• Title/Summary/Keyword: 3D Information

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The variation of biomimetic knee joint movement according to 3D shape information (3차원 형상정보에 따른 생체모방형 무릎관절 구동의 변화)

  • Jeong, Hoon-Jin;Lee, Seung-Jae
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.3
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    • pp.81-86
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    • 2015
  • We fabricated a 3D knee joint model through the imaging processing. The 3D shape information is different depends on specific conditions when the shape of real knee joint is extracted from CT/MRI sliced images. The two types of joint models were fabricated by using 3D printer in order to analysis of joint movement by slight difference of 3D shape information. The compressive force experiments were performed by using knee joint model. As the results, the compressive forces were changed with respect to the difference of geometry. Consequently, feasibility test should be performed before developing biomimetic bioreactor.

Development of Mobile 3D Urban Landscape Authoring and Rendering System

  • Lee Ki-Won;Kim Seung-Yub
    • Korean Journal of Remote Sensing
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    • v.22 no.3
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    • pp.221-228
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    • 2006
  • In this study, an integrated 3D modeling and rendering system dealing with 3D urban landscape features such as terrain, building, road and user-defined geometric ones was designed and implemented using $OPENGL\;{|}\;ES$ (Embedded System) API for mobile devices of PDA. In this system, the authoring functions are composed of several parts handling urban landscape features: vertex-based geometry modeling, editing and manipulating 3D landscape objects, generating geometrically complex type features with attributes for 3D objects, and texture mapping of complex types using image library. It is a kind of feature-based system, linked with 3D geo-based spatial feature attributes. As for the rendering process, some functions are provided: optimizing of integrated multiple 3D landscape objects, and rendering of texture-mapped 3D landscape objects. By the active-synchronized process among desktop system, OPENGL-based 3D visualization system, and mobile system, it is possible to transfer and disseminate 3D feature models through both systems. In this mobile 3D urban processing system, the main graphical user interface and core components is implemented under EVC 4.0 MFC and tested at PDA running on windows mobile and Pocket Pc. It is expected that the mobile 3D geo-spatial information systems supporting registration, modeling, and rendering functions can be effectively utilized for real time 3D urban planning and 3D mobile mapping on the site.

Synthesis of 3D Sound Movement by Embedded DSP

  • Komata, Shinya;Sakamoto, Noriaki;Kobayashi, Wataru;Onoye, Takao;Shirakawa, Isao
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.117-120
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    • 2002
  • A single DSP implementation of 3D sound movement is described. With the use of a realtime 3D acoustic image localization algorithm, an efficient approach is devised for synthesizing the 3D sound movement by interpolating only two parameters of "delay" and "gain". Based on this algorithm, the realtime 3D sound synthesis is performed by a commercially available 16-bit fixed-point DSP with computational labor of 65 MIPS and memory space of 9.6k words, which demonstrates that the algorithm call be used even for the mobile applications.

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Developing a 3D Indoor Evacuation Simulator using a Spatial DBMS (공간 DBMS를 활용한 3차원 실내 대피 경로 안내 시스템)

  • Kim, Geun-Han;Kim, Hye-Young;Jun, Chul-Min
    • Journal of Korean Society for Geospatial Information Science
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    • v.16 no.4
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    • pp.41-48
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    • 2008
  • Currently used 3D models, which are mostly focused on visualization of 3D objects and lack topological structure, have limitation in being used for 3D spatial analyses and applications. However, implementing a full topology for the indoor spatial objects is less practical due to the increase of complexity and computation time. This study suggests an alternative method to build a 3D indoor model with less complexity using a spatial DBMS. Storing spatial and nonspatial information of indoor spaces in DB tables enables faster queries, computation and analyses. Also it is possible to display them in 2D or 3D using the queried information. This study suggests a 2D-3D hybrid data model, which combines the 2D topology constructed from CAD floor plans and stored in a spatial DBMS and the 3D visualization functionality. This study showed the process to build the proposed model in a spatial DBMS and use spatial functions and queries to visualize in 2D and 3D. And, then, as an example application, it illustrated the process to build an indoor evacuation simulator.

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Design and Implementation of an X3D to Java 3D translator (X3D-Java 3D 번역기의 설계 및 구현)

  • 김윤기;오세만
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10a
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    • pp.320-322
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    • 2000
  • 인터넷의 빠른 발전과 하드웨어 속도의 향상에 의해 가상현실이 점차 일반 사용자에게도 가깝게 다가서고 있다. 인터넷 가상현실 언어의 표준인 VRML이 XML의 개발과 발전에 의해 차기 버전을 XML의 장점인 용이한 확장성을 수용하는 X3D라 명명하고 표준화를 진행 중이다. 강력한 Java 3D API와 플랫폼 독립적인 바이트코드의 장점을 살려 표준화 단계인 X3D를 별도의 브라우저 없이도 Java 애플릿을 이용하여 재생할 수 있도록 하고자 하며 또한 앞으로 개발될 X3D 저작도구의 결과물을 Java 3D로 변환하여 Java 3D로 변환하여 Java 3D에 의한 3차원 영상 제작을 손쉽게 구현할 수 있도록 한다. 이를 위한 방법으로 X3D를 Java 3D로 변환하는 번역기가 필요하다. 따라서 본 논문에서는 X3D-Java 3D 번역기의 구조를 설계하고 구현 방법을 제시하고자 한다. XML 파서를 이용하여 X3D를 파싱하고 그의 출력인 AST를 순회하면서 Java 3D 파일을 생성한다. X3D DTD와 Java 3D 클래스의 구조 정보를 독립된 자료로 처리하여 계속 변하게 될 두 언어의 변화에 유동적으로 대처하면서 구현 방법의 큰 변화없이 이용할 수 있게 설계하고자 한다.

