• Title/Summary/Keyword: 3D House Design

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A House Design Method of Normative Modules adopting Hanok and Traditional Building Framing Skills

  • Park, Soo-Hoon
    • Journal of Korea Multimedia Society
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    • v.21 no.3
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    • pp.423-431
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    • 2018
  • In this paper, we try to verify a normative module based house design procedure consisted of several sequential steps. The first step is to suggest formalization of designing so that we could clarify each phase and operation we are adopting in our design process. The second step is the clearing up the conceptual schema of traditional skills that we adopt and utilize from traditional Hanok framing techniques. The third step is to formulate adequate modular kits for the assembly of house design solutions for the schematic, conceptual and preliminary phases of designing. The fourth step is to implementing our ideas and methods to a proper computational platform such as Unity3D. The final step is to verify our symbolic descriptions of design formalization with the output of our experiments so that we have better understanding of design reasoning characteristics such as in house design.

A Comparative Study by Age in Evaluating Web-based 3D Model House

  • Ha, Jimin;Park, Soobeen
    • Architectural research
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    • v.15 no.4
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    • pp.175-182
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    • 2013
  • This study aims to explore age-related differences with the assessment tools in the web-based 3D virtual model house and to propose the 3D model house criteria which everyone can use easily. The participants came from three age groups, ranging from their 20s to their over 40. Presence, Usability and Space perception and cognition in the experiment for navigating and evaluating the web-based 3D model house were measured and compared through one-way ANOVA and two-way ANOVA. The results and conclusions are as follows. (1) The younger the participants were, the more positive they evaluated the experiment on Presence. However, 20s needed higher presence than other two groups. (2) 30s and over 40 groups evaluated that the 3D virtual model house was more efficient than an actual model house on Usability. When the participants were younger, the values of 'expressivity' factor were higher. (3) The younger the participants were, the more positive they perceived the virtual environment (VE) on Space perception and cognition scale. There were no significant differences in the selection of dwelling size and the floor plan type. There were no significant differences of interaction effects between age and online gaming experience on Presence and Usability. The results of the current study demonstrate that there are differences among age groups and older groups have difficulty navigating and assessing in a VE. Although older groups take longer to adapt in the VE, they regard the 3D model house as an effective tool for purchase of house.

A Study on Cyber house Model for creating Virtual Community (가상공동사회구현을 위한 사이버주거모델에 관한 연구)

  • 송정화;최용의;김은영;정나리;이현수
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2000.11b
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    • pp.189-195
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    • 2000
  • The purpose of this study is to provide a basis for creating virtual community based on Cyber house. Cyber house is a digital architecture which enables multifarious lives based on the self, neighbor, new information. This study presents a process of Cyber house model and suggests scenarios of Cyber house application. Cyber house model has been developed by using SCOL but there were a few problems to design Cyber house. Since Java3D has flexibility to create Cyber house without limitation, even though it is very difficult to develope, it may well suited to make Cyber house. .Therefore Cyber house has to be developed as an instrument which provides various function rather than simple 3 dimensional digital house. Cyber house has a lot of potential and contribute to the Quality of lives.

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Present Condition of Indoor Noise Level in One-Room Type Multi-Family Housings around Campus (대학주변 원룸형 다가구주택의 실내소음수준 실태)

  • Choi Yoon-Jung
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.191-198
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    • 2005
  • The present study is a preliminary research improving the dwelling quality of one-room type multi-family housings around the university campus. The purpose of the study is to investigate the present condition of Indoor noise level using · residents' responses and field measurements. The respondents are 104 residents living in one-room type multi-family housings. The field measurements on equivalent noise level of indoor and outdoor were carried out in 6 subject house units during the $26th\~28th$ of November 2002. The results are as follows. 1) The residents show relatively non-positive responses at evening and night on the present condition of indoor noise. 2) They answer 'living equipment foise' and 'water hammer' as major types of indoor noise of house unit. 3) Outdoor noise levels, basic factor of noise environment in 6 subject buildings were distributed $52.8\~65.3dB(A)Leq_{5min}$ and were inappropriate to the standard for environmental noise, $55 dB(A)Leq_{5min}$. 4) Indoor noise levels of subject house units were measured as $27.5\~63.5dB(A)Leq_{5min}$, the average of each house unit except one house unit was higher than the level feeling as noise, 40dB(A). 5) It was found that the differences of indoor noise levels between subject house units were caused by 'residents' living noise', 'living equipment noise', 'water hammer', and 'walking and talking noise in stairs and corridors'. 6) Therefore, it is required to plan for improving the quality of noise environment in one-room type multi-family housing around the campus. For example, soundproof construction (including double window with pair glass and balcony), outdoor garden with trees and water for increasing natural sound, interior materials with sound absorbing power to absorb living noise, soundproof pipe or double surface pipe for decreasing 'water hammer', and noiseproof floors, etc. are required.

