• 제목/요약/키워드: 3D Noise Map

검색결과 84건 처리시간 0.027초

2D 유한요소 해석을 통한 물 분사 펌프의 동특성 분석 (Analysis of Dynamics Characteristics of Water Injection Pump through the 2D Finite Element)

  • 이종명;김용휘;김준호;최현철;최병근
    • 한국소음진동공학회논문집
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    • 제24권6호
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    • pp.462-469
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    • 2014
  • After drilling operations at the offshore plant, crude oil is producted under high pressure. After that time, oil recovery is reduced, because the pressure of the pipe inside is low during the secondary produce. At that time injection sea water at the pipe inside through water injection pump that the device increase to recovery. A variety of mathematical analysis during the detailed design analysis was not made through the dynamics characteristic at the domestic company. 2D model has reliability of analysis results for the uncomplicated model. Also element and the node the number of significantly less than in the 3D model. So, the temporal part is very effective. In addition, depending on the quality of mesh 3D is a real model and FEM model occurs error. So, user needs a lot of skill. In this paper, a 2D finite element analysis was performed through the dynamics analysis and the study model was validated.

MultiView-Based Hand Posture Recognition Method Based on Point Cloud

  • Xu, Wenkai;Lee, Ick-Soo;Lee, Suk-Kwan;Lu, Bo;Lee, Eung-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권7호
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    • pp.2585-2598
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    • 2015
  • Hand posture recognition has played a very important role in Human Computer Interaction (HCI) and Computer Vision (CV) for many years. The challenge arises mainly due to self-occlusions caused by the limited view of the camera. In this paper, a robust hand posture recognition approach based on 3D point cloud from two RGB-D sensors (Kinect) is proposed to make maximum use of 3D information from depth map. Through noise reduction and registering two point sets obtained satisfactory from two views as we designed, a multi-viewed hand posture point cloud with most 3D information can be acquired. Moreover, we utilize the accurate reconstruction and classify each point cloud by directly matching the normalized point set with the templates of different classes from dataset, which can reduce the training time and calculation. Experimental results based on posture dataset captured by Kinect sensors (from digit 1 to 10) demonstrate the effectiveness of the proposed method.

시간별 교통량 변화에 따른 환경오염지도(대기 및 소음) 구축방안에 관한 연구 (Hourly Environmental Pollution (Air Pollution and Noise) Mapping Method by the Traffic Volume Change)

  • 조동명;권우택;나영
    • 환경영향평가
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    • 제16권6호
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    • pp.485-494
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    • 2007
  • Air pollution and traffic noise from roads distributed near residential area has been a major social problem. In this study, an environmental pollution map for a residential area of Shihung-city was made by an expectation model based on hourly traffic volume change. Using the result from the model, a plan to reduce population in the residential area was established. The result of the modelling is summarized as follows: 1. At peak traffic hours (18 o'clock), 301-500 degree in hazardous and $d_{25}$ degree (25% of the residents are suffering extremely from the noise) in noise pollution were predicted in Jeongwang Main Road in Shihung city. 2. The calculated critical pollutant standard index, PSI showed the air pollution level, especially PM-10 high enough to require re-entrainment. 3. It was expected air pollution would extensively extend over the area distribution of each degree. However, noise pollution problem was limited to the area near roads.

절차적 생성 알고리즘을 이용한 3차원 게임월드 제작 (Create 3-Dimension Game World used Procedural Generation Algorithm)

  • 고정운;경병표;유석호;이동열;이완복;이동엽
    • 산업융합연구
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    • 제16권1호
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    • pp.35-40
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    • 2018
  • 절차적 생성(Procedural Generation) 알고리즘은 일련의 규칙을 반복적으로 수행하여 게임에 활용되는 콘텐츠를 자동으로 생성하는 알고리즘이다. 게임의 규모와 함께 게임 내에 활용되는 콘텐츠의 양이 늘어나기 때문에 콘텐츠 제작에 많은 시간이 소요된다. 이에 따라 절차적 생성과 같은 게임 인공지능을 이용해 게임의 콘텐츠를 자동으로 생성하는 인공지능 연구가 활발하게 진행되고 있다. 본 논문에서는 절차적 생성을 이용해 3차원 게임 맵을 제작하는 알고리즘을 제안한다. 제안하는 알고리즘은 노이즈가 점진적으로 변화되는 펄린 노이즈(Perlin-Noise)를 활용하여 경로가 자연스럽게 연결되는 2차원 등고선을 생성한다. 생성된 2차원 등고선을 바탕으로 3차원의 높이 맵(Height-Map)을 제작한다. 생성된 높이 맵은 맵의 형태가 이질적이지 않고, 수작업으로 제작한 게임월드와 마찬가지로 플레이어가 모든 구간을 돌아다닐 수 있게 제작된 것을 확인하였다. 향후에는 알고리즘의 성능을 향상시켜 실제 게임에 적용할 것이다.

