• Title/Summary/Keyword: 3D Library

Search Result 454, Processing Time 0.033 seconds

Co-designing the Library Makerspace with Children: A Case Study of Seoul Children's Library with a Focus on 3D Printing

  • Kung Jin Lee;Min Cho;So Bin Lee
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.58 no.1
    • /
    • pp.151-179
    • /
    • 2024
  • This study aimed to discuss the utilization of a makerspace regarding 3D printers in a children's library by conducting co-design sessions targeting the end-users, children. To achieve this, a program utilizing a 3D printer was conducted for seven children at the Seoul Children's Library, followed by interviews with both the children and their parents. The results revealed several key findings: First, during the design sessions, participating children showed interest in the physical realization of ideas through the use of a 3D printer. Researchers adjusted their level of intervention based on each child's tendency, playing a supportive role. Second, children became aware of various limitations associated with 3D printers and public library makerspace. Third, the rapport between children and researchers positively influenced the design sessions, driven by the active communication of children. This study suggests a reevaluation of the value and necessity of library makerspace from the perspective of user autonomy and creativity and emphasizes the need to closely understand the end user's requirements in establishing operational strategies for library makerspace.

A Design of Press Die Components by Use of 3D CAD Library (3차원 CAD라이브러리를 이용한 프레스 금형 부품의 설계)

  • Park C. H.;Lee S. S.
    • Korean Journal of Computational Design and Engineering
    • /
    • v.9 no.4
    • /
    • pp.373-381
    • /
    • 2004
  • Using standard components of a press die is recognized as a way for a cost reduction and a short lead time. It also provides a way for a quick maintenance of a die under repair. It is expected to contribute to integration of CAD/CAM system for manufacturing dies in the future. This paper presents a 3D CAD library which is constructed using the standard components and is used for designing a press die. This 3D CAD library is generated by a database system made of Microsoft Access for standard components and by CATIA V5 R10 API for geometric features. The library is implemented using Visual Basic 6.0 utility of CATIA API function in the Windows NT environment. It creates a 3D model of the standard components of press die easily when a die designer inputs numerical values of geometric features and the BOM of the completely assembled parts. It also generates automatically the assembly drawing of die set by using variables for standard values of die parts. Therefore users can save the cost of time to design the press die components, and even a beginner can use this program with ease. The test results of the 3D CAD library for designing shearing and bending dies verify its usefulness and feasibility.

Development of BIM Library for Civil Structures based on Standardized Drawings-Focused on 2D Standard Drawings of The MOLIT (표준도 기반의 토목구조물 BIM 라이브러리 개발 -국토교통부 표준도를 대상으로)

  • Moon, HyounSeok;Ju, KiBum
    • Korean Journal of Computational Design and Engineering
    • /
    • v.19 no.1
    • /
    • pp.80-90
    • /
    • 2014
  • In architecture projects, BIM library has widely been using for prefabrication of products and design process. However, since the shape of structures is different by each project in civil engineering projects and a shape representation system is complicated, it is not easy to develop a standardized BIM library. To solve these issues, this study develops BIM library based on standardized 2D shop drawings for civil structures. The standardized shop drawings, which are the targets of the BIM library model, should be first selected. Besides, in order to define modeling scope with the level of general and shop drawings for each structure, LOD(Level of Detail) and breakdown structure are determined, and development methods of families of 3D object type including 2D profile and rebar through commercial software are established. With these, properties of BIM library are configured, and a utilization model of the BIM libraries is constructed for 3D modeling and a simulation using the BIM library. Therefore, this study can identify properties that are necessary when IFC schema is configured for civil engineering projects. For future, it is expected that easiness of BIM design for the civil engineering projects and generation, management, and analysis system of BIM library for road projects will be secured.

An Analysis of 3D Printer Use Policies with a Focus on the Best Practices of Libraries in the United States (도서관 3D 프린터 이용정책 분석 연구: 미국 도서관 우수사례를 중심으로)

  • Lee, Jongwook;Bak, Hyerin
    • Journal of Korean Library and Information Science Society
    • /
    • v.50 no.2
    • /
    • pp.97-119
    • /
    • 2019
  • Libraries both in South Korea and abroad have been adopting 3D printers and related service. This indicates the need for documented 3D printer use policy to facilitate the service. This study investigates 3D printer use policies of libraries in Korea and best practices of the United States, and suggests contents for 3D printer use policies in Korea. The finding shows that Korean libraries with 3D printers did not have systematic and documented 3D printer use policies. After conducting content analysis of 16 best practices of 3D printer use policies from libraries in the United States, the authors identified five themes (purpose, users, procedures, limitations of use, and liability) and 21 sub-themes. The findings are informative for Korean libraries to develop 3D printer use policies and to understand various considerations in implementing 3D printer services.

A Building Modeling using the Library-based Texture Mapping

  • Song, Jeong-Heon;Cho, Young-Wook;Han, Dong-Yeob;Kim, Yong-Il
    • Proceedings of the KSRS Conference
    • /
    • 2003.11a
    • /
    • pp.744-746
    • /
    • 2003
  • A 3D modeling of urban area can be composed the terrain modeling that can express specific and shape of the terrain and the object modeling such as buildings, trees and facilities which are found in urban areas. Especially in a 3D modeling of building, it is very important to make a unit model by simplifying 3D structure and to take a texture mapping, which can help visualize surface information. In this study, the texture mapping technique, based on library for 3D urban modeling, was used for building modeling. This technique applies the texture map in the form of library which is constructed as building types, and then take mapping to the 3D building frame. For effectively apply, this technique, we classified buildings automatically using LiDAR data and made 3D frame using LiDAR and digital map. To express the realistic building texture, we made the texture library using real building photograph.

