• Title/Summary/Keyword: 3D Outlines

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Constructing 3D Outlines of Objects based on Feature Points using Monocular Camera (단일카메라를 사용한 특징점 기반 물체 3차원 윤곽선 구성)

  • Park, Sang-Heon;Lee, Jeong-Oog;Baik, Doo-Kwon
    • The KIPS Transactions:PartB
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    • v.17B no.6
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    • pp.429-436
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    • 2010
  • This paper presents a method to extract 3D outlines of objects in an image obtained from a monocular vision. After detecting the general outlines of the object by MOPS(Multi-Scale Oriented Patches) -algorithm and we obtain their spatial coordinates. Simultaneously, it obtains the space-coordinates with feature points to be immanent within the outlines of objects through SIFT(Scale Invariant Feature Transform)-algorithm. It grasps a form of objects to join the space-coordinates of outlines and SIFT feature points. The method which is proposed in this paper, it forms general outlines of objects, so that it enables a rapid calculation, and also it has the advantage capable of collecting a detailed data because it supplies the internal-data of outlines through SIFT feature points.

Development of Third-Person Action Game using Outlines (실루엣 외곽선을 방법을 이용한 3인칭 액션 게임 개발)

  • Kim, Horyul;An, Syoungog;Kim, Soo Kyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.69-70
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    • 2019
  • 현재 게임제작에 많이 사용하고 있는 Unity 3D 게임 엔진은 다양한 플랫폼을 지원하고 있으며, 장점으로는 간단하고 저렴하게 개발할 수 있어 많은 개발자가 사용하는 엔진이다. 다양한 개발사 및 개인 개발자들도 많이 사용하는 만큼 Unity 3D 게임 엔진의 다양한 기능을 습득할 필요가 있다. 3인칭 게임인 Beyond eyes 라는 게임이 시각 장애인의 캐릭터를 컨셉으로 게임이 제작되어 다양한 시각적 효과를 사용하였다. 이러한 게임에서 감명받아 Unity 3D 게임 엔진의 여러 가지 기능과 참신한 아이디어를 접목하여 다양한 시각적 효과를 구현하였고, 그에 따른 개발 방법을 설명한다.

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Trends of Research & Development of 3-D Display Technologies in Japan

  • Honda, Toshiro
    • Proceedings of the Optical Society of Korea Conference
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    • 1997.08a
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    • pp.201-207
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    • 1997
  • In the presentation, in introduce outlines of the present researches and developments of 3-D display technologies tried in some organizations in Japan. The presentations are limited to hardware technologies and also the 3-D display methods of moving images.

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The Application of Circular Boundary Overlapping in 3-D Reconstruction of Neck Tumors (두경부 종물의 3차원 재건 영상에서, 원형 경계선 중첩을 이용한 경계선 추출법의 응용)

  • Yoo, Young-Sam
    • Korean Journal of Head & Neck Oncology
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    • v.26 no.2
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    • pp.204-211
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    • 2010
  • Background and Objectives : Boundary detection and drawing are essential in 3D reconstruction of neck mass. Manual tracing methods are popular for drawing head and neck tumor. To improve manual tracing, circular boundaries overlapping was tried. Materials and Methods : Twenty patients with neck tumors were recruited for study. Representative frames were examined for shapes of outline. They were all single closed curves. Circular boundaries were added to fill the outlines of the tumors. Inserted circles were merged to form single closed curves(Circular boundary overlapping, CBO). After surface rendering, 3 dimensional images with volumes and area data were made. Same procedures were performed with manual tracing from same cases. 3D images were compared with surgical photographs of tumors for shape similarity by 2 doctors. All data were evaluated with Mann-Whitney test(p<0.05). Results : Shapes of boundaries from CBO were similar with boundaries from manual tracing. Tumor outlines could be filled with multiple circular boundaries., While both boundary tracing gave same results in small tumors, the bigger tumors showed different data. Two raters gave the similar high scores for both manual and CBO methods. Conclusion : Circular boundary overlapping is time saver in 3 dimensional reconstruction of CT images.

