• 제목/요약/키워드: 3D MOTION ANALYSIS

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A Design and Implementation of Worker Motion 3D Visualization Module Based on Human Sensor

  • Sejong Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.9
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    • pp.109-114
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    • 2024
  • In this paper, we design and implement a worker motion 3D visualization module based on human sensors. The three key modules that make up this system are Human Sensor Implementation, Data Set Creation, and Visualization. Human Sensor Implementation provides the functions of setting and installing the human sensor locations and collecting worker motion data through the human sensors. Data Set Creation offers functions for converting and storing motion data, creating near real-time worker motion data sets, and processing and managing sensor and motion data sets. Visualization provides functions for visualizing the worker's 3D model, evaluating motions, calculating loads, and managing large-scale data. In worker 3D model visualization, motion data sets (Skeleton & Position) are synchronized and mapped to the worker's 3D model, and the worker's 3D model motion animation is visualized by combining the worker's 3D model with analysis results. The human sensor-based worker motion 3D visualization module designed and implemented in this paper can be widely utilized as a foundational technology in the smart factory field in the future.

Recovery of 3-D Motion from Time-Varying Image Flows

  • Wohn, Kwang-Yun;Jung, Soon-Ki
    • Journal of Electrical Engineering and information Science
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    • v.1 no.2
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    • pp.77-86
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    • 1996
  • In this paper we deal with the problem of recovering 3-D motion and structure from a time-varying 2-D velocity vector field. A great deal has been done on this topic, most of which has concentrated on finding necessary and sufficient conditions for there to be a unique 3-D solution corresponding to a given 2-D motion. While previous work provides useful theoretical insight, in most situations the known algorithms have turned out to be too sensitive to be of much practical use. It appears that any robust algorithm must improve the 3-D solutions over time. As a step toward such algorithm, we present a method for recovering 3-D motion and structure from a given time-varying 2-D velocity vector field. The surface of the object in the scene is assumed to be locally planar. It is also assumed that 3-D velocity vectors are piecewise constant over three consecutive frames (or two snapshots of flow field). Our formulation relates 3-D motion and object geometry with the optical flow vector as well as its spatial and temporal derivatives. The linearization parameters, or equivalently, the first-order flow approximation (in space and time) is sufficient to recover rigid body motion and local surface structure from the local instantaneous flow field. We also demonstrate, through a sensitivity analysis carried out for synthetic and natural motions in space, that 3-D motion can be recovered reliably.

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Temporal Anti-aliasing of a Stereoscopic 3D Video

  • Kim, Wook-Joong;Kim, Seong-Dae;Hur, Nam-Ho;Kim, Jin-Woong
    • ETRI Journal
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    • v.31 no.1
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    • pp.1-9
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    • 2009
  • Frequency domain analysis is a fundamental procedure for understanding the characteristics of visual data. Several studies have been conducted with 2D videos, but analysis of stereoscopic 3D videos is rarely carried out. In this paper, we derive the Fourier transform of a simplified 3D video signal and analyze how a 3D video is influenced by disparity and motion in terms of temporal aliasing. It is already known that object motion affects temporal frequency characteristics of a time-varying image sequence. In our analysis, we show that a 3D video is influenced not only by motion but also by disparity. Based on this conclusion, we present a temporal anti-aliasing filter for a 3D video. Since the human process of depth perception mainly determines the quality of a reproduced 3D image, 2D image processing techniques are not directly applicable to 3D images. The analysis presented in this paper will be useful for reducing undesirable visual artifacts in 3D video as well as for assisting the development of relevant technologies.

