• Title/Summary/Keyword: 3D Coordinates

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Calibration of 3D Coordinates in Orthogonal Stereo Vision (직교식 스테레오 비젼에서의 3차원 좌표 보정)

  • Yoon, Hee-Joo;Seo, Young-Wuk;Bae, Jung-Soo;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.504-507
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    • 2005
  • In this paper, we propose a calibration technique of 3D coordinates using orthogonal stereo vision. First, we acquire front- image and upper- image from stereo cameras with real time and extract each coordinates of a moving object using differential operation and ART2 clustering algorithm. Then, we can generate 3D coordinates of that moving object through combining these two coordinates. Finally, we calibrate 3D coordinates using orthogonal stereo vision since 3D coordinates are not accurate due to perspective. Experimental results show that accurate 3D coordinates of a moving object can be generated by the proposed calibration technique.

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A Study on the Pattern Matching Algorithm of 3D Coordinates for Quality Control in Ship Blocks (선박블록의 정도관리를 위한 3차원 좌표의 패턴매칭 알고리즘에 대한 연구)

  • Lee, Ho Cheol;Lee, Dong Myung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.10
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    • pp.933-939
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    • 2012
  • In general, the three-dimensional(3D) coordinates of the manufactured ship blocks are measured using the laser measuring equipment by ship engineers. But, many deflections between the measured coordinates in manufactured step and the designed coordinates in the design step are occurred because of the measuring process of ship blocks manually. Thus, the ship engineer should conform the consistency between the measured coordinates and the designed coordinates step by step, and it largely causes the loss of manpower and time. In this paper, the automated pattern matching algorithm of 3D coordinates for quality control in ship blocks is suggested in order to solve this problem, and the performance of the algorithm is analyzed using the 3D coordinates simulation software developed by our research laboratory. The coordinates matching rate of the measured coordinates in the single/multi ship block(s) is about 90.2% under the tolerated distance error range is 20~25cm.

An Object Representation System Using Virtual Space Coordinates

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Eung-Kon
    • Journal of information and communication convergence engineering
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    • v.8 no.4
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    • pp.411-415
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    • 2010
  • Conventional Augmented Reality has used data gloves or markers for smooth interaction between objects and background. This causes inconvenience of use and lower immersion. To build up immersion in Augmented Reality, additional input devices must be removed. For this purpose, accurate recognition of space coordinates is needed even with no attachment of markers. This paper proposes a method to create virtual space coordinates for interaction without wearing additional input devices so as to improve immersion in Augmented Reality. The acquired image was projected to 2D space and vanishing lines were extracted to calculate the virtual space coordinates. Then the sizes of the inserted objects were varied in accordance with the size of the virtual coordinates area based on the image projected onto the 2D coordinates. This resulted in improved immersion. This method can increase the efficiency of object creation by excluding the use of a 3D modeler for creation of 3D objects.

3D Coordinates Acquisition by using Multi-view X-ray Images (다시점 X선 영상을 이용한 3차원 좌표 획득)

  • Yi, Sooyeong;Rhi, Jaeyoung;Kim, Soonchul;Lee, Jeonggyu
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.10
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    • pp.886-890
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    • 2013
  • In this paper, a 3D coordinates acquisition method for a mechanical assembly is developed by using multiview X-ray images. The multi-view X-ray images of an object are obtained by a rotary table. From the rotation transformation, it is possible to obtain the 3D coordinates of corresponding edge points on multi-view X-ray images by triangulation. The edge detection algorithm in this paper is based on the attenuation characteristic of the X-ray. The 3D coordinates of the object points are represented on a graphic display, which is used for the inspection of a mechanical assembly.

A Study on Three-Dimensional Computer Generated Holograms by 3-D Coordinates Transformation (3차원 좌표변환에 의한 입체 컴퓨터 형성 홀로그램에 관한 연구)

  • Ryu, Won-Hyeon;Jeong, Man-Ho
    • Korean Journal of Optics and Photonics
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    • v.17 no.6
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    • pp.525-531
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    • 2006
  • Synthesized 3-D CGH of a general three dimensional object is obtained by using a new 3-D coordinates transformation technique. A CCD camera is used to record several projected images of the 3-D object from different viewing angles. The recorded data are numerically calculated and processed to yield two-dimensional complex functions, which are then encoded fer the final synthesized 3-D CGH.

