• Title/Summary/Keyword: 3D Noise Map

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Post-processing of 3D Video Extension of H.264/AVC for a Quality Enhancement of Synthesized View Sequences

  • Bang, Gun;Hur, Namho;Lee, Seong-Whan
    • ETRI Journal
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    • v.36 no.2
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    • pp.242-252
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    • 2014
  • Since July of 2012, the 3D video extension of H.264/AVC has been under development to support the multi-view video plus depth format. In 3D video applications such as multi-view and free-view point applications, synthesized views are generated using coded texture video and coded depth video. Such synthesized views can be distorted by quantization noise and inaccuracy of 3D wrapping positions, thus it is important to improve their quality where possible. To achieve this, the relationship among the depth video, texture video, and synthesized view is investigated herein. Based on this investigation, an edge noise suppression filtering process to preserve the edges of the depth video and a method based on a total variation approach to maximum a posteriori probability estimates for reducing the quantization noise of the coded texture video. The experiment results show that the proposed methods improve the peak signal-to-noise ratio and visual quality of a synthesized view compared to a synthesized view without post processing methods.

A Block based 3D Map for Recognizing Three Dimensional Spaces (3차원 공간의 인식을 위한 블록기반 3D맵)

  • Yi, Jong-Su;Kim, Jun-Seong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.4
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    • pp.89-96
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    • 2012
  • A 3D map provides useful information for intelligent services. Traditional 3D maps, however, consist of a raw image data and are not suitable for real-time applications. In this paper, we propose the Block-based 3D map, that represents three dimensional spaces in a collection of square blocks. The Block_based 3D map has two major variables: an object ratio and a block size. The object ratio is defined as the proportion of object pixels to space pixels in a block and determines the type of the block. The block size is defined as the number of pixels of the side of a block and determines the size of the block. Experiments show the advantage of the Block-based 3D map in reducing noise, and in saving the amount of processing data. With the block size of $40{\times}40$ and the object ratio of 30% to 50% we can get the most matched Block-based 3D map for the $320{\times}240$ depthmap. The Block-based 3D map provides useful information, that can produce a variety of new services with high added value in intelligent environments.

Evaluation of MR-SENSE Reconstruction by Filtering Effect and Spatial Resolution of the Sensitivity Map for the Simulation-Based Linear Coil Array (선형적 위상배열 코일구조의 시뮬레이션을 통한 민감도지도의 공간 해상도 및 필터링 변화에 따른 MR-SENSE 영상재구성 평가)

  • Lee, D.H.;Hong, C.P.;Han, B.S.;Kim, H.J.;Suh, J.J.;Kim, S.H.;Lee, C.H.;Lee, M.W.
    • Journal of Biomedical Engineering Research
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    • v.32 no.3
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    • pp.245-250
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    • 2011
  • Parallel imaging technique can provide several advantages for a multitude of MRI applications. Especially, in SENSE technique, sensitivity maps were always required in order to determine the reconstruction matrix, therefore, a number of difference approaches using sensitivity information from coils have been demonstrated to improve of image quality. Moreover, many filtering methods were proposed such as adaptive matched filter and nonlinear diffusion technique to optimize the suppression of background noise and to improve of image quality. In this study, we performed SENSE reconstruction using computer simulations to confirm the most suitable method for the feasibility of filtering effect and according to changing order of polynomial fit that were applied on variation of spatial resolution of sensitivity map. The image was obtained at 0.32T(Magfinder II, Genpia, Korea) MRI system using spin-echo pulse sequence(TR/TE = 500/20 ms, FOV = 300 mm, matrix = $128{\times}128$, thickness = 8 mm). For the simulation, obtained image was multiplied with four linear-array coil sensitivities which were formed of 2D-gaussian distribution and the image was complex white gaussian noise was added. Image processing was separated to apply two methods which were polynomial fitting and filtering according to spatial resolution of sensitivity map and each coil image was subsampled corresponding to reduction factor(r-factor) of 2 and 4. The results were compared to mean value of geomety factor(g-factor) and artifact power(AP) according to r-factor 2 and 4. Our results were represented while changing of spatial resolution of sensitivity map and r-factor, polynomial fit methods were represented the better results compared with general filtering methods. Although our result had limitation of computer simulation study instead of applying to experiment and coil geometric array such as linear, our method may be useful for determination of optimal sensitivity map in a linear coil array.

2D/3D image Conversion Method using Simplification of Level and Reduction of Noise for Optical Flow and Information of Edge (Optical flow의 레벨 간소화 및 노이즈 제거와 에지 정보를 이용한 2D/3D 변환 기법)

  • Han, Hyeon-Ho;Lee, Gang-Seong;Lee, Sang-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.2
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    • pp.827-833
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    • 2012
  • In this paper, we propose an improved optical flow algorithm which reduces computational complexity as well as noise level. This algorithm reduces computational time by applying level simplification technique and removes noise by using eigenvectors of objects. Optical flow is one of the accurate algorithms used to generate depth information from two image frames using the vectors which track the motions of pixels. This technique, however, has disadvantage of taking very long computational time because of the pixel-based calculation and can cause some noise problems. The level simplifying technique is applied to reduce the computational time, and the noise is removed by applying optical flow only to the area of having eigenvector, then using the edge image to generate the depth information of background area. Three-dimensional images were created from two-dimensional images using the proposed method which generates the depth information first and then converts into three-dimensional image using the depth information and DIBR(Depth Image Based Rendering) technique. The error rate was obtained using the SSIM(Structural SIMilarity index).

