• Title/Summary/Keyword: 3D Environment Recognition

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Mechanisms of the Autonomic Nervous System to Stress Produced by Mental Task in a Noisy Environment (소음상황에서 인지적 과제에 의해 유발된 스트레스에 대한 자율신경반응의 기제)

  • Sohn, Jin-Hun;Estate M. Sokhadze;Lee, Kyung-Hwa;Kim, Yeon-Kyu;Park, Sangsup
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.11a
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    • pp.216-221
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    • 1999
  • A mental task combined with noise background is an effective model of laboratory stress for study of psychophysiology of the autonomic nervous system (ANS). The intensity of the background noise significantly affects both a subjective evaluation of experienced stress level during test and the physiological responses associated with mental load in noisy environments. Providing tests of similar difficulties we manipulated the background noise intensity as a main factor influencing a psychophysiological outcome and the analyzed reactivity along withe the noise intensity dimension. The goal of this study was to identify the patterns of ANS responses and the relevant subjective stress scores during performance of word recognition tasks on the background of white noise (WN) of the different intensities (55, 70 and 85 dB). Subjects were 27 college students (19-24 years old). BIOPAC, Grass Neurodata System and AcqKnowlwdge 3.5 software were used to record ECG, PPG, SCL, skin temperature, and respiration. Experimental manipulations were effective in producing subjective and physiological responses usually associated with stress. The results suggested that the following potential autonomic mechanisms might be involved in the mediation of the observed physiological responses: A sympathetic activation with parasympathetic withdrawal during mild 55 and 70dB noise (featured by similar profiles) and simultaneous activation of sympathetic and parasympathetic systems during intense 85dB WN. The parasympathetic activation in this case might be a compensatory effect directed to prevent sympathetic domination and to maintain optimal arousal state for the successful performance on mental stress task. It should be mentioned that obtained results partially support Gellhorn's (1960; 1970) "tuning phenomenon" as a possible mechanism underlying stress response.

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The Health-related Quality of Life for Children with a Mentally Ill Parent (정신질환자 자녀들의 건강관련 삶의 질)

  • Kim, Eunhye;Im, Sookbin
    • Research in Community and Public Health Nursing
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    • v.31 no.3
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    • pp.234-243
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    • 2020
  • Purpose: This study is aimed to identify the health-related quality of life for children with a mentally ill parent. Methods: The 13 participants were school-aged children whose parents were registered at the D Regional Mental Health Welfare Center. Data were collected using one-on-one interview with illustration cards and analyzed by content analysis. Results: The participants were living a difficult life in anxiety amid a reversal of parent-child role, such as doing housework and taking care of their parents. The study revealed a love-hate family relationship that the participants wanted parental recognition and attention but they were frustrated by insufficient parental care and sibling conflict. Nevertheless, they only had each other themselves to trust and rely on. Their mixed health awareness and negative emotions were influenced by parents. Some of participants were exposed to dangerous environment such as domestic violence, and they need support system for help in difficult situations. Sometimes they felt happy by satisfying physiological, social, and self-esteem needs. They also showed a positive potential that they were matured more than peers through the experience of overcoming difficulties. Conclusion: Not only were there not enough attention and support for the children with mentally ill people, but they were also exposed to an environment that threatens their physical or mental health. Therefore, to improve their health-related quality of life, there should be some integrated support of the community health system to cope with the challenges they face.

Big Data Architecture Design for the Development of Hyper Live Map (HLM)

  • Moon, Sujung;Pyeon, Muwook;Bae, Sangwon;Lee, Dorim;Han, Sangwon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.34 no.2
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    • pp.207-215
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    • 2016
  • The demand for spatial data service technologies is increasing lately with the development of realistic 3D spatial information services and ICT (Information and Communication Technology). Research is being conducted on the real-time provision of spatial data services through a variety of mobile and Web-based contents. Big data or cloud computing can be presented as alternatives to the construction of spatial data for the effective use of large volumes of data. In this paper, the process of building HLM (Hyper Live Map) using multi-source data to acquire stereo CCTV and other various data is presented and a big data service architecture design is proposed for the use of flexible and scalable cloud computing to handle big data created by users through such media as social network services and black boxes. The provision of spatial data services in real time using big data and cloud computing will enable us to implement navigation systems, vehicle augmented reality, real-time 3D spatial information, and single picture based positioning above the single GPS level using low-cost image-based position recognition technology in the future. Furthermore, Big Data and Cloud Computing are also used for data collection and provision in U-City and Smart-City environment as well, and the big data service architecture will provide users with information in real time.

