• 제목/요약/키워드: 3D Desktop

검색결과 71건 처리시간 0.025초

윈도우즈 운영체제 기반의 3D 가상 데스크톱 시스템 설계 및 구현 (Design and Implementation of a 3D Virtual Desktop System based on Windows Operation System)

  • 홍승표;오명진;신정훈;이상준
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
    • /
    • 제16권12호
    • /
    • pp.1249-1253
    • /
    • 2010
  • 개인용 컴퓨터의 성능이 향상되면서 대부분의 컴퓨터 사용자에게 여러 개의 애플리케이션을 구동시키는 다중작업은 일반화되었다. 윈도우즈 운영체제는 다중작업 중인 여러 애플리케이션을 구동할 작업공간을 오직 하나만 제공하고 있기 때문에 많은 사용자들이 불편함을 느끼고 있다. 본 논문에서는 이러한 윈도우즈 운영체제의 단점을 보완하여 윈도우즈 운영체제 환경에서 사용자에게 여러 작업공간을 제공하며, 리눅스 Compiz와 같이 사용자에게 화려하고 직관적인 UI(User Interface)를 제공하기 위해 DirectX를 이용하여 작업공간의 전환 과정을 3D 모션으로 보여줄 수 있는 3D 가상 데스크톱을 제안한다.

보급형 3D 프린터로 제작한 쇄골 골절 모델을 이용한 정형외과 수술에 대한 유용성과 활용가능성 평가 (Evaluation of Usefulness and Availability for Orthopedic Surgery using Clavicle Fracture Model Manufactured by Desktop 3D Printer)

  • 오왕균
    • 대한방사선기술학회지:방사선기술과학
    • /
    • 제37권3호
    • /
    • pp.203-209
    • /
    • 2014
  • 쇄골 CT 영상을 이용하여 보급형 3D 프린터로 제작된 모델로 사전 수술계획을 실시하여 수술효율에 대한 유용성과 임상적 활용가능성을 평가하였다. CT 영상을 Open Source DICOM Viewer Osirix에서 STL 파일로 변환하여 FDM 와이어 척층가공방식의 보급형 3D 프린터로 환자 맞춤형 쇄골 골절 모델을 제작하였다. 또한, 인체의 좌우 대칭 특성을 이용하여 골절되지 않은 반대편 쇄골의 STL 파일을 Mirror 기법으로 손상되기 전 원형의 모델을 복원, 제작하였다. 모델은 골절의 위치와 크기, 정도가 동일하게 출력되었다. 영상의학과에서 적은 비용과 시간으로 직접 제작한 쇄골 모델을 활용하면 수술시 2차 손상을 줄이고, 최소 침습적 피하금속판 골유합술(MIPO)로 수술효율을 높일 수 있어 임상적으로 유용할 것으로 생각된다.

가상현실 환경에서 3D 가상객체 조작을 위한 인터페이스와 인터랙션 비교 연구 (Comparative Study on the Interface and Interaction for Manipulating 3D Virtual Objects in a Virtual Reality Environment)

  • 박경범;이재열
    • 한국CDE학회논문집
    • /
    • 제21권1호
    • /
    • pp.20-30
    • /
    • 2016
  • Recently immersive virtual reality (VR) becomes popular due to the advanced development of I/O interfaces and related SWs for effectively constructing VR environments. In particular, natural and intuitive manipulation of 3D virtual objects is still considered as one of the most important user interaction issues. This paper presents a comparative study on the manipulation and interaction of 3D virtual objects using different interfaces and interactions in three VR environments. The comparative study includes both quantitative and qualitative aspects. Three different experimental setups are 1) typical desktop-based VR using mouse and keyboard, 2) hand gesture-supported desktop VR using a Leap Motion sensor, and 3) immersive VR by wearing an HMD with hand gesture interaction using a Leap Motion sensor. In the desktop VR with hand gestures, the Leap Motion sensor is put on the desk. On the other hand, in the immersive VR, the sensor is mounted on the HMD so that the user can manipulate virtual objects in the front of the HMD. For the quantitative analysis, a task completion time and success rate were measured. Experimental tasks require complex 3D transformation such as simultaneous 3D translation and 3D rotation. For the qualitative analysis, various factors relating to user experience such as ease of use, natural interaction, and stressfulness were evaluated. The qualitative and quantitative analyses show that the immersive VR with the natural hand gesture provides more intuitive and natural interactions, supports fast and effective performance on task completion, but causes stressful condition.

