• Title/Summary/Keyword: 3D MOTION ANALYSIS

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3D Body Scan Data Analysis for the Slim-fit Dress Shirts Pattern Design -Focused on the 40s Male- (슬림 핏(Slim-fit) 드레스 셔츠 패턴 설계를 위한 3D Body Scan Data 활용에 관한 연구 -40대 남성을 중심으로-)

  • Shin, Kyounghee;Suh, Chuyeon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.38 no.1
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    • pp.97-109
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    • 2014
  • This study developed a functional dress shirt for adult males that reflected the body surface variation of a human body section by motion. This study conducted a 3D body scan for 8 subjects in their 40's based on the Size Korea 2010 database. Data recorded the proper posture change value and body surface change value to develop functional dress shirts for adult males. We scanned the subjects with a 3D body scanner for five primarily male wearing dress shirts and operating postures, right standing, arms raised to $90^{\circ}$ horizontal forward position, arms raised $90^{\circ}$ to the horizontal position side, lift up the arm $180^{\circ}$, and arm forward $90^{\circ}$ in a bent posture. We analyzed the 3D scan data from those motions to examine change of length using 3D software Rapidform XOS. The results indicated that the body surface sections with contraction were the front and rear shoulder area, armpit and central length as well the width of arms at more than 10%. The increased body section included the body and armpit back length; in addition, the rear arm vibration girth and under arm girth were more than 10%. In order to reflect the size variation of for each motion, the ease amount of the front and rear shoulder length and width needs to be reduced 20% because it affects the shoulder length during the right standing. The results suggest that the ease amount of the shoulder length should be minimal. The ease amount of the back size needs to be 0.5-2cm bigger and set 0.5-1.5cm longer than the dress shirt length side drooping to compensate for the side length shortage of each motion. The sleeve length needs to be 0-0.5cm shorter, and ease amount of the girth of sleeve bottom needs to be reduced 0-0.7cm due to the size variation of arms. However, the girth of the rear arms is suggested to be 0-0.6cm longer in the ease amount to the rear arm girth as the extension is more than 10% over the width and length of each motion.

Development of an Offline Based Internal Organ Motion Verification System during Treatment Using Sequential Cine EPID Images (연속촬영 전자조사 문 영상을 이용한 오프라인 기반 치료 중 내부 장기 움직임 확인 시스템의 개발)

  • Ju, Sang-Gyu;Hong, Chae-Seon;Huh, Woong;Kim, Min-Kyu;Han, Young-Yih;Shin, Eun-Hyuk;Shin, Jung-Suk;Kim, Jing-Sung;Park, Hee-Chul;Ahn, Sung-Hwan;Lim, Do-Hoon;Choi, Doo-Ho
    • Progress in Medical Physics
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    • v.23 no.2
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    • pp.91-98
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    • 2012
  • Verification of internal organ motion during treatment and its feedback is essential to accurate dose delivery to the moving target. We developed an offline based internal organ motion verification system (IMVS) using cine EPID images and evaluated its accuracy and availability through phantom study. For verification of organ motion using live cine EPID images, a pattern matching algorithm using an internal surrogate, which is very distinguishable and represents organ motion in the treatment field, like diaphragm, was employed in the self-developed analysis software. For the system performance test, we developed a linear motion phantom, which consists of a human body shaped phantom with a fake tumor in the lung, linear motion cart, and control software. The phantom was operated with a motion of 2 cm at 4 sec per cycle and cine EPID images were obtained at a rate of 3.3 and 6.6 frames per sec (2 MU/frame) with $1,024{\times}768$ pixel counts in a linear accelerator (10 MVX). Organ motion of the target was tracked using self-developed analysis software. Results were compared with planned data of the motion phantom and data from the video image based tracking system (RPM, Varian, USA) using an external surrogate in order to evaluate its accuracy. For quantitative analysis, we analyzed correlation between two data sets in terms of average cycle (peak to peak), amplitude, and pattern (RMS, root mean square) of motion. Averages for the cycle of motion from IMVS and RPM system were $3.98{\pm}0.11$ (IMVS 3.3 fps), $4.005{\pm}0.001$ (IMVS 6.6 fps), and $3.95{\pm}0.02$ (RPM), respectively, and showed good agreement on real value (4 sec/cycle). Average of the amplitude of motion tracked by our system showed $1.85{\pm}0.02$ cm (3.3 fps) and $1.94{\pm}0.02$ cm (6.6 fps) as showed a slightly different value, 0.15 (7.5% error) and 0.06 (3% error) cm, respectively, compared with the actual value (2 cm), due to time resolution for image acquisition. In analysis of pattern of motion, the value of the RMS from the cine EPID image in 3.3 fps (0.1044) grew slightly compared with data from 6.6 fps (0.0480). The organ motion verification system using sequential cine EPID images with an internal surrogate showed good representation of its motion within 3% error in a preliminary phantom study. The system can be implemented for clinical purposes, which include organ motion verification during treatment, compared with 4D treatment planning data, and its feedback for accurate dose delivery to the moving target.