A Study on Participating virtual model house on the web (웹기반 참가형 가상모델하우스에 관한 연구)

  • Woo Sung-Ho
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.216-223
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    • 2005
  • In this study, we would like to suggest a virtual model house where the users participate in the planning of the apartment directly in order to supply the apartment which is suitable for the fast change of the resident's characterization, multiplication, and preference in this like high-speed information society. The users have various preferences and demands in the high level information society. It is necessary for the architect to communicate with the users in order to suggest the various styles of habitats that one can treat various life style and life cycle which reflects the demand. In addition, the object of this paper is the construction and using of the participating virtual model house that the resident can plan the preferred space design of the main house before moving Into the apartment and change space design of the main house after moving into the apartment following the variety of life style and the changing of life cycle. Regarding the effect of this study, firstly, it is possible to supply the plate type following the user's preference in order to enhance the quality of uniformed type apartment. Secondly, it is possible to maintain and control the high quality building using sharing the building information with planning, construction, maintain, interior, and related company by constructing the database. Thirdly, the unified database which is constructed by XML can supply the effective environment of apartment information exchange between other companies.

A Study on the User's Evaluation for the Visual Types of Virtual Model House (가상모델하우스의 유형에 따른 사용자 평가에 관한 연구)

  • Ha, Ji-Min;Park, Soo-Been
    • Korean Institute of Interior Design Journal
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    • v.20 no.5
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    • pp.160-169
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    • 2011
  • In Korea, the construction company has provided houses through apartment sales system. Residents have obtained a variety of information about their future house by visiting a sample house called "the model house" before they purchase home. Advanced technology such as web-based VOD or Virtual Model in recent years has gradually replaced those built environment. In 2009, the Ministry of Land, Transport and Maritime Affairs announced the restraint to the construction of sample houses. Instead, they highly recommended a Virtual Model House as an alternative solution. This study aimed to propose how to design the user-oriented virtual model house through the experiment and survey research. The 3D virtual model house of 85m$^2$ apartment was built and presented by two types (Type A: Bird's Eye View, Type B: Walk through View) on the web page. The subjects evaluated presence, spatial perception and cognition, and usability of each type after exploring them. The results are as follows. (1) The subjects' evaluation of presence showed Type B has more negative effects than Type A such as feeling dizzy or tired even if their values were not so high. (2) The subjects perceived and cognized both types of virtual model house more realistic for the expression of volume of space, the size of opening, and the arrangement of furniture than that of wall finishes and materials. (3) The usability of Type A was significantly higher than that of Type B.

Model Development of Unit-care Welfare Facility for a Traditional Korean House Using Computer Graphics (컴퓨터 그래픽을 이용한 한옥 유니트형 노인복지시설 모델 제시)

  • Nam, Yun-Cheol
    • Journal of The Korean Digital Architecture Interior Association
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    • v.13 no.1
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    • pp.23-31
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    • 2013
  • This paper presents computer graphics applying the traditional Korean house(Hanok) style interior to unit-care space of Welfare Facility and proposes the possibility as interior design and construction materials. In this paper, the proposed computer graphic-based model is a single-story building that provides convenient traffic between rooms. Computer graphic-based model is presented by Auto CAD, 3D program (Sketch-UP v.8), rendering program (Podium v.2) based on the traditional Korean house and related work of unit-care welfare facility. Computer graphic-based model that combined unit-care and the traditional Korean house has the following characteristics. In each room of living space, wallpaper and flooring Korean paper(Hnaji) is considered and windows, door, furniture of traditional pattern were placed. The living room(Daechung) that is representative of the traditional Korean house and the corridor (toenmaru) are the elements to save the image of the traditional Korean house as much as possible. Especially, the corridor (toenmaru) is placed to conveniently use in nursing-care facility and home-care support facility. A public space is placed around the inside court (An-madang), while the living space (unit-care) has a sense of independence by separation. Bathroom and kitchen have a modern design for functionality than aesthetic elements.