광섬유를 이용한 컬러TV신호 3채널의 주파수 분할 다중 전송시험

  • Yu, Gang-Hui;Seo, Wan-Seok;Gang, Min-Ho
    • ETRI Journal
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    • v.6 no.4
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    • pp.3-8
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    • 1984
  • Frequency division multiplexed 3ch. Color TV signals have been transmitted via optical fiber by employing $1. 3\mum$ InGaAsP DH-laser diode, graded index optical fiber and Ge-APD as optical components. Overall system margin of 20 dB was realized at weighted SNR of more than 49 dB. With this system margin, measured DG and DP were less than 10% and $5^{\circ}$respectively. Throughout this experiment, it was confirmed that multichannel TV signals could be economically transmitted over optical fiber in short haul networks. This paper describes system outlines and hardware implementation results.

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Game Design of Augmented Reality RPG using Artificial Intelligence

  • An, Syoungog;Bae, Juengbean;Kim, Soo Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.15-20
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    • 2018
  • Currently the mobile augmented reality does not require supplemental hardware, such as markers like specific images or depth cameras, in order to acquire 3D environment information. This allows for increased accessibility and usability for the general user, and also broadened scope of development. The market research enterprise Counterpoint Research predicted that the growth of the augmented reality market will reach 70 trillion Korean Won by 2021. Application developments are also progressing. Wargaming, the developer of the global game World of Tanks, has launched an application that uses AR core at the GDC 2018. Thus, we must prepare for the impending augmented reality market and acquire top class augmented reality technology using 3D environment. This paper outlines the development of a game using AR CORE SDK to acquire 3D environment and Unity 3D game engine to combine camera images and 3D graphics, which all comes together to construct a natural augmented reality.

3D Shape Reconstruction using the Focus Estimator Value from Multi-Focus Cell Images (다초점 세포 영상으로부터 추정된 초점 값을 이용한 3차원 형태 복원)

  • Choi, Yea-Jun;Lee, Dong-Woo;Kim, Myoung-Hee;Choi, Soo-Mi
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.4
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    • pp.31-40
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    • 2017
  • As 3D cell culture has recently become possible, it has been able to observe a 3D shape of cell and volume. Generally, 3D information of a cell should be observed with a special microscope such as a confocal microscope or an electron microscope. However, a confocal microscope is more expensive than a conventional microscope and takes longer time to capture images. Therefore, there is a need for a method that can reconstruct the 3D shape of cells using a common microscope. In this paper, we propose a method of reconstructing 3D cells using the focus estimator value from multi-focal fluorescence images of cells. Initially, 3D cultured cells are captured with an optical microscope by changing the focus. Then the approximate position of the cells is assigned as ROI (Region Of Interest) using the circular Hough transform in the images. The MSBF (Modified Sliding Band Filter) is applied to the obtained ROI to extract the outlines of the cell clusters, and the focus estimator values are computed based on the extracted outlines. Using the computed focus estimator values and the numerical aperture (NA) of the microscope, we extract the outline of the cell cluster considering the depth and reconstruct the cells into 3D based on the extracted outline. The reconstruction results are examined by comparing with the combined in-focus portions of the cell images.

Actual Condition and Issues for Mobile Security System

  • Sakurai, Kouichi;Fukushima, Kazuhide
    • Journal of Information Processing Systems
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    • v.3 no.2
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    • pp.54-63
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    • 2007
  • The high-speed mobile Internet has recently been expanded, many attractive services are provided. However, these services require some form of security-related technology. This paper outlines Japanese mobile services and exposits some mobile security topics including mobile spam, mobile malware, mobile DRM system, mobile WiMAX security, and mobile key management.

3D Spatial Data Model Design and Application (3차원 공간 모형 데이터의 구축과 활용)

  • Lee Jun Seok
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.23 no.2
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    • pp.109-116
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    • 2005
  • 3D Spatial Data, namely 3D Urban CG model express the building, road, river in virtual world and accumulate, manage the data in the GIS system. It is important infrastructure which expected in many usages. Recently 3D CG urban model needs much manual effort, time and costs to build them. In this paper, we introduce the integration of GIS, CG and automatic production of the $\lceil$3D Spatial Data Infrastructure$\rfloor$. This system make filtering, divide the polygon, generate the outlines of the GIS building map, design the graphic and property information and finally make automatic 3D CG models.