복수의 수중 소나를 활용한 수중 로봇의 3차원 지형 맵핑에 관한 연구 (Study on Seabed Mapping using Two Sonar Devices for AUV Application)

  • 조한길;유선철
    • 로봇학회논문지
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    • 제16권2호
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    • pp.94-102
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    • 2021
  • This study addresses a method for 3D reconstruction using acoustic data with heterogeneous sonar devices: Forward-Looking Multibeam Sonar (FLMS) and Profiling Sonar (PS). The challenges in sonar image processing are perceptual ambiguity, the loss of elevation information, and low signal to noise ratio, which are caused by the ranging and intensity-based image generation mechanism of sonars. The conventional approaches utilize additional constraints such as Lambertian reflection and redundant data at various positions, but they are vulnerable to environmental conditions. Our approach is to use two sonars that have a complementary data type. Typically, the sonars provide reliable information in the horizontal but, the loss of elevation information degrades the quality of data in the vertical. To overcome the characteristic of sonar devices, we adopt the crossed installation in such a way that the PS is laid down on its side and mounted on the top of FLMS. From the installation, FLMS scans horizontal information and PS obtains a vertical profile of the front area of AUV. For the fusion of the two sonar data, we propose the probabilistic approach. A likelihood map using geometric constraints between two sonar devices is built and a monte-carlo experiment using a derived model is conducted to extract 3D points. To verify the proposed method, we conducted a simulation and field test. As a result, a consistent seabed map was obtained. This method can be utilized for 3D seabed mapping with an AUV.

Noise reduction method using a variance map of the phase differences in digital holographic microscopy

  • Hyun-Woo Kim;Myungjin Cho;Min-Chul Lee
    • ETRI Journal
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    • 제45권1호
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    • pp.131-137
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    • 2023
  • The phase reconstruction process in digital holographic microscopy involves a trade-off between the phase error and the high-spatial-frequency components. In this reconstruction process, if the narrow region of the sideband is windowed in the Fourier domain, the phase error from the DC component will be reduced, but the high-spatial-frequency components will be lost. However, if the wide region is windowed, the 3D profile will include the high-spatial-frequency components, but the phase error will increase. To solve this trade-off, we propose the high-variance pixel averaging method, which uses the variance map of the reconstructed depth profiles of the windowed sidebands of different sizes in the Fourier domain to classify the phase error and the high-spatial-frequency components. Our proposed method calculates the average of the high-variance pixels because they include the noise from the DC component. In addition, for the nonaveraged pixels, the reconstructed phase data created by the spatial frequency components of the widest window are used to include the high-spatialfrequency components. We explain the mathematical algorithm of our proposed method and compare it with conventional methods to verify its advantages.

깊이 카메라를 이용한 객체 분리 및 고해상도 깊이 맵 생성 방법 (Foreground Segmentation and High-Resolution Depth Map Generation Using a Time-of-Flight Depth Camera)

  • 강윤석;호요성
    • 한국통신학회논문지
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    • 제37C권9호
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    • pp.751-756
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    • 2012
  • 본 논문에서는 색상 카메라와 Time-of-Flight (TOF) 깊이 카메라를 이용해 촬영된 장면에서 전경 영역을 분리하고 영상의 고해상도 깊이 정보를 구하는 방법에 대해 제안한다. 깊이 카메라는 장면의 깊이 정보를 실시간으로 측정할 수 있는 장점이 있지만 잡음과 왜곡이 발생하고 색상 영상과의 상관도도 떨어진다. 따라서 이를 색상 영상과 함께 사용하기 위한 색상 영상의 영역화 및 깊이 카메라 영상의 3차원 투영(warping) 작업, 깊이 경계 영역 탐색 등을 진행한 후, 전경의 객체를 분리하고, 객체와 배경에 대하여 깊이 값 계산한다. 깊이 카메라로부터 얻은 초기 깊이 정보를 이용하여 색상 영상에서 구해진 깊이 맵은 기존의 방법인 스테레오 정합 등의 방법보다 우수한 성능을 나타내었고, 무늬가 없는 영역이나 객체 경계 영역에서도 정확한 깊이 정보를 구할 수 있었다.

