to compensate for these shortcomings, optical scanners are closely related to the distance and precision of the object, and have the disadvantage of being expensive. In this paper, 3D scanner using variable focus lens-based structured light module with improved measurement precision was designed to be high performance, low price, and usable in industrial fields. To this end, designed a telecentric optical system based on a variable focus lens and connected to the telecentric mechanism of the step motor and lens to adjust the focus of the variable lens. Designed a connection structure with optimized scalability of hardware circuits that configures a stepper motor to form a system with a built-in processor. In addition, by applying an algorithm that can simultaneously acquire high-resolution texture image and depth information and apply image synthesis technology and GPU-based high-speed structured light processing technology, it is also stable for changes to external light. We will designed and implemented for further improving high measurement precision.

The Implementation of a 3D Game Engine based on DirectX 9

  • Kang, Hyun-Myung;Rhee, Woo-Seop
    • International Journal of Contents
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    • v.4 no.3
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    • pp.35-40
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    • 2008
  • Recently, almost games are using the 3D environment. Therefore, it required strongly that well-structured 3D engine or tools for development of some complicate 3D applications efficiently. In this paper, we design and implement a 3D engine (PLay engine) using the DirectX 9 SDK of the Microsoft corporation. The PLay engine has independent module structure, which has object oriented characteristics. and has not only 3D rendering functions but efficient algorithms. Moreover, we implement some tools what has compatibility with our engine for convenience. Therefore, it helps development of a 3D application easily and efficiently. We also describe each module with 2-layer structure, and each tool with compatible module, and make a simple game using PLay engine for testify.

A Study on a 3D Modeling for surface Inspection of a Moving Object (비등속 이동물체의 표면 검사를 위한 3D 모델링 기술에 관한 연구)

  • Ye, Soo-Young;Yi, Young-Youl;Nam, Ki-Gon
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.1
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    • pp.15-21
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    • 2007
  • We propose a 3D modeling method for surface inspection of non-constant velocity moving object. 1'lie laser lines reflect tile surface curvature. We can acquire 3D surface information by analyzing projected laser lines on object. In this paper, we use multi-line laser to improve the single stripe method and high speed of single frame. Binarization and edge extraction of frame image were proposed for robust laser each line extraction. A new labeling method was used for laser line labeling. We acquired some feature points for image matching from the frame data and juxtaposed the frames data to obtain a 3D shape image. We verified the superiority of proposed method by applying it to inspect container's damages.

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Robust Depth Measurement Using Dynamic Programming Technique on the Structured-Light Image (구조화 조명 영상에 Dynamic Programming을 사용한 신뢰도 높은 거리 측정 방법)

  • Wang, Shi;Kim, Hyong-Suk;Lin, Chun-Shin;Chen, Hong-Xin;Lin, Hai-Ping
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.69-77
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    • 2008
  • An algorithm for tracking the trace of structured light is proposed to obtain depth information accurately. The technique is based on the fact that the pixel location of light in an image has a unique association with the object depth. However, sometimes the projected light is dim or invisible due to the absorption and reflection on the surface of the object. A dynamic programming approach is proposed to solve such a problem. In this paper, necessary mathematics for implementing the algorithm is presented and the projected laser light is tracked utilizing a dynamic programming technique. Advantage is that the trace remains integrity while many parts of the laser beam are dim or invisible. Experimental results as well as the 3-D restoration are reported.

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Implementation of vision system for a mobile robot using pulse phase difference & structured light (펄스 위상차와 스트럭춰드 라이트를 이용한 이동 로봇 시각 장치 구현)

  • 방석원;정명진;서일홍;오상록
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10a
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    • pp.652-657
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    • 1991
  • Up to date, application areas of mobile robots have been expanded. In addition, Many types of LRF(Laser Range Finder) systems have been developed to acquire three dimensional information about unknown environments. However in real world, because of various noises (sunlight, fluorescent light), it is difficult to separate reflected laser light from these noise. To overcome the previous restriction, we have developed a new type vision system which enables a mobile robot to measure the distance to a object located 1-5 (m) ahead with an error than 2%. The separation and detection algorithm used in this system consists of pulse phase difference method and multi-stripe structured light. The effectiveness and feasibility of the proposed vision system are demonstrated by 3-D maps of detected objects and computation time analysis.

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An Evaluation on the Accuracy of a 3D Scanning Device Using Spherical Coordinate Mechanisms (구면좌표계식 기구를 이용한 3D 스캐닝 장치의 정밀도 평가)

  • Maeng, Hee-Young;Park, Sangwook
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.24 no.1
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    • pp.1-6
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    • 2015
  • To improve the efficiency of a reverse engineering process, many researches have recently tried to develop efficient, automatic 3D scanning devices. A new automatic 3D scanning device using a spherical coordinate system mechanism is introduced in this study. This device incorporates a guide motion along the spherical coordinate to compound each 3D data point automatically. The experiments correlating the system assembling tolerance with the form accuracy were conducted to verify the efficiency of the system for the scanning of an object, including complex shapes and manifold sections. In addition, the required time and system accuracy, taken during the scanning process of complicated artifact models, were investigated. Further, based on these empirical results, it was ascertained that the superior productivity of this new device offers a more precise and efficient scan when compared to conventional methodologies.