• Title/Summary/Keyword: 3D Side-Scrolling

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Development of 3D Side-Scrolling Game Based on Dynamic Camera Transitions and Cinematic Effects Using Unity Engine (유니티엔진을 활용한 동적 카메라 전환과 시네마틱 연출 기반의 3D 횡스크롤 게임 개발)

  • Jung-Min Lee;Yu-Gyeong Jeon;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.6
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    • pp.691-696
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    • 2024
  • In this study, a dynamic camera transition system was developed and applied to a cinematic 3D side-scrolling game based on the traditional fairy tale "Jack and the Beanstalk." The game was developed with filmic storytelling and emotionally engaging visual expressions, utilizing zooming, following, panning, and tilting techniques to convey its narrative. The effectiveness of the cinematic presentation in enhancing player immersion was validated through an initial internal review and a subsequent expert evaluation. Therefore, this research aims to assist game developers in creating games that provide high levels of player immersion.

The Design of 2D Side-Scrolling Casual Games in a Multi-platform Environment (멀티 플랫폼에서의 2D 횡스크롤 캐주얼 게임 융합 설계)

  • Yang, Dong-Hyuk;Kim, Soo-Kyun
    • Journal of the Korea Convergence Society
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    • v.6 no.4
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    • pp.147-152
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    • 2015
  • Casual games are easy in terms of control and mode, and thus everyone can enjoy them in their free time. Character games, in particular, feature a variety of cute and attractive characters. Such character games are now available for smartphones, which are used by a large number of users, as well as for PCs. This paper is aimed at demonstrating the design of 2D side-scrolling casual shooting games utilizing Unity 3D Engine, which can be manipulated on smartphones. Unity 3D engine was used because it supports multi-platform with low costs, and it makes it possibile for games to be operated on various platforms using a single program source code. This approach is unique because the design of the games uses cute characters, attractive concepts and easy control, targeting users in their 10s or 20s, unlike existing shooting games that are serious.

Development of Strategy Game using Real Time Simulation and Side Scrolling (Real Time Simulation과 횡스크롤을 이용한 전략 게임 개발)

  • Choi, JoonSeok;Kim, Seok-Hun;An, Syungog;Kim, Soo Kyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.87-88
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    • 2019
  • 제안 방법은 유니티 5엔진을 이용하여 횡스크롤 실시간 전략(RTS, Real Time Simulation) 게임은 여러공격로에서 상대방과 서로 여러 거점을 점령하여 실시간으로 전략을 겨루는 게임의 개발을 목표로 한다. 제안 게임은 횡스크롤의 장점인 조작법의 단순함을 살리며 플레이어가 실시간으로 전략을 겨룰 수 있도록 개발 한다. 게임을 처음 접하는 플레이어와 게임을 많이 플레이하여 숙련도가 높은 플레이어 양 쪽에게 모두 장점으로 작용 한다.

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