Future of Stereoscopic 3D through the Analysis of Realistic Media Art (실감미디어 아트 분석을 통한 3D 입체영상의 미래 조망)

  • Kim, Hee-Young;Shin, Chang-Ok
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.91-102
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    • 2012
  • Generally today's culture and the arts industry has been focusing more on economic value than the arts. Therefore this paper will elucidate the meaning of the culture and the arts can be a break though which can only include commercial and economic values but transcend its values ultimately. First of all, this paper will suggest an advanced 3D stereoscopic images by analysis of examples and environments of realistic media arts. Looking into the changes of related technologies and market environments, the motion-recognition technology, as seem in SF film "Minority report", has become a feasible technology. In the past, 3D stereoscopic images were shown in the theme park theatre and exhibition halls for group viewing. but recent 3D TV and display devices have changed those environments to personal. Since domestic researches of realistic media art has been little, this paper will analyze them respecting to three broad classifications. The results are : Firstly, in CAVE method, more impact capabilities of spectators are expected that they can manipulate interactive interfaces freely and the physical movements of spectators can operate interactively. Secondly, inter-network communications and expansion of viewers' perceptions are predicted by way of HMD method, sensor suites and communication equipments. Thirdly, combinations of HMD and motion tracking utilization is foreseen. With the convergent usages of these three features, we can prospect the possibilities of interactive 4D that spectators wearing 3D stereoscopic display devices can experience and make their own 3D stereoscopic images actively at the point of their views.

The Duration and H/V ratio of the Ground Motion in Southern Korea (남한 지진의 지속시간과 H/V 비율)

  • 최호선;박창업;조남대
    • Proceedings of the Earthquake Engineering Society of Korea Conference
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    • 2002.03a
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    • pp.42-50
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    • 2002
  • The duration and H/V ratio(the amplitude ratio of the horizontal to vertical components) of ground motions caused by earthquakes in southern Korea are analyzed. Total 329 seismograms of horizontal component recorded at hypocentral distances of 10 to 350 km from 27 earthquakes with local magnitude 2 to 4 are used for the analysis. Simplified relation between the duration of ground motion( $T_{d}$) and the ratio($\chi$) of Arias intensity( $I_{A}$) and squared maximum acceleration($\alpha$$_{max}$$^{2}$) is determined to be $T_{d}$ = 3.423$\chi$$^2$+ 8.200$\chi$ + 0.029, which is useful for the estimation of the duration in southern Korea. There are three distinct distance ranges with different linear variations of the duration in hypocentral distance. They are distance intervals of 10~80km, 80~140km, and the distance greater than 140km. The duration in southern Korea shows clear proportionality to the local magnitude at magnitudes greater than 3.1. The value 1.37 of the H/V ratio obtained in southern Korea is similar to the value 1.4 of ENA(Eastern North America). The H/V ratio in southern Korea increases in the frequency range from 0.3 to 10Hz. The duration and H/V ratio of ground motions derived in this study could be used in the stochastic simulation of strong ground motion.ion.n.n.

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The Kinematic Analysis of Back-Kick Motion in Taekwondo (태권도 숙련자와 미숙련자의 공격뒤차기 동작에 대한 운동학적 분석)

  • Lee, Dong-Jin;Park, Chan-Ho;Kim, Hun-Soo
    • Korean Journal of Applied Biomechanics
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    • v.16 no.3
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    • pp.43-51
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    • 2006
  • The purpose of this study was to analyze kinematic variables during turing back kick motion of Taekwondo. The subjects of this study were the 4 skilled and 4 unskilled of male university player in respectively. The experiment of this study was used two 16mm high speed cameras and its speed 125 frames/s. Analysis of this data was three dimensional cinematography using KWON3D program package. The results were as following; 1. In the elapsed time, there was no significance difference statically between a skilled and unskilled group. But skilled group was more fast during the motion of I phase. And unskilled group was more fast during the motion of II phase so called force production section, which had an influence on Diechagi's velocity. 2. In the center of gravity of human body, the changing of it was $1.10{\pm}0.04m$, $1.12{\pm}0.03m$ of LFM(left foot movement) and $1.36{\pm}0.08m$, $1.39{\pm}0.09m$ of RKF(right knee flection), and $1.44{\pm}0.08m$, $1.42{\pm}0.09m$ of RFI(right foot impact). There was no significance difference statically between the two groups. 3. The velocity of heel on impact was 1.13m/s in the skilled group and 1.23m/s in the unskilled group, when each angle of knee was $110.4{\pm}10.9deg/s$, $114.8{\pm}28.4deg/s$. The maximum velocity of each performance was reached before the RKF, and the velocity and angle at impact along by two groups did not show any significant difference statically. 4. In the angular velocity of just RKF of lower leg, there was significance difference statically between the two groups(p<.05).

