• Title/Summary/Keyword: 3D Computer

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The Accuracy Analysis of 3D Image Generation by Digital Photogrammetry (수치사진측량 기반 3차원영상생성 정확도 분석)

  • 강준묵;엄대용;임영빈
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2003.10a
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    • pp.157-162
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    • 2003
  • The 3D Image which embodies real object to 3D space of computer enables various geometrical analysis as well as visualization of complex 3D shape by giving sense for the real and cubic effect that can not be offered in 2D image. Human gives real object to same physical properties in 3D space imagination world of computer, and it is expected that this enables offering of various information by user strengthening interface between human-computer to observe object in real condition. In this study, formal style routine of 3D image creation applying digital photogrammetry was designed for more practical, highly trusty 3D image creation, and the system was emboded using object-oriented technique which strengthen user interface. Also, the discontinuity information about rock slope using 3D image is acquired that is orientation, persistence, spacing and aperture etc.

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An Agent-based Model Recommendation System for Effective 3D Modeling (효율적인 3D모델링 위한 에이전트 기반의 모델 추천 시스템)

  • Lee Seung-Hee;Hwang Kyoung-Soon;Lee Keon-Myung
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.05a
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    • pp.143-147
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    • 2006
  • 컴퓨터 기술이 발달되면서, 3D 가상현실을 구현할 수 있는 여러 가지 도구들이 웹이나 개인용 컴퓨터에서 운용되고 있다. 또한 3D 가상현실 기술은 새로운 컴퓨터 응용분야로 전자상거래, 기업홍보, 교육, 의료, 시뮬레이션, 그리고 컴퓨터 게임까지 널리 활용되고 있다. 하지만 설계자들이 3D 모델링을 하기 위해서는 많은 시간과 노력이 요구된다. 따라서 새로운 3D 모델을 개발하는 대신에 기존의 모델을 효과적으로 재사용할 수 있다면 많은 노력과 시간을 절약 할 수 있을 것이다. 하지만 이러한 것이 가능하려면 사용자에 의해 정의된 3D 객체를 데이터베이스로부터 관련성이나 유사성이 높은 객체를 찾을 수 있어야한다. 이 논문에서는 에이전트 기법을 사용하여 메타데이터와 온톨로지 정보를 참고하여 3D 모델을 추천하는 시스템을 설계 및 구현 하였다.

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Virtual Reality Using X3DOM (X3DOM을 이용한 가상현실)

  • Chheang, Vuthea;Ryu, Ga-Ae;Jeong, Sangkwon;Lee, Gookhwan;Yoo, Kwan-Hee
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.1
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    • pp.165-170
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    • 2017
  • Web 3D technology can be used to simulate the experiments of scientific, medical, engineering and multimedia visualization. On the web environment, 3D virtual reality can be accessed well without strictly on operating system, location and time. Virtual Reality (VR) is used to depict a three-dimensional, computer generated realistic images, sound and other sensations to replicated a real environment or an imaginary setting which can be explored and interacted with by a person. That person is immersed within virtual environment and is able to manipulate objects or perform a series of action. Virtual environment can be created with X3D which is the ISO standard for defining 3D interactive, web-based 3D content and integrating with multimedia. In this paper, we discuss about X3D VR stereo rendering scene and propose new X3D nodes for the HMD VR (head mounted display virtual reality). The proposed nodes are visualized by the web browser X3DOM of X3D.

Towards a NFT-based Metaverse Fashion Contents Platform using 3D Conversion (3D 변환을 활용한 NFT 기반 메타버스 패션 컨텐츠 플랫폼)

  • Kim, Min-Ho;Han, Su-Han;Park, Min-Gyu;Jung, Dong-Ju;Lee, Byung-Jeong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.329-332
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    • 2022
  • 본 연구에서는 하나의 2D 이미지를 StyleGAN을 통해 다각도의 이미지를 생성하고, 그것을 다시 Kaolin으로 구현한 역그래픽 렌더러의 입력으로 받아 3D 오브젝트로 변환한다. 또한, 클레이튼 기반의 블록체인을 통해 NFT 기술을 통하여 3D 오브젝트를 NFT로 만들 수 있도록 한다. 최종적으로 2D 이미지를 메타버스에서 활용할 수 있는 3D 패션 아이템으로 변환하고 NFT를 발행하여 거래한다. 본 연구는 개인이 자유롭게 메타버스 콘텐츠를 제공하고 거래하여 메타버스 활성화에 기여할 것으로 기대한다.

Schema Definition and Implementation for Web3D Physical Units (웹3D 물리 단위 스키마 정의와 구현)

  • Kim, Lee-Hyun;Park, Chang-Sup;Lee, Myeong-Won
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.3
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    • pp.11-19
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    • 2010
  • This paper describes how to define and implement the schema for 3D virtual objects with physical units so that the objects can be compared in virtual environments based on physical properties, such as length, according to the specified units. We define physical units for virtual objects using the International System of Units and based on the X3D (Extensible 3D) specification. The schema must be defined with validation so that it does not violate the original X3D data structure. In this paper, we have extended the original X3D schema with a physical unit specification, and demonstrate the difference between units-specified and non-units-specified 3D scenes using an X3D browser that we developed.

3D Game Development For Dementia Prevention (치매 예방을 위한 3D 게임 개발)

  • He, Guan-Feng;Kang, Sun-Kyung;Choi, Wuk-Ho;Jung, Sung-Tae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.233-236
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    • 2011
  • This paper proposes to use gesture recognition technology to develop 3D game for prevention of dementia. In the game, the user can choose camera mode or mouse mode to play game. In the game design, We focused on the characteristics of dementia, Developed four types of games, Including Memory training game, Math game, Logical training game and 3D visual sense training game. Each type of game is composed by a number of small games. Common feature of all the game is random, This ensures that when user play games, Basically the game will not have the same situation. For the older elderly, If can take 10 minutes a day to play the game and has always insisted on playing, For dementia preventive have a positive effect.

