• 제목/요약/키워드: 3D Hologram

검색결과 152건 처리시간 0.028초

변형된 삼각 및 마하젠더 간섭계 기반의 인코히어런트 홀로그래픽 3D 디스플레이 시스템의 광학적 구현 (Optical Implementation of Incoherent Holographic 3D Display System using Modified Triangular and Mach-Zehender Interferometer)

  • 김승철;구정식;김은수
    • 한국통신학회논문지
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    • 제29권4C호
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    • pp.524-532
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    • 2004
  • 본 논문에서는 변형된 삼각 및 마하젠더 간섭계를 이용한 인코히어런트 홀로그래픽 3D 디스플레이 시스템의 광 입출력 장치를 구현하고 실험하였다. 먼저, 변형된 삼각 간섭계 기반의 광 입력장치를 구성하여 3차원 물체에 대한 인코히어런트 복소 홀로그램을 생성하고, LCD 공간광변조기와 위상 지연기가 추가된 마하젠더 간섭계 기반의 광 출력장치 구성을 통해 홀로그램의 실시간적 복원을 수행하였다. 즉, 100mm의 깊이감을 갖는 두 점광원에 대한 인코히어런트 홀로그램의 생성과 복원 실험을 통해 바이어스와 공액영상이 제거되고 초점에 따라 깊이감이 다른 두 영상의 복원이 가능함을 확인하였으며, 구현된 광 입출력 장치를 통해 서로 30 mm의 깊이감을 갖는 3차원 물체인 두개의 주사위에 대한 홀로그램을 실시간적으로 생성하고 복원시킴으로서 변형된 삼각 간섭계에 기반한 홀로그래픽 3차원 영상디스플레이 시스템의 광학적 구현 가능성을 제시하였다.

체적 홀로그램을 이용한 실시간 홀로그래픽 디스플레이 연구 (A study of real-time holographic display based on volume hologram)

  • 강훈종;안충현;이승현
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 신호처리소사이어티 추계학술대회 논문집
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    • pp.203-206
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    • 2003
  • This study is focused on proposing a creative system that can display 3D hologram on the real-time basis. This method applies 3D display on volume hologram based on CGH. The process of implementing the system consists of two stages of fringe pattern recording for passive component that includes information on hologram, and irradiating object beam. Distinguished from an existing electronic holographic display system, this system is free from the process of a huge calculation that is necessary to compose CGH for a real-time 3D display.

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유사 홀로그램을 이용한 3D 건출 표현 연구 (A study on 3D construction expression using a similar hologram)

  • 이현창;신성윤
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2021년도 춘계학술대회
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    • pp.361-362
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    • 2021
  • 홀로그램을 이용한 사례도 유사 홀로그램을 이용한 활용이 많이 제시되고 있다. 이에 본 연구에서는 최대 3면 혹은 4면을 이용한 유사 홀로그램에 대한 개요를 살펴보며, 콘텐츠로서 원광대학교 대학본부 건물을 3D(dimension) 모델링을 통해 제작된 결과물을 활용하여 유사 홀로그램에 표현하고자 한다. 이를 통해 육안으로 보여지는 실질적인 건물을 AR/VR/MR 등 가상의 공간에서 보여지는 여러 방법들 가운데 홀로그램을 통해 공간상에 가상으로 보여지도록 한다. 본 연구를 통해 홀로그램을 통해 건축물 혹은 문화재건축물 등 다양한 소재를 홀로그램으로 표현함으로써 새로운 디지털콘텐츠 활용영역 구축을 시도할 수 있다.

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Multi-view Display with Hologram Screen using Three-dimensional Bragg Diffraction

  • Okamoto, Masaaki;Shimizu, Eiji
    • Journal of Information Display
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    • 제3권3호
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    • pp.1-11
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    • 2002
  • Multi-view function is important to three-dimensional displays without dedicated glasses. It is the reason that the observers earnestly desire to change their positions freely. Multi-viewing is also principal to the reality of three-dimensional (3D) image displayed on the screen. The display of projection type has the advantage that the number of viewing points can be easily increased according to the number of projectors. The authors research on multi-view projection display with hologram screen. Powerful directionality of the diffracted beam from hologram screen is required unlike two-dimensional (2D) display. We developed a new method that all diffracted beams satisfied the same Bragg condition and became sufficiently bright to observe the 3D image under usual indoor light. The principle is based on the essential Bragg diffraction in the three-dimensional space. Owing to such three-dimensional Bragg diffraction we achieved an excellent hologram screen that could be multiple reconstructed in spite of single recording. This hologram screen is able to answer arbitrary numbers of viewing points within wide viewing zone. The distortion of 3D image becomes also sufficiently small with the method of dividing the cross angle between illumination and diffraction beam.

Hologram Generation of 3D Objects Using Multiple Orthographic View Images

  • Kim, Min-Su;Baasantseren, Ganbat;Kim, Nam;Park, Jae-Hyeung
    • Journal of the Optical Society of Korea
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    • 제12권4호
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    • pp.269-274
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    • 2008
  • We propose a new synthesis method for the hologram of 3D objects using incoherent multiple orthographic view images. The 3D objects are captured and their multiple orthographic view images are generated from the captured image. Each orthographic view image is numerically overridden by the plane wave propagating in the direction of the corresponding view angle and integrated to form a point in the hologram plane. By repeating this process for all orthographic view images, we can generate the Fourier hologram of the 3D objects.

