• Title/Summary/Keyword: 3D Navigation

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Using Omnidirectional Images for Semi-Automatically Generating IndoorGML Data

  • Claridades, Alexis Richard;Lee, Jiyeong;Blanco, Ariel
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.5
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    • pp.319-333
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    • 2018
  • As human beings spend more time indoors, and with the growing complexity of indoor spaces, more focus is given to indoor spatial applications and services. 3D topological networks are used for various spatial applications that involve navigation indoors such as emergency evacuation, indoor positioning, and visualization. Manually generating indoor network data is impractical and prone to errors, yet current methods in automation need expensive sensors or datasets that are difficult and expensive to obtain and process. In this research, a methodology for semi-automatically generating a 3D indoor topological model based on IndoorGML (Indoor Geographic Markup Language) is proposed. The concept of Shooting Point is defined to accommodate the usage of omnidirectional images in generating IndoorGML data. Omnidirectional images were captured at selected Shooting Points in the building using a fisheye camera lens and rotator and indoor spaces are then identified using image processing implemented in Python. Relative positions of spaces obtained from CAD (Computer-Assisted Drawing) were used to generate 3D node-relation graphs representing adjacency, connectivity, and accessibility in the study area. Subspacing is performed to more accurately depict large indoor spaces and actual pedestrian movement. Since the images provide very realistic visualization, the topological relationships were used to link them to produce an indoor virtual tour.

A study on Performance Analysis of COFDM System using PAR Reduction Method (PAR 저감기법을 적용한 COFDM 시스템의 성능분석)

  • Sung Tae-Kyung;Kim Dong-Seek;Cho Hyung-Rae
    • Journal of Navigation and Port Research
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    • v.29 no.3 s.99
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    • pp.245-250
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    • 2005
  • In this paper, considering PAR of transmitter which is pointed out OFDM system's problem, we designed Coded OFDM (COFDM) system and estimated BER and SNR using PAR reduction method In order to evaluate performance, we compared M-ary PSK (M-ary Phase Shift Keying) with M-ary QAM (M-ary Quadrature Amplitude Modulation). In result, performance of 16-PSK and 16-QAM came to good Moreover, 16-QAM showed better performance of about 2 dB in 10-3 error probability and performance of about 5 dB in Peak power clipping than that of 16-PSK.

항로표지 시뮬레이터의 항로표지 가시화 속성 구현

  • Kim, Jong-Uk;Ji, Hyeong-Min;Yu, Yong-Su;Han, Ju-Seop;Choe, Su-Bong
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2014.06a
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    • pp.152-154
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    • 2014
  • 우리나라 항만 입출항 통항 선박의 대형화, 고속화에 따른 해양안전사고가 증가하고 있어 항만 연안 해역에서의 해상교통안전 확보가 절실히 요구되고 있는 실정으로, 최근 국제항로표지협회(IALA)에서 항로표지 설계와 배치계획에 대한 의사결정을 지원할 수 있는 항로표지 전문 기능 시뮬레이터의 개발과 주요 항로의 항로표지 설계 및 계획 등을 검증할 수 있는 시스템 필요성을 제기하였다. 우리나라 주요 항로의 항로표지 설계와 적정 배치 여부 등을 검증하고 보완할 수 있는 시뮬레이션 시스템에 대한 개발이 진행되고 있다. 항로표지 3D 모델에 대한 항로표지 종류별, 속성별 세부사항을 검토하여 다양한 조합이 가능하도록 DB를 구성하였다. 항로표지 3D 모델링 작업데이터에 대하여 각 항로표지 시설물별 조합 경우의 수를 고려하여 다양한 조합이 가능하도록 DB 분류작업을 수행하였으며 항로표지별 폴리건수에 따른 샘플형상을 비교하여 시인성이 양호한 최소한의 폴리건 수(안) 제시하는 등 항로표지 시뮬레이션을 위한 항로표지 3D 구현 방식을 검토하였다.

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Z-Clutching: Interaction Technique for Navigating 3D Virtual Environment Using a Generic Haptic Device

  • Song, Deok-Jae;Kim, Seokyeol;Park, Jinah
    • Journal of Computing Science and Engineering
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    • v.10 no.1
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    • pp.32-38
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    • 2016
  • Navigating a large 3D virtual environment using a generic haptic device can be challenging since the haptic device is usually bounded by its own physical workspace. On the other hand, mouse interaction easily handles the situation with a clutching mechanism-simply lifting the mouse and repositioning its location in the physical space. Since the haptic device is used for both input and output at the same time, in many cases, its freedom needs to be limited in order to accommodate such a situation. In this paper, we propose a new mechanism called Z-Clutching for 3D navigation of a virtual environment by using only the haptic device without any interruption or sacrifice in the given degrees of freedom of the device's handle. We define the clutching state which is set by pulling the haptic handle back into space. It acts similarly to lifting the mouse off the desk. In this way, the user naturally feels the haptic feedback based on the depth (z-direction), while manipulating the haptic device and moving the view as desired. We conducted a user study to evaluate the proposed interaction technique, and the results are promising in terms of the usefulness of the proposed mechanism.