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Educational 3D Goldberg Machine Application Development for Improving Creativity of Elementary School Student (초등학생의 창의력 향상을 위한 교육용 3D 골드버그 장치 애플리케이션 개발)

  • Kang, Do-hun;Jeong, Pil-jae;Bae, Byeong-hwan;Kim, Pu-reun;Woo, Gyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.384-386
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    • 2014
  • 본 논문에서는 초등학생을 위한 교육용 3D 골드버그 장치 애플리케이션을 개발하였다. 골드버그 장치는 창의력 증진을 위해 많이 제작한다. 하지만 골드버그 장치를 제작하기 위해서는 넓은 장소와 많은 도구가 필요해서 비용이 부담된다. 그래서 애플리케이션으로 개발하여 부담을 줄이고 실제로 골드버그 장치를 제작하는 것처럼 하기 위해 Unity 3D 엔진을 이용하여 3D와 물리법칙을 적용했다. 개발한 애플리케이션은 교육 프로그램에서 활용하여 초등학생의 창의성 증진, 물리법칙 이해, 공학적 설계능력 향상, 수학적 사고력 향상에 도움이 될 수 있다고 생각한다.

Comparison of personal computer with CT workstation in the evaluation of 3-dimensional CT image of the skull (전산화단층촬영 단말장치와 개인용 컴퓨터에서 재구성한 두부 3차원 전산화단층영상의 비교)

  • Kang Bok-Hee;Kim Kee-Deog;Park Chang-Seo
    • Imaging Science in Dentistry
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    • v.31 no.1
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    • pp.1-7
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    • 2001
  • Purpose : To evaluate the usefulness of the reconstructed 3-dimensional image on the personal computer in comparison with that of the CT workstation by quantitative comparison and analysis. Materials and Methods : The spiral CT data obtained from 27 persons were transferred from the CT workstation to a personal computer, and they were reconstructed as 3-dimensional image on the personal computer using V-works 2.0/sup TM/. One observer obtained the 14 measurements on the reconstructed 3-dimensional image on both the CT workstation and the personal computer. Paired Nest was used to evaluate the intraobserver difference and the mean value of the each measurement on the CT workstation and the personal computer. Pearson correlation analysis and % incongruence were also performed. Results: I-Gn, N-Gn, N-A, N-Ns, B-A, and G-Op did not show any statistically significant difference (p>0.05), B-O, B-N, Eu-Eu, Zy-Zy, Biw, D-D, Orbrd R, and L had statistically significant difference (p<0.05), but the mean values of the differences of all measurements were below 2 mm, except for D-D. The value of correlation coefficient y was greater than 0.95 at I-Gn, N-Gn, N-A, N-Ns, B-A, B-N, G-Op, Eu-Eu, Zy-Zy, and Biw, and it was 0.75 at B-O, 0.78 at D-D, and 0.82 at both Orbrd Rand L. The % incongruence was below 4% at I-Gn, N-Gn, N-A, N-Ns, B-A, B-N, G-Op, Eu-Eu, Zy-Zy, and Biw, and 7.18%, 10.78%, 4.97%, 5.89% at B-O, D-D, Orbrd Rand L respectively. Conclusion : It can be considered that the utilization of the personal computer has great usefulness in reconstruction of the 3-dimensional image when it comes to the economics, accessibility and convenience, except for thin bones and the landmarks which are difficult to be located.

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On the Development of 3D Finite Element Method Package for CEMTool

  • Park, Jung-Hun;Ahn, Choon-Ki;Kwon, Wook-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2410-2413
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    • 2005
  • Finite element method (FEM) has been widely used as a useful numerical method that can analyze complex engineering problems in electro-magnetics, mechanics, and others. CEMTool, which is similar to MATLAB, is a command style design and analyzing package for scientific and technological algorithm and a matrix based computation language. In this paper, we present new 3D FEM package in CEMTool environment. In contrast to the existing CEMTool 2D FEM package and MATLAB PDE (Partial Differential Equation) Toolbox, our proposed 3D FEM package can deal with complex 3D models, not a cross-section of 3D models. In the pre-processor of 3D FEM package, a new 3D mesh generating algorithm can make information on 3D Delaunay tetrahedral mesh elements for analyses of 3D FEM problems. The solver of the 3D FEM package offers three methods for solving the linear algebraic matrix equation, i.e., Gauss-Jordan elimination solver, Band solver, and Skyline solver. The post-processor visualizes the results for 3D FEM problems such as the deformed position and the stress. Consequently, with our new 3D FEM toolbox, we can analyze more diverse engineering problems which the existing CEMTool 2D FEM package or MATLAB PDE Toolbox can not solve.

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The Role of Computer Technologies in Contemporary Jewelry

  • Romanenkova, Julia;Bratus, Ivan;Gnatiuk, Liliia;Zaitseva, Veronika;Karpenko, Olga;Misko, Nataliia
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.71-76
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    • 2022
  • The article aims to consider the role of computer technologies in contemporary jewelry art. The importance of computer programming, 3D-modeling and 3D-printing for the process of jewelry creating, its advertising and sales is emphasized. Both the positive features of the possibility of using computer technologies in jewelry and their shortcomings are considered. The process of changing the nature of jewelry design after the start of the use of digital technologies is highlighted. The issue of changing the perception and evaluation of a work of jewelry art, the creation of which uses mechanization, has been updated.