• 제목/요약/키워드: 3D Object Model

검색결과 575건 처리시간 0.032초

Identification of Surfaces of a 3-Dimensional Object from Range Data (Range 데이터를 이용한 3-D 물체의 면 인식 방법에 관한 연구)

  • Park, Doo-Yeong
    • The Journal of Engineering Research
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    • 제2권1호
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    • pp.63-71
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    • 1997
  • In this paper, we describe an approach that determines the identity of surfaces of an object with planar and curved surfaces from range data of the object in the scene. The proposed matching scheme presents that surface correspondence of an object is achieved by simple comparison of values for representing surfaces of the object with model in order to avoid unnecessary matching procedures. We use uniquely assigned Surface Representing Value(SRV) for representing surfaces of the object, which are sums of all weighted view-point independent features. And, the proposed method is simple, quite effective and insensitive to occlusion and noise in sensor data.

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An Interface Technique for Avatar-Object Behavior Control using Layered Behavior Script Representation (계층적 행위 스크립트 표현을 통한 아바타-객체 행위 제어를 위한 인터페이스 기법)

  • Choi Seung-Hyuk;Kim Jae-Kyung;Lim Soon-Bum;Choy Yoon-Chul
    • Journal of KIISE:Software and Applications
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    • 제33권9호
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    • pp.751-775
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    • 2006
  • In this paper, we suggested an avatar control technique using the high-level behavior. We separated behaviors into three levels according to level of abstraction and defined layered scripts. Layered scripts provide the user with the control over the avatar behaviors at the abstract level and the reusability of scripts. As the 3D environment gets complicated, the number of required avatar behaviors increases accordingly and thus controlling the avatar-object behaviors gets even more challenging. To solve this problem, we embed avatar behaviors into each environment object, which informs how the avatar can interact with the object. Even with a large number of environment objects, our system can manage avatar-object interactions in an object-oriented manner Finally, we suggest an easy-to-use user interface technique that allows the user to control avatars based on context menus. Using the avatar behavior information that is embedded into the object, the system can analyze the object state and filter the behaviors. As a result, context menu shows the behaviors that the avatar can do. In this paper, we made the virtual presentation environment and applied our model to the system. In this paper, we suggested the technique that we controling an the avatar control technique using the high-level behavior. We separated behaviors into three levels byaccording to level of abstract levelion and defined multi-levellayered script. Multi-leveILayered script offers that the user can control avatar behavior at the abstract level and reuses script easily. We suggested object models for avatar-object interaction. Because, TtThe 3D environment is getting more complicated very quickly, so that the numberss of avatar behaviors are getting more variableincreased. Therefore, controlling avatar-object behavior is getting complex and difficultWe need tough processing for handling avatar-object interaction. To solve this problem, we suggested object models that embedded avatar behaviors into object for avatar-object interaction. insert embedded ail avatar behaviors into object. Even though the numbers of objects areis large bigger, it can manage avatar-object interactions by very efficientlyobject-oriented manner. Finally Wewe suggested context menu for ease ordering. User can control avatar throughusing not avatar but the object-oriented interfaces. To do this, Oobject model is suggested by analyzeing object state and filtering the behavior, behavior and context menu shows the behaviors that avatar can do. The user doesn't care about the object or avatar state through the related object.

Development of PC-based Radiation Therapy Planning System

  • Suh, Tae-Suk;P task group, R-T
    • Proceedings of the Korean Society of Medical Physics Conference
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    • 한국의학물리학회 2002년도 Proceedings
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    • pp.121-122
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    • 2002
  • The main principle of radiation therapy is to deliver optimum dose to tumor to increase tumor cure probability while minimizing dose to critical normal structure to reduce complications. RTP system is required for proper dose plan in radiation therapy treatment. The main goal of this research is to develop dose model for photon, electron, and brachytherapy, and to display dose distribution on patient images with optimum process. The main items developed in this research includes: (l) user requirements and quality control; analysis of user requirement in RTP, networking between RTP and relevant equipment, quality control using phantom for clinical application (2) dose model in RTP; photon, electron, brachytherapy, modifying dose model (3) image processing and 3D visualization; 2D image processing, auto contouring, image reconstruction, 3D visualization (4) object modeling and graphic user interface; development of total software structure, step-by-step planning procedure, window design and user-interface. Our final product show strong capability for routine and advance RTP planning.

