• Title/Summary/Keyword: 3D Grid

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Grid Generation about Full Aircraft Configuration Using Interactive Grid Generator (상호 대화형 격자생성 환경을 이용한 항공기 전기체 격자계 생성)

  • Kim Y. S.;Kwon J. H.
    • 한국전산유체공학회:학술대회논문집
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    • 1999.11a
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    • pp.145-151
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    • 1999
  • An Interactive grid generation program(KGRID) with graphical user interface(GUI) has been improved. KGRID works on the UNLX environment and GUI has been implemented with OSF/Motif and X Toolkit and the graphics language is Open GL for visualization of the 3D objects. It supports more convenient user environment to generate 2D and 3D multi-block structured grid systems. It provides various useful field grid generation methods, which are the algebraic methods, the elliptic partial differential equations method and the predictor-corrector method. It also supports 3D surface grid generation with NURBS(Non-Uniform Rational B-Spline) and various stretching functions to control grid points distribution on curves and surfaces. And some menus are added to perform flexible management, for the objects. We generated surface and field grid system about full aircraft configuration using KGRID. The performance and stability of the KGRID is verified through the generation of the grid system about a complex shape.

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High Speed Measurement of Ball Height Data for Ball Grid Arrays (BGA(Ball Grid Array) 높이 데이타의 고속 측정)

  • Cho Tai-Hoon;Joo Hyo-Nam
    • Journal of the Semiconductor & Display Technology
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    • v.5 no.1 s.14
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    • pp.1-4
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    • 2006
  • Recently, Ball Grid Arrays(BGAs) are getting used more frequently for a package type. The connectors on a BGA consist of a large number of small solder balls in a grid shape on its bottom side. However, since balls of BGAs mounted on PCBs are not visible, inspection before mounting them is indispensable. High speed non-contact 3D measurement technologies are necessary far real-time measurement of ball height, the most important inspection item. In this paper, an accurate 3D data acquisition system for BGAs is proposed that can acquire 3D profile at high speed using a 3D smart camera and laser slit ray projection. Some clipping and morphological filtering operations are employed to remove spiky error data, which occur due to reflections from some ball area to camera direction.

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A study on the grid fringe generator for measurement of 3-D object (영사식 3차원 형상 측정을 위한 격자무늬 생성장치에 관한 연구)

  • 박윤창
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1999.10a
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    • pp.170-175
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    • 1999
  • Noncontact measuring methodology of 3-dimensional profile using CCD camera are very attractive because of it's high measuring speed and its's high sensitivity. Especially, when projecting a grid pattern over the object the captured image have 3 dimensional information of the object. Projection moire extract 3-D information with another grid pattern in front of CCD camera. However phase measuring profilometry(PMP) obtain similar results without additional grid pattern. In this paper, new method for grid pattern generation system by polygonal mirror and Laser Diode. This system is applied the projection moire and the PMP.

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Development of 3-D Field Grid Generating Method for Viscous Flow Calculation around a Practical Hull Form (선체주위의 점성유동 계산을 위한 3차원 공간 격자계 생성방법)

  • Wu-Joan Kim;Do-Hyun Kim;Suak-Ho Van
    • Journal of the Society of Naval Architects of Korea
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    • v.36 no.1
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    • pp.70-81
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    • 1999
  • To predict the viscous boundary layers and wakes around a ship, the CFD techniques are commonly used. For the efficient application of CFD tools to practical hull farms, a 3-D field grid generating system is developed. The present grid generating system utilizes the solution of Poisson equation. Sorenson's method developed for 2-D is extended into 3-D to provide the forcing functions controling grid interval and orthogonality on hull surface, etc. The weighting function scheme is used for the discretization of the Poisson equation and the linear equations are solved by using MSIP salver. The trans-finite interpolation is also employed to assure the smooth transition into boundary surface grids. To rove the applicability, the field grid systems around a container ship and a VLCC with bow and stem bulb are illustrated, and the procedures for generating 3-D field grid system are explained.

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Sharing 3D Media with Enhanced Access Grid(e-AG) (Enhanced Access Grid(e-AG)를 통한 3차원 미디어 공유)

  • 이영호;오세찬;이석희;우운택
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.107-110
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    • 2003
  • In this paper, we propose sharing 3D media between multisite using enhanced Access Grid (e-AG) which is a composition of 3D display and Access Grld (AG) Conventional AG and other collaborative systems have a limitation to share immersive 3D media Thus, proposed system supports sharing 3D media contents in a AG meeting section. Real object can be shared by acquiring stereo image with pre-calibrated stereo camera and by delivering, and virtual object can be shared by transmitting state information after downloading 3D model. And also, real video scene acquired by stereo camera and virtual object from 3D model can be displayed on the 3D display system of each node adaptively. The characteristics of proposed sharing method are sharing 3D media, displaying 3D media on a system adaptively, supporting real-time interaction. The proposed sharing method will be used remote lecture, remote collaboration with 3D media.

