• Title/Summary/Keyword: 3D Object Model

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Model-based 3-D object recognition using hopfield neural network (Hopfield 신경회로망을 이용한 모델 기반형 3차원 물체 인식)

  • 정우상;송호근;김태은;최종수
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.5
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    • pp.60-72
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    • 1996
  • In this paper, a enw model-base three-dimensional (3-D) object recognition mehtod using hopfield network is proposed. To minimize deformation of feature values on 3-D rotation, we select 3-D shape features and 3-D relational features which have rotational invariant characteristics. Then these feature values are normalized to have scale invariant characteristics, also. The input features are matched with model features by optimization process of hopjfield network in the form of two dimensional arrayed neurons. Experimental results on object classification and object matching with the 3-D rotated, scale changed, an dpartial oculued objects show good performance of proposed method.

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Design of Interface between 3D Object Model and Structure Analysis Program (3D 객체 모델과 구조해석 프로그램의 인터페이스 설계)

  • Park, Jae-Geun;Kim, Min-Hee;Lee, Kwang-Myong;Choi, Jung-Ho;Shin, Hyun-Mock
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.21 no.3
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    • pp.247-252
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    • 2008
  • Recently, the virtual construction system in which project participants efficiently share and control the information throughout the life-cycle of construction project using 3D object models is being developed all over the world. In this paper, a design of interface between 3D object model of structures and structural analysis system that is essential for the analysis and design of civil structures in the virtual space is treated. The relation parametric modeling technique that is needed to make the 3D object models and the construction method of product breakdown structure(PBS) that considers the several parameters for the structural analysis are presented. PBS is built so that it is possible to extract needed attribute information from 3D object model and to apply it to the structural analysis. Design methodology for interface program is proposed that several numerical values determined by the cooperative work same as structural analysis are delivered to 3D object models without additional work. An interface program between 3D object models and structural analysis system developed based on the proposed method would be effectively used to develop virtual construction system.

3D Visualization and Analysis of Geotechnical Information (지반정보 3차원 영상화 및 해석기술 개발)

  • 김광은;송원경;신희순
    • Proceedings of the Korean Geotechical Society Conference
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    • 1999.10a
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    • pp.371-378
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    • 1999
  • A prototype computer program was developed which visualizes various kinds of geotechnical information using 3D object graphics techniques. The program integrates various kinds of geotechnical data such as surface geology map, boreholes data, geophysical data as well as man made subsurface structures. It also reads NGIS DXF map and generates digital elevation model from iso-elevation line layer of the DXF map. All the data are put into a 3D model as 3D objects. The created 3D model can be viewed and analysed in a interactive 3D way.

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Efficient 3D Scene Labeling using Object Detectors & Location Prior Maps (물체 탐지기와 위치 사전 확률 지도를 이용한 효율적인 3차원 장면 레이블링)

  • Kim, Joo-Hee;Kim, In-Cheol
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.11
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    • pp.996-1002
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    • 2015
  • In this paper, we present an effective system for the 3D scene labeling of objects from RGB-D videos. Our system uses a Markov Random Field (MRF) over a voxel representation of the 3D scene. In order to estimate the correct label of each voxel, the probabilistic graphical model integrates both scores from sliding window-based object detectors and also from object location prior maps. Both the object detectors and the location prior maps are pre-trained from manually labeled RGB-D images. Additionally, the model integrates the scores from considering the geometric constraints between adjacent voxels in the label estimation. We show excellent experimental results for the RGB-D Scenes Dataset built by the University of Washington, in which each indoor scene contains tabletop objects.

Strategical matching algorithm for 3-D object recoginition (3차원 물체 인식을 위한 전략적 매칭 알고리듬)

  • 이상근;이선호;송호근;최종수
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.1
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    • pp.55-63
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    • 1998
  • This paper presents a new maching algorithm by Hopfield Neural Network for 3-D object recognition. In the proposed method, a model object is represented by a set of polygons in a single coordinate. And each polygon is described by a set of features; feature attributes. In case of 3-D object recognition, the scale and poses of the object are important factors. So we propose a strategy for 3-D object recognition independently to its scale and poses. In this strategy, the respective features of the input or the model objects are changed to the startegical constants when they are compared with one another. Finally, we show that the proposed method has a robustness through the results of experiments which included the classification of the input objects and the matching sequence to its 3-D rotation and scale.