Reconstruction of Optical Scanning Holography with Segmentation

  • Im, Dong Hwan;Kim, Taegeun;Kim, Kyung Beom;Lee, Eung Joon;Lim, Seung Ram
    • Current Optics and Photonics
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    • 제5권6호
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    • pp.680-685
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    • 2021
  • We propose a technique that reconstructs a hologram whose pixel number is greater than the pixel numbers of a conventional image sensor. The pixel numbers of the hologram recorded by optical scanning holography (OSH) increases as the scan area becomes larger. The reconstruction time also increases drastically as the size of the hologram increases. The holographic information of a three-dimensional (3D) scene is distributed throughout the recorded hologram; this makes the simple divide-and-stitch approach fail. We propose a technique that reconstructs the hologram without loss of holographic information. First, we record the hologram of a 3D scene using OSH. Second, we segment the hologram into sub-holograms that contain complete holographic information. Third, we reconstruct the sub-holograms simultaneously. Finally, we rearrange the reconstructions of the sub-holograms.

3차원 물체의 반복된 다중 직교 투영 영상을 이용한 푸리에 홀로그램의 재생 (Reconstruction of Fourier hologram for 3D objects using repeated multiple orthographic view images)

  • 김민수;김남;박재형;길상근
    • 한국광학회:학술대회논문집
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    • 한국광학회 2009년도 동계학술발표회 논문집
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    • pp.167-168
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    • 2009
  • We propose a new computing method for Fourier hologram of 3D objects captured by lens array. Fourier hologram of the two objects which positioned at different distances can be calculated using multiple orthographic view images. The size of the Fourier hologram is in proportion to the number of the orthographic view images. By repeating the orthographic view images, the size of the Fourier hologram can be increased. The principle is verified by numerically reconstructing the hologram which is synthesized from the orthographic images captured optically.

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A Study on the Angular Characteristics of Photopolymer-based Hologram Recording and Reproducing Light

  • Kwang-pyo, Hong;Jiwoon, Lee;Lee-hwan, Hwang;Soon-chul, Kwon;Seunghyun, Lee
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.460-469
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    • 2022
  • Increasing interest in the metaverse world these days, interest in realistic content such as 3D displays is growing. In particular, hologram images seen in movies provide viewers with an immersive display that cannot be seen in conventional 2D images. Since the first discovery of holography by Dennis Gabor in 1948, this technology has developed rapidly. Spatially, this beginning of technology like Optical hologram called analog hologram and Digital hologram such as computer-generated hologram (CGH). In analog and digital holograms, a recording angle and a recording wavelength are having important role when reproducing and display hologram. In the hologram, diffraction of light causes by unexpected formed by the synthesis from interference with object and reference light. When recording, the incident light information and mismatched reproduction light reconstruct the hologram in an undesirable direction. Reproduction light that is out of sync with incident light information with initial condition of recording will cause reconstructed image in an undesirable direction. Therefore, we analyze the holographic interference pattern generated by hologram recording in volume holograms using photopolymer and analyze the characteristics that vary depending on the angle of the reproduced light. This is expected to be used as a basic research on various holographic application that may cause as holograms are applied to industries in the future.

3D TV by electro-holography -- Fast hologram calculation by networking --

  • Koki-SATO;Kunihiko-TAKANO;Takeshi-KOYAMA
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1998년도 Proceedings of International Workshop on Advanced Image Technology
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    • pp.63-66
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    • 1998
  • Recently, a study of Virtual-Reality becomes active. Expectation to 3-D reproduction technology rises with it. Electro-holography using Spatial-light-modulator attracts attention, because natural 3-D animated image is provided. It is important to execute hologram calculation at high speed to realize the real time electro-holography. In other words, a higher-speed computer and a study of calculation algorithm becomes an important subject. This time, we realized to fast calculation of Fresnel-Hologram by networking technology.

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건축물 홀로그램 표현에서 3D 실체감 표현 향상방안 (Realistic Enhancement of 3D Expressions for Building Expressions with Hologram)

  • 신성윤;이현창
    • 한국정보통신학회논문지
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    • 제23권9호
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    • pp.1104-1109
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    • 2019
  • 홀로그램을 이용한 비즈니스 활동이 유사홀로그램을 이용한 활용이 많이 제시되고 있다. 이에 본 연구에서는 최대 3면 혹은 4면을 이용한 유사 홀로그램에 대한 개요를 살펴보며, 콘텐츠로서 건물을 3D(dimension) 모델링을 통해 제작된 결과물을 활용하여 홀로렌즈에서부터 유사 홀로그램을 위한 건축물 표현에 관하여 다루고자 한다. 또한 모델링의 단점인 실사 모습을 반영하기 위해서 실제 건물의 표면을 사진촬영을 통해 3D 모델에 반영함으로써 객체의 3D 표현감을 향상시키는 방안을 제시한다. 실질적인 건물을 AR/VR/MR 등 가상의 공간에서 보여지는 여러 방법들 가운데 홀로그램을 통해 공간상에 가상으로 볼 수 있도록 한다. 본 연구를 통해 건축물 혹은 문화재 등 다양한 소재를 홀로그램으로 실감 표현이 향상될 것이다.