• Title/Summary/Keyword: 3D LCD

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A 12b 130MS/s 108mW $1.8mm^2$ 0.18um CMOS ADC for High-Quality Video Systems (고화질 영상 시스템 응용을 위한 12비트 130MS/s 108mW $1.8mm^2$ 0.18um CMOS A/D 변환기)

  • Han, Jae-Yeol;Kim, Young-Ju;Lee, Seung-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.3
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    • pp.77-85
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    • 2008
  • This work proposes a 12b 130MS/s 108mW $1.8mm^2$ 0.18um CMOS ADC for high-quality video systems such as TFT-LCD displays and digital TVs requiring simultaneously high resolution, low power, and small size at high speed. The proposed ADC optimizes power consumption and chip area at the target resolution and sampling rate based on a three-step pipeline architecture. The input SHA with gate-bootstrapped sampling switches and a properly controlled trans-conductance ratio of two amplifier stages achieves a high gain and phase margin for 12b input accuracy at the Nyquist frequency. A signal-insensitive 3D-fully symmetric layout reduces a capacitor and device mismatch of two MDACs. The proposed supply- and temperature- insensitive current and voltage references are implemented on chip with a small number of transistors. The prototype ADC in a 0.18um 1P6M CMOS technology demonstrates a measured DNL and INL within 0.69LSB and 2.12LSB, respectively. The ADC shows a maximum SNDR of 53dB and 51dB and a maximum SFDR of 68dB and 66dB at 120MS/s and 130MS/s, respectively. The ADC with an active die area of $1.8mm^2$ consumes 108mW at 130MS/s and 1.8V.

A study on the Molding Stability of Hydro-mechanical High Speed Injection Molding for Thin-Walled(0.3mm) LGP (초박형(0.3t) 도광판 적용을 위한 유압식 고속사출성형의 성형 안정성 연구)

  • Kim, J.S.;Oh, J.G.;Jeong, C.;An, H.J.;Hwang, C.J.;Kim, J.D.;Yoon, K.H.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2008.10a
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    • pp.422-425
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    • 2008
  • Recently, electronic products and related parts are required to have thin thickness because of small form factor. To go with the trend, LGP(light guide plate) of LCD BLU(Liquid Crystal Display Back light unit: It is one of kernel parts of LCD) for cell phone has the thickness of 0.3 mm and the battery case of cell phone has 0.25 mm. Accordingly, high speed injection molding is required to make products which have thin thickness. High speed injection molding means that the resin is injected into the cavity at higher than normal speed avoiding short shot. In the case of hydro-mechanical high speed injection machine, it requires the design for hydraulic unit to make high injection speed and the design for control unit to control hydraulic unit. In the present paper, we concentrated on the molding stability of hydro-mechanical high speed injection machine to make an LGP of 0.3 mm thickness.

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Molding Stability of Hydro-Mechanical High Speed Injection Molding for Thin-Wall(0.3mm) LGP (박판(0.3mm) 도광판 성형을 위한 유압식 고속사출성형의 성형 안정성 연구)

  • Hwang, C.J.;Kim, J.S.;Oh, J.G.;Jeong, C.;An, H.J.;Heo, Y.M.;Kim, J.D.;Yoon, K.H.
    • Transactions of Materials Processing
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    • v.17 no.8
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    • pp.657-661
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    • 2008
  • Recently, products of electronic industry and related parts are required to have the thickness thinner and thinner to reduce the part weight. To go with this trend, LGP(light guide plate) of LCD-BLU(Liquid Crystal Display-Back Light Unit: It is one of kernel parts of LCD) for cell phone has the thickness of ${\sim}0.3mm$ and the battery case of cell phone has ${\sim}0.25mm$. Accordingly, high speed injection molding is required to mold products which have thinner parts. To achieve high speed injection and proper control of hydraulic unit, various design was applied to conventional injection unit. In the present paper, we concentrated on the molding stability of hydro-mechanical high speed injection machine to make an LGP of 0.3mm thickness.

Depth resolution of 3D display system with two display modes based on Integral Photography (Integral Photography를 이용한 입체 영상 표시 장치의 두 가지 동작 모드에 따른 깊이 분해능)

  • 박재형;민성욱;정성용;이병호
    • Proceedings of the Optical Society of Korea Conference
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    • 2001.02a
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    • pp.118-119
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    • 2001
  • 3차원 디스플레이 시스템에 대한 연구는 입체 영상이 높은 해상도와 넓은 시야각을 갖도록 하기 위하여 다양한 방식으로 활발히 진행되고 있다. 1908년 Lippmann에 의하여 제안된 Integral photography(IP)는 특별한 안경이 필요하지 않고 연속적인 시점을 제공한다는 장점을 갖고 있다. 제안된 당시에는 기록 및 재생 매체로 사진 건판을 사용하여 동영상의 재생이 불가능하였지만, 최근 사진 건판 대신 CCD 카메라와 LCD 패널을 기록 및 재생 매체로 사용함으로써 동영상이 가능한 IP 시스템이 제안되었다. (중략)

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A High-speed Digital Laser Grating Projection System for the Measurement of 3-dimensional Shapes

  • Park, Yoon-Chang;Park, Chul-Geun;Ahn, Seong-Joon;Kang, Moon-Ho;Ahn, Seung-Joon
    • Journal of the Optical Society of Korea
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    • v.13 no.2
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    • pp.251-255
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    • 2009
  • In the non-contact 3-dimensional (3D) shape measurements, the fringe pattern projection method based on the phase-shifting technique has been considered very effective for its high speed and accuracy. The digital fringe projector in particular has great flexibility in generating fringe patterns since the patterns can be controlled easily by the computer program. In this work, we have developed a high-speed digital laser grating projection system using a laser diode and a polygon mirror, and evaluated its performance. It has been demonstrated that all the optical measurements required to find out the profile of a 3D object could be carried out within 31 ms, which confirmed the validity of our 3D measurement system. The result implies the more important fact that the speed in 3D measurement can be enhanced remarkably since, in our novel system, there is no device like a LCD or DMD whose response time limits the measurement speed.