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LSG;(Local Surface Group); A Generalized Local Feature Structure for Model-Based 3D Object Recognition (LSG:모델 기반 3차원 물체 인식을 위한 정형화된 국부적인 특징 구조)

  • Lee, Jun-Ho
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.573-578
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    • 2001
  • This research proposes a generalized local feature structure named "LSG(Local Surface Group) for model-based 3D object recognition". An LSG consists of a surface and its immediately adjacent surface that are simultaneously visible for a given viewpoint. That is, LSG is not a simple feature but a viewpoint-dependent feature structure that contains several attributes such as surface type. color, area, radius, and simultaneously adjacent surface. In addition, we have developed a new method based on Bayesian theory that computes a measure of how distinct an LSG is compared to other LSGs for the purpose of object recognition. We have experimented the proposed methods on an object databaed composed of twenty 3d object. The experimental results show that LSG and the Bayesian computing method can be successfully employed to achieve rapid 3D object recognition.

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Study on 3D Object (Building) Update and Construction Method for Digital Twin Implementation (디지털 트윈 구현을 위한 3차원 객체(건물) 갱신 및 구축 방안 연구)

  • Kwak, Byung-Yong;Kang, Byoung-Ju
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.44 no.4
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    • pp.186-192
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    • 2021
  • Recently, the demand for more precise and demand-oriented customized spatial information is increasing due to the 4th industrial revolution. In particular, the use of 3D spatial information and digital twins which based on spatial information, and research for solving social problems in cities by using such information are continuously conducted. Globally, non-face-to-face services are increasing due to COVID-19, and the national policy direction is also rapidly progressing digital transformation, digitization and virtualization of the Korean version of the New Deal, which means that 3D spatial information has become an important factor to support it. In this study, physical objects for cities defined by world organizations such as ISO, OGC, and ITU were selected and the target of the 3D object model was limited to buildings. Based on CityGML2.0, the data collected using a drone suitable for building a 3D model of a small area is selected to be updated through road name address and building ledger, which are administrative information related to this, and LoD2.5 data is constructed and urban space. It was intended to suggest an object update method for a 3D building among data.

CAD-Based 3-D Object Recognition Using the Robust Stereo Vision and Hough Transform (강건 스테레오 비전과 허프 변환을 이용한 캐드 기반 삼차원 물체인식)

  • 송인호;정성종
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.500-503
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    • 1997
  • In this paper, a method for recognizing 3-D objects using the 3-D Hough transform and the robust stereo vision is studied. A 3-D object is recognized through two steps; modeling step and matching step. In modeling step, features of the object are extracted by analyzing the IGES file. In matching step, the values of the sensed image are compared with those of the IGES file which is assumed to location and orientation in the 3-D Hough transform domain. Since we use the 3-D Hough transform domain of the input image directly, the sensitivity to the noise and the high computational complexity could be significantly allcv~ated. Also, the cost efficiency is improved using the robust stereo vision for obtaining depth map image which is needed for 3-D Hough transform. In order lo verify the proposed method, real telephone model is recognized. Thc results of the location and orientation of the model are presented.

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Simplified Methodology to Generate 2D/3D Object in 4D system for Civil Engineering Projects (토목시설물 4D구현을 위한 2D/3D 객체 생성 간편화 기법)

  • Lee Syeung-Youl;Lee Yong-Soo;Kim Chang-Hak;Kang Leen-Seok
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • autumn
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    • pp.585-588
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    • 2003
  • This study attempts to develop a skeleton model to link construction schedule and 3D object for drawings in 4D system. Generally, the construction schedule and 3D object can be linked in 4D system by imported files which are made in specific S/Ws such as CAD S/W and scheduling S/W. Those methods have a difficulties for operating 4D data because extra work needs to link 4D data for each activity. This study develops a 4D model which the 4D data can be self-generated within the system. The suggested model can reduce the initial input data for new project by integrating schedule and 3D object in 4D system.

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Sell-modeling of Cylindrical Object based on Generic Model for 3D Object Recognition (3 차원 물체 인식을 위한 보편적 지식기반 실린더형 물체 자가모델링 기법)

  • Baek, Kyeong-Keun;Park, Yeon-Chool;Park, Joon-Young;Lee, Suk-Han
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.210-214
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    • 2008
  • It is actually impossible to model and store all objects which exist in real home environment into robot's database in advance. To resolve this problem, this paper proposes new object modeling method that can be available for robot self-modeling, which is capable of estimating whole model's shape from partial surface data using Generic Model. And this whole produce is conducted to cylindrical objects like cup, bottles and cans which can be easily found at indoor environment. The detailed process is firstly we obtain cylinder's initial principle axis using points coordinates and normal vectors from object's surface after we separate cylindrical object from 3D image. This 3D image is obtained from 3D sensor. And second, we compensate errors in the principle axis repeatedly. Then finally, we do modeling whole cylindrical object using cross sectional principal axis and its radius To show the feasibility of the algorithm, We implemented it and evaluated its accuracy.

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