• 제목/요약/키워드: 3D Path Planning

검색결과 104건 처리시간 0.049초

복합적인 실내 환경 내 신뢰성 있는 자율 비행을 위한 3차원 장애물 지도 생성 및 경로 계획 알고리즘 (3D Costmap Generation and Path Planning for Reliable Autonomous Flight in Complex Indoor Environments)

  • 김보성;이승욱;박재용;심현철
    • 로봇학회논문지
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    • 제18권3호
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    • pp.337-345
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    • 2023
  • In this paper, we propose a 3D LiDAR sensor-based costmap generation and path planning algorithm using it for reliable autonomous flight in complex indoor environments. 3D path planning is essential for reliable operation of UAVs. However, existing grid search-based or random sampling-based path planning algorithms in 3D space require a large amount of computation, and UAVs with weight constraints require reliable path planning results in real time. To solve this problem, we propose a method that divides a 3D space into several 2D spaces and a path planning algorithm that considers the distance to obstacles within each space. Among the paths generated in each space, the final path (Best path) that the UAV will follow is determined through the proposed objective function, and for this purpose, we consider the rotation angle of the 2D space, the path length, and the previous best path information. The proposed methods have been verified through autonomous flight of UAVs in real environments, and shows reliable obstacle avoidance performance in various complex environments.

능률적인 3차원 경로계획 알고리즘 개발에 관한 연구 (An Efficient 3-D Path Planning Algorithm for Robot Navigation)

  • 이승철;양원영;김용환
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1996년도 하계학술대회 논문집 B
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    • pp.1208-1211
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    • 1996
  • In this paper, an efficient and robust robot path planning technique is discussed. Concentric Ripple Edge Evaluation and Progression( CREEP ) algorithm[1] has been elaborated and expanded to carry out 3-D path planning. Like the 2-D case, robot can always find a path, if one exists, in a densely cluttered, unknown and unstructured 3-D obstacle environment. 3-D space in which the robot is expected to navigate is modeled by stacking cubic cells. The generated path is resolution optimal once the terrain is fully explored by the robot or all the information about the terrain is given. Path planning times are significantly reduced by local path update. Accuracy and efficiency of wave propagation in CREEP algorithm are achieved by virtual concentric sphere wave propagation. Simulations in 2-D and 3-D spaces are performed and excellent results are demonstrated.

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쿼드콥터의 곡률 기반 3차원 경로 계획 알고리즘 (Curvature-based 3D Path Planning Algorithm for Quadcopter)

  • 박재용;김보성;이승욱;마울라나 비시르 아즈하리;심현철
    • 로봇학회논문지
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    • 제18권3호
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    • pp.316-322
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    • 2023
  • The increasing popularity of autonomous unmanned aerial vehicles (UAVs) can be attributed to their wide range of applications. 3D path planning is one of the crucial components enabling autonomous flight. In this paper, we present a novel 3D path planning algorithm that generates and utilizes curvature-based trajectories. Our approach leverages circular properties, offering notable advantages. First, circular trajectories make collision detection easier. Second, the planning procedure is streamlined by eliminating the need for the spline process to generate dynamically feasible trajectories. To validate our proposed algorithm, we conducted simulations in Gazebo Simulator. Within the simulation, we placed various obstacles such as pillars, nets, trees, and walls. The results demonstrate the efficacy and potential of our proposed algorithm in facilitating efficient and reliable 3D path planning for UAVs.

Virtual Tangential Vector와 퍼지 제어를 이용한 준 3차원 경로계획 (Semi-3D Path Planning using Virtual Tangential Vector and Fuzzy Control)

  • 곽경운;정해관;김수현
    • 로봇학회논문지
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    • 제5권2호
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    • pp.127-134
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    • 2010
  • In this paper, a hybrid semi-3D path planning algorithm combining Virtual Tangential Vector(VTV) and fuzzy control is proposed. 3D dynamic environmental factors are reflected to the 2D path planning model, VTV. As a result, the robot can control direction from 2D path planning algorithm VTV and speed as well depending on the fuzzy inputs such as the distance between the robot and obstacle, roughness and slope. Performances and feasibilities of the suggested method are demonstrated by using Matlab simulations. Simulation results show that fuzzy rules and obstacle avoidance methods are working properly toward virtual 3D environments. The proposed hybrid semi-3D path planning is expected to be well applicable to a real life environment, considering its simplicity and realistic nature of the dynamic factors included.

3차원 장애물에서의 이족보행로봇을 위한 이동경로계획 알고리즘의 설계 (A Design of Path Planning Algorithm for Biped Walking Robot in 3-D Obstacle Environment)

  • 민승기;김대원
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1997년도 추계학술대회 논문집 학회본부
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    • pp.576-580
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    • 1997
  • This paper presents a path planning algorithm for biped walking robot in 3-D workspace. Since the biped walking robot can generate path on some 3-D obstacles that cannot generate path in case of mobile robot, we have to make a new path planning algorithms. A 3-D-to-2-D mapping algorithm is proposed and two kinds of path planning algorithms are also proposed. They make it easier to generate an efficient path for biped walking robot under given environment. Some simulation results are shown to prove the effectiveness of proposed algorithms.

