• 제목/요약/키워드: 3D Based

검색결과 15,785건 처리시간 0.048초

A Study on 3D File Format for Web-based Scientific Visualization

  • Lee, Geon-hee;Nam, Jeong-hwan;Han, Hwa-seop;Kwon, Soon-chul
    • International Journal of Advanced Culture Technology
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    • 제7권1호
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    • pp.243-247
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    • 2019
  • The most commonly used 3D modeling file formats are OBJ (Wavefront file format specification) and STL (STereoLithography). Although they have a common point of view in 3D on the screen, detailed functions are different according to purpose of development. OBJ is the most commonly used 3D file format and STL is mainly used as 3D file format for 3D printing. However, in the field of Scientific Visualization, precise analysis is required. There is a difference in accuracy depending on the type of 3D file format. OBJ and STL are not suitable for delicate surface description because they form meshes in the form of triangular polygons. And if you increase the number of triangle polygons, it will be smoother, but the file size also increases exponentially and causes excessive CPU usage. In contrast, VTK provides a variety of polygon structures, including triangular polygons as well as rectangular polygons and cube polygons. Thus, delicate surface depiction is possible. Delicate surface rendering is possible and file size is not large. This paper describes the concept and structure of VTK. We also compared the load times and file sizes between VTK, STL, and OBJ in the Chrome browser. In addition, the difference in surface rendering ability between VTK, STL, and OBJ is intuitively viewed based on the screen in which each 3D file format is implemented under the same conditions. This study is expected to be helpful for efficient 3D file format for precise implementation of Web - based Scientific Visualization.

3D 카메라 기반 직업성 근골격계 부담 작업 모니터링 장치 (A On-site Monitoring Device of Work-related Musculoskeletal Disorder Risk Based on 3D-Camera)

  • 노병국
    • 한국안전학회지
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    • 제30권6호
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    • pp.110-116
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    • 2015
  • A 3D camera-based on-site work-related musculoskeletal disorder risk assessment(WMDs) tool has been developed. The device consists of Kinect a 3D camera manufactured by Microsoft, a servo-motor, and a mobile robot. To complement inherent narrow field of view(FOV) of Kinect, Kinect is rotated according to PID servo-control algorithm by a servo-motor attached underneath, to track movement of a subject, producing skeleton-based motion data. With servo-control, full 360 degrees tracking of a test subject is possible by single Kinect. It was found from experimental tests that the proposed device can be successfully employed for on-site WMDs risk assessing tool.

Scenario-based 3D Objects Synthesizing System Design

  • Nam, Ji-Seung;Gao, Hui;Kang, Mi-Young;Kim, Kyoung-Tae;Son, Seung-Chul;Pom, Chung-Ung;Heo, Kwon
    • Journal of Information Processing Systems
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    • 제2권1호
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    • pp.18-22
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    • 2006
  • This paper proposes the framework of the scenario-based 3D image synthesizing system that allows common users who envision a scenario in their mind to realize it into the segments of cool animation. We focused on utilization of the existing motions to synthesize new motions for the objects. The framework is useful to build a 3D animation in game programming with a limited set of 3D objects. We also propose a practical algorithm to reuse and expand the objects. This algorithm is based on motion path modification rules. Both linear and nonlinear curve-fitting algorithms were applied to modify an animation by key frame interpolation and to make the motion appear realistic.

3D 프린팅 기술의 의료기기 수리 적용에 대한 국내 규제 이슈 및 기술적 적합성 평가 (Regulation Issues in Korea and Technical Feasibility Evaluation of 3D Printing-Based Medical Device Repair)

  • 윤성욱;남경원
    • 대한의용생체공학회:의공학회지
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    • 제41권2호
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    • pp.75-83
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    • 2020
  • In large-scale hospitals, the department of biomedical engineering should always provide quick repair service for damaged medical devices to guarantee continuous patient treatment. However, in actual circumstances, there are so many time-consuming issues that delays device repair for weeks or even months; therefore, it is required to prepare alternative ways for quick repair service. In this study, we first mentioned about the regulation issues in Korea about the 3D printing-based medical device repair, and then introduced the results of our preliminary study that evaluated the feasibility of 3D printing-based medical device repair before real-field application. Results of the study demonstrated that, in all of the 23 cases, parts for repair that were manufactured by 3D-printing were successfully fixed and connected to the main body of the original device, and showed sufficient rigidity for protecting internal parts of the device. Considering the experimental results, medical device repair by applying 3D printing technology can be a promising alternative in cases when regular repair process is not available or takes too much time.

Human Action Recognition Based on 3D Convolutional Neural Network from Hybrid Feature

  • Wu, Tingting;Lee, Eung-Joo
    • 한국멀티미디어학회논문지
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    • 제22권12호
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    • pp.1457-1465
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    • 2019
  • 3D convolution is to stack multiple consecutive frames to form a cube, and then apply the 3D convolution kernel in the cube. In this structure, each feature map of the convolutional layer is connected to multiple adjacent sequential frames in the previous layer, thus capturing the motion information. However, due to the changes of pedestrian posture, motion and position, the convolution at the same place is inappropriate, and when the 3D convolution kernel is convoluted in the time domain, only time domain features of three consecutive frames can be extracted, which is not a good enough to get action information. This paper proposes an action recognition method based on feature fusion of 3D convolutional neural network. Based on the VGG16 network model, sending a pre-acquired optical flow image for learning, then get the time domain features, and then the feature of the time domain is extracted from the features extracted by the 3D convolutional neural network. Finally, the behavior classification is done by the SVM classifier.