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Process Design and Case Study for Efficient Function Point Measurement Based on Object Oriented (객체지향 기반 효율적인 기능점수 측정 프로세스 설계 및 사례연구)

  • Kim, Dong-Sun;Yoon, Hee-Byung
    • The KIPS Transactions:PartD
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    • 제15D권3호
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    • pp.375-386
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    • 2008
  • Recently, development paradigm of information system is turning into object oriented and component based, and this methodology is leading the software industry. To acclimatize aptly to this trend, users demand the assessment of software expenses to change with the appropriate model of computing costs of the environment, and some people are actually studying the concept of Object Oriented Function Point and UCP method. Especially, Object Oriented Function Point Measurement Process has good points in overcoming the bound of LOC and the existing the Function Point Measurement Process because Object Oriented Function Point Measurement Process is applicable to the early stage of development project mainly with the used cases, and valid to the life long period as the each stage of software products develops, and always understandable to communicate with users by the UML mark rules. Accordingly, this research is to measure Functional Point at ROFP and AOFP in accordance with the development project of information system by the national defense CBD methodology procedures and UML Interrelation Analysis that are recently and widely used in the developmental environment of object oriented information system. Furthermore, this study suggests the measurement method to obtain Functional Point, and identifies service function and object/class function in the correlation analysis of use case and class based on the products and UML modeling via traditional FPA model and object oriented FPA model. Above all, this study is to demonstrate the improvement of traditional Function Point Measurement Process, IFPUG-CPM and software cost basis, and reveal Function Point Measurement Process, which is appropriate to the development of object oriented information system, and suggest the evaluation results of the compatibility through case studies.

Estimation of surface reflectance properties and 3D shape recovery using photometric matching (물체의 면 반사특성 추정과 측광정합을 이용한 3차원 형상복구)

  • 김태은;류석현;송호근;최종수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제21권7호
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    • pp.1633-1641
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    • 1996
  • In this paper we propose a new method for anlayzing the properties of surface reflectance and reconstructing the shape of object using estimated reflectance parameters. We have investigated the hybrid reflectance surface which has specularreflection and diffuse reflection, which can be explained by Torrance-Sparrow model. Sample sphere made on one maerial is used to estimate the reflectance properties by using LMS algorithm. We can make the reference image which consists of surface normal and brightness value using estimated reflectance parameters, and thenarbitrary shape object made of the same material as sample can be reconstructed by matching with reference image. Photometric matching method proposed in this paper is robust because it mateches object image with the reference imageconsidering its neighbor brightness distribution. Also, in this paper plate diffuse illumination is used to remove intensity disparity with simple scheme. It is expected that the proposed algorithm can be applied to 3D recognition, vision inspection system and other fields.

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Dynamic Reconstruction Algorithm of 3D Volumetric Models (3D 볼류메트릭 모델의 동적 복원 알고리즘)

  • Park, Byung-Seo;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • 제27권2호
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    • pp.207-215
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    • 2022
  • The latest volumetric technology's high geometrical accuracy and realism ensure a high degree of correspondence between the real object and the captured 3D model. Nevertheless, since the 3D model obtained in this way constitutes a sequence as a completely independent 3D model between frames, the consistency of the model surface structure (geometry) is not guaranteed for every frame, and the density of vertices is very high. It can be seen that the interconnection node (Edge) becomes very complicated. 3D models created using this technology are inherently different from models created in movie or video game production pipelines and are not suitable for direct use in applications such as real-time rendering, animation and simulation, and compression. In contrast, our method achieves consistency in the quality of the volumetric 3D model sequence by linking re-meshing, which ensures high consistency of the 3D model surface structure between frames and the gradual deformation and texture transfer through correspondence and matching of non-rigid surfaces. And It maintains the consistency of volumetric 3D model sequence quality and provides post-processing automation.