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쿼드콥터 소모 에너지를 비용함수로 하는 3차원 경로계획 (Three-dimensional Energy-Aware Path Planning for Quadcopter UAV)

  • 김효원;정진석;강범수
    • 항공우주시스템공학회지
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    • 제14권5호
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    • pp.9-17
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    • 2020
  • 무인항공기를 비롯한 다수의 이동로봇은 제한된 연료로 임무를 수행하므로 장시간 운용시 효율을 극대화 하기위해 에너지를 고려한 경로계획이 요구된다. 본 연구에서는 3차원 환경에서 쿼드콥터 무인항공기 비행에 따른 소모 에너지를 근사화하여 기존 D Lite 알고리즘의 비용함수에 적용하였다. 산업현장과 유사한 3차원 환경에서 시뮬레이션을 수행한 결과 에너지를 비용함수로 하고 휴리스틱 계산을 3 단순화 하였을 때 경로 생성 효율이 높았으며, 최단경로와 약 3.2% 이내의 차이를 갖는 경로를 최대 19.3배 빠르게 도출했다.

Dubins 곡선을 이용한 항공기 3자유도 질점 모델의 3차원 경로계획 및 유도 (3-Dimensional Path Planning and Guidance using the Dubins Curve for an 3-DOF Point-mass Aircraft Model)

  • 오수헌;하철수;강승은;목지현;고상호;이용원
    • 한국항공운항학회지
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    • 제24권1호
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    • pp.1-9
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    • 2016
  • In this paper, we integrate three degree of freedom(3DOF) point-mass model for aircraft and three-dimensional path generation algorithms using dubins curve and nonlinear path tracking law. Through this integration, we apply the path generation algorithm to the path planning, and verify tracking performance and feasibility of using the aircraft 3DOF point-mass model for air traffic management. The accuracy of modeling 6DOF aircraft is more accurate than that of 3DOF model, but the complexity of the calculation would be raised, in turn the rate of computation is more likely to be slow due to the increase of degree of freedom. These obstacles make the 6DOF model difficult to be applied to simulation requiring real-time path planning. Therefore, the 3DOF point-mass model is also sufficient for simulation, and real-time path planning is possible because complexity can be reduced, compared to those of the 6DOF. Dubins curve used for generating the optimal path has advantage of being directly available to apply path planning. However, we use the algorithm which extends 2D path to 3D path since dubins curve handles the two dimensional path problems. Control law for the path tracking uses the nonlinear path tracking laws. Then we present these concomitant simulation results.

무인 차량의 험지 자율주행을 위한 유전자 알고리즘 기반 3D 환경 지역 경로계획 (Genetic Algorithm Based 3D Environment Local Path Planning for Autonomous Driving of Unmanned Vehicles in Rough Terrain)

  • 윤승재;원문철
    • 한국군사과학기술학회지
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    • 제20권6호
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    • pp.803-812
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    • 2017
  • This paper proposes a local path planning method for stable autonomous driving in rough terrain. There are various path planning techniques such as candidate paths, star algorithm, and Rapidly-exploring Random Tree algorithms. However, such existing path planning has limitations to reflecting the stability of unmanned ground vehicles. This paper suggest a path planning algorithm that considering the stability of unmanned ground vehicles. The algorithm is based on the genetic algorithm and assumes to have probability based obstacle map and elevation map. The simulation result show that the proposed algorithm can be used for real-time local path planning in rough terrain.

경로 추종 적합성 고려 3D A* 기반 접안 경로 계획 알고리즘 개발 (3D A*-based Berthing Path Planning Algorithm Considering Path Following Suitability)

  • 신영하
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2022년도 추계학술대회
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    • pp.351-356
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    • 2022
  • 선박의 운항 경로를 생성하기 위해 사용되는 경로 계획 방법 중, 그래프 기반 탐색 방식은 간결하고 최적해를 보장한다는 장점이 있어 널리 사용되고 있다. 그래프 기반 탐색 방식을 접안 경로 계획에 적용하는 경우, 추종 적합성을 필수적으로 고려 해야 한다. 그 이유는 접안 시 경로 이탈은 접안 시설과의 충돌로 이어질 수 있으므로, 경로의 이탈이 최소화하는 결과를 생성하는 것이 필요하다. 하지만 그래프 탐색 기반 접안 경로 계획의 기존 연구는 접안 시설 직전의 변침이 많은 결과를 생성하기 때문에 실제 운항 환경에 적용하는데 위험이 존재한다. 따라서 본 논문에서는 경로 추종에 적합한 비용 함수를 개발하고, 이를 적용한 3D A* 알고리즘을 제안한다. 또, 실제 운항 환경에 대한 적합성을 평가하기 위해서 유인 운항으로 수집한 데이터의 항적과 알고리즘의 경로 생성 결과를 비교한다.

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무인자율차량을 위한 경로계획 알고리즘 및 시뮬레이터 개발 (Developments of a Path Planning Algorithm and Simulator for Unmanned Ground Vehicle)

  • 김상겸;김성균;이용우
    • 한국자동차공학회논문집
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    • 제15권3호
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    • pp.1-9
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    • 2007
  • A major concern for Autonomous Military Robot in the rough terrain is the problem of moving robot from an initial configuration to goal configuration. In this paper, We generate a local path to looking for the best route to move an goal configuration while avoiding known obstacle from world model, not violating the mobility constraints of robot. Trough a Simulator for Unmanned Autonomous Vehicle, We can simulate a traversability of unmanned autonomous vehicle based on steering, acceleration, braking command obtained from local path planning.