Research On Solutions To Slicing Errors In FDM 3D Printing Of Thin-walled Structures

  • QINGYUAN ZHANG;Byung-Chun Lee
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제16권1호
    • /
    • pp.176-181
    • /
    • 2024
  • The desktop-level 3D printing machines makes it easier for independent designers to produce collectible models. Desktop 3D printers that use FDM (Fused Deposition Modeling) technology usually use a minimum nozzle diameter of 0.4mm. When using FDM printers to make Gunpla models, Thin slice structures are prone to slicing errors, which lead to deformation of printed objects and reduction in structural strength. This paper aims to analyze the printing model that produces errors, control a single variable among the three variables of slice layer height, slice wall thickness and filament type for comparative testing, and find a way to avoid gaps. To provide assistance for using FDM printers to build models containing thin-walled structures.

비몰입형 가상환경에서 효과적인 3D객체선택 인터페이스 (Effective 3D Object Selection Interface in Non-immersive Virtual Environment)

  • 한덕수;임윤호;최윤철;임순범
    • 한국멀티미디어학회논문지
    • /
    • 제6권5호
    • /
    • pp.896-908
    • /
    • 2003
  • 3D 가상환경에서의 상호작용기법은 가상공간 사용자의 몰입감과 사실감에 결정적인 영향을 미치는 매우 중요한 요소이다. 특히 데스크탑환경의 전자매뉴얼과 같이 정교한 객체조작이 요구되는 분야에서는 효과적이고 자연스런 객체조작을 위한 상호작용기법이 절실히 요구되고 있다. 본 논문에서는 객체를 구성하는 장면 그래프를 사용자의 선택에 따라 내부적으로 분할, 생성된 선택 후보 리스트론 이용하여 객체의 세부 단위요소를 정확하게 선택하고, 이동 및 회전 등의 조작을 하며 선택을 해제할 수 있는 일련의 조작 기법을 제안한다. 여기엔 각 조작단계마다 다양한 시각피드백 기능을 지원함으로써 객체조작을 보다 효과적으로 수행할 수 있는 기능도 포함된다. 제안된 기법은 정교한 객체의 조작을 필요로 하는 분야의 3D 사용자 인터페이스 구축에 효과적으로 적용될 수 있을 것이다.

  • PDF

Web 및 Desktop Application을 이용한 산사태 지역의 3차원 공간정보서비스 방안 (3D Spatial Information Service Methodologies of Landslide Area Using Web and Desktop Application)

  • 김동문;박재국;양인태
    • 한국측량학회:학술대회논문집
    • /
    • 한국측량학회 2010년 춘계학술발표회 논문집
    • /
    • pp.379-380
    • /
    • 2010
  • GIS has the basic ability to process high-dense and precise digital data like LiDAR. But the software that common users can use when necessary is expensive and practically impossible for actual use. Thus this study set out to research the methodologies to process and service time series LiDAR data for landslide monitoring.

  • PDF

Utilization of desktop 3D printer-fabricated "Cost-Effective" 3D models in orthognathic surgery

  • Narita, Masato;Takaki, Takashi;Shibahara, Takahiko;Iwamoto, Masashi;Yakushiji, Takashi;Kamio, Takashi
    • Maxillofacial Plastic and Reconstructive Surgery
    • /
    • 제42권
    • /
    • pp.24.1-24.7
    • /
    • 2020
  • Background: In daily practice, three-dimensional patient-specific jawbone models (3D models) are a useful tool in surgical planning and simulation, resident training, patient education, and communication between the physicians in charge. The progressive improvements of the hardware and software have made it easy to obtain 3D models. Recently, in the field of oral and maxillofacial surgery, there are many reports on the benefits of 3D models. We introduced a desktop 3D printer in our department, and after a prolonged struggle, we successfully constructed an environment for the "in-house" fabrication of the previously outsourced 3D models that were initially outsourced. Through various efforts, it is now possible to supply inexpensive 3D models stably, and thus ensure safety and precision in surgeries. We report the cases in which inexpensive 3D models were used for orthodontic surgical simulation and discuss the surgical outcomes. Review: We explained the specific CT scanning considerations for 3D printing, 3D printing failures, and how to deal with them. We also used 3D models fabricated in our system to determine the contribution to the surgery. Based on the surgical outcomes of the two operators, we compared the operating time and the amount of bleeding for 25 patients who underwent surgery using a 3D model in preoperative simulations and 20 patients without using a 3D model. There was a statistically significant difference in the operating time between the two groups. Conclusions: In this article, we present, with surgical examples, our in-house practice of 3D simulation at low costs, the reality of 3D model fabrication, problems to be resolved, and some future prospects.

