• Title/Summary/Keyword: 3D Graphic Simulation

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Design and Implementation of Realtime 3D Sight Simulation System on Internet (인터넷상에서 실시간 3차원 경관시뮬레이션 시스템의 설계 및 구현)

  • Kim, Byeong-Su;Lee, Ji-Hyeong;Im, Chang-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.7
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    • pp.1738-1748
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    • 1999
  • Recent simulation tools combine the 3-dimensional graphic technique to implement the 3D visualization of the objects in the 2-Dimensional computer display. In this paper, a sight simulation tool is implemented using the recent 3D techniques. The proposed sight simulator can be applied to improve the human environment with the harmony of the nature. The system is consisted of modules for topography, object, and navigation. A sight database for the sight elements(objects) is implemented using Java. Combined with Java, VRML, which is considered as the standard for 3D virtual reality in the Internet is used to implement EAI(External Authoring Interface). EAI allows the users to communicate with a VRML scene.

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Visualization and Workspace Analysis of Manipulator using the Input Device in Virtual Environment (가상 환경에서 입력장치를 이용한 매니퓰레이터의 작업영역 분석 및 시각화)

  • Kim Sung Hyun;Song Tae Gil;Yoon Ji Sup;Lee Geuk
    • Journal of Digital Contents Society
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    • v.5 no.1
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    • pp.22-27
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    • 2004
  • To handle the high level radioactive materials such a spent fuel, the master-slave manipulaters (MSM) are wide1y used as a remote handling device in nuclear facilities such as the hot cell with sealed and shielded space. In this paper, the Digital Mockup which simulates the remote operation of the Advanced Conditioning Process(ACP) is developed. Also, the workspace and the motion of the slave manipulator, as well as, the remote operation task should be analyzed. The process equipment of ACP and Maintenance/Handling Device are drawn in 3D CAD model using IGRIP. Modeling device of manipulator is assigned with various mobile attributes such as a relative position, kinematics constraints, and a range of mobility. The 3D graphic simulator using the extermal input device of spare ball displays the movement of manipulator. To connect the exterral input device to the graphic simulator, the interface program of external input device with 6 DOF is deigned using the Low Level Tele-operation Interface(LLTI). The experimental result show that the developed simulation system gives much-improved human interface characteristics and shows satisfactory reponse characteristics in terms of synchronization speed. This should be useful for the development of work`s education system in the environment.

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3D Modeling and Simulation using Virtual Manipulator (가상 조작기를 이용한 3D 모델링 및 시뮬레이션)

  • Park, Hee-Seong;Kim, Ho-Dong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.547-550
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    • 2011
  • The purpose of this paper is to verify and validate the maintenance tasks of the construction of a nuclear facility using a digital mock-up and simulation technology instead of a physical mock-up. Prior to the construction of a nuclear facility, a remote simulator that provides the opportunity to produce a complete digital mock-up of the PRIDE (Pyroprocess Integrated Inactive DEmonstration Facility) region and its remote handling equipment, including operations and maintenance procedures has been developed. In this paper, the system architecture and graphic user interface of a remote simulator that coincides with the extraordinary nature of a nuclear fuel cycle facility is introduced. In order to analyze the remote accessibility of a remote manipulator, virtual prototyping that was performed it by using haptic device of external input devices under a 3D full-scale digital mock-up is explained.

Study on Simulation of Subsea Production System (Subsea 생산 시스템 시뮬레이션에 관한 연구)

  • Park, Ju Yong;Jo, Hyo Jae;Lee, Seung Jae
    • Journal of Ocean Engineering and Technology
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    • v.27 no.3
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    • pp.1-7
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    • 2013
  • The purpose of this study was the implementation of a simulation for a subsea production system. This subsea production system is installed under environments with high pressure and low temperature. Most of the processes for oil and gas production occur in the subsea equipment. Therefore, an understanding and study of subsea production systems is very difficult because people cannot directly observe the processes occurring in the subsea production system. A simulation system can be a useful solution for this difficult problem. In this research, information models and a 3-D graphic model of the subsea equipment were built using the object-oriented technology and 3-D CAD. The entire system was implemented with the help of simulation software, 3-DVIA Virtools. The simulation system for the subsea production system was tested using several production process scenarios. The results of the tests showed that the simulation system is very useful for understanding a subsea production system and could be a good educational tool.