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Improvement of grid-based filtering using visibility in 3D game (Visibility를 이용한 3D게임에서의 grid-based filtering 개선방법)

  • Jeon, Seung-Ho;Kim, Jun-Tae
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.706-708
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    • 2005
  • MMORPG게임의 구현에 있어서 가장 큰 문제의 하나는 서버와 연결된 클라이언트들 사이의 동기화이다. 이를 위해서 MMORPG게임에서는 grid-based filtering을 적용하여 동기화 문제를 해결하고 있다. 그러나 MMORPG게임의 형태가 이인칭 관점 시점의 2D에서 일인칭 관점의 시점의 3D 게임으로 변함에 따라서 grid-based filtering으로 인한 동기화는 낭비적인 요소를 포함하게 되었다. 즉 일인칭 관점시점의 3D게임에서는 가까운 거리의 캐릭터 사이에도 주변 장애물의 영향으로 비 가시관계에 놓임에 따라서 동기화의 필요성이 없어지는 경우가 생기게 된다. 따라서 본 논문에서는 일인칭 관점 게임의 3D MMORPG게임에서 컴파일 시 각 셀을 중심으로 가시성 테스트를 수행하여 가시영역내의 셀들만을 동기화 대상으로 지정한 후 게임 진행 시 현재 셀 속의 캐릭터들에게 동기화 대상으로 설정된 셀 속의 클라이언트들만을 동기화 시켜줌으로서 통신량을 줄여주는 방법을 제안한다.

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The Structured Grid Pattern Calibration Based On Triangulation Method (삼각법기반 구조화된 격자 패턴 캘리브레이션)

  • 주기세
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.5
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    • pp.1074-1079
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    • 2004
  • So far, many sensors such as a structured grid pattern generator, a laser, and CCD camera to obtain 3D information have been used, but most of algorithms for a calibration are inefficient since a huge memory and experiment time are required. In this paper, the calibration algorithm of a structured grid pattern based on triangulation method is introduced to calculate 3D information in the real world. The beams generated from structured grid pattern generator established horizontally with the CCD camera are projected on the calibration plat. A CCD camera measures the intersection plane of a projected beam and an object plane. The 3D information is calculated using measured and calibration datum. This proposed method in this paper has advantages such as a memory saving and an efficient experimental time since the 3D information is obtained simply the triangulation method.

Plausible grid size for a real time decision making system based 3D water quality model (실시간 수질관리도구로서의 3차원 수질모형의 최적 격자크기 산정)

  • Ahn, Ki-Hong
    • Journal of Environmental Impact Assessment
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    • v.20 no.4
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    • pp.575-583
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    • 2011
  • In this study, the plausible grid size was estimated to increase for efficiency of reservoir management using 3 dimensional water quality model. To validate utilization of a real time water quality management tool, ELCOM-CAEDYM model was applied to Soyang reservoir in korea. 100m grid size can represent the real topography and take out exact analysis results. $400{\times}400m$ grid can be easily used to analysis because of data capacity. Consequently, the grid size of 200m or 300m was recommended to establish 3D model considering the required simulation time and the irrelevance between horizontal grid size and vertical distribution for temperature and turbidity analysis.

A Study on the Way of ROK's GIG Construction to enable NCW (NCW 구현을 위한 한국군 GIG 구축 방향에 관한 연구)

  • Kim, Hye-Lyeong;Choi, Sang-Yeong
    • Journal of the military operations research society of Korea
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    • v.34 no.3
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    • pp.53-66
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    • 2008
  • Information Grid that connects Sensor Grid and Shooter Grid with network is the core infrastructure to enable the NCW concept. The U.S. DoD(Department of Defense) has developed the GIG(Global Information Grid) as the Information Grid that connects all of the DoD mission areas. Then the U.S. DoD has incrementally constructed GIG. In this respect, the case of the U.S. DoD's GIG construction refers to materializing ROK Information Grid concept. Therefore we studied the U.S. DoD's GIG construction trend and analyzed ROK's GIG construction trend. In result this paper proposes the way to develop and construct ROK's GIG.

3D Shape Reconstruction from 2D Cross-Sections (단면 정보를 이용한 형상의 재구성)

  • Park, H.J.;Kim, K.S.
    • Journal of the Korean Society for Precision Engineering
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    • v.10 no.4
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    • pp.81-93
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    • 1993
  • The three dimensional(3D) shape reconstruction from two dimensional(2D) cross-sections can be completed through three main phases : the input compilation, the triangular grid formation, and the smooth surface construction. In the input compilation phase, the cross-sections are analyzed to exctract the input data required for the shape reconstruction. This data includes the number of polygonized contours per cross-section and the vertices defining each polygonized contour. In the triangular grid formation phase, a triangular grid, leading to a polyhedral approximations, is constructed by extracting all the information concerning contour links between two adjacent cross- sections and then performing the appropriate triangulation procedure for each contour link. In the smooth surface construction phase, a smooth composite surface interpolating all vertices on the triangular grid is constructed. Both the smooth surface and the polyhedral approximation can be used as reconstructed models of the object. This paper proposes a new method for reconstructing the geometric model of a 3D objdect from a sequence of planar contours representing 2D cross-sections of the objdect. The method includes the triangular grid formation algorithms for contour closing, one-to-one branching, and one-to-many braanching, and many-to-many branching. The shape reconstruction method has been implemented on a SUN workstation in C.

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