A Case Study on Noise Effect Assessment and Countermeasure by Emergency Generators installed in an Exterior and interior Architecture (건축물 내외부에 설치된 비상용 발전기 소음영향 평가 및 대책방안 사례연구)

  • Yun, Dae-Jin;Choi, Jae-Sung;Kim, Chang-Yeol;Hong, Chang-Wan;Kim, Han-Jun
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2012.04a
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    • pp.88-93
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    • 2012
  • Recently data centers are being established or expanded according to IT industry development. A data center must be to install emergency generator. In case of the data center located the densely populated urban area, the operating noise of an emergency generator can be the cause of complains. In this case, in order to establish an effective and economical measure and quantitative and thorough review is needed by noise & vibration specialists. To achieve this, in this study, it is suggested noise reduction measure using noise measurement data and 3D noise analysis method.

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A Study on the Photo-realistic 3D City Modeling Using the Omnidirectional Image and Digital Maps (전 방향 이미지와 디지털 맵을 활용한 3차원 실사 도시모델 생성 기법 연구)

  • Kim, Hyungki;Kang, Yuna;Han, Soonhung
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.3
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    • pp.253-262
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    • 2014
  • 3D city model, which consisted of the 3D building models and their geospatial position and orientation, is becoming a valuable resource in virtual reality, navigation systems, civil engineering, etc. The purpose of this research is to propose the new framework to generate the 3D city model that satisfies visual and physical requirements in ground oriented simulation system. At the same time, the framework should meet the demand of the automatic creation and cost-effectiveness, which facilitates the usability of the proposed approach. To do that, I suggest the framework that leverages the mobile mapping system which automatically gathers high resolution images and supplement sensor information like position and direction of the image. And to resolve the problem from the sensor noise and a large number of the occlusions, the fusion of digital map data will be used. This paper describes the overall framework with major process and the recommended or demanded techniques for each processing step.

Successive MAP Detection with Soft Interference Cancellation for Iterative Receivers in Hierarchical M-ary QAM Systems (M-레벨 QAM 계층 변조 시스템에서 연 간섭 제거를 이용한 연속 MAP 판정 기법)

  • Kim, Jong-Kyung;Seo, Jong-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.3C
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    • pp.304-310
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    • 2009
  • This paper proposes a successive MAP (maximum a posteriori probability) detection scheme with SoIC(soft interference cancellation) to reduce the receiver complexity of hierarchical M-ary QAM system. For the successive MAP detection, modulation symbols generated from the other data streams are treated as Gaussian noise or eliminated as the soft interference according to their priorities. The log-likelihood ratio of the a posteriori probability (LAPRP) of each bit is calculated by the MAP detector with an adjusted noise variance in order to take the elimination and Gaussian assumption effect into account. By separating the detection process into the successive steps, the detection complexity is reduced to increase linearly with the number of bits per hierarchical M-ary QAM symbol. Simulation results show that the proposed detection provides a small performance degradation as compared to the optimal MAP detection.

Up-Sampling Method of Depth Map Using Weighted Joint Bilateral Filter (가중치 결합 양방향 필터를 이용한 깊이 지도의 업샘플링 방법)

  • Oh, Dong-ryul;Oh, Byung Tae;Shin, Jitae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.6
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    • pp.1175-1184
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    • 2015
  • A depth map is an image which contains 3D distance information. Generally, it is difficult to acquire a high resolution (HD), noise-removed, good quality depth map directly from the camera. Therefore, many researches have been focused on acquisition of the high resolution and the good quality depth map by up-sampling and pre/post image processing of the low resolution depth map. However, many researches are lack of effective up-sampling for the edge region which has huge impact on image perceptual-quality. In this paper, we propose an up-sampling method, based on joint bilateral filter, which improves up-sampling of the edge region and visual quality of synthetic images by adopting different weights for the edge parts that is sensitive to human perception characteristics. The proposed method has gains in terms of PSNR and subjective video quality compared to previous researches.

An Analysis of Effect on Road Traffic Noise Reduction Substitute through Traffic Management Improved (교통운영 개선을 통한 도로교통소음 저감 대안별 효과분석)

  • Kim, Hyung-Chul;Jeong, Jea-Hun;Jang, Seung-Il;Kim, Heung-Man
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.8
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    • pp.403-410
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    • 2008
  • The noise problem became more serious by the rapid urban population growth and traffic. This study estimates the noise level considering actual traffic volume and building shape and location. Based on the state of the arts noise level, changing amount of noise that was controlled by the speed control and truck and passenger car restriction is calculated. Some conclusion is found out. The 2-D type more than 3-D type is more than over standard of noise pollution and night time's over rate is larger than day time. And in the case of various solutions are used instead of applying one solution, noise pollution is effectively reduced.

Study on 3D Sound Source Visualization Using Frequency Domain Beamforming Method (주파수영역 빔형성 기법을 이용한 3차원 소음원 가시화)

  • Hwang, Eun-Sue;Lee, Jae-Hyung;Rhee, Wook;Choi, Jong-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2009.04a
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    • pp.490-495
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    • 2009
  • An approach to 3D visualization of multiple sound sources has been developed with the application of a moving array technique. Frequency-domain beamforming algorithm is used to generate a beam power map and the sound source is modeled as a point source. When a conventional delay and sum beamformer is used, it is considered that 2D distribution of sensors leads to have deficiency in spatial resolution along a measurement distance. The goal of moving an array in this study is to form 3D array aperture surrounding multiple sound sources so that the improved spatial resolution in a virtual space can be expected. Numerical simulation was made to examine source localization capabilities of various shapes of array. The 3D beam power maps of hemispherical and spherical distribution are found to have very sharp resolution. For experiments, two sound sources were placed in the middle of defined virtual space and arc-shaped line array was rotated around the sources. It is observed that spherical array show the most accurate determination of multiple sources' positions.

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