Development of New Rapid Prototyping System Performing both Deposition and Machining (II) (적층과 절삭을 복합적으로 수행하는 새로운 개념의 판재 적층식 쾌속 시작 시스템의 개발(II) - 공정계획 시스템 -)

  • Heo, Jeong-Hun;Lee, Geon-U
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.24 no.9 s.180
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    • pp.2235-2245
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    • 2000
  • The necessity of using rapid prototyping(RP) for short-run manufacturing is continuously driving a development of a cost-effective technique that will produce completely-finished quality parts in a very short time. To meet these demands, the improvements in production speed, accuracy, materials, aid cost are crucial. Thus, a new hybrid-RP system performing both deposition and machining in a station is proposed. For the new hybrid RP process to maintain the same degree of process automation as in currently available processes like SLA or FDNI, a sophisticated process planning system is developed. In the process planner, CAD models(STEP AP203) are partitioned into 3D manufacturable volumes called 'Ueposition feature segment"(DFS) after machining features called "machining feature segmenf'(MFS) are extracted from the initial CAD model. Once MFS and DFS are identified, the process planner arranges them into a chain of processes and automatically generates machining information for each DFS and MFS. The goal of this paper is to present a framework for a process planning system for hybrid RP processes and to outline the geometric algorithms involved in developing such an environment.

Interactive 3D VR Content Design for Close Encounter of Social Issue

  • Chan Lim
    • International Journal of Advanced Culture Technology
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    • v.11 no.1
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    • pp.270-275
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    • 2023
  • The government has defined domestic violence as one of the four major social evils and tried to prepare laws and systems to prevent it. Nevertheless, domestic violence has emerged as a serious social issue, and compare to the number of domestic violence cases that are constantly increasing, the report rate of domestic violence is significantly lower. This suggests the need to improve citizens' perception of domestic violence as the issue to solve it together in society, not as a private matter at home. Most of existing contents for preventing domestic violence and improving awareness are simple viewing forms of video contents, which have little effect on recognition. We aim to confirm the possibility of improving social awareness about domestic violence by producing Virtual Reality (VR) contents that have great features of user's immersion and empathy. In this VR content, the user can interact with various objects in the virtual reality of domestic violence and directly or indirectly experience the victim's position. Users who view the violent environment from the victim's point of view can have a subjective empathy for the problem, which is expected to induce more active awareness about domestic violence.

Secondary camera position optimization for observing the close space between objects (근접한 물체 사이의 공간 관찰을 위한 보조 카메라 위치 최적화)

  • Lee, Ji Hye;Han, Yun Ha;Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.33-41
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    • 2018
  • We present a secondary camera optimization method that helps the user exploring 3D virtual environment to precisely observe possible collisions between objects. The first role of our secondary camera is to automatically detect the area with the greatest possible collision. The second role is to show the detected area from a new angle of view that the current main camera cannot show. However, as the shapes of target objects are complex, the shape of the empty space between objects is also complex and narrow. It means that the space for the secondary camera position is highly constrained and its optimization can be very difficult. To avoid this difficulty and increase the efficiency of the optimization, we first compute a bisector surface between two target objects. Then, we limit the domain of the secondary camera's position on the bisector surface in the optimization process. To verify the utility of our method, we built a demonstration program in which the user can explore in a 3D virtual world and interact with objects by using a hand motion recognition device and conducted a user study.

Development of an Image Processing Algorithm for Paprika Recognition and Coordinate Information Acquisition using Stereo Vision (스테레오 영상을 이용한 파프리카 인식 및 좌표 정보 획득 영상처리 알고리즘 개발)

  • Hwa, Ji-Ho;Song, Eui-Han;Lee, Min-Young;Lee, Bong-Ki;Lee, Dae-Weon
    • Journal of Bio-Environment Control
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    • v.24 no.3
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    • pp.210-216
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    • 2015
  • Purpose of this study was a development of an image processing algorithm to recognize paprika and acquire it's 3D coordinates from stereo images to precisely control an end-effector of a paprika auto harvester. First, H and S threshold was set using HSI histogram analyze for extracting ROI(region of interest) from raw paprika cultivation images. Next, fundamental matrix of a stereo camera system was calculated to process matching between extracted ROI of corresponding images. Epipolar lines were acquired using F matrix, and $11{\times}11$ mask was used to compare pixels on the line. Distance between extracted corresponding points were calibrated using 3D coordinates of a calibration board. Non linear regression analyze was used to prove relation between each pixel disparity of corresponding points and depth(Z). Finally, the program could calculate horizontal(X), vertical(Y) directional coordinates using stereo camera's geometry. Horizontal directional coordinate's average error was 5.3mm, vertical was 18.8mm, depth was 5.4mm. Most of the error was occurred at 400~450mm of depth and distorted regions of image.