Transformation of GPS Coordinates in a Small Area (소지역에서 GPS좌표변환에 관한 연구)

  • 조규전;전재홍;차득기;어수창
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.15 no.2
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    • pp.253-261
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    • 1997
  • In general, the transformation of coordinates in GPS is carried out by 3 dimensional transformation method with 3-10 parameter. In korea, the coordinates of transformation points ware determined are adjusted in-dependently by planimetry and the height, and also the weight of observations were not properly applied to the adjustment. In this study, two different transformation methods are tested and analysed by the field test, and it is finally found that 2 dimensional method is more efficient way than 3 dimensional classical transformation method.

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CAE Solid Element Mesh Generation from 3D Laser Scanned Surface Point Coordinates

  • Jarng S.S.;Yang H.J.;Lee J.H.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.3
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    • pp.162-167
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    • 2005
  • A 3D solid element mesh generation algorithm was newly developed. 3D surface points of global rectangular coordinates were supplied by a 3D laser scanner. The algorithm is strait forward and simple but it generates hexahedral solid elements. Then, the surface rectangular elements were generated from the solid elements. The key of the algorithm is elimination of unnecessary elements and 3D boundary surface fitting using given 3D surface point data.

The method to estimate 3-D coordinates of lower trunk muscles using orientation angles during a motion (몸통 운동시 지향각(Orientation angles)을 이용한 허리 근육의 3차원 위치 좌표 추정 기법)

  • Lim, Young-Tae
    • Korean Journal of Applied Biomechanics
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    • v.12 no.1
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    • pp.125-133
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    • 2002
  • The purpose of this study was to develop a method for estimating 3-D coordinates of lower trunk muscles using orientation angles during a motion. Traditional 3-D motion analysis system with DLT technique was used to track down the locations of eight reference markers which were attached on the back of the subject. In order to estimate the orientations of individual lumbar vertebrae and musculoskeletal parameters of the lower trunk muscle, the rotation matrix of the middle trunk reference frame relative to the lower trunk reference frame was determined and the angular locations of individual lumbar vertebrae were estimated by partitioning the orientation angles (Cardan angles) that represent the relative angles between the rotations of the middle and lower trunks. When the orientation angles of individual intervertebral joints were known at a given instant, the instantaneous coordinates of the origin and insertion for all selected muscles relative to the L5 local reference frame were obtained by applying the transformation matrix to the original coordinates which were relative to a local reference frame (S1, L4, L3, L2, or L1) in a rotation sequence about the Z-, X- and Y-axes. The multiplication of transformation matrices was performed to estimate the geometry and kinematics of all selected muscles. The time histories of the 3-D coordinates of the origin and insertion of all selected muscles relative to the center of the L4-L5 motion segment were determined for each trial.

A Study on the 3-D Information Abstraction of object using Triangulation System (물체의 3-D 형상 복원을 위한 삼각측량 시스템)

  • Kim, Kuk-Se;Lee, Jeong-Ki;Cho, Ai-Ri;Ba, Il-Ho;Lee, Joon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.409-412
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    • 2003
  • The 3-D shape use to effect of movie, animation, industrial design, medical treatment service, education, engineering etc... But it is not easy to make 3-D shape from the information of 2-D image. There are two methods in restoring 3-D video image through 2-D image; First the method of using a laser; Second, the method of acquiring 3-D image through stereo vision. Instead of doing two methods with many difficulties, I study the method of simple 3-D image in this research paper. We present here a simple and efficient method, called direct calibration, which does not require any equations at all. The direct calibration procedure builds a lookup table(LUT) linking image and 3-D coordinates by a real 3-D triangulation system. The LUT is built by measuring the image coordinates of a grid of known 3-D points, and recording both image and world coordinates for each point; the depth values of all other visible points are obtained by interpolation.

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The Improvement of RFM RPC Using Ground Control Points and 3D Cube

  • Cho, Woo-Sug;Kim, Joo-Hyun
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1143-1145
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    • 2003
  • Some of satellites such as IKONOS don't provide the orbital elements so that we can’ utilize the physical sensor model. Therefore, Rational Function Model(RFM) which is one of mathematical models could be a feasible solution. In order to improve 3D geopositioning accuracy of IKONOS stereo imagery, Rational Polynomial Coefficients(RPCs) of the RFM need to be updated with Ground Control Points(GCPs). In this paper, a method to improve RPCs of RFM using GCPs and 3D cube is proposed. Firstly, the image coordinates of GCPs are observed. And then, using offset values and scale values of RPC provided, the image coordinates and ground coordinates of 3D cube are initially determined and updated RPCs are computed by the iterative least square method. The proposed method was implemented and analyzed in several cases: different numbers of 3D cube layers and GCPs. The experimental results showed that the proposed method improved the accuracy of RPCs in great amount.

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