  • PDF

Generation of 3D STEP Model from 2D Drawings Using Feature Definition of Ship Structure (선체구조 특징형상 정의에 의한 2D 도면에서 3D STEP 선체 모델의 생성)

  • 황호진;한순흥;김용대
    • Korean Journal of Computational Design and Engineering
    • /
    • v.8 no.2
    • /
    • pp.122-132
    • /
    • 2003
  • STEP AP218 has a standard schema to represent the structural model of a midship section. While it helps to exchange ship structural models among heterogeneous automation systems, most shipyards and classification societies still exchange information using 2D paper drawings. We propose a feature parameter input method to generate a 3D STEP model of a ship structure from 2D drawings. We have analyzed the ship structure information contained in 2D drawings and have defined a data model to express the contents of the drawing. We also developed a QUI for the feature parameter input. To translate 2D information extracted from the drawing into a STEP AP2l8 model, we have developed a shape generation library, and generated the 3D ship model through this library. The generated 3D STEP model of a ship structure can be used to exchange information between design departments in a shipyard as well as between classification societies and shipyards.

Direct3D Interface Module Development for Python Language (Python 언어를 위한 Direct3D 인터페이스 모듈 개발)

  • Lee, Gang-Seong
    • Journal of Korea Game Society
    • /
    • v.6 no.1
    • /
    • pp.29-36
    • /
    • 2006
  • This paper describes the implementation of Direct3D interface library for Python language. DirectX is the most popular library used for 3D games and 3D modelings. However, softwares which use the library can only be developed in the environments provided by Microsoft like Visual Studios and .NET framework. The interface module for Python, this paper presents, will extend the coverage of the useful library DirectX to a language which is not fully supported by Microsoft. The interface techniques described here can be a guide to develop interface modules for other languages too, which make their language more powerful and extensible. This paper describes the implementation techniques to develop the interface module for Python, advantages and disadvantages.

  • PDF

Implementing a set of Direct3D Functions on OpenGL (OpenGL을 이용한 Direct3D 기능의 구현)

  • Do, Joo-Young;Baek, Nak-Hoon
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.11
    • /
    • pp.19-27
    • /
    • 2011
  • In this paper, we present an emulation library for the essential features and their API function calls provided by Direct3D, the most actively used API for computer game-related application programs on the MS-Windows-based desktop's, with OpenGL library in the Linux environment. In typical Linux-based systems, only the X window system and OpenGL graphics library are available. There are lots of needs for this kind of emulation library to convert the Direct3D-based game applications and user interfaces on these systems. Through carefully selecting the essential API functions from the DirectX version 9.0, we obtained the prototype implementation of that emulation library, to finally get the final full-scale DirectX implementation. Our implementation currently covers 3D coordinate transformations, light and material processing, texture mapping, simple animation features and more. We showed its feasibility through successfully executing a set of Direct3D demonstration programs including a real-world game character animation on our implementation.

Analysis of Standardized Drawings and Breakdown Structure to Develop of 3D Object Library for Railway Infrastructure (철도인프라 3차원 객체라이브러리 구축을 위한 표준도/분류체계 분석)

  • Park, Hyung-Jin;Seo, Myoung-Bae
    • Journal of the Computational Structural Engineering Institute of Korea
    • /
    • v.30 no.1
    • /
    • pp.71-76
    • /
    • 2017
  • In BIM design, the construction and use of a library are very important. Since the existing contents can be re-used, the design can be executed more effectively and efficiently. Unlike the construction, the civil engineering, in particular, the railroad sees an inappropriate development and standardization of libraries. Thus, this study aims to develop and standardize the 3D object library in the railroad facility. We first gather and analyze the railroad facility breakdown structure and relevant drawings. We then match the items of analyzed standard drawings and the breakdown structure items. It was reviewed whether the library was required according to all items, and if required, it was reviewed what software was proper. Available software were found to be Civil 3D, Revit, etc. Based on this analysis, we will design the attribute items and specifications of the 3D railroad infrastructure library, as well as construct the library thereof.

3D Library Platform Construction using Drone Images and its Application to Kangwha Dolmen (드론 촬영 영상을 활용한 3D 라이브러리 플랫폼 구축 및 강화지석묘에의 적용)

  • Kim, Kyoung-Ho;Kim, Min-Jung;Lee, Jeongjin
    • Cartoon and Animation Studies
    • /
    • s.48
    • /
    • pp.199-215
    • /
    • 2017
  • Recently, a drone is used for the general purpose application although the drone was builtfor the military purpose. A drone is actively used for the creation of contents, and an image acquisition. In this paper, we develop a 3D library module platform using 3D mesh model data, which is generated by a drone image and its point cloud. First, a lot of 2D image data are taken by a drone, and a point cloud data is generated from 2D drone images. A 3D mesh data is acquired from point cloud data. Then, we develop a service library platform using a transformed 3D data for multi-purpose uses. Our platform with 3D data can minimize the cost and time of contents creation for special effects during the production of a movie, drama, or documentary. Our platform can contribute the creation of experts for the digital contents production in the field of a realistic media, a special image, and exhibitions.