A Study on the Design of Polarization Selective Antenna for UHF RFID System (UHF RFID 시스템을 위한 Polarization Selective 안테나 설계 연구)

  • Lee, Sa-Won;Song, Woo-Yong
    • Journal of Advanced Navigation Technology
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    • v.14 no.2
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    • pp.170-175
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    • 2010
  • This article proposed polarization selective antenna for UHF RFID system. The proposed antenna is consist of microstrip patch antenna with dual feeding and two SPDT switches and a SP4T switch and 3dB hybrid coupler. Through control of voltage of switches, the proposed reader antenna can select horizontally linear polarization, vertically linear polarization, left-hand circular polarization (LHCP) and right hand circular polarization (RHCP). The proposed reader antenna satisfied 2:1 VSWR at 902MHz ~ 928MHz. and 3dB under AR(axial ratio). And it can select appropriative polarization with user environment and tag polarization. So it minimize PLF and increased reading distance.

Localization Using 3D-Lidar Based Road Reflectivity Map and IPM Image (3D-Lidar 기반 도로 반사도 지도와 IPM 영상을 이용한 위치추정)

  • Jung, Tae-Ki;Song, Jong-Hwa;Im, Jun-Hyuck;Lee, Byung-Hyun;Jee, Gyu-In
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.12
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    • pp.1061-1067
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    • 2016
  • Position of the vehicle for driving is essential to autonomous navigation. However, there appears GPS position error due to multipath which is occurred by tall buildings in downtown area. In this paper, GPS position error is corrected by using camera sensor and highly accurate map made with 3D-Lidar. Input image through inverse perspective mapping is converted into top-view image, and it works out map matching with the map which has intensity of 3D-Lidar. Performance comparison was conducted between this method and traditional way which does map matching with input image after conversion of map to pinhole camera image. As a result, longitudinal error declined 49% and complexity declined 90%.

Design of High Efficiency Doherty Power Amplifier Using Adaptive Bias Technique for Wibro Applications (적응형 바이어스 기법을 이용한 와이브로용 고효율 도허티 전력증폭기 설계)

  • Oh, Chung-Gyun;Choi, Jae-Hong;Koo, Kyung-Heon
    • Journal of Advanced Navigation Technology
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    • v.9 no.2
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    • pp.164-169
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    • 2005
  • In this paper, the high efficiency Doherty power amplifier using adaptive bias technique has been designed and realized for 2.3GHz Wibro applications. The RF performances of the Doherty power amplifier using adaptive bias technique have been compared with those of a class AB amplifier alone, and conventional Doherty amplifier. The Maximum PAE of designed Doherty power amplifier with adaptive bias technique has been 36.6% at 34.0dBm output power. The proposed Doherty power amplifier showed an improvement 1dB at output power and 7.6% PAE than a class AB amplifier alone.

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Hand Haptic Interface for Intuitive 3D Interaction (직관적인 3D 인터랙션을 위한 핸드 햅틱 인터페이스)

  • Jang, Yong-Seok;Kim, Yong-Wan;Son, Wook-Ho;Kim, Kyung-Hwan
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.53-59
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    • 2007
  • Several researches in 3D interaction have identified and extensively studied the four basic interaction tasks for 3D/VE applications, namely, navigation, selection, manipulation and system control. These interaction schemes in the real world or VE are generally suitable for interacting with small graspable objects. In some applications, it is important to duplicate real world behavior. For example, a training system for a manual assembly task and usability verification system benefits from a realistic system for object grasping and manipulation. However, it is not appropriate to instantly apply these interaction technologies to such applications, because the quality of simulated grasping and manipulation has been limited. Therefore, we introduce the intuitive and natural 3D interaction haptic interface supporting high-precision hand operations and realistic haptic feedback.

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A Study on the Design of Elliptic-Function Narrow-Band Bandpass Filters for Tx RF of the IMT-2000 Mobile Equipment (IMT-2000 단말기의 Tx RF용 타원행 협대역 대역통과 필터의 설계에 관한 연구)

  • Lee, Sang Won;Chung, Myung-Rae;Kim, Hak-Sun;Hong, Shin-Nam
    • Journal of Advanced Navigation Technology
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    • v.5 no.2
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    • pp.141-148
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    • 2001
  • This paper describe the development of narrow-band passband filter with small package and low loss, high selectivity performance. This filter is placed between power amplifier and frequency mixer of IMT-2000 mobile equipment. The elliptic-function narrow-band passband filter is designed with new architecture using the microstrip line. This package is very small by $3.2cm{\times}1.25cm$ and have the 3 % 3 dB bandwidth. Also in the passband the insertion loss is about 2.5 dB and is better than older RF SAW filter(insertion loss: 3.2 dB). In the stop-band it has the two deep notch under the -56 dB.

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3D Virtual Environment Navigation Techniques using Process Annotation (프로세스 어노테이션을 이용한 3차원 가상환경 탐색기법)

  • Song, Teuk-Seob;Choi, Byung-Kab
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.488-492
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    • 2006
  • An annotation is a marking made on a document at a particular place. Digital annotation is composed of a user comment, highlighter ink and star etc. In this paper, we study navigation techniques which applies annotation techniques of electronic document environmental in 3D virtual environment.

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