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Effect of posture correction training in dental scaling using rapid upper limb assessment and 3D motion analysis (Rapid upper limb assessment와 3차원 동작 분석을 활용한 치석제거 자세교정 교육의 효과)

  • Yoon, Tae-Lim;Min, Ji-Hyun;Kim, Han-Na
    • Journal of Korean society of Dental Hygiene
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    • v.18 no.3
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    • pp.269-280
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    • 2018
  • Objectives: The purpose of this study was to investigate the change in the posture of dental hygiene students and clinical dental hygienists when implementing dental scaling before and after posture correction training using the rapid upper limb assessment (RULA) method and 3D motion analysis. Methods: Thirty-two healthy volunteers performed dental scaling to remove artificial calculus on dental manikin. The movement and angle of the joints were verified by RULA and 3D motion analysis during the procedure. The subjects were also photographed for 1 minute during the procedure for 10 minutes while the calculus was removed. After the removal of the calculus, the subject and the instructor checked the video together. Posture correction training was conducted by the instructor so that the subject could perform the calculus removal operation in the correct posture. Artificial calculus of the adjacent teeth was then removed for the same period of time, and the change in posture was reviewed. Results: The total score of the posture change using RULA was $5.72{\pm}0.58$ before training and $4.31{\pm}0.10$ after training, showing a significant decrease after training (p<0.001), and upper arm, lower arm, wrist position, neck and waist position showed significant decrease after training. The three-dimensional motion analysis showed significant differences according to the criteria measured at all measurement sites except the left shoulder (p<0.05) Conclusions: It was confirmed through RULA and 3D motion analysis that postural correction training using calculus removal images was effective, and that correct postural education is essential to preventing musculoskeletal diseases caused by removal of calculus.

Design and Analysis of Double Excited 3-Degree-of-Freedom Motor for Robots

  • Kwon, Byung-Il;Kim, Young-Boong
    • Journal of Electrical Engineering and Technology
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    • v.6 no.5
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    • pp.618-625
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    • 2011
  • This paper presents a double excited three degree-of-freedom (3DOF) motor. The proposed 3DOF motor is designed with a laminated structure, making it easy to manufacture. In addition, it has windings on the stator and rotor, and does not require an expensive permanent magnet. We explain the structure, principle of motion, and design of the proposed motor, and perform an analysis of the static characteristics using the two- and three-dimensional finite element methods (3D FEM). The feasibility of 3D FEM analysis is confirmed by comparing the 3D FEM analysis and experimental results for the rolling and pitching motion. We also confirm the occurrence of holding torque in every motion.

Implementation of A 3-D Animation System Based on The MPEG-4 SNHC Standard (MPEG-4 SNHC 표준을 따르는 3차원 애니메이션 시스템의 구현)

  • 윤승욱;안정환;전정희;호요성
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.129-132
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    • 2002
  • In this paper, we propose a 3-D animation system to track and analyze motion of the human object. The proposed system consists of two separate layers: motion analysis layer and 3-D model registration layer. Following the MPEG-4 SNHC standard, we generate object motion using body definition and animation parameters. In the implemented system, we acquire human motion data from a single camera and extract body definition parameters from arbitrary VRML human models.

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Optimal Design of 3D Printer based Piezo-driven Vertical Micro-positioning Stage (3D 프린터 기반 수직형 마이크로 모션 스테이지의 최적설계)

  • Kim, Jung Hyun
    • The Journal of Korea Robotics Society
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    • v.12 no.1
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    • pp.78-85
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    • 2017
  • This paper presents the development of a 3D printer based piezo-driven vertical micro-positioning stage. The stage consists of two flexure bridge structures which amplify and transfer the horizontal motion of the piezo-element into vertical motion of the end-effector. The stage is fabricated with ABS material using a precision 3D printer. This enables a one-body design eliminating the need for assembly, and significantly increases the freedom in design while shortening fabrication time. The design of the stage was optimized using response surface analysis method. Experimental results are presented which demonstrate 100nm stepping in the vertical out-of-plane direction. The results demonstrate the future possibilities of applying 3D printers and ABS material in fabricating linear driven motion stages.