A Remote Partitioned Rendering System Using Direct3D (Direct3D 기반 원격 분할 렌더링 시스템)

  • Lim, Choong-Gyoo
    • Journal of Korea Game Society
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    • v.18 no.1
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    • pp.115-124
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    • 2018
  • Various kinds of tile-based ultra-high resolution display devices have been developed by, for example, constructing display walls using many commodity LCD displays. To represent 3D applications like computer games on these devices, one has to develop 3D applications or develop particular APIs only for representing on these devices. If one can develop a distributed rendering system using legacy 3D APIs such as OpenGL and Direct3D by extending a remote rendering system, commercial computer games can be represented on such display devices without modifying their source codes. The purpose of the paper is to propose a new Dired3D-based distribute rendering system by extending a Direct3D-based remote rendering system and to show its feasibility technically by appling it to a sample Direct3D application and performing a few experimentations.

Integrated editing system for 3D stereoscopic contents production (3차원 입체 콘텐츠 제작을 위한 통합 저작 시스템)

  • Yun, Chang-Ok;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.1
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    • pp.11-21
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    • 2008
  • Recently, it has shown an increased interest in 3D stereoscopic contents due to the development of the digital image media. Therefore, many techniques in 3D stereoscopic image generation have being researched and developed. However, it is difficult to generate high immersion and natural 3D stereoscopic contents, because the lack of 3D geometric information imposes restrictions in 2D image. In addition, control of the camera interval and rendering of the both eyes must be repetitively accomplished for the stereo effect being high. Therefore, we propose integrated editing system for 3D stereoscopic contents production using a variety of images. Then we generate 3D model from projective geometric information in single 2D image using image-based modeling method. And we offer real-time interactive 3D stereoscopic preview function for determining high immersion 3D stereo view. And then we generate intuitively 3D stereoscopic contents of high-quality through a stereoscopic LCD monitor and a polarizing filter glasses.

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Reliability analysis test of high brightness micro optical component and module (고휘도 마이크로 광부품 / 모듈의 신뢰성 분석 시험)

  • Lee N.K.;Lee H.J.;Choi S.;Choi D.S.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.535-536
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    • 2006
  • Researches about micro technology travel lively in these days. Such many researches are concentrated in the field of materials and a process field. But properties of micro materials should be known to give results of research developed into still more. In these various material properties, reliability data such as mechanical, optical, thermal property, etc is the basic property. In this paper, it is measured that is material properties of main BLU(Back Light Unit) components in LCD(Liquid Crystal Display). The pattern shape of prism sheet, diffuser film and reflective plate are measured by variable 3D scanning equipments. It is researched which is the method to measure an optimal 3D pattern shape in each components.

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Parallel 3-dimensional optical interconnections using liquid crystal devices for B-ISDN electronic switching systems

  • Jeon, Ho-In;Cho, Doo-Jin
    • Journal of the Optical Society of Korea
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    • v.1 no.1
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    • pp.52-59
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    • 1997
  • In this paper, we propose a system design for a parallel3-dimensional optical interconnection network utilizing variable grating mode liquid crystal devices (VGM LCD's) which are optical transducers capable of performing intensity-to-spatial-frequency conversion. The proposed system performs real-time, reconfigurable, but blocking and nonbroadcasting 3-dimensional optical interconnections. The operating principles of the 3-D optical interconnection network are described, and some of the fundamental limitations are addressed. The system presented in this paper can be directly used as a configuration of switching elements for the 2-D optical perfect-shuffle dynamic interconnection network, as well as for a B-ISDN photonic switching system.

3D/2D convertible color display based on modified integral imaging (집적 영상에 기반한 2차원 3차원 변환 가능 컬러 디스플레이)

  • Kim, Yun-Hee;Cho, Seong-Woo;Lee, Byoung-Ho
    • Proceedings of the KIEE Conference
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    • 2006.07c
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    • pp.1605-1606
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    • 2006
  • 본 논문에서는 집적 영상에 기반한 2차원/3차원 변환 가능한 디스플레이에서 기초 영상을 표시하는 투과형 디스플레이 소자로서 기존의 광변조기 대신 LCD (liquid crystal display) 패널을 사용하여 컬러 디스플레이를 구현하는 방법을 제안한다. 본 논문에서는 제안된 방법의 원리를 설명하고 실험 결과를 보여주도록 하겠다. 또한 예상되는 색 분산 문제점에 대하여 살펴보고 이의 원인을 분석하고 해결 방법을 제안하여 2차원/3차원 변환 가능한 컬러 디스플레이를 구현하는 방법에 대하여 논하도록 하겠다.

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