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Development of Mobile 3D Terrain Viewer with Texture Mapping of Satellite Images

  • Kim, Seung-Yub;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.22 no.5
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    • pp.351-356
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    • 2006
  • Based on current practical needs for geo-spatial information on mobile platform, the main theme of this study is a design and implementation of dynamic 3D terrain rendering system using spaceborne imagery, as a kind of texture image for photo-realistic 3D scene generation on mobile environment. Image processing and 3D graphic techniques and algorithms, such as TIN-based vertex generation with regular spacing elevation data for generating 3D terrain surface, image tiling and image-vertex texturing in order to resolve limited resource of mobile devices, were applied and implemented by using graphic pipeline of OpenGL|ES (Embedded System) API. Through this implementation and its tested results with actual data sets of DEM and satellite imagery, we demonstrated the realizable possibility and adaptation of complex typed and large sized 3D geo-spatial information in mobile devices. This prototype system can be used to mobile 3D applications with DEM and satellite imagery in near future.

Hole-filling Method to Enhance Viewing Characteristics for Multilayer Type 3D Display System U sing a DMD

  • Baek, Hogil;Choi, Sungwon;Kim, Hyunho;Choi, Hee-Jin;Min, Sung-Wook
    • Current Optics and Photonics
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    • v.4 no.6
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    • pp.545-550
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    • 2020
  • We propose a hole-filling method to solve discontinuous depth representation and to reduce the visible seams and cracks that cause the limitation of the viewing angle of the three-dimensional (3D) image in the multilayer type 3D display system. The occlusion and the disocclusion regions between layers, such as the visible seams and cracks, are a major bottleneck of the multilayer type 3D display system to represent a volumetric 3D image by stacking multiple images. As a result, in the reconstructed 3D image, the visible seams and cracks appear as brighter overlapping and undesirable cut-off. In order to resolve the problems above, we applied the depth-fused effect to the sub-depth map generating algorithm and improve the viewing characteristics of the multilayer type 3D display. The experimental demonstrations are also provided to verify the proposed scheme.

A Study on 3D Data Model Development by Normalizing and Method of its Effective Use - Focused on Building Interior Construction - (정규화를 통한 3차원 데이터 모델 구축 및 활용성 향상 방안 연구 -건축 마감 공사 중심으로 -)

  • Lee, Myoung-Hoon;Ham, Nam-Hyuk;Kim, Ju-Hyung;Kim, Jae-Jun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.10 no.3
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    • pp.11-18
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    • 2010
  • Cost estimation through fast and correct quantity take offs are crucial in the process of construction project. The existing methods for cost estimation are mainly based on 2D-based drawings and the estimation result tends to be different according to the estimator's experience, the quality and quantity of used information and estimation time. To solve these problems, the domestic construction industry have recently tried to use the data extracted from 3D data modeling based on BIM(Building Information Modeling) in order to achieve more accurate and objective cost estimation. However it tends to increase dramatically the quantity of information that can be used in cost estimation by estimators. Therefore in order to achieve quality information data from 3D data modeling, the characteristics of the project should be reflected on the 3D model and it is most important to extract information only for cost estimation from the whole 3D model fast and accurately. Thus this study aims to propose the 3D modeling method through Data Normalization which maximizes the usability of 3D Data modeling in cost estimation process.

A Study of Data Structure for Efficient Storing of 3D Point Cloud Data (3차원 점군자료의 효율적 저장을 위한 자료구조 연구)

  • Jang, Young-Woon;Cho, Gi-Sung
    • Journal of Korean Society for Geospatial Information Science
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    • v.18 no.2
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    • pp.113-118
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    • 2010
  • Recently, 3D-reconstruction for geographic information and study of geospatial information is progressing in various fields through national policy such as R&D business and pilot project. LiDAR system has a advantage of acquisition the 3D information data easily and densely so that is used in many different fields. Considering to characterist of the point data formed with 3D, it need a high specification CPU because it requires a number of processing operation for 2D form expressed by monitor. In contrast, 2D grid structure, like DEM, has a advantage on costs because of simple structure and processing speed. Therefore, purpose of this study is to solve the problem of requirement of more storage space, when LiDAR data stored in forms of 3D is used for 3D-geographic and 3D-buliding representation. Additionally, This study reconstitutes 2D-gird data to supply the representation data of 3D-geographic and presents the storage method which is available for detailed representation applying tree-structure and reduces the storage space.

Development of an Information Framework for Representing 3D Object-based Model of Complex Facilities as 2D Drawing - Focusing on the Building Service Objects - (복합시설물의 3D 객체기반 모델의 2D 표현을 위한 정보체계 개발 - 빌딩서비스 객체를 중심으로 -)

  • Kang, Byung-Chul;Choi, Sam-Rak;Kim, In-Han;Kim, Hak-Doo;Kim, Mi-Hui;Kwon, Jeong-Min
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.6
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    • pp.412-421
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    • 2006
  • Recently, the needs for sharing and exchanging drawing information between 2D and 3D data in complex facilities are well recognized throughout the construction industries. The purpose of this study is to propose an information framework to represent 3D IFC (Industry Foundation Classes) -based drawing of building services in complex facilities as 2D drawing. In this study, 1) attributes of building service objects which are used in 3D CAD system are analyzed and present drawing standards are analyzed, 2) based on the analysis, an information framework is developed to represent 3D model in 2D representation, and 3) further more, to test a compatibility of the information sharing framework, number of standardized APIs and an IFC2Dbrowser are developed during the study.