• Title/Summary/Keyword: 3D Software

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Development of Application to Deal with Large Data Using Hadoop for 3D Printer (하둡을 이용한 3D 프린터용 대용량 데이터 처리 응용 개발)

  • Lee, Kang Eun;Kim, Sungsuk
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.1
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    • pp.11-16
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    • 2020
  • 3D printing is one of the emerging technologies and getting a lot of attention. To do 3D printing, 3D model is first generated, and then converted to G-code which is 3D printer's operations. Facet, which is a small triangle, represents a small surface of 3D model. Depending on the height or precision of the 3D model, the number of facets becomes very large and so the conversion time from 3D model to G-code takes longer. Apach Hadoop is a software framework to support distributed processing for large data set and its application range gets widening. In this paper, Hadoop is used to do the conversion works time-efficient way. 2-phase distributed algorithm is developed first. In the algorithm, all facets are sorted according to its lowest Z-value, divided into N parts, and converted on several nodes independently. The algorithm is implemented in four steps; preprocessing - Map - Shuffling - Reduce of Hadoop. Finally, to show the performance evaluation, Hadoop systems are set up and converts testing 3D model while changing the height or precision.

Analysis of Manual 3D Projection Mapping Processes Using 3D Mesh Models (3D 메쉬 모델을 이용한 수동 3D 프로젝션 맵핑 과정 분석)

  • Mina Kim;Jungjin Lee
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.1-12
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    • 2023
  • Software tools for manual 3D projection mapping have been widely used in theme parks and exhibitions. However, no research has been conducted on detailed utilization methods and usability of those tools yet. This study organizes the entire process of manual 3D projection mapping step by step and analyzes the problems that occurred at each step to identify potential improvements of 3D projection mapping tools. First, we introduce the process, which includes: two methods for creating virtual-physical object pairs to construct a virtual environment that is identical to the real-world target of the 3D projection mapping, the production of video textures for special effects, and mapping methods that use semi-automatic projector calibration. In addition, through experiments comparing and analyzing two widely used tools under various conditions for 3D mapping, we identified the technical limitations, performance differences between tools, and issues that impede usability. Finally, we suggest improvements and future research directions to enhance the usability of the 3D projection mapping technology.

3D Rendering of Magnetic Resonance Images using Visualization Toolkit and Microsoft.NET Framework

  • Madusanka, Nuwan;Zaben, Naim Al;Shidaifat, Alaaddin Al;Choi, Heung-Kook
    • Journal of Multimedia Information System
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    • v.2 no.2
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    • pp.207-214
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    • 2015
  • In this paper, we proposed new software for 3D rendering of MR images in the medical domain using C# wrapper of Visualization Toolkit (VTK) and Microsoft .NET framework. Our objective in developing this software was to provide medical image segmentation, 3D rendering and visualization of hippocampus for diagnosis of Alzheimer disease patients using DICOM Images. Such three dimensional visualization can play an important role in the diagnosis of Alzheimer disease. Segmented images can be used to reconstruct the 3D volume of the hippocampus, and it can be used for the feature extraction, measure the surface area and volume of hippocampus to assist the diagnosis process. This software has been designed with interactive user interfaces and graphic kernels based on Microsoft.NET framework to get benefited from C# programming techniques, in particular to design pattern and rapid application development nature, a preliminary interactive window is functioning by invoking C#, and the kernel of VTK is simultaneously embedded in to the window, where the graphics resources are then allocated. Representation of visualization is through an interactive window so that the data could be rendered according to user's preference.

Development of Remote Control Module on a 3D Universe Visualization (3D 우주환경 가시화 도구 원격 제어 모듈 개발)

  • Han, Sang-Hyuck;Koo, Cheol-Hea;Lee, Hoon-Hee;Moon, Sung-Tae
    • Aerospace Engineering and Technology
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    • v.12 no.1
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    • pp.120-127
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    • 2013
  • Recently, In Aerospace area the interest of open source software is increasing. One of examples is celestia that is used for visualizing space environment with 3D. Celestia that is open source software has many advantages. First is very easy to use, second is that it can extend new features easily with script language. It is very useful to extend with other systems. But, celestia has a few of remote control features from remote site. In this paper I describe design and implementation of remote control module using UDP communication protocol between celestia and GenSim that is satellite simulation software developed by KARI and describe the problem and solution items are found during development duration.

Authoring Software Development of 3D Natural Environment for Realistic Contents (실감형 콘텐츠 제작을 위한 3D 자연환경 저작 소프트웨어 개발)

  • Lee, Ran-Hee;Lee, Kyu-Nam;Kang, Im-Chul
    • The Journal of the Korea Contents Association
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    • v.7 no.9
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    • pp.108-116
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    • 2007
  • Nowadays, many graphic researchers are interested in 3D outdoor environment. They want to express more realistic natural background with natural phenomenon because computer hardware has become more powerful and increased a demand for a background of 3D natural environment in a content. Especially, e-sports contents and simulation contents with outdoor environment need more natural environment for a background than indoor contents. It is very important technology for a quality of 3D outdoor contents. We propose a software EMtool(Environment Making Tool) for authoring of natural environment for realistic contents. EMtool has been developed to depict relationship and interaction between natural phenomena and include methods for creating natural environment and natural objects. The proposed results are applied to real-time 3D contents such as 3D golf games and simulations for natural objects.

