• Title/Summary/Keyword: 3D Geo-information

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Geotechnical Information Application System Using 3D Geo-Spatial Information Technique (3차원 공간정보 기술을 활용한 지반정보 활용시스템 개발)

  • Lee, Ji-Young;Jang, Yong-Gu;Kang, In-Joon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.31 no.2D
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    • pp.335-342
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    • 2011
  • Geotechnical Information which had been constructing and offering by Minister of Land, Transport and Maritime Affairs (MLTM) has been target on the whole of country. Today, the 100,000 number of geotechnical data has been managed as 2d GIS database. But, it is difficult to apply this database for analyzing and designing geotechnical works. In this paper, we have developed Geotechnical Information Application System (GIAS) based 3d geo-spatial information technique for the effective uses. First, GIAS based on GIS framework was implemented to effectively find out spatial geologic structure of study area. Second, we invited some experts from each field and listened their opinions. According to the surveying on the applicability-ratio, the experts showed higher interest in this system. In this study, it was verified that the 3d GIS-based system was very useful for the usability-ratio.

DEVELOPMENT OF AUGMENTED 3D STEREO URBAN CITY MODELLING SYSTEM BASED ON ANAGLYPH APPROACH

  • Kim, Hak-Hoon;Kim, Seung-Yub;Lee, Ki-Won
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.98-101
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    • 2006
  • In general, stereo images are widely used to remote sensing or photogrametric applications for the purpose of image understanding and feature extraction or cognition. However, the most cases of these stereo-based application deal with 2-D satellite images or the airborne photos so that its main targets are generation of small-scaled or large-scaled DEM(Digital Elevation Model) or DSM(Digital Surface Model), in the 2.5-D. Contrast to these previous approaches, the scope of this study is to investigate 3-D stereo processing and visualization of true geo-referenced 3-D features based on anaglyph technique, and the aim is at the prototype development for stereo visualization system of complex typed 3-D GIS features. As for complex typed 3-D features, the various kinds of urban landscape components are taken into account with their geometric characteristics and attributes. The main functions in this prototype are composed of 3-D feature authoring and modeling along with database schema, stereo matching, and volumetric visualization. Using these functions, several technical aspects for migration into actual 3-D GIS application are provided with experiment results. It is concluded that this result will contribute to more specialized and realistic applications by linking 3-D graphics with geo-spatial information.

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3D BUILDING INFORMATION EXTRACTION FROM A SINGLE QUICKBIRD IMAGE

  • Kim, Hye-Jin;Han, Dong-Yeob;Kim, Yong-Il
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.409-412
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    • 2006
  • Today's commercial high resolution satellite imagery such as IKONOS and QuickBird, offers the potential to extract useful spatial information for geographical database construction and GIS applications. Recognizing this potential use of high resolution satellite imagery, KARI is performing a project for developing Korea multipurpose satellite 3(KOMPSAT-3). Therefore, it is necessary to develop techniques for various GIS applications of KOMPSAT-3, using similar high resolution satellite imagery. As fundamental studies for this purpose, we focused on the extraction of 3D spatial information and the update of existing GIS data from QuickBird imagery. This paper examines the scheme for rectification of high resolution image, and suggests the convenient semi-automatic algorithm for extraction of 3D building information from a single image. The algorithm is based on triangular vector structure that consists of a building bottom point, its corresponding roof point and a shadow end point. The proposed method could increase the number of measurable building, and enhance the digitizing accuracy and the computation efficiency.

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Video GIS using Virtual World Mapping Technique (가상 세계 매핑기법을 이용한 비디오 GIS)

  • Kim, Sung-Soo;Lee, Seong-Ho;Kim, Kyung-Ok;Lee, Jong-Hun
    • Journal of Korean Society for Geospatial Information Science
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    • v.10 no.4 s.22
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    • pp.31-39
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    • 2002
  • In this paper, we propose Media CIS system architecture which provides geographical information of geo-features in video sequences by using 3D geographical database and GPS-related data resulted from 4S-Van. We introduce a novel interoperable geographical data service concept, so-called, Virtual World Mapping (VWA) that can map 3D graphic world with real-world video to provide geographical information. Our proposed method can easily retrieve geographical information and attributes to reconstruct 3D virtual space according to certain frame in video sequences. Our proposed system architecture also has an advantage that can provide geographical information service with video stream without any image processing procedures. In addition to, describing the details of our components, we present a Media GIS web service system by using GeoVideo Server, which performs VWM technique.

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Visualization of 3D Terrain Information on Smartphone using HTML5 WebGL (HTML5 WebGL을 이용한 스마트폰 3차원 지형정보 시각화)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.28 no.2
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    • pp.245-253
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    • 2012
  • The public and civilian demands regarding 3D geo-spatial information processing on mobile device including smartphone are increasing. But there are few actual implementations or application cases. This work is to present some results by a prototype implementation of 3D terrain information visualization function with satellite image and DEM using HTML5 WebGL, which is a web-based graphic library under the standardization process. This is a useful standard for cross-platform operation for 3D graphic rendering without other plug-in modules. As the results, in the different types of operating system or browser in a personal computer or a smartphone, it shows same rendering results, as long as they support HTML5 WebGL. As well;geo-metadata search and identification functions for data sets for 3D terrain visualization process are added in this implementation for the practical aspect.