루츠타입 진공펌프의 동특성 평가 (Evaluation of Rotor Dynamic Characteristic of Roots Type Vacuum Pump)

  • 이종명;김용휘;하정민;구동식;황호준;최병근
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2011년도 추계학술대회 논문집
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    • pp.264-270
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    • 2011
  • The goal of this study is a stability evaluation through eigenvalue and rotor dynamics analysis of the vacuum pump. The vacuum pump used is a roots type pump, one of the dry middle vacuum pumps, is necessary at the procedure to produce semiconductor and display. The eigenvalue evaluation is solved by numerical analysis through using Modal test and 2D 3D models. Both the experiment and the analysis result are similar, the analysis result using 2D is more oculate the 3D model comparing with test result. So rotor dynamic evaluation is performed through using 2D model. Rotor dynamic evaluation used the campbell diagram and root locus map which were acquired by complex eigenvalue analysis. And we checked minimum clearance of vacuum pump composition between two rotors through unbalance response analysis. Thus, vacuum pump, the target object of this study, was evaluated to be operated stably.

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교통 시뮬레이션과 공간 모델링 기법을 적용한 실시간 소음 시뮬레이션 통합 모델에 대한 연구 (The Study for the Realtime Noise Simulation Integration Model Applied to Traffic Simulation and Spatial Modeling)

  • 강태욱;조윤호;김인태
    • 한국도로학회논문집
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    • 제13권3호
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    • pp.111-119
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    • 2011
  • 본 연구에서는 실시간으로 개별 차량에 대한 소음 예측 시뮬레이션을 통해 매 순간 소음지도와 Lmax, Lmin 등을 얻을 수 있는 소음 예측 모델을 제시하였다. GIS 지형처리 기법을 이용해 공간 모델 처리 기법을 바탕으로 실시간 교통소음예측 시스템 모델을 제안하고, 객체지향기법을 이용해 개발하였다. 실시간 소음 시뮬레이션 모델을 이용하여 교통 흐름의 변화에 따라 소음레벨, 소음지도 변화, Lmin, Lmax값을 한눈에 파악하거나 비교할 수 있다. 현장에서 수행한 소음측정치와 예측치를 비교한 결과, 대부분 거리에서 Leq는 2~3db, Lmax는 3~4db 이내의 차이를 나타내어 소음예측의 신뢰성이 양호함을 확인할 수 있었다. 개발된 시스템을 이용해 민감도 분석을 수행한 결과, 대형차 비율, 차량 속도, 방음벽 높이에 따라 소음레벨의 차이를 보였고, 특히 방음벽 높이는 Leq나 Lmin보다 Lmax에 큰 영향을 미치는 것을 알 수 있었다.

재생펌프 소음특성의 측정 및 해석에 관한 연구 (The measurement and analysis of Regenerative Pump Noise)

  • 김태훈;서영수;정의봉;정호경
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2004년도 추계학술대회논문집
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    • pp.1067-1071
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    • 2004
  • In this paper, the characteristic of the regenerative pump is reviewed by the measurement and the analysis. The dominant noise sources are harmonic components of the rotating impeller frequency. The acoustic characteristics and the noise source position at the dump are identified. In order to reduce the high-level peak noise, the interior flow of the pump chamber is analyzed by CFD (Computational Fluid Dynamics). Acoustic pressure is calculated with Ffowscs Williams and Hawkings equation. As the result of the analysis new design of the pump chamber is recommended. The recommended pump is compared with original pump by evaluating the RMS value of a interior static pressure and the sound pressure level. The new pump chamber recommended by analysis results is proved by a process of the measurement. The overall SPL of a recommended pump is reduced about 3 dBA.

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