Development of Stereoscopic PIV Measurement Technique and Its Application to Wake behind an Axial Fan (Stereoscopic PIV 기법의 개발과 이를 이용한 축류 홴 후류의 유동해석)

  • Yun, Jeong-Hwan;Lee, Sang-Jun
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.26 no.2
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    • pp.362-373
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    • 2002
  • A stereoscopic PIV (SPIV) measurement system based on the translation configuration was developed and applied to the flow behind a forward-swept axial-fan. Measurement of three orthogonal velocity components is essential for flow analysis of three-dimensional flows such as flow around a fan or propeller. In this study, the translation configuration was adopted to calculate the out-of-plane velocity component from 2-D PIV data obtained from two CCD cameras. The error caused by the out-of-plane motion was estimated by direct comparison of the 2-D PIV and 3-D SPIV results that measured from the particle images captured simultaneously. The comparison shows that the error ratio is relatively high in the region of higher out-of-plane motion near the axial fan blade. The turbulence intensity measured by the 2-D PIV method is bigger by about 5.8% in maximum compared with that of the 3-D SPIV method. The phase-averaged velocity field results show that the wake behind an axial fan has a periodic flow structure with respect to the blade phase and the characteristic flow structure is shifted downstream in the next phase.

Motion of Stone Skipping Simulation by Physically-based Analysis (물리기반 해석을 통한 물수제비 운동 시뮬레이션)

  • Do, Joo-Young;Ra, Eun-Chul;Kim, Eun-Ju;Ryu, Kwan-Woo
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.3
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    • pp.147-156
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    • 2006
  • Physically-based simulation modeling is to simulate the real world by using physical laws such as Newton's second law of motion, while other modelings use only geometric Properties. In this paper, we present a real time simulation of stone skipping by using the physically-based modeling. We also describe interaction of a stone on the surface of water, and focus on calculating the path of the stone and the natural phenomena of water The path is decided by velocity of the stone and drag force from the water The motion is recalculated until the stone is immersing into the water surface. Our simulation provides a natural motion of stone skippings in real time. And the motion of stone skippings are generated by give interactive displays on the PC platforms. The techniques presented can easily be extended to simulate other interactive dynamics systems.

Time-domain analysis of nonlinear motion responses and structural loads on ships and offshore structures: development of WISH programs

  • Kim, Yong-Hwan;Kim, Kyong-Hwan;Kim, Jae-Han;Kim, Tae-Young;Seo, Min-Guk;Kim, Yoo-Il
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.3 no.1
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    • pp.37-52
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    • 2011
  • The present paper introduced a computer program, called WISH, which is based on a time-domain Rankine panel method. The WISH has been developed for practical use to predict the linear and nonlinear ship motion and structural loads in waves. The WISH adopts three different levels of seakeeping analysis: linear, weakly-nonlinear and weak-scatterer approaches. Later, WISH-FLEX has been developed to consider hydroelasticity effects on hull-girder structure. This program can solve the springing and whipping problems by coupling between the hydrodynamic and structural problems. More recently this development has been continued to more diverse problems, including the motion responses of multiple adjacent bodies, the effects of seakeeping in ship maneuvering, and the floating-body motion in finite-depth domain with varying bathymetry. This paper introduces a brief theoretical and numerical background of the WISH package, and some validation results. Also several applications to real ships and offshore structures are shown.

Gait Implementation using a Kick Action for IWR-III Biped Walking Robot (이족보행로봇의 킥엑션을 이용한 보행 구현)

  • Jin, Kwang-Ho;Park, Chun-Ug;Choi, Sang-Ho;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 1998.11b
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    • pp.552-554
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    • 1998
  • This paper deals with the gait generation of IWR-III using a kick action to have a walking pattern like human. For this, trajectory planning with the consideration of kick action is done in each walking step, and the coordinate transformation is done for simplifying the kinematics. Balancing motion is analyzed by FDM during the walking, By combining 4-types of pre-defined steps, multi-step walking is done. Using numerical simulator, dynamic analysis, ZMP analysis and system stability is confirmed. Walking motion is visualized by 3D- graphic simulator. As a result, trunk ahead motion effect and impactless smooth walking is implemented by experiment. Finally walking with kick action is implemented the IWR-III system.

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