An Implementation of 3D Graphic Accelerator for Phong Shading (퐁 음영법을 위한 3차원 그래픽 가속기의 구현)

  • Lee, Hyung;Park, Youn-Ok;Park, Jong-Won
    • Journal of Korea Multimedia Society
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    • v.3 no.5
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    • pp.526-534
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    • 2000
  • There have been many researches on the 3D graphic accelerator for high speed by needs of CAD/CAM,3D modeling, virtual reality or medical image. In this paper, an SIMD processor architecture for 3D graphic accelerator is proposed in order to improve the processing time of the 3D graphics, and a parallel Phong shading algorithm is presented to estimate performance of the proposed architecture. The proposed SIMD processor architecture for 3D graphic accelerator consists of PCI local bus interface, 16 Processing Elements (PE's), and Park's multi-access memory system (NAMS) that has 17 memory modules. A serial algorithm for Phong shading is modified for the architecture and the main key is to divide a polygon into $4\times{4}$ squares. And, for processing a square, 4 PE's are regarded as a PE Grou logically. Since MAMS can support block access type with interval 1, it is possible that 4 PE Groups process a square at a time. In consequence, 16 pixels are processed simultaneously. The proposed SIMD processor architecture is simulated by CADENCE Verilog-XL that is a package for the hardware simulation. With the same simulated results as that of the serial algorithm, the speed enhancement by the parallel algorithm to the serial one is 5.68.

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Computer Simulation of Ink Flow in the Conventional Gravure Cell (컨벤셔널 그라비어의 셀 내부에서 잉크유동 시뮬레이션)

  • Lim, Soo-Man;Youn, Jong-Tae;Kim, Kwang-Heui
    • Journal of the Korean Graphic Arts Communication Society
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    • v.25 no.1
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    • pp.109-120
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    • 2007
  • In gravure printing, the amount of ink fill into the cells has a great effect on the qualities of final printed products. And printability of final products is determined by every kinds of variables. Ink transfer process is not verified scientifically because gravure cell is small and printing speed is rapid. In order to understand the ink transfer mechanism of conventional gravure, this study is performed using the Computational Fluid Dynamics Evaluation. Flow-3D simulation software is used for considering of Newtonian flow. Among the various factors, this study have dealt with gravure cell types used computer simulation in order to define distinctive features in ink flow in the cell. The results of simulation, it defined the distribution of pressure, speed, stream function, viscosity, shear rate, surface tension during the gravure printing. It is founded out the difficulties and characteristics according to the printing speed and viscosity of Gravure ink.

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Development of the VR Simulation System for the Study of Driver's Perceptive Response (운전자 인지반응 연구를 위한 VR 시뮬레이션 시스템 개발)

  • Jang, Suk;Kwon, Seong-Jin;Chun, Jee-Hoon;Cho, Ki-Yong;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
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    • v.13 no.2
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    • pp.149-156
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    • 2005
  • In this paper, the VR(Virtual Reality) simulation system is developed to analyze driver's perceptive response on the ASV(Advanced Safety Vehicle). The ASV is the vehicle of next generation equipped with various warning systems. For the purpose, the VR simulation system consists of VR database, vehicle dynamic model, graphic/sound system, and driving system. The VR database which generates 3D graphic and sound information is organized for the driving reality. Mathematical models of vehicle dynamic analysis are constructed to represent the dynamic behavior of a vehicle. The driving system and the graphic/sound system provide a driver with the operation of a vehicle and the feedback of a driving situation. Also, the real-time simulation algorithm synchronizes the vehicle dynamic model with the VR database. To check the validity of the developed system, a simple scenario is applied to investigate driver's perceptive response time and vehicle acceleration on an emergency situation. It is confirmed that the proposed system is useful and helpful to design the FVCWS(Forward Vehicle Collision Warning System).