User Assistant Soft Computing Method for 3D Effect Optimization (입체효과 최적화를 위한 사용자 보조 소프트컴퓨팅 기법)

  • Choi Woo-Kyung;Kim Seong-Joo;Jeon Hong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • 제15권1호
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    • pp.69-74
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    • 2005
  • In this paper, we suggested user assistant soft computing method for 3D effect optimization. In order to maximize 3D effect of image, intervals among cameras have to be set up properly according to distance between cameras and an object. Two data such as interval and distance was obtained to use in neural network as the data for learning. However, if the data for learning was obtained by only human's subjective views, it could be that the obtained data was not optimal for learning because the data had an accidental ewer To obtain optimal data lot learning, we added candidature data to obtained data through data analysis, and then selected the most proper data between the candidature data and the obtained data for learning in neural network. Usually, 3D effect of image was affected by both distance from an object to cameras and an object size. Therefore, we suggested fuzzy inference model which was able to represent two factors like distance and size. Candidature data was added by fuzzy model. In the simulation result, we verified that the mote the obtained data was affected by human's subjective views, the more effective the suggested system was.

3D Reconstruction of Structure Fusion-Based on UAS and Terrestrial LiDAR (UAS 및 지상 LiDAR 융합기반 건축물의 3D 재현)

  • Han, Seung-Hee;Kang, Joon-Oh;Oh, Seong-Jong;Lee, Yong-Chang
    • Journal of Urban Science
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    • 제7권2호
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    • pp.53-60
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    • 2018
  • Digital Twin is a technology that creates a photocopy of real-world objects on a computer and analyzes the past and present operational status by fusing the structure, context, and operation of various physical systems with property information, and predicts the future society's countermeasures. In particular, 3D rendering technology (UAS, LiDAR, GNSS, etc.) is a core technology in digital twin. so, the research and application are actively performed in the industry in recent years. However, UAS (Unmanned Aerial System) and LiDAR (Light Detection And Ranging) have to be solved by compensating blind spot which is not reconstructed according to the object shape. In addition, the terrestrial LiDAR can acquire the point cloud of the object more precisely and quickly at a short distance, but a blind spot is generated at the upper part of the object, thereby imposing restrictions on the forward digital twin modeling. The UAS is capable of modeling a specific range of objects with high accuracy by using high resolution images at low altitudes, and has the advantage of generating a high density point group based on SfM (Structure-from-Motion) image analysis technology. However, It is relatively far from the target LiDAR than the terrestrial LiDAR, and it takes time to analyze the image. In particular, it is necessary to reduce the accuracy of the side part and compensate the blind spot. By re-optimizing it after fusion with UAS and Terrestrial LiDAR, the residual error of each modeling method was compensated and the mutual correction result was obtained. The accuracy of fusion-based 3D model is less than 1cm and it is expected to be useful for digital twin construction.

Network Model for Managing Interior Space in Real-Time (실시간 실내 공간관리를 위한 네트워크 모델)

  • Oh, Jung-Woo;Kim, Kyung-Hwan;Lee, Yoon-Sun;Kim, Byeong-Su;Kim, Whoi-Yul;Kim, Jae-Jun
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 한국건설관리학회 2007년도 정기학술발표대회 논문집
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    • pp.840-843
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    • 2007
  • There is a tremendous need for an effective indoor facility management since the building are tend to be built taller and bigger due to latest technology, Also, information that is continuously used and transferred during the design and construction phase is emerging due to 3D object-oriented CAD. Therefore, a system that will use such information for facility management should be developed. In this study, we present the methodology for definition the process that generates the Space Network Model automatically and examine the effective value of it.

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3D partial object retrieval using cumulative histogram (누적 히스토그램을 이용한 3차원 물체의 부재 검색)

  • Eun, Sung-Jong;Hyoen, Dae-Hwan;Lee, Ki-Jung;WhangBo, Taeg-Keun
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.669-672
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    • 2009
  • The techniques extract shape descriptors from 3D models and use these descriptors for indices for comparing shape similarities. Most similarity search techniques focus on comparisons of each individual 3D model from databases. However, our similarity search technique can compare not only each individual 3D model, but also partial shape similarities. The partial shape matching technique extends the user's query request by finding similar parts of 3D models and finding 3D models which contain similar parts. We have implemented an experimental partial shape-matching search system for 3D pagoda models, and preliminary experiments show that the system successfully retrieves similar 3D model parts efficiently.

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