Three Dimensional Building Construction Based on LIDAR Data (LIDAR 자료기반의 3차원 건물정보 구축)

  • Yoo, Hwan-Hee;Kim, Kyung-Whan;Kim, Seong-Sam
    • Journal of Korean Society for Geospatial Information Science
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    • v.14 no.3 s.37
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    • pp.13-22
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    • 2006
  • Realistic 3D building construction in urban area has become an important issue because of increasing demand of 3D geo-spatial information in many application. Contrary to the conventional 3D building model construction approach using aerial images and high-resolution satellite imagery, it has been researched widely in building reconstruction using high-accuracy aerial LIDAR data in the latest. This paper presents a method for 3D building construction through building outlines extraction by LoG operator's Zero-crossing and line generation and refinement by Douglas-Peucker algorithm.

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Development of the Visualization Prototype of Radar Rainfall Data Using the Unity 3D Engine (Unity 3D 엔진을 활용한 강우레이더 자료 시각화 프로토타입 개발)

  • CHOI, Hyeoung-Wook;KANG, Soo-Myung;KIM, Kyung-Jun;KIM, Dong-Young;CHOUNG, Yun-Jae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.18 no.4
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    • pp.131-144
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    • 2015
  • This research proposes a prototype for visualizing radar rainfall data using the unity 3D engine. The mashup of radar data with topographic information is necessary for the 3D visualization of the radar data with high quality. However, the mashup of a huge amount of radar data and topographic data causes the overload of data processing and low quality of the visualization results. This research utilized the Unitiy 3D engine, a widely used engine in the game industry, for visualizing the 3D topographic data such as the satellite imagery/the DEM(Digital Elevation Model) and radar rainfall data. The satellite image segmentation technique and the image texture layer mashup technique are employed to construct the 3D visualization system prototype based on the topographic information. The developed protype will be applied to the disaster-prevention works by providing the radar rainfall data with the 3D visualization based on the topographic information.

DEVELOPING THE REFORESTRATION SIMULATION SYSTEM USING 3D GIS

  • Jo Myung-Hee;Jo Yun-Won
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.721-724
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    • 2005
  • In this study the spatial distribution characters of forest in forest damaged area were first considered by analyzing spatial data and monitoring forest landscape. Then suitable tree species on each site were selected through the weighted score analysis of GIS analysis methods. Finally, the best forest stand arrangement method could be presented on the 3D based simulation system for the advanced reforestation technology in Korea. For this purpose, the virtual reforestation system was implemented by using the concept of virtual GIS and CBD (Component Based Development) method. By use of this system the change offorest landscape of burnt forest area some years after reforestation practice could be detected and monitored by applying the site index and 3D modeling method.

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Unity3D-Based Flood Simulation Visualization Web System for Efficient Disaster Management (효과적인 재난관리를 위한 Unity3D 기반 홍수 시뮬레이션 가시화 웹시스템)

  • GANG, Su-Myung;RYU, Dong-Ha;CHOI, Yeong-Cheol;CHOUNG, Yun-Jae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.20 no.1
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    • pp.98-112
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    • 2017
  • Recently, various research has been conducted on the use of a game engine instead of a commercial geographic information system (GIS) engine for the development of 3D GIS. The advantage of the 3D game engine is that it allows developers to develop various modules according to their abilities. In particular, in the area of disasters, a wide range of alternatives for prevention as well as prediction can be presented when new analyses are attempted by combining geographic information and disaster-related information. Furthermore, 3D analysis can be an important factor in analyzing the phenomena occurring in the real 3D world because of the nature of disasters. Therefore, in this study, we tried to develop a visualization module for flood disaster information through a 3D game engine by considering the solutions for cost and manpower problems and the degree of freedom of development. Raw flood data was mapped onto spatial information and interpolation was performed for the natural display of the mapped flood information. Furthermore, we developed a module that intuitively shows dangerous areas to users by generating cumulative information in order to display multidimensional information based on this information. The results of this study are expected to enable various flood information analyses as well as quick response and countermeasures to floods.

3D Visualization of Forest Information Using LiDAR Data and Forest Type Map (LiDAR 데이터와 임상도를 이용한 산림정보의 3차원 시각화)

  • Bang, Eun-Gil;Yoon, Dong-Hyun;Koh, June-Hwan
    • Spatial Information Research
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    • v.22 no.5
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    • pp.53-63
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    • 2014
  • As recent interest in ecological resources increases, an effort in three-dimensional visualization of the ecological resources has increased for the restoration and preservation of the natural environment as well as the evaluation of the landscape. However, in the case of forest resources, information extraction has been active, but the effort in trying to apply that information into an effective visualization has not happened. In other words, the effort for effective visualization is lacking when it comes to the visualization of forest resources, and numerous cases are ether non-realistic or the simulation required for analysis is inappropriate. Therefore, this paper extracts information through the use of airborne LiDAR data, aerial photograph, and forest type maps to create a vegetation layer, and then uses Flora3D forest modeling tools and ArcGlobe to accurately visualize the vegetation layer into the three dimension. An effective application for restoration and preservation of ecological resources as well as analysis on the urban landscape can be considered as a result of intuitively and realistically enabling the user's awareness of forest information within the Geographic Information System.