Evaluations on the Compaction Energy Effects on the Soil Compaction at Sub-Zero Temperature (영하에서의 다짐에너지에 따른 다짐 효과 평가)

  • Lee, Jeonghyeop;Hwang, Bumsik;Chae, Deokho;Cho, Wanjei
    • Journal of the Korean GEO-environmental Society
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    • v.16 no.8
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    • pp.13-20
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    • 2015
  • Due to the population growth and exhaustion of resource, the development on the harsh environment such as cold weather is emerging as an alternative for new resource development. The permafrost area covers about 14 percent of the world's land area and the global construction market for such area is rapidly expanded. Whereas the developed countries have already recognition of the need for research of coldest place and invested heavily in technology development, the domestic technology for the coldest place development is less developed and related research has rarely been performed. There is not a detailed national specification standard for the strength and deformation properties of the earthworks at sub-zero temperature but simple field directions. Therefore, the D compaction tests were conducted on the sand with fine contents of 0%, 5%, 10% and 15% at room temperature ($18^{\circ}C$), $-3^{\circ}C$ and $-8^{\circ}C$ to investigate the effect of the compaction energy on the compacted soils at sub-zero temperatures. Based on the test results, the larger compaction energy, the larger maximum dry unit weight under sub-zero temperature and D type compaction at $-3^{\circ}C$ show similar max. dry unit weights as those obtained from the compaction at the room temperature. However, compaction at $-8^{\circ}C$ showed significant performance degradation regardless of the compaction energy.

The Individual Discrimination Location Tracking Technology for Multimodal Interaction at the Exhibition (전시 공간에서 다중 인터랙션을 위한 개인식별 위치 측위 기술 연구)

  • Jung, Hyun-Chul;Kim, Nam-Jin;Choi, Lee-Kwon
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.19-28
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    • 2012
  • After the internet era, we are moving to the ubiquitous society. Nowadays the people are interested in the multimodal interaction technology, which enables audience to naturally interact with the computing environment at the exhibitions such as gallery, museum, and park. Also, there are other attempts to provide additional service based on the location information of the audience, or to improve and deploy interaction between subjects and audience by analyzing the using pattern of the people. In order to provide multimodal interaction service to the audience at the exhibition, it is important to distinguish the individuals and trace their location and route. For the location tracking on the outside, GPS is widely used nowadays. GPS is able to get the real time location of the subjects moving fast, so this is one of the important technologies in the field requiring location tracking service. However, as GPS uses the location tracking method using satellites, the service cannot be used on the inside, because it cannot catch the satellite signal. For this reason, the studies about inside location tracking are going on using very short range communication service such as ZigBee, UWB, RFID, as well as using mobile communication network and wireless lan service. However these technologies have shortcomings in that the audience needs to use additional sensor device and it becomes difficult and expensive as the density of the target area gets higher. In addition, the usual exhibition environment has many obstacles for the network, which makes the performance of the system to fall. Above all these things, the biggest problem is that the interaction method using the devices based on the old technologies cannot provide natural service to the users. Plus the system uses sensor recognition method, so multiple users should equip the devices. Therefore, there is the limitation in the number of the users that can use the system simultaneously. In order to make up for these shortcomings, in this study we suggest a technology that gets the exact location information of the users through the location mapping technology using Wi-Fi and 3d camera of the smartphones. We applied the signal amplitude of access point using wireless lan, to develop inside location tracking system with lower price. AP is cheaper than other devices used in other tracking techniques, and by installing the software to the user's mobile device it can be directly used as the tracking system device. We used the Microsoft Kinect sensor for the 3D Camera. Kinect is equippedwith the function discriminating the depth and human information inside the shooting area. Therefore it is appropriate to extract user's body, vector, and acceleration information with low price. We confirm the location of the audience using the cell ID obtained from the Wi-Fi signal. By using smartphones as the basic device for the location service, we solve the problems of additional tagging device and provide environment that multiple users can get the interaction service simultaneously. 3d cameras located at each cell areas get the exact location and status information of the users. The 3d cameras are connected to the Camera Client, calculate the mapping information aligned to each cells, get the exact information of the users, and get the status and pattern information of the audience. The location mapping technique of Camera Client decreases the error rate that occurs on the inside location service, increases accuracy of individual discrimination in the area through the individual discrimination based on body information, and establishes the foundation of the multimodal interaction technology at the exhibition. Calculated data and information enables the users to get the appropriate interaction service through the main server.

FPGA Design of a SURF-based Feature Extractor (SURF 알고리즘 기반 특징점 추출기의 FPGA 설계)

  • Ryu, Jae-Kyung;Lee, Su-Hyun;Jeong, Yong-Jin
    • Journal of Korea Multimedia Society
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    • v.14 no.3
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    • pp.368-377
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    • 2011
  • This paper explains the hardware structure of SURF(Speeded Up Robust Feature) based feature point extractor and its FPGA verification result. SURF algorithm produces novel scale- and rotation-invariant feature point and descriptor which can be used for object recognition, creation of panorama image, 3D Image restoration. But the feature point extraction processing takes approximately 7,200msec for VGA-resolution in embedded environment using ARM11(667Mhz) processor and 128Mbytes DDR memory, hence its real-time operation is not guaranteed. We analyzed integral image memory access pattern which is a key component of SURF algorithm to reduce memory access and memory usage to operate in c real-time. We assure feature extraction that using a Vertex-5 FPGA gives 60frame/sec of VGA image at 100Mhz.