데스크탑 상에서의 OpenGL ES 2.0 에뮬레이션 (OpenGL ES 2.0 Emulation on Desktop PCs)

  • 백낙훈
    • 정보처리학회논문지:컴퓨터 및 통신 시스템
    • /
    • 제3권4호
    • /
    • pp.125-128
    • /
    • 2014
  • OpenGL ES(OpenGL for Embedded System) 2.0은 현재 스마트 폰과 태블릿 PC에서 가장 널리 사용되고 있는 3차원 그래픽스 API표준이다. 이를 이용하는 개발과정에서는 상대적으로 성능이 떨어지는 모바일 환경보다는 데스크 탑 환경이 선호된다. 따라서, OpenGL 라이브러리만 제공되는 데스크 탑 환경에서, 모바일 그래픽스 환경에서의 OpenGL ES 2.0 API를 그대로 에뮬레이션 할 필요가 있다. 본 논문은 PC 상에서 OpenGL ES 2.0 을 에뮬레이션하기 위해, 기술적 문제점들을 극복하는 방법들과 이에 따른 구현 결과를 제시한다. 구현된 OpenGL ES 2.0 에뮬레이션 라이브러리는 데스크 탑 PC 상에서 동작하고, 공식적인 검증 테스트(conformance test suite)의 96%이상을 통과하여, 구현의 정확성을 보였다. 또한, 상업적으로 제공되는 벤치마크 프로그램들에 대한 테스트에서 기존의 상업적 구현 사례와 동등한 수행 속도를 보였다.

Client Rendering Method for Desktop Virtualization Services

  • Jang, Su Min;Choi, Won Hyuk;Kim, Won Young
    • ETRI Journal
    • /
    • 제35권2호
    • /
    • pp.348-351
    • /
    • 2013
  • Cloud computing has recently become a significant technology trend in the IT field. Among the related technologies, desktop virtualization has been applied to various commercial applications since it provides many advantages, such as lower maintenance and operation costs and higher utilization. However, the existing solutions offer a very limited performance for 3D graphics applications. Therefore, we propose a novel method in which rendering commands are not executed at the host server but rather are delivered to the client through the network and are executed by the client's graphics device. This method prominently reduces server overhead and makes it possible to provide a stable service at low cost. The results of various experiments prove that the proposed method outperforms all existing solutions.

Effect of the volumetric dimensions of a complete arch on the accuracy of scanners

  • Kim, Min-Kyu;Son, KeunBaDa;Yu, Beom-Young;Lee, Kyu-Bok
    • The Journal of Advanced Prosthodontics
    • /
    • 제12권6호
    • /
    • pp.361-368
    • /
    • 2020
  • PURPOSE. The present study aimed to evaluate the accuracy of a desktop scanner and intraoral scanners based on the volumetric dimensions of a complete arch. MATERIALS AND METHODS. Seven reference models were fabricated based on the volumetric dimensions of complete arch (70%, 80%, 90%, 100%, 110%, 120%, and 130%). The reference models were digitized using an industrial scanner (Solutionix C500; MEDIT) for the fabrication of a computer-aided design (CAD) reference model (CRM). The reference models were digitized using three intraoral scanners (CS3600, Trios3, and i500) and one desktop scanner (E1) to fabricate a CAD test model (CTM). CRM and CTM were then superimposed using inspection software, and 3D analysis was conducted. For statistical analysis, one-way analysis of variance was used to verify the difference in accuracy based on the volumetric dimensions of the complete arch and the accuracy based on the scanners, and the differences among the groups were analyzed using the Tukey HSD test as a post-hoc test (α=.05). RESULTS. The three different scanners showed a significant difference in accuracy based on the volumetric dimensions of the complete arch (P<.05), but the desktop scanner did not show a significant difference in accuracy based on the volumetric dimensions of the complete arch (P=.808). CONCLUSION. The accuracy of the intraoral scanners was dependent on the volumetric dimensions of the complete arch, but the volumetric dimensions of the complete arch had no effect on the accuracy of the desktop scanner. Additionally, depending on the type of intraoral scanners, the accuracy differed according to the volumetric dimensions of the complete arch.