A Study on Construction of 3D Virtual Space from Digital Map (전자지도를 이용한 3차원 가상공간 구축에 관한 연구)

  • Sung, Won-Suk
    • Journal of the Korean Society of Safety
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    • v.24 no.6
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    • pp.1-6
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    • 2009
  • This study describes a construction procedure of 3D virtual space using the NGIS data and its application to simulation. 3D space topography is modeled by using DEM consisted with triangular regular network. The elevations of nodal points of DEM are calculated through the interpolation with contour line and elevation points from the NGIS. Also, data for 2D roads and their environments, such as trees, lamps, and traffic signals, were extracted from the NGIS and projected on the DEM surfaces to get 3D virtual space. To give a reality to 3D virtual space and accelerate its graphic speed, data were converted into the directX format. It is believed that the virtual space constructed in this work can be applicable to the ubiqutous because DEM data can be converted to the AutoCAD format and ASCII code.

A Study on algorithm for autonomous navigation of unmanned ground vehicle and its 3D graphical simulation (무인자동차의 안정성 기반 자율주행 알고리즘 및 3차원 그래픽 시뮬레이션 연구)

  • Cho, Young-Wan
    • Journal of IKEEE
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    • v.14 no.4
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    • pp.324-331
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    • 2010
  • 본 논문에서는 무인자동차의 자율주행을 위한 알고리즘을 제시하고 3차원 그래픽 시뮬레이션을 통하여 안정성 기반 자율주행 알고리즘의 성능을 검증하고자 한다. 제안된 자율주행 알고리즘은 주변 인접 차량의 위치, 속도, 가속도, 주행 차로 정보를 바탕으로 자율주행 차량과의 충돌가능성 및 충돌예측시간을 계산하여 최적의 안정 주로를 선택하고 이러한 주행 차로에 대한 주행 궤적을 생성하여 추종토록 함으로써 자율주행이 이루어지도록 한다. 본 논문에서는 제안된 자율주행 알고리즘을 검증하기 위하여 3차원 그래픽 시뮬레이션 환경을 구축하였으며 다차로, 다차량 주행 환경에서 몇 가지 가상 도로 환경을 구축하여 시뮬레이션 하였고 자율주행 차량의주행 궤적을 인접 주행차량의 주행 궤적과 비교 확인함으로써 알고리즘의 타당성을 검증하였다. 시뮬레이션 결과 제시된 안정성 기반 자율주행 알고리즘은 다차로, 다차량 주행 환경에서 주변 차량과 충돌 없이 안정적인주행 성능을 보여주는 것을 확인할 수 있었다.

3D GPS Simulation Using SVG (SVG를 이용한 3차원 GPS 시뮬레이션)

  • 박덕규;김승완;송주환
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10c
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    • pp.517-519
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    • 2004
  • GPS(Global Positioning System)은 위성에서 현재 시스템이 위치한 곳의 주위 지역을 2차원으로 표현해 주는 시스템이다. 이 시스템에서의 그래픽 표현은 비트맵 표현 방식으로 다량의 메모리를 사용하는 단점이 있다. 이 논문에서는 GPS의 다량의 메모리를 사용하는 단점을 보완하기 위하여 비트맵 표현 방식을 지양하고 벡터 표현 방식을 사용하는 SVG(Scalable Vector Graphic)를 이용하며 메모리 사용량을 감소시킬 수 있는 방법을 제시하고자 한다. 또한 XML의 그래픽 표준안인 SVG에서는 2차원만을 표시하기 때문에 3차원 표현이 어려우나, ECMAScript를 사용하여 SVG의 단정인 3자원 표현의 어려움을 개선하는 방법에 대해 고찰하고자 한다.

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