Development Process Improvement of Open-market System by using Agile Methodology (민첩방법론을 활용한 오픈마켓 시스템 개발 프로세스 개선)

  • Lee, Yong-Hee;Lee, Gun-Ho
    • The KIPS Transactions:PartD
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    • v.17D no.3
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    • pp.203-208
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    • 2010
  • This study improves the productivity of software development of open-market systems using agile methodology. The current processes of an open-market system are analyzed and inefficient processes are identified which are changed by applying the agile practice principles in Lean software. This study analyzes the process lead times and defects after the processes are changed to see the improvement effect.

A multi-channel data acquisition/logging system for a sensor signal processing (센서신호처리를 위한 다중채널 데이터획득/로깅 시스템)

  • Park, Chan-Won;Kim, Il-Hwan
    • Journal of Sensor Science and Technology
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    • v.16 no.3
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    • pp.187-191
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    • 2007
  • This paper presents a development of the multi-channel data acquisition/logging system for a sensor signal processing and a method of the evaluation and a temperature compensation for the A/D converters with the specific analog and digital circuit including the software. Also, we have designed a hardware and a software filters with smart algorithm for better signal processing of the proposed system. Software approach was adopted to obtain the stable data from A/D converter.

Survey Adversarial Attacks and Neural Rendering (적대적 공격과 뉴럴 렌더링 연구 동향 조사)

  • Lee, Ye Jin;Shim, Bo Seok;Hou, Jong-Uk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.243-245
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    • 2022
  • 다양한 분야에서 심층 신경망 기반 모델이 사용되면서 뛰어난 성능을 보이고 있다. 그러나 기계학습 모델의 오작동을 유도하는 적대적 공격(adversarial attack)에 의해 심층 신경망 모델의 취약성이 드러났다. 보안 분야에서는 이러한 취약성을 보완하기 위해 의도적으로 모델을 공격함으로써 모델의 강건함을 검증한다. 현재 2D 이미지에 대한 적대적 공격은 활발한 연구가 이루어지고 있지만, 3D 데이터에 대한 적대적 공격 연구는 그렇지 않은 실정이다. 본 논문에서는 뉴럴 렌더링(neural rendering)과 적대적 공격, 그리고 3D 표현에 적대적 공격을 적용한 연구를 조사해 이를 통해 추후 뉴럴 렌더링에서 일어나는 적대적 공격 연구에 도움이 될 것을 기대한다.

Comparing Performance between OpenGL and Unity 3D on Desktop Environment (데스크탑에서의 OpenGL과 Unity 3D간의 성능 비교)

  • Kim, Min-Sang;Sung, Nak-Jun;Choi, Yoo-Joo;Hong, Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.1017-1019
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    • 2017
  • 데스크탑 성능의 상향과, 그래픽 소프트웨어의 발전으로 더욱 현실적이고 자연스러운 컴퓨터 그래픽을 지원하는 게임에 대한 수요가 증가하고 있다. 3D 게임 내에서 사용자들의 게임 수행 능력과 컴퓨터 그래픽의 자연스러움은 초당 프레임 수(FPS)에 비례하므로, 더 높은 초당 프레임 수를 보장한다면 발전된 게임 수행 능력을 기대할 수 있다. 따라서 본 논문에서는 크로스 플랫폼을 지원하는 대표적인 게임 엔진인 Unity 3D와 오픈 그래픽 라이브러리인 OpenGL 간의 초당 프레임 수를 비교한다. 이를 바탕으로 추후 3D 물체에 대한 자연스러운 움직임에 대한 연구를 수행할 수 있을 것으로 예상한다.

Plane Detection Method Using 3-D Characteristics at Depth Pixel Unit (깊이 화소 단위의 3차원 특성을 통한 평면 검출 방법)

  • Lee, Dong-Seok;Kwon, Soon-Kak
    • Journal of Korea Multimedia Society
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    • v.22 no.5
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    • pp.580-587
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    • 2019
  • In this paper, a plane detection method using depth information is proposed. 3-D characteristics of a pixel are defined as a direction and length of a normal vector whose is calculated from a plane consisting of a local region centered on the pixel. Image coordinates of each pixel are transformed to 3-D coordinates in order to obtain the local planes. Regions of each plane are detected by calculating similarity of the 3-D characteristics. The similarity of the characteristics consists of direction and distance similarities of normal vectors. If the similarity of the characteristics between two adjacent pixels is enough high, the two pixels are regarded as consisting of same plane. Simulation results show that the proposed method using the depth picture is more accurate for detecting plane areas than the conventional method.