근육 모델 기반 3D 얼굴 표정 생성 시스템 설계 및 구현 (A Design and Implementation of 3D Facial Expressions Production System based on Muscle Model)

  • 이혜정;정석태
    • 한국정보통신학회논문지
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    • 제16권5호
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    • pp.932-938
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    • 2012
  • 얼굴 표정은 상호간 의사소통에 있어 중요한 의미를 갖는 것으로, 인간이 사용하는 다양한 언어보다도 수많은 인간 내면의 감정을 표현할 수 있는 유일한 수단이다. 본 논문에서는 쉽고 자연스러운 얼굴 표정 생성을 위한 근육 모델 기반 3D 얼굴 표정 생성 시스템을 제안한다. 3D 얼굴 모델의 표정 생성을 위하여 Waters의 근육 모델을 기반으로 자연스러운 얼굴 표정 생성에 필요한 근육을 추가하여 사용하고, 표정 생성의 핵심적 요소인 눈썹, 눈, 코, 입, 볼 등의 특징요소들을 중심으로 얼굴 근육과 근육벡터를 이용하여 해부학적으로 서로 연결된 얼굴 근육 움직임의 그룹화를 통해 얼굴 표정 변화의 기본 단위인 AU를 단순화하고 재구성함으로써 쉽고 자연스러운 얼굴 표정을 생성할 수 있도록 하였다.

열경화성 3D 프린트 몰드와 생분해성 소재 접합에 관한 연구 (A Study on Joining of 3D Thermoset and Biodegradable Polymers)

  • 윤성철;마재권;방대욱;최해운
    • Journal of Welding and Joining
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    • 제32권4호
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    • pp.20-25
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    • 2014
  • Laser heat source was applied on 3D poly urethane model built by 3D printer and cellulous acetate for joining. A diode laser with 808nm wavelength was transmitted through the 3D model and applied on the boundary of ABS/Acetate and 3D poly urethane model. Based on the experimental result, the ABS and 3D built poly-urethane polymers was successfully joined, but the mechanical strength was not enough at the joining boundaries in the range of 6watt to 8watt of laser heat source. However, biodegradable acetate was successfully joined without damaging the 3D built model and mechanical strength was properly achieved. The optimum laser power was found between 5watt and 8watt with scanning speed of 500mm/min, 700mm/min and 1,000mm/min. Based on the SEM analysis the filling mechanism was that the applied pressure on 3D built model squeezed the fluidic thermoplastics, ABS and acetate, into the structure of 3D model. Therefore soundness of joining was strongly depending on the viscosity of thermoplastics in polymers. The developed laser process is expected to increase productivity and minimize the cost for the final products.

Digital Watermarking for Copyright Protection of 3-D CAD Design Drawing Based on Vector Data Using Digital Watermarking

  • Kwon, Ki-Ryong;Lee, Suk-Hwan;Park, Seung-Seob;Jeong, Tai-Il
    • 한국멀티미디어학회논문지
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    • 제9권12호
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    • pp.1596-1606
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    • 2006
  • There has been more increased the development of 3D technique since many 3D contents of 3D graphic model, 3D mobile/computer game, and 3D CAD have been serviced in Web or industry fields. Therefore, the watermarking system is more required to protect the copyright for 3D contents. Currently there has been researched about the watermarking for 3D graphic model of mesh or NURBS. However, watermarking technique based on CAD design drawing leaves something to be desired yet. This paper proposed the watermarking technique for 3D CAD design drawing using Line and Arc components. After drawing out Line and Arc components from designed drawing, we embed the watermark into both the length of Line component and the radius of Arc component. Experimental results verified that the proposed algorithm satisfies the transparency about watermarked drawing and also has the robustness against several attacks by using public CAD tool.

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A Study on the Development for 3D Audio Generation Machine

  • Kim Sung-Eun;Kim Myong-Hee;Park Man-Gon
    • 한국멀티미디어학회논문지
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    • 제8권6호
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    • pp.807-813
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    • 2005
  • The production and authoring of digital multimedia contents are most important fields in multimedia technology. Nowadays web-based technology and related multimedia software technology are growing in the IT industry and these technologies are evolving most rapidly in our life. The technology of digital audio and video processing is utilizing rapidly to improve quality of our life, Also we are more interested in high sense and artistic feeling in the music and entertainment areas by use of three dimensional (3D) digital sound technology continuously as well as 3D digital video technology. The service field of digital audio contents is increasing rapidly through the Internet. And the society of Internet users wants the audio contents service with better quality. Recently Internet users are not satisfying the sound quality with 2 channels stereo but seeking the high quality of sound with 5,] channels such as 3D audio of the movie films. But it might be needed proper hardware equipments for the service of 3D sound to satisfy this demand. In this paper, we expand the simple 3D audio generator developed and propose a web-based music bank by the software development of 3D audio generation player in 3D sound environment with two speakers minimizing hardware equipments, Also we believe that this study would contribute greatly to digital 3D sound service of high quality for music and entertainment mania.

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ISO 15926 기반 공정 플랜트 3D 설계 정보 통합 플랫폼의 개발 (Development of an ISO 15926-based Integration Platform of 3D Design Data for Process Plants)

  • 김병철;박상진;김봉철;명세현;문두환
    • 한국CDE학회논문집
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    • 제20권4호
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    • pp.385-400
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    • 2015
  • ISO 15926 is an international standard for the integration and sharing of plant lifecycle data. Plant 3D design data typically consist of logical configuration, equipment specifications and ports, and 3D shape data. This paper presents the method for the ISO 15926-based integration of plant 3D design data. For this, reference data (class, attribute, and template) of ISO 15926 were extended to describe plant 3D design data. In addition to the data model extension, a plant design information integration platform which reads plant 3D design data in ISO 15926 and displays 3D design information was developed. Finally, the prototype platform is verified through the experiment of loading and retrieving plant 3D design data in ISO 15926 with the platform.