The Motion Evaluation of Arthritis Patients' Dressing and Undressing Corresponding to their Joint Range of Motion (관절염질환자의 관절가동범위에 대응한 착탈의 동작평가)

  • Han, Seung-Hee;Choi, Mi-Sung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.14 no.2
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    • pp.75-87
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    • 2012
  • This study aims at measuring and comparing the joint range of motion(ROM) of the elderly, quantitatively understanding the joint ROM and duration for their dressing and undressing of pants with 3D motion analysis equipment, and thereby providing basic data necessary for the future development of clothes carrying functional designs. The findings are as follows. As for the study method, the 9-item joint ROM measurements were conducted with goniometer, and the questionnaire analyses were carried out for t-test, ANOVA, and regression analysis with spss12.0 program. The 3D motion analyses were handled with 3D Motion Analysis Package Version 3.1 Program. The findings are as follows. First, the ROM was shown to be significantly low, as the arthritis-pain consciousness level was felt higher by the subject than the average one. Seven ROM variables, such as hip flexion, hip adduction, hip internal rotation, hip external rotation, knee flexion, ankle dorsiflexion, and ankle plantar flexion, were shown to significantly affect the discomfort level experienced at the time of dressing or undressing. Second, in the motion of inserting the remaining leg into the pant crotch part(3e), the difference of angles in the hip joint and knee joint was the largest between the women in their 20s and the elderly women with arthritis. Third.

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Case Analysis on Stop Motion Animation based on the Acceptance of New Technology : Focusing on 3D Printer & Special Effect Technology Application (신기술 수용 스톱 모션 애니메이션 사례분석 : 3D 프린터, 특수효과 기술 응용을 중심으로)

  • Zhang, Wan;Song, Seung-Keun
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.665-672
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    • 2018
  • The purpose of this study is to analyze the problem of existing stop motion animation and to apply 3D printer technology and computer special effect technology applied with latest technology as a solution to solve this problem. For this purpose, we review the history of stop motion animation and confirm how the technology applied to stop motion animation through previous research. As a result, we have overcome limitations of the existing stop motion animation limited to the cline cloth in terms of expression by using 3D printer like recently released and . Furthermore, the natural phenomenon, which is the biggest limitation of stop motion animation, was able to produce a unique work of stop motion animation rather than computer special effect processing. Therefore, in the stop-motion animation, the acceptance of 3D printer technology and computer special effects technology has enabled unlimited imagination and original expression. Recent technology-based stop-motion animation is expected to provide the foundation for the continued development of the animation field in the future.

Computerized Human Body Modeling and Work Motion-capturing in a 3-D Virtual Clothing Simulation System for Painting Work Clothes Development

  • Park, Gin Ah
    • Journal of Fashion Business
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    • v.19 no.3
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    • pp.130-143
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    • 2015
  • By studying 3-D virtual human modeling, motion-capturing and clothing simulation for easier and safer work clothes development, this research aimed (1) to categorize heavy manufacturing work motions; (2) to generate a 3-D virtual male model and establish painting work motions within a 3-D virtual clothing simulation system through computerized body scanning and motion-capturing; and finally (3) to suggest simulated clothing images of painting work clothes developed based on virtual male avatar body measurements by implementing the work motions defined in the 3-D virtual clothing simulation system. For this, a male subject's body was 3-D scanned and also directly measured. The procedures to edit a 3-D virtual model required the total body shape to be 3-D scanned into a digital format, which was revised using 3-D Studio MAX and Maya rendering tools. In addition, heavy industry workers' work motions were observed and recorded by video camera at manufacturing sites and analyzed to categorize the painting work motions. This analysis resulted in 4 categories of motions: standing, bending, kneeling and walking. Besides, each work motion category was divided into more detailed motions according to sub-work posture factors: arm angle, arm direction, elbow bending angle, waist bending angle, waist bending direction and knee bending angle. Finally, the implementation of the painting work motions within the 3-D clothing simulation system presented the virtual painting work clothes images simulated in a dynamic mode.