The Development of C&DH subsystem in the D-SAT System

  • Zenaida Awalludin Sitti;Mat Yusoff Norhan
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.39-41
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    • 2004
  • This paper demonstrates the in-house development of the subsystem C&DH in a D-SAT satellite project of Astronautic Technology (M) Sdn. Bhd. (ATSB). D-SAT is a non-imaging satellite. It will carry a dosimeter as the payload for scientific objectives. Since one of the D-SAT project establishment intended objectives is to demonstrate the research and development skill of the ATSB engineers on the satellite system building, most of the subsystems of the D-SAT are developed in-house including the C&DH subsystem. C&DH subsystem plays an important role for managing data handling tasks and general operation of the satellite system. The C&DH development includes the research and study on the hardware and software design, the design of both the hardware and software, the development of the software system, the integration between the software and the hardware system and the implementation of the subsystem into the satellite system. This program allows ATSB to accomplish the engineers with expertise not only in the C&DH subsystem but other subsystems too besides developing knowledge in the management of a space project that covers not only on the technical issues but issues relating to the economic, political and legal issues.

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Seismic performance evaluations of modular house having 4-clip fastening method (4-클립 체결방식을 갖는 모듈러 하우스의 내진성능평가)

  • Lim, Hyeon-jin;Cho, Chang-Geun;Shin, Jung-Kang;Lee, Sun-Joo
    • Journal of Korean Association for Spatial Structures
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    • v.22 no.3
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    • pp.41-48
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    • 2022
  • The purpose of this study is to evaluate seismic performances of a modular house system developed by a simple 4-clip fastening method and double metal assembly made of lightweight metals. In order to evaluate structural and non-structural seismic performances of the system. Shaking table test was carried out with full-scale modular units, and a nonlinear pushover analysis was performed to obtain suitable seismic responses for story drifts, displacements, force resistances and dynamic properties of the system. Through 3D analysis and shaking table test, the current method of lightweight modular metal unit assembly and systems with seismic performance of a 4-clip fastening type modular house were demonstrated safe and effective to seismic design.

The Change of Space Arrangement of Korea Detached House by Space Syntax - A Focusing on the Detached Houses which were Designed by Famous Architects after 1980s' - (공간구문론을 이용한 단독주택 공간배치 변화 - 1980년 이후 단독주택 중 유명건축가의 작품과 수상작품을 중심으로 -)

  • Hwang, Yong-Woon
    • Korean Institute of Interior Design Journal
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    • v.26 no.3
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    • pp.63-70
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    • 2017
  • The purpose of this study is to analyze the inner space of detached houses from 1980 to 2016. It was used 'space syntax program' for analysis and analyzed with intervals of 10 years as 1980~1990, 1990~2000 and so on. The research results will be summarized as follows: 1) Overall, all inner space that was examined shows a trend that integration space tends to increase while segregating space tends to decrease. 2) In the case of the master bedrooms(M B) in 1980s, these were composed of 2 rooms as a front room(F R) and a master bedroom type, but as time went by, the F R which was attached room to the M B disappeared. While inside space of M B attached powder-room and wardrobe instead of the F R of the M B. And F R was an integrated space at first in 1980s, but it began to change to a segregating space to protect personal privacy. 3) The dining(D) and kitchen(K) spaces were strictly separated in the 1980s but began to change to D+K and L+D+K types after 1990. 4) In the 2000s, the most typical living space in every house is continuing to change from an separate space in the other space to an integrated space where it is clearly seen from the kitchen